Interesting indeed...It really is going to be interesting to see how things play out on the Microsoft side. Are people going to shell out $60 on an unknown game knowing they may not be able to recoup any of those funds if it turns out to be a bad game and the publisher has blocked the sharing, lending, selling aspects of the game? Does that mean people will rely on reviews and niche games will completely disappear? Without the built in sales from rental companies will games still sale as many copies? Without reselling people won't have the funds to buy the newest games, how will this affect game sale? With all the restrictions on used games, Microsoft setting used game prices, blocking used games for a set period of time or blocking them entirely and taking a piece of the used game sale will it even be worth the hassle to trade in a game? So many questions to be answered, going to make watching Xbox One, especially the first year, very interesting
With game sharing, will more people take chances on shorter single player games knowing they can split the cost? With more people holding onto games because of limited reselling, will we see better (maybe cheaper?) dlc? With the heavy focus on 'persistant worlds', combined with more people holding onto games, will we see developers adding things as time goes on? Maybe add in 'events' in open world games or changing scripted events so that if you replayed a game months later, it would play out a little different?
In regards to the DLC I mentioned...I read an article a few months ago where the developers said they have to rush out DLC within the first month the game launches, otherwise alot of people would have already traded/sold their copy.