[quote name='Rodimus']The way I played Xenoblade was doing all the quests I could before moving on with the story. I can't help it, I must complete them.
This is a long game but I feel the story winding down. 95 hours so far.... haven't plugged this many hours into a game since Persona 4.[/QUOTE]
I'm the same way. But the lack of achievements/trophies (or at least ones that show up anywhere else but in the game) may allow me to skip out on a few extras. But who am I kidding, I'll probably still do them all anyway

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I do have to say the battle system has me totally confused. I figured out the attack from the side/back stuff for certain attacks, though selecting them in the heat of the battle I find difficult. But now they are throwing chain attacks and something about element effects and colors at me? I couldn't even follow that :lol:. It took me a couple hours before I realized chain attacks are triggered manually by pushing down on the D-pad from the Monado. Then there's some sort of 'b' thing with a decreasing ring that you have to push - I still don't know what that does or why it shows up seemingly randomly but I try to push it every time it shows up. Then I got the "seeing the future attack" thing last night and that just got really complicated - I
think I did it right, but I couldn't really tell. Then there's the encouragement/revive stuff too. And since I'm just starting out I expect more to be thrown in there! And I find it hard to monitor health bars of all my chars when fighting multiple enemies and there's so much going on (since the bars move around with the characters and get hidden in the action). Some battles they barely get touched but in others, all of a sudden, the other 2 chars are dead and I'm on my own before I even realize anyone is getting hurt.
I was also about 4 hours in before I realized there was a 'jump' button. There was a quest item behind some boxes on a ledge and I kept running around to find a secret path to that ledge when all along all I had to do was jump over the boxes #-o.
But I always love games that let you explore and run into way too powerful enemies that you just can't even begin to handle. I remember DQ XVIII was like that. Too many games now are scripted for you to follow a linear path with gradually increasing difficulty (that matches your levelling up). I was just exploring around Colony 9 last night and had some fish insta-kill me with a 4000 HP bite (when I only have about 1200). I love to see that kind of stuff (occassionally, anyway).
Also, the save system, lack of random battles, and really extensive quick-trip system are all awesome features. Oh, and the quest log is pretty nice, too, though on occasion I'm not sure where to go to find someone (I have that watch to return for example and don't know where that person is).