[quote name='ViolentLee']I'm not saying that specifically, but demos as a whole can fall in that category. Most games these days are tuning and tweaking up to about a month before ship date. Figure demos go through a similar certification run, and you're looking at something at least 2 months earlier than the final game.
While I agree with your assessment vs. Bayonetta, Yakuza is not a Bayonetta style game. I compare it more with GTA mixed with RPG elements. Imagine the world is like an RPG town, but there are random battles -- using brawler gameplay for the combat.
Your problem with the boss battle in the demo is par for the course with the out-of-context complaint I have for demos. In this game (at least Y1, which I've played a lot of), you start with a limited arsenal. As you progress, you learn new techniques, pick up moves, and basically work your way up in fighting. You didn't get that progression aspect in the demo.
I'm not saying Y3 will be the best game ever, or that demos suck all the time. I just think it's a tough game to demo, what with its open world and RPG elements.[/QUOTE]
I know it's not a Bayonetta style game, I was talking more about how the controls feel when you move the character and how "solid" controls feel. I wasn't talking about the genre of the game not being like Bayonetta.
Anywyay, the game has been out a year in Japan, so I'm kind of thinking that the game mechanics in the demo are probably closer to the real game than I was hoping.
With that said, I read the IGN preview of the game and I feel more confident that the demo didn't really give an accurate view of what the whole game is like. So, like I said, I'm still going to get the game. I will just need to get used to the controls. There must be some reason it has a cult following, and I just want to see what it is all about.
Here's the link I was talking about to the article.
http://ps3.ign.com/articles/107/1070602p1.html