ZACK & WIKI! 300k Sold! BUY!!! $29.99 Now! IGN: 9.0! 1UP: 9.0! NP: 9.0! GS: 8.5!

I still have to get this game...if I don't get some money or trade for it soon I hope I can at least get it for Christmas or something. Anybody finished and want to trade it? :p
 
I'm almost finished.. It's only been a day too. If anyone can't find it, would be willing to sell/trade. Only been used for like a few hours. :d
 
I had a hard time finding it today. I check K-Mart, Wal-Mart, 2 GameStops and Best Buy. Best Buy was the only place to have it. They had 3 copies.
[quote name='Rocko']Getting rare? It just launched.[/quote]
 
[quote name='botticus']Awesome, thanks. I was getting annoyed that I was once again clueless after needing help just prior to this part, but at least I figured out something for myself. :D[/QUOTE]

Wait 'till you get to the end. It's a ball buster!
 
Just got this today and I am loving it. Brings me back to the days of the old point and click adventures. I'm still near the beginning, but there have already been some pretty clever puzzles. Can't wait to see what the game has in store for me later on.
 
So... I know it was stated earlier (I'm gonna go out on a limb and say by MarioColbert), but wow. First stage following the fire boss is on a whole new level, if you don't count the optional stage in the fire area. But unfortunately for me, it means I suck. Managed to get through the majority of it after dying a half dozen times, just gotta figure out
how to open up my escape route. Tried to bust through with the plane, not such good results. :lol:
 
[quote name='botticus']So... I know it was stated earlier (I'm gonna go out on a limb and say by MarioColbert), but wow. First stage following the fire boss is on a whole new level, if you don't count the optional stage in the fire area. But unfortunately for me, it means I suck. Managed to get through the majority of it after dying a half dozen times, just gotta figure out
how to open up my escape route. Tried to bust through with the plane, not such good results. :lol:
[/quote]

I dont know which part you are up to, but chances are you were stuck where i was. You need to shoot not only the vent to jump into, but the door so the goonies cant close it when they go on high alert.
 
botticus:

Congratulations, and let the good times roll - it ain't over until you think it's over, and even then it's not over, the game just goes "ha, NOT OVER."

I do want to say:

I was also stuck getting the dragon to spit the firewall while standing on the hammer - the bell thing doesn't work immediately, and that's crazy!

As far as the whole "infiltrating the enemy's ship" level is concerned, it is but the beginning of the game's creative re-intepretation of what the fuck they mean with a "puzzle" stage - from this on MOST of the stages are somewhat more mission driven, and the puzzles seem to mesh quite well with the story and the setting more. In other words, this is where the game gets from "oh, this is GOOD" to something among the lines of "SHITS!!!"

I am rather happy that I've beaten this game as early as I did (I usually lag behind like a bitch) since it's rather nice to live vicariously through your excitement all over again, especially since now I can be as liberal as I want to be with reading all of the spoiler tags.


The Crotch: Hang on in there, buddy, it's about to unleash the awesome at you any minute now. And the more I think about it, the more I realize that I don't really give the earlier levels enough credit for what they are, since I know how bad-ass the later ones get...


Strell: You don't post here nearly as much as you should. Why don't you tell everyone how you took out the Jungle Boss? It's not clever or anything, but it still made me laugh because things you say are somehow funnier. For no good reason. Shit, I'm even off the sauce as of late. I should get back on the sauce. Had some alfredo tonight - wasn't bad. Had Sunshine Belgian brew - that shit's delicious.
 
[quote name='KhaosX']
I dont know which part you are up to, but chances are you were stuck where i was. You need to shoot not only the vent to jump into, but the door so the goonies cant close it when they go on high alert.
[/quote]Hmm... that's brilliant. Wasn't sure I wanted to read your spoiler, but it would have taken me a dozen more deaths to figure that out, I think.

I did attempt to
shoot the vent next to the plane, but you can't hit it.
 
All right, after reading through page after page of awesomeness (Seriously, how often does that happen on CAG? Especially in this forum!), I caved and ordered a copy of this. I was planning to pick it up for Christmas, but I've given into the peer pressure decided to treat myself. (Plus my Wii was getting lonely waiting for SMG anyway.)
 
i've been stuck on what has to be the final level. i'm not sure if i want help or not. but i really think i do. i think i would have prefered that they ended it on the last level. but maybe that's just because i'm stuck. i'm at the point where
i've just rang my bell and put those pirates in my cannon. i can shoot the hat of the great pirate and it will pop up. and i can ring my bell and keep the great pirate's bombs from reaching me but i still don't know what to do.
 
I'm not big on puzzle games, so I'm still on the fence. I am into adventure games ala Phoenix Wright and whatnot, though....

HMMM, do I apply $25 in free creditz towards it, or not...

Or do I get Dementium?

Damn no money college bullshit.
 
Reality's Fringe;3539892 said:
I'm not big on puzzle games, so I'm still on the fence. I am into adventure games ala Phoenix Wright and whatnot, though....

HMMM, do I apply $25 in free creditz towards it, or not...

Or do I get Dementium?

Damn no money college bullshit.

What is this.

What is this.
 
[quote name='Strell']What is this.

What is this.[/QUOTE]

It's utter madness.


It's just that...after so many regressions and economicz theoriez, I feel a bloodlust. I think I've lost my soul.
 
ZACK & WIKI! Getting RARE!

As a 360 owner who survived playing through Kameo once, I have to say, thank GOD Rare got nowhere near it.

BUY IT!

Well, I really don't believe it's getting "rare", it's just that most retail outlets underestimated its relevance (hell, Best Buy didn't even have it on its site even after its ship date), but since the reviews are pretty glowing and since I canceled my Manhunt 2 Amazon preorder* (reviews not glowing, not even really flickering)...ohhh-kayyy...heading over there right now.


*--I mean, these two games are pretty much interchangeable, right? Tonally and whatnot.
 
These puzzles rock. On the airship level, I was like at the VERY last 2 minutes before beating it. And, I died. Thus, I used an Oracle Doll (since I never used one before). Right then and there, I died again. Ah well.. I ended up doing the level all over again 2 hours later. I love that skeleton music too, that bell DDR thing rocks.

*is currently at the part at Barbaros' castle where you mix the chemicals with the soda pop machine - good stuff, let me tell you.


For anyone that is contemplating on buying this or not, it's no question one of the best Wii games on the market, the best Puzzle game, and it makes FULL use of your brain and the controls for the Wii.



Oh yeah, and has anyone ever gotten like CAPCOM characters? I've gotten like 3 so far. Are they collectibles or what?
 
[quote name='The Crotch']Died a very stupid (on my part, not the games') death on the fire level with the controllable golems. Boo-urns to the ice boss. Rotating the laser was way too random. Often I'd get it to go in the right direction, hold my hand perfectly still, and watch as the damn thing rotated right back to where it was before.[/QUOTE]

User error. Check your setup.
 
Oh, you're talking about the laser? Yeah. I had trouble too. Don't bother trying to rotate it. What you should do (if I remember correctly), is like juke the wiimote to the right several times if you want it to go right. Same thing with left.
 
[quote name='Chronotrigga']Oh, you're talking about the laser? Yeah. I had trouble too. Don't bother trying to rotate it. What you should do (if I remember correctly), is like juke the wiimote to the right several times if you want it to go right. Same thing with left.[/quote]Yeah, it's definitely not a case of tilting the remote to manually aim the laser, it's a matter of flicking it to incrementally move it.
 
Oh, yeah. That one was a beetch. Took me a few tries.

I thought the first time to use the Spidaracket, you had to hit the far right lava ball in the corner. After like 20 minutes it turns out you didn't have to.
 
I loved that level, since everytime I died I realized why and was able to get one step further. Just took a lot of deaths/restarts.

I think that was the first one where you could run into a dead-end without dying, wasn't it?
 
I've some questions about this game:

1) Does it hold up well to short session playing? Right now a lot of the Wii playing time here is in games that can be done in short bursts: Excite Truck, Guitar Hero 3, Elebits, and Kororinpa are examples of what I mean.

2) Are the puzzles too hard for a young audience? My Wii playing time is shared with my boys who are seven and six, and if I got this I'd likely let them do most of the playing. My own puzzle gaming tends to be on the DS, where I'm currently doing Picross and still have Phoenix Wright games to play (only completed the first), and I'm planning to get myself Professor Layton & the Curious Village. I'd like to watch and occasionally give hints, but I'd like this to be mostly 'their' game and I don't want them overly frustrated. I'm trying not to read spoilers in this thread so it's hard to tell the hows/whys of people getting stuck in various stages on what little I'm reading.

Thanks!
 
[quote name='kiril']I've some questions about this game:

1) Does it hold up well to short session playing?

2) Are the puzzles too hard for a young audience?

Thanks![/QUOTE]

1. Yes. The major areas are broken down into stages and you can quit and come back anytime you want.

2. Depends on your kids, but I would say yes. In spite of it's cartoon appearance this game is hard, but you can play with your kids and help them out by drawing on the screen and giving them hints.
 
[quote name='The Crotch']Hey, here's a question. In the ice areas...
is there any purpose for the fancy mirror and broken statue in the boss stage? What about the stick on the level with the broom guy? Does that serve any purpose aside from a means of committing suicide?
[/quote]
The broken statue is pretty important for your 3rd shot with the laser. More specifically -
Captain Rose gets frozen into a statue and you can plug her there, and put a mirror on her.
As for the stick, I think its there just to piss you off since its alot closer than the umbrella
 
Botticus: The first level you can run into a dead-end without dying, as far as I recall, is
The Lake of Fire - first level of the Fire Stage. Even the Bunny Pilot guy tells you so in that very one.

The ICE BOSS thing:
There are at least TWO "levels" in there - one with Cptn. Rose runing into ice, and one without. If you wish to check out the other method, play it, and if Cptn. Rose does / does not (whatever you've seen already) turn into ice, go ahead and restart, and beat the puzzle anew. It's quite different, and both ways are rather fun, especially since the one without Cptn Rose as a reflector can be rather difficult.

Now for the rotating puzzle for maximal score:
For clarity, I use "top" "middle" and "bottom" denominations. However, the important thing here is that the MIDDLE piece is a CROSS-piece (+).

Step 1: Pick up the top piece. Perform the rotations listed below PRIOR to putting it in, I'll explain why we do them as I do it.

align it with the way it's supposed to end up - this is our "starting" position.
Rotate it CLOCKWISE by 90 degrees (right-side becomes the bottom).

Flip it OVER (180 degrees - upside down)

Place it into the slot.

Pick up the bottom piece, and align the way it's supposed to go in. Now, rotate it COUNTER-CLOCKWISE 90 degrees (left side becomes the bottom) and place it in.

Upon doing so, the previously inserted piece will now be flipped upside down.

Pick up the last piece, align it correctly (how it's supposed to go in) and place it into the slot.

MAXIMUM POINTS AWARDED.

To summarize: the bottom rotates the top piece 180 degrees (flips it upside down). The criss-cross (+) piece rotates the top counter-clockwise and the bottom clockwise, so both of these need to be rotated in opposite direction to work. I've restarted IMMEDIATELY upon finishing that puzzle to get the high score.

As far as the question regarding the game:

Kiril: are you Russian? Your User Name certainly is. If so: privet, i ochen' rad zemlyaka na forumah vstretit'.

Yes, Z&W can be picked up and left alone at will - it's perfect for that. It is a bit easy to become quite engaged with the game and not want to quit, so be warned. Excellent title, though.

Many say that these puzzles may be "too hard" for kids. I remember growing up in the LMF-SH (Letnyaya Fiziko-Matematicheskaya Shkola) where I played Gobliiins and Gobliins 2 when I was in middle school. Now, my friend and I were better at those than grown-ups (meaning that four college level kids that obtained the damn game asked us grade-schoolers about the god damn mayo puzzle in Gob2 and I'm still proud of solving that one on my own), because we happened to take the "wacky" nature of the game without fear, and were not feeling "out of our element." So it is possible that your kids will feel rather at home with some of the "odder" moments of Z&W (some of which are utterly brilliant, as I'm sure anyone going through later levels will second).

Your kids should most certainly try this title, as long as you provide a wee bit of help with some of the more math-based moments, like the rotating puzzle that I've outlined above - adults tend to be much better at those, because we get the predictability of the system better, which makes games like MYST fucking possible for us to physically BEAT.

I highly recommend this game to anyone with kids as well as without, because its style and direction is universal - its wacky slapstick bits should leave the young ones happy, and its goofy moments of spooky maddness and cheezy fun should leave adults smiling (the female protagonist draws a menacing double-cross on her cheek... with her lipstick).
 
MarioColbert tells me he beat Space Quest 3.

Look, I don't know if you fuckers have actually tried to play that, but good god. I resorted to a FAQ within about the first 3-4 screens alone, after frustratingly trying everything I could think of for hours.

That was one of those text parsers, too. Sweet goodness.
 
[quote name='Strell']MarioColbert tells me he beat Space Quest 3.

Look, I don't know if you fuckers have actually tried to play that, but good god. I resorted to a FAQ within about the first 3-4 screens alone, after frustratingly trying everything I could think of for hours.

That was one of those text parsers, too. Sweet goodness.[/quote]

Well, I did get help at Phleebhut, and I had to ask an older kid to beat Astro Chicken. Pestulon was fucking impossible. The game isn't too hard - just takes a while to get you on the right track. I'll go on record as saying that it's my favorite Space Quest... Just too good with all the social commentary and hilarious antics... It also kind of screws up that whole Labion Terror Beast Mating Whistle thing, because the form in Space Quest II clearly said FREE, but then again - Link was right-handed in Twiilight Princess. I'm so clever, I make MYSELF sick.
 
No.

No no no no no. Ok?

No, goddammit. No.

You are NOT adequately explaining how difficult the game is.

Listen up, people. You had to type in the commands, right? And sometimes you had to MAKE UP words. Yes! Make them the fuck up, like they were an intergalactic bed or some shit.

Words you'd never expect! Like, for example, garfunkel. No, it was NOT the name of a character in the game, it was an action word. It was a verb, damnitall, a command the game actually under-fucking-stood.

You had to go around and garfunkel shit, ok? YOU HAD TO GARFUNKEL SHIT, and the game didn't give a fuck that you didn't know wtf that meant, NOR did it give you any damn indication of that command.

In fact, I think the game made fun of me. "OH," it said. "YOU DON'T KNOW WHAT ACTION CORRESPONDS WITH THE FLEEBLPHONGER? TOUGH SHIT, SHINGLEPAGGOT."

I don't even know what the in the hell a shinglepaggot is, but I was fucking depressed for days, because I'm sure it is a most insulting word.

I mean, all Il was asking for - as I clawed at my keyboard in agony - was some sort of ingame help or instructions or something. Just a little message - "By the way, did you know you can garfunkel? But don't do it too much - your squiddolyspooch might get infected."

THAT'S ALL I fuckING NEEDED, fuckERS!

The point is, when he says "oh your little spawnlings might need some help," yeah - they're gonna need some dayum help. Like, you might need to get them, oh, some stakes and garlic, because fuckin' Dracula might pop the fuck out at any moment, and feast upon their blood.
 
I'm quite confused, actually. Because I got the whole game in my head - as I generally have all of my old favorites - but I can't recall a single case in Space Quest games where you had to garfunkel shit. You had to Rub Berries On Body (that wasn't cool). You had to even KISS SARIEN for the fucking point that "genius" Ken Williams added into the game, along with another "awesome" point-rewarding puzzle which is "ASK SARIEN ABOUT KING'S QUEST" (or just say YES when the Sarien asks you if he could talk to you about dumbass KING'S QUEST). The whole point of Space Quest was that it walked around owning King's Quest left and right and sideways.


Strell - I want whatever you've had when I sent you that copy of Space Quest III, because apparently - and I am being quite conservative in my estimate - you were taking something AWESOME. If my calculations are correct, what you've described was much more than your average LSD experience, and elevating to the point of PCP, Peyote, or perhaps the allmighty DMT. The last one, however, only lasts a half hour according to Wikipedia, so it couldn't have been it.


I'm going to go garfunkel my wife.
 
Wow. I thought we only had young'ins on this board. King's Quest and Space Quest rocked, and to a lesser extent, Police Quest and L.S.Larry. Loved 'em all up until they went "point and click." I don't recall ever having issues with any of them. Just had to think outside the box. More-so for SQ than the others, but it was manageable.
 
Got this a few days ago (THANKS POINTS2SHOP!)..but haven't had much time :(...def gonna give this a try today!

Hate you fuckers for hyping up games :razz:
 
Meh, I say the entire point of Space Quest was to figure out new ways to kill Roger Wilco. Hell, they even have a memorial site for it.


It's too bad that Zack & Wiki's deaths aren't as great as Space Quest. I probably wouldn't be half as far as I am now if they had Wilco-like deaths as I'd be figuring out a dozen ways to kill Zack rather than progressing through the game.
 
[quote name='Draekon']Meh, I say the entire point of Space Quest was to figure out new ways to kill Roger Wilco. Hell, they even have a memorial site for it.


It's too bad that Zack & Wiki's deaths aren't as great as Space Quest. I probably wouldn't be half as far as I am now if they had Wilco-like deaths as I'd be figuring out a dozen ways to kill Zack rather than progressing through the game.[/quote]
Yes, the reward for dying in Z&W is small... But the feeling of surprise is there just as it was in SQ1 when Arcada 'splodes!


This one's my favorite:

sorsa3.gif
 
I tried out Z&W yesterday and hafta admit it was decent. I played up until
the level past where you had to slide down the rope to get behind the monster using the handle of the batumbrella.
Thats about as positive as a comment that I would make about it though. Here is why:

Although the puzzles were getting hard the game still looked and appeared like it was made for 8 year olds. The gameplay is slow and there is no real combat; I agree that not every videogame has combat or should have it but the lack of it made it slower paced to me. I also didn't really like how one mistake would kill you but the revive system helped alleviate this gripe a little bit.

I didn't care for the moving mechanics, constantly just pointing where you want them to go instead of being able to move them yourself. I am sure the game gets better though as you progress but the stroy kind of stunk IMO. WTF is barbaro supposed to be? And Wiki, WTF is that. Maybe I lack imagination. It was just a little too cute for me (coming from a huge fan of pikmin).

To those of you who have beat the game, tell me please, and put it in spoiler if you think you should, does Z ever spank W?

At the end of the day though, it would be fair to say that I was pleasantly surprised by the game and enjoyed it more than I thought I would. It was definitely decent but not worth a new purchase in my humble opinion.
 
[quote name='pittpizza']I tried out Z&W yesterday and hafta admit it was decent. I played up until
the level past where you had to slide down the rope to get behind the monster using the handle of the batumbrella.
Thats about as positive as a comment that I would make about it though. Here is why:

Although the puzzles were getting hard the game still looked and appeared like it was made for 8 year olds. The gameplay is slow and there is no real combat; I agree that not every videogame has combat or should have it but the lack of it made it slower paced to me. I also didn't really like how one mistake would kill you but the revive system helped alleviate this gripe a little bit.

I didn't care for the moving mechanics, constantly just pointing where you want them to go instead of being able to move them yourself. I am sure the game gets better though as you progress but the stroy kind of stunk IMO. WTF is barbaro supposed to be? And Wiki, WTF is that. Maybe I lack imagination. It was just a little too cute for me (coming from a huge fan of pikmin).

To those of you who have beat the game, tell me please, and put it in spoiler if you think you should, does Z ever spank W?

At the end of the day though, it would be fair to say that I was pleasantly surprised by the game and enjoyed it more than I thought I would. It was definitely decent but not worth a new purchase in my humble opinion.[/quote]

Pikmin aren't cute. They're hella' quirky. Difference! They look like walking sperm with arms and legs and that's why they're awesome.

You need to get your cute meter checked out buddy.
 
[quote name='pittpizza']

Although the puzzles were getting hard the game still looked and appeared like it was made for 8 year olds. The gameplay is slow and there is no real combat; I agree that not every videogame has combat or should have it but the lack of it made it slower paced to me. I also didn't really like how one mistake would kill you but the revive system helped alleviate this gripe a little bit.

I didn't care for the moving mechanics, constantly just pointing where you want them to go instead of being able to move them yourself. I am sure the game gets better though as you progress but the stroy kind of stunk IMO. WTF is barbaro supposed to be? And Wiki, WTF is that. Maybe I lack imagination. It was just a little too cute for me (coming from a huge fan of pikmin). [/QUOTE]

I will give you the moving mechanics. They are a bit clunky. The nunchuck would have been nice to move Zack around. There should have been an option for either/or.

As for the graphical style, you just have to have an open mind I guess. I have no problems with it.
 
You guys I got to this game late Sunday Night. 9:30 pm to be exact. I had actually took Tylenol PM as I had a long weekend and in short if i don't get a lot of sleep I somehow get mentally amped up and never sleep right for work..

I hate the Pm stuff but every once in a while I need it to get a decent nights sleep and get to work and be productive the next day... so I took some. Good thing to!

So far I am really digging this game. I am not very far and already am getting pissed at the HQ points. I am already replaying levels to increase my score. I mean why am I getting only 100 of 20,000 for some things I am doing.... being "Run of the Mill" is not something that is acceptable.. Especially since I prefer to not cheat on true Adventure games and will bore my wife to the point of not playing the classics with me as I try to figure them out, or remember what I did 10-15 years ago.

Does anyone know if there is a place to go (without searching this whole damn thread) to see the alternate methods to some levels?

Also I didn't figure this out last night... if you replay a level does that levels coins, and HQ points add into your total, OR does it replace what you got in that level the previous time through? What I am getting at is if I replay a level and do something worse will I actually lose points/coins.
 
well i've beat the game. i used 5 oracles hints. and i asked for help on the forum twice when the hints weren't good enough. i thought that the game did a great job of having challenging puzzles and not giving you any hints or reminders on how to beat them (without you paying for it.)

my feeling is that if you don't like the puzzles early on, you won't like them later on. they get more complicated, but it's the same basic style of puzzle. the story gets a little better, but it's just the straight formula video game story. which is fine with me. what happens is
after you put together the pirate, he comes to life. you have a few levels where you're fighting the pirate, and then you win. and along the way, you have to save that woman and she befriends you and calls you a true pirate or something like that.

i thought it ended well, the last level frusterated me a lot, but after beating it i can see the great level design that was there. and people have complained some about the look of the game. personally i like it. i liked that everything was bright and easy to see. i liked that none of the puzzles were made harder by bad graphics or just not being able to see an area well enough. i'll always prefer it to be "cartoony" but have a perfect look. then be "realistic" and looking less then perfect.

but altogether great game. worth the hype. very unique. took great advantage of the wii controls. great length. great price.
 
I can't go a day in my house w/o overhearing my kids yell the following:

Kid #1:
Wiki!

Kid #2: Zacku!

Kid #1: Wikiiiiiiiiiii!

Kid #2: Zackuuuuuuuuuuuuu!!!

And I'm loving it. Thought I'd share.
 
[quote name='buttle']well i've beat the game. i used 5 oracles hints. and i asked for help on the forum twice when the hints weren't good enough. i thought that the game did a great job of having challenging puzzles and not giving you any hints or reminders on how to beat them (without you paying for it.)

my feeling is that if you don't like the puzzles early on, you won't like them later on. they get more complicated, but it's the same basic style of puzzle. the story gets a little better, but it's just the straight formula video game story. which is fine with me. what happens is
after you put together the pirate, he comes to life. you have a few levels where you're fighting the pirate, and then you win. and along the way, you have to save that woman and she befriends you and calls you a true pirate or something like that.

i thought it ended well, the last level frusterated me a lot, but after beating it i can see the great level design that was there. and people have complained some about the look of the game. personally i like it. i liked that everything was bright and easy to see. i liked that none of the puzzles were made harder by bad graphics or just not being able to see an area well enough. i'll always prefer it to be "cartoony" but have a perfect look. then be "realistic" and looking less then perfect.

but altogether great game. worth the hype. very unique. took great advantage of the wii controls. great length. great price.[/quote]

that ending sounds like wario land 3,
the guy youre helping turns into a clown and kills you. ungrateful bastard
 
I'm loving the game, as I can play it with my six-year-old daughter (I drive, she makes suggestions). Tough puzzles, I've had to resort to the oracle a couples times so far.

I'm not pleased with the skeleton-jukebox mini-game. The wiimote shaking isn't precise enough to make it fun.
 
bread's done
Back
Top