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Final Fantasy XV E3 2013 Trailer & Gameplay Demo (Used to be FFVSXIII)

Final Fantasy XV 15 E3 2013 Versus 13 XIII versus

#31 Supplice   Meta CAGiversary!   4863 Posts   Joined 9.5 Years Ago  

Supplice

Posted 01 April 2016 - 10:58 AM

I actually liked the controls of Duscae.

Same here.



#32 DeathMoJo   The Navy Guy CAGiversary!   1456 Posts   Joined 15.5 Years Ago  

Posted 01 April 2016 - 10:20 PM

The full game release would probably look like Duscae since they said that part is actually from the game and the demo part would not be in the game at all. I am guessing the graphic and frame rate issues are due to them just wanting to get something out quick for the fan for this event. So they probably didn't want to spend or invest that much time on the demo if none of it is really going to be a part of the main game.

 

Sounds plausible and I hope this is true! I played it again and I did like the control updates after going back to play Duscae again.  Either way, this is a day one purchase for me!



#33 Vinny   Bang, bang... pew... CAGiversary!   22664 Posts   Joined 14.8 Years Ago  

Posted 02 April 2016 - 05:54 AM

I never played the demo from FF Type 0, but this demo sucked. But reading some of the comments, I get why. Wish they would have just given us a chunk of the real game instead (like they did for FF7, FF8, and FFXII)... something like this seems like it would turn off the average gamer who didn't really know much about the game. Controls were way too stiff, combat was repetitive and dull (actual game's combat looks way much fun). 



#34 Supplice   Meta CAGiversary!   4863 Posts   Joined 9.5 Years Ago  

Supplice

Posted 02 April 2016 - 09:50 PM

Final Fantasy XV Director Addresses Demo Frame Rate, PS4/Xbox One Differences, DLC and More



#35 Jodou   Infamous CAGiversary!   14257 Posts   Joined 10.5 Years Ago  

Posted 04 April 2016 - 01:02 PM

I speak some Japanese so I will translate: it's a demo. Stop judging it as a final product. Thank you.



#36 Ryuukishi   My ambitionz az a Ryder CAGiversary!   11186 Posts   Joined 11.0 Years Ago  

Posted 04 April 2016 - 02:08 PM

Finally played the new demo and I really enjoyed it. It had that sense of whimsy that's part of what the series is; I didn't mind mostly playing as child Noctis or the platforming with the wooden blocks, etc. The environments are impressive and performance felt fine to me as far as frame rate, although the graphics seemed a little gauzy or blurry. I wish it looked sharper.



#37 panzerfaust  

panzerfaust

Posted 05 April 2016 - 01:34 AM

I think this game will be too much graphically for the PS4 and we'll notice that in the framerate. Is what it is, it's by no means terrible.

 

I swear some people are making this system look like the next Zone of the Enders. Looks incredible. If the boss fight was easily reloadable I'd definitely be on that and trying to hone my understanding of the system. Great to see the potential though.

 



#38 Jodou   Infamous CAGiversary!   14257 Posts   Joined 10.5 Years Ago  

Posted 05 April 2016 - 02:00 PM

Finally got around to playing the demo last night and I'm disappointed it did nothing to sell me on the game. It felt generic and amateurish to be blunt as far as demos go. I would have much rather, as a tech demo, the game just drop you on some random part of the world map with maybe a quest or two to complete and let you explore what the game has to offer. Following completely linear maps and small areas that scream FFXIII or Kingdom Hearts was not the way to pull fans back in.

 

I was hoping they had learned from mistakes but the demo seems to only repeat them. I don't care about the framerate or other technical issues: I wanted to be sucked in the way past FF games have and everything felt so empty and wooden like the children's building blocks that inhabit it. I still want to try the game because I feel this was just created to be a tech demo, but they really shot themselves in the foot I feel by putting out an embarrassing example of just how little has changed at SE.

 

Maybe it was about time we had our Final Fantasy.



#39 Ryuukishi   My ambitionz az a Ryder CAGiversary!   11186 Posts   Joined 11.0 Years Ago  

Posted 05 April 2016 - 02:35 PM

I would have much rather, as a tech demo, the game just drop you on some random part of the world map with maybe a quest or two to complete and let you explore what the game has to offer.

 

That's pretty much exactly what Episode Duscae was. So they did do that... but behind a paywall.



#40 Jodou   Infamous CAGiversary!   14257 Posts   Joined 10.5 Years Ago  

Posted 05 April 2016 - 02:38 PM

That's pretty much exactly what Episode Duscae was. So they did do that... but behind a paywall.

Wow. Consider me disgusted.



#41 Ryuukishi   My ambitionz az a Ryder CAGiversary!   11186 Posts   Joined 11.0 Years Ago  

Posted 05 April 2016 - 03:05 PM

Yeah. Seems backwards that the demo with very limited appeal and that doesn't capture what the actual game is going to be like is the public demo, and the demo that is a slice of the actual game and would have had way wider appeal is locked behind the purchase of Type-0 HD.

 

They should just release Episode Duscae 2.0 to everyone. I don't think the people who bought Type-0 a year ago would care at this point.



#42 Jodou   Infamous CAGiversary!   14257 Posts   Joined 10.5 Years Ago  

Posted 08 April 2016 - 05:27 PM

This really irks me. No, not the article but the missed opportunity they had with this demo to blow us all away. Why not instead showcase all these amazing locales? If even as a short video after the demo to get you hyped? It dawned on me just how bad of a disconnect this demo left me with versus a single article not even 500 words long. Those pictures and captions automatically had me interested and excited. Yes, I'm still miffed over a free demo but I think it's justified given this is a game NINE YEARS in development. If I had done nothing but played that demo, my chances of buying the game would be pretty bad. IDK who marketed the demo but they should be fired IMO.

 

giphy_zpsr5aavjco.gif

Oh and this should have been in the demo, just saying.



#43 chubbyninja1319   Where's my stuff!? CAGiversary!   5410 Posts   Joined 15.0 Years Ago  

chubbyninja1319

Posted 09 April 2016 - 04:48 PM

I finally got to play the Platinum Demo and I loved it.  The combat was fun, the game looked purdy, music was great, controls were good.  I daresay, it 'felt' like Final Fantasy should. 



#44 Supplice   Meta CAGiversary!   4863 Posts   Joined 9.5 Years Ago  

Supplice

Posted 27 October 2016 - 05:49 PM

Final Fantasy XV Has Gone Gold, Getting Online Multiplayer with DLC; Shows First DLC Art

Spoiler


#45 Jodou   Infamous CAGiversary!   14257 Posts   Joined 10.5 Years Ago  

Posted 27 October 2016 - 06:46 PM

The MP has me intrigued but not the rest. Hopefully BB doesn't cancel the $60 bundles including the season pass that were mispriced for half a day.



#46 Supplice   Meta CAGiversary!   4863 Posts   Joined 9.5 Years Ago  

Supplice

Posted 27 October 2016 - 07:36 PM

I don't think you have to worry about BB cancelling. The only time they ever cancelled anything related to price mistakes or glitches was when those $200 gift cards were selling for $15 last year.  :lol:

 

Anyway, I'm surprised at the four player co-op mode. I wanted something like that for FFXV, but didn't think they would even consider it. 



#47 Jodou   Infamous CAGiversary!   14257 Posts   Joined 10.5 Years Ago  

Posted 27 October 2016 - 07:42 PM

I don't think you have to worry about BB cancelling. The only time they ever cancelled anything related to price mistakes or glitches was when those $200 gift cards were selling for $15 last year.  :lol:

 

Anyway, I'm surprised at the four player co-op mode. I wanted something like that for FFXV, but didn't think they would even consider it. 

LMAO, well here's hoping. ;)



#48 Supplice   Meta CAGiversary!   4863 Posts   Joined 9.5 Years Ago  

Supplice

Posted 01 November 2016 - 01:12 AM

Square charged for both of my UCEs today. Well, it's happening.  :whee:



#49 Supplice   Meta CAGiversary!   4863 Posts   Joined 9.5 Years Ago  

Supplice

Posted 13 November 2016 - 03:31 PM

Final Fantasy XV’s New Demo “Judgement Disk” Now Available for Download - DL

 

Final Fantasy XV Demo Options Menu Translated; Graphics Detail, Camera, Controller, Map and Much More

 



#50 Jodou   Infamous CAGiversary!   14257 Posts   Joined 10.5 Years Ago  

Posted 13 November 2016 - 05:42 PM

Honestly, not really seeing huge differences between the versions other than the expected larger draw distances. Then again, watching in 1080p we won't see 4k resolution anyway so pretty moot point.



#51 Supplice   Meta CAGiversary!   4863 Posts   Joined 9.5 Years Ago  

Supplice

Posted 25 November 2016 - 10:29 PM

My UCEs arrived early.  :D/ Just waiting for the patch to finish. 



#52 chubbyninja1319   Where's my stuff!? CAGiversary!   5410 Posts   Joined 15.0 Years Ago  

chubbyninja1319

Posted 26 November 2016 - 01:18 AM

Found this online.  I eventually cancelled my UCE preorder and got the deluxe.  But, dang, SE sure does know how to do collectors editions. 

 

http://www.bing.com/...BDA&FORM=VRDGAR

 

Getting hyped for the game on Tuesday.  I've cleared my gaming deck for it, which is a rare occurrence these days. 



#53 KillerRamen   OMG Lilac PSP! CAGiversary!   3649 Posts   Joined 9.7 Years Ago  

Posted 26 November 2016 - 05:07 PM

Conan didn't like it...

 

 

...I'm still looking forward to it, but I'm not sure what to expect after 10 years. 



#54 Supplice   Meta CAGiversary!   4863 Posts   Joined 9.5 Years Ago  

Supplice

Posted 27 November 2016 - 04:46 AM

...I'm still looking forward to it, but I'm not sure what to expect after 10 years. 

Lots of side-quests and hunts. :lol: I'm enjoying it and trying to do everything on my first playthrough on normal. One thing I noticed so far is the background story is subtly told through conversations from NPCs when passing by. 

 

Final Fantasy XV’s PS4 Pro Update Patch To Bring 60fps In December



#55 Jodou   Infamous CAGiversary!   14257 Posts   Joined 10.5 Years Ago  

Posted 28 November 2016 - 04:13 PM

My BB "Beanie" edition arrives today and I'm still enthralled with playing Skyrim this weekend. Says a lot when a 5 year old game is holding my attention more than a new FF lol.



#56 Supplice   Meta CAGiversary!   4863 Posts   Joined 9.5 Years Ago  

Supplice

Posted 29 November 2016 - 02:39 AM

Infinite Air-Step is so worth the AP.  :whee:

 

Pro Tips [Non Spoilers]:

 

As I said before, listening to locals will fill in background story or add key points to the map that the Tipster won't have. 

 

Eating in at restaurants and gathering food materials will sometimes make Ignis write down a new recipe for the group. 

 

Staying in different camp spots, hotels, or trailers can lead to additional scenes.

 

Even though side-quests are fetch quests and dull, they do unlock new weapons and items in the shop. 

 

Teamwork skill tree makes the early and mid-game easy on normal mode.



#57 Vinny   Bang, bang... pew... CAGiversary!   22664 Posts   Joined 14.8 Years Ago  

Posted 30 November 2016 - 02:38 PM

Is the combat easy to understand/get into? 

 

I'm not gonna lie, in FFXIII I didn't realize it until much later in the game but I sucked ass at the combat. Like, I thought I was doing fine but I hit some boss I could beat, watch a YT vid, and I was like "WTF, how do I do all that shit?!". I mean, I've played RPGs all my life but there was simply too many mechanics to that game (and not just the combat, but like the item creation and whatnot). I think the final boss (that big, round tank thing) took me over an hour to beat. Is XV similar, in that sense, that there's a lot of minor mechanics that you need to think about/follow? The Plat demo boss fight kicked by ass and that made me worry about the combat, but everyone is saying that demo was a terrible representation of the actual game... 



#58 Ryuukishi   My ambitionz az a Ryder CAGiversary!   11186 Posts   Joined 11.0 Years Ago  

Posted 30 November 2016 - 03:12 PM

I'm not gonna lie, in FFXIII I didn't realize it until much later in the game but I sucked ass at the combat. Like, I thought I was doing fine but I hit some boss I could beat, watch a YT vid, and I was like "WTF, how do I do all that shit?!".

 

Man XIII's combat was great. :D

 

I only played XV for a couple of hours last night so I'm not sure what to think yet. In some ways it's simpler but in others it's more chaotic. I'm still trying to get the hang of warp-striking without wasting all of my MP. The onscreen prompts for when to block and parry are a godsend.

 

It's visually spectacular though. The moves that Noctis does, and the team-up Link Strikes, sometimes just make you go damn. (And then wonder if that badass thing that just happened was actually something that you triggered somehow or if it just happened by itself.)



#59 chubbyninja1319   Where's my stuff!? CAGiversary!   5410 Posts   Joined 15.0 Years Ago  

chubbyninja1319

Posted 30 November 2016 - 05:19 PM

I played the first 90 minutes or so last night and I enjoyed the sidequests.  They are nothing but fetch quests, but they're fun.  The things that I was afraid were going to be lame and boring, are actually turning out to be what I'm initially enjoying.  Go figure. 

 

Dat soundtrack, tho.  Wow, it's amazing.



#60 Supplice   Meta CAGiversary!   4863 Posts   Joined 9.5 Years Ago  

Supplice

Posted 30 November 2016 - 07:25 PM

Is the combat easy to understand/get into? 

It is until you run into a high level mob or large group then you need to do a bit of micro-managing. If the game is too fast paced, there is a "wait mode" available when you stand-still that lets you plan out attacks that way. The only thing I think the game requires you to keep in mind are resistances and weaknesses. 

 

Dat soundtrack, tho.  Wow, it's amazing.

It definitely is! It's the reason why I'm importing the Blu-ray FFXV OST LE. 







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