CAGLS: Madden 25 Fan's League! Season 3 Complete! Jets Win! Thanks Everybody!

CAGLeagueSports

CAGiversary!
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Introduction

Hello, everybody! Much like the Material Girl, herself, CAG League Sports has continued to find ways to reinvent its Madden League. After yearly incarnations dubbed the JV League and the Gentlemen's League, this year, we're putting the focus on representing your team colors with the Fan's League. Members will only be allowed to participate as their favorite team in real life. Distributing the "elite teams" fairly among members has always been a challenge, and until there is some kind of system for reasonably measuring how good one member is compared to another, things always get mixed up anyway...whether it's due to new members joining without us having a good idea of their skill level, or through returning members looking to gain an advantage by picking a team that gives them the best chance to win.

Both of these things lead to a league where people are given advantages that they didn't necessarily earn. At least by having everyone represent their favorite team, you can know that each member has a personal attachment to the team they are playing as. Sure, there's still going to be a difference in skill level, but there's only so much we can do about that. Hopefully, overall, this will make the league more enjoyable though.


How We Do Things

Despite the new moniker...this is still the JV League...and it's still the Gentlemen's League...and it should be treated as such. This league is not for people who dominate at Madden. If you know all the ins and outs of the game, win the majority of your ranked games, and have little trouble beating the computer on All-Madden mode regardless of which team you use, you shouldn't be playing here. This is a league for people who are not at that point yet and still have things to learn about the game. Anyone who joins looking to take advantage of the perceived "lower competition" will be removed promptly.

I'd like the league to be as self-sustaining as possible: no nonsense, no constant reminders to play right, a non-negotiable expectation to keep up with the thread, being responsive to PMs, etc. And if people show any difficulty sticking to that, they're gone. What I'd like to avoid is the whole mentality of caring more about winning than caring about playing right. Also, having so and so's friend's, brother's, uncle who likes Madden, but has no idea what this thread is or even what CAG is can be a hinderance more often than not. If you want to be a part of the league, be a part of the league.

Once again, this year, we will be changing a few policies and rules. First and foremost will be the return of the trade cap. Despite Madden's in-game salary cap and roster management system, it still left people too many loopholes when trading and/or signing superstar players. I can at least give EA credit for trying to incorporate team finances, but when people know they're dealing with a limited season league, it lets them know there are certain things they can take advantage of. So, definitely expect a limitation on trades per season and contract lengths. These policies will only be put in place to make for a more realistic league though...so hopefully most people won't have a problem with that.

Anybody who thinks they would be a good fit for the Fan's League, feel free to voice your interest, introduce yourself, let us know who your team is, weigh in on league policies, bounce around some ideas, etc. As always, with a new Madden, I'm hopeful that we'll continue to move in a positive direction and that playing as your favorite team will provide more enjoyment for everyone involved.


League Website
http://www.easports.com/madden-nfl/connected-franchise/home/358979.xbox

Releasing a Player From the Website
1. Log in
2. Click on "Team"
3. Find the player you want to cut
4. Click on him and choose "View Player"
5. Click "Take Action" and then choose "Release Player"

[customspoiler='League Settings'] (Subject to Change)
Skill Level: All-Pro (preferably with some slider tuning)
Quarter Length: 5 minutes
Accelerated Clock: Off
Minimum Play Clock: Off
Game Speed: Normal
Player Progression Frequency: Every Week (this only affects CPU teams)
Coach Firing: Off
Game Play Tuning: Yes (allows us to adjust sliders)
Injury: On
Pre-existing Injuries: Off
Trade Deadline: On
Trade Type: Enable Human (I disabled CPU to CPU trades simply because based on the logic people have seen with CPU teams relocating, I don't trust them to make realistic trades)
Strategy Pad Quick Links: On
Strategy Pad Display: On
Auto Strafe: Off
Auto Sprint: Off
Ballhawk: On
Heatseek: On
Pre-Snap Menu: Off
Coaching Tips: Off
Player Names: On
Fill Roster: Off (meaning CPU won't sign players to fill your roster)
Re-Sign Players: Off (meaning CPU won't re-sign players for you)
Progress Players: Off (meaning CPU won't assign XP points for you)
Sign Offseason Free Agents: Off (meaning CPU won't sign free agents for you)

League Type: Coaches Only
Maximum Users: 32
Public/Private: Private
Legend: No [/customspoiler]

League Rules and Policies (Subject to Change as New Game Info is Released)
[customspoiler='Playstyles']
A lot of this SHOULD go without saying, but yeah...it's better to be specific. In general, the rule is "Play like a real NFL coach would". This means you don't go for 4th downs on your end of the field. This applies until you get to the point that you think "If I don't make something happen now, this game is over." If you're losing 28-0 in the 2nd quarter, and have a 4th and 8 at your 46 yard line...it's not unreasonable to feel like you're at that point.

The flip side of that, say you don't convert the 4th down, your opponent is free to play however he wants in the 1st half. If he scores to go up 35-0 at halftime, he can feel free to put it in cruise control and run out the rest of the game. He might throw on 3rd down to keep the chains moving, but he shouldn't be airing it out with that big of a lead. That's exactly how an NFL coach would play it. I've always said, if you have a lead in the 2nd half, your objective should be to get the game over with as quickly as possible. That's what happens on Sunday. Running up the score will not be tolerated. [/customspoiler]
[customspoiler='Two Point Conversions']
Two point conversions should not be attempted unless you're in a situation where the 2 points would bring you to within one score or tie the game if you're losing, or would reasonably solidify a small lead if you're winning (ie. If you're up 47-42, there's no difference between a 5 point lead and a 6 point lead, so you might as well go for 2).

If you're in a situation at the end of the game where an extra point would tie it, but a 2 point conversion would win it...that's your call. I've seen NFL coaches go both ways with it. If your opponent's offense/defense has been hot all day and you're nervous about playing for overtime, it's your call. But if you're curious about scoring the first TD of the game and going for a 2 point conversion...yeah...not allowed. [/customspoiler]
[customspoiler='Scrambling QBs']
Running with the QB is generally ok. But there are certain strategies where it is cheap. You shouldn't be calling 5 wide streaks just so you can pull the defenders deep and then immediately take off running with the QB. That's cheesy as hell and is basically trying to game the system. If you see your opponent dropping 8 men back into coverage, and there's just nowhere to throw the ball, of course, you can take off. The other issue is sprinting backward 20 yards with your QB out of the snap. That's also not a realistic example of a "running QB" (though I thought I read that QB drops were automatic this year...I haven't tested holding RT out of the snap in the demo to find out though). In general, the "play like a real NFL coach" rule applies here too. [/customspoiler]
[customspoiler='Hurry Up Offense']
Hurry up can be used in obvious comeback situations and during any 2 minute offensive situation. You can also use hurry up during any point during the game, you just can not use it on consecutive plays and you have to wait until the play clock is down to at least 25 seconds before you can snap the ball.[/customspoiler]
[customspoiler='Substitutions']
The only position that has any kind of subsititution limitation will be the QB. There was an issue last year with people using the hot swap method to sub QB's in and out without any warning to the opponent. This was basically done to use an accurate QB on passing plays and a fast QB for QB runs. This was quickly deemed as being a cheap tactic.

An argument was made of "Just pay attention to the QB's jersey number!", but what that doesn't account for is that in real life, the coach sees what personnel his opponent has on the field BEFORE making his play call. In Madden, you're left with audibling and trying to adjust individual coverage all before the ball is snapped.

The policy that was used was that you could only swap out a QB at the beginning of a drive, UNLESS you paused the game and sent your opponent a message saying "subbing QB". Since the game doesn't do any better of a job this year of notifying people of personnel changes before they pick their defensive play, I think we should continue with the same policy. This may seem like a hassle, but if it's such a vital part of your strategy to change out your QB in the middle of a drive, then you'll have to get used to it.

Wildcat formations are excluded from this rule since the game does show "Wildcat" when one of those plays is selected. [/customspoiler]
[customspoiler='Moving Players to Different Positions']
Offense in Madden can be very overpowered at times, and there are numerous "go to" plays and positions that are extremely difficult to defend. In an effort to curb this a bit, it will not be allowed to move an offensive player out of his natural position on the depth chart. This includes putting RBs at WR, TEs at WR, WRs at TE, etc. In addition to the potential mismatches this would create, the main reason this policy is necessary is because the game continues to recognize the players' natural position, rather than where he's being lined up. What this gives you is 1 WR, 2 TE, 2 RB "formations" which give the appearance of a running play...but end up essentially being 4 WR shotgun plays. Such gimmicks are very deceptive and not in the spirit of this league.

Having RBs/TEs above any WR at the WR position on your depth chart will not be allowed. I am willing to concede that due to injury or whatever, RBs/TEs may need to fill in at the bottom of the depth chart. However, this is not an excuse to carry only 3 WRs. It will be pretty obvious if someone is trying to abuse this policy.

As for moving players around on defense, this is completely allowed, as the consequences generally don't have the potential to impact the game as severely. If you want to play a LB at DE, that's fine. Or a CB at FS. The advantages to be gained on defense are not nearly as severe as moving offensive players around. [/customspoiler]
[customspoiler='Onside Kicks']
Leave it to EA to make a feature MORE complicated. In years past, when your opponent selected an onside kick, the game would show "onside kick" as their play choice, giving you a heads up, and allowing you to select "onside recover" to be ready for it. This year, the game just says "kickoff" no matter what type of kick they have chosen. What this is going to lead to is people coming out in a regular kick return formation and being surprised to see that their opponent is in fact going for an onside kick. If this happens, you can either burn a timeout or audible to an onside kick return (X and then LB). If you're the kicking team, and you see your opponent is not ready for an onside kick, give them a chance to audible. Rushing onside kicks because you "caught somebody by surprise" will not be tolerated.

Furthermore, you should ONLY be attempting an onside kick if you're losing in the 4th quarter anyway. Yes, some coaches may try it at the start of the 2nd half or whatever, but even in real life that comes off a dick move...and considering the issues Madden 13 has with them, I think we should just save it for the end of the game. [/customspoiler]
[customspoiler='Squib Kicks']
Again, something that EA programmed poorly. Due to the way the AI reacts to squib kicks, it makes it unrealistically easy for the kicking team to recover them. There are only a few instances with a squib kick should be used to begin with (ie. end of the half with little time left). You are only allowed to attempt a squib kick at those times, and you are required to kick it straight down the middle of the field. If for some strange reason, the kicking team does recover the kick, they are REQUIRED to punt the ball out of the end zone on the next play. The only exception to this is if the receiving team recovers it and then fumbles trying to return it. But nobody should be attempting a squib kick with the intention of recovering it. This is completely unrealistic. [/customspoiler]
[customspoiler='Sportsmanship']
Another thing I want to add, NO SHOWBOATING. This is the Gentlemen's League afterall. Have respect for your opponent and act like you've been there before. Yes, it might be cool to flip into the endzone and see all the cool little animations, but save it for offline. In a friendly league where people just want to have a good time, rubbing in the fact that you scored on somebody just isn't cool and just causes tension. [/customspoiler]
[customspoiler='Disconnects']
EA's servers are often unreliable, and there are times when two users just can't complete a game to save their life.
If a game you're playing disconnects post in this thread immediately letting everyone know what the score, quarter, and situation was when the game dropped. Whose "fault" the disconnect was and whether or not the outcome of the game was essentially decided will determine how to proceed.

It won't be a perfect science, but in general, people know if there was any chance for a comeback. The losing team should definitely have a say in the matter, but it will ultimately be up to the community to make a ruling. Disconnects are extremely unfortunate when they happen, but we'll just have to try to handle them the best we can.

This will be the criteria for disconnected games

*Any game that disconnects in the 1st half should be replayed

*Any close game that disconnects at any time should be replayed

*Any game that is in the 2nd half that is well in hand should have the score, quarter, and situation posted in the thread to determine if replaying is necessary

Any member discovered to be intentionally causing disconnects is subject to multiple strikes and/or immediate removal from the league[/customspoiler]
[customspoiler='Big Lead in the 4th Quarter']
Closing out games the right way seems to be a difficult thing to interpret for people in Madden This is kind of where an "enforced logic" comes in. I feel like we have to restrict a lot of stuff so people don't "play like a video game", and actually use football logic. In real life, the reason for running the ball is to chew clock. Coaches don't risk a pass because it could either A) lead to a turnover or B) result in an incompletion which stops the clock. If you're up by 21 in the 4th quarter, you should be trying to do everything you can to keep that clock moving....and at that point, punting isn't the worst thing in the world should it happen.

I don't know why a lot of people seem to have trouble grasping it, but if you kill some clock with a 21 point lead in the 4th, and are forced to punt...and then your opponent comes down the field and scores a TD to cut your lead to 14...start running your offense again. The idea of chewing the clock doesn't mean that you have to let your opponent come back and tie the game or something.

Obviously, it starts to become a gray area, but to me, a comfortable lead is 3 scores. Two scores can happen pretty quickly (TD + onside kick). So, to me it wouldn't be reasonable to get upset at somebody for throwing the ball (on any down) with a 2 score lead. I guess the idea there is that you're still trying to score to put the game away. And with a 3 score lead...you're trying to preserve the lead and get the game over with (not saying you can't do that with less than a 3 score lead...you've just got a much smaller margin for error).

And as always...in the 3rd quarter, there is no expectation. The variable factor here is time. If there's time to come back, you should keep playing your game. But once you get to a comfortable spot in the 4th quarter where you can whittle down the clock and dictate the end of the game, that's all you should be trying to do.[/customspoiler]
[customspoiler='Games Against the CPU']
There will be times during this franchise that you will have to play the CPU. Whether it's because that team is currently without an owner or the owner is just unavailable to play, these games should be approached in the same manner as games against a human opponent. General expectations are that CPU games are "easy wins". It is also acknowledged that CPU teams do not manage the clock well and will frequently turn the ball over when they are behind. Of course, you can run your offense and play the game normally. But once the 4th quarter begins, if you have more than a 2 score lead, you should be running the ball and chewing up clock. If you are a running team, you should also strongly consider bringing in your backups to not only avoid accusation...but injury as well. Running up the score and mining XP for your players will not be tolerated and anyone discovered to be doing so will receive a strike. [/customspoiler]
[customspoiler='Advancement']
The league will advance every 4 days. Games take about 45 minutes to play, so hopefully playing once every 4 days won't be too demanding for anyone. This year, however, in addition to playing your games, you'll also have other activities that you can do. You can practice with your team, scout college players, add XP to your players, and even spend time seeing who's on the trade block and reading the latest league news. EA has added two features this year that will hopefully make advancing a smoother process. The first is allowing each person to mark when they're ready to advance. After you've played your game for the week and have completed all the team activities you wish to complete, please mark that you're ready to advance. This won't prevent us from advancing once we've reached a deadline, but if there was ever a week where everybody finished early, it would be great to be able to see that everyone is ready to move forward. The other feature is the ability to put your team on autopilot. If you're ever going to be away for a vacation or something, definitely post in the thread to let everyone know, but you won't have to vacate your team like was necessary last year. You can just put them on autopilot and retake control when you return. [/customspoiler]
[customspoiler='Free Agency']
In the first season, no team will be allowed to sign a free agent until we reach the designated period (most likely Week 4). At that time, we will use a draft style system according to team record (worst to best), allowing each team to sign one free agent. In the offseason, free agency uses a bidding system, which works much better and allows multiple teams to make offers on a player. It's just too bad EA doesn't use this system during the season as well.

*All teams must carry 53 players on their roster during the regular season. [/customspoiler]
[customspoiler='Contract Length']
When signing free agents during the season, it's a very simple process. You only can only give them what they are asking for. They all want one year contracts for a set amount of money. You offer it to them, and they're yours. In the offseason, however, multiple teams can negotiate with free agents, offering varying contract lengths and dollar amounts. In this interest of keeping this league as fair and realistic as possible, we have two policies for contract offers.

1. When negotiating with your own free agents (ie. players who are currently on your team), you may offer them any length of contract for any dollar amount that you wish. It's YOUR job to make sure that the deal makes sense and doesn't bankrupt your team.

2. Once players hit the open market, you may not offer a free agent a longer contract than what he is asking for. You can offer less years than what he is asking for, but not more. You may offer any dollar amount you wish though.

For example - If a player is requesting a 5 year contract, you MAY offer him anywhere between 1-5 years...for any dollar amount. You MAY NOT, however, offer him a six or seven year contract.[/customspoiler]
[customspoiler='Restructuring Contracts']
Unfortunately, Madden doesn't have realistic contract restructuring. However, what people have discovered is that you can cut a player, and then immediately resign him without any negotiating or resistence of any kind. The problem that this creates is that it allows people to acquire or hold onto star players without paying them the actual salary that they would command on the open market.

As such, this practice is not allowed. If you wish to "restructure" a player's contract, you may cut him...but you may not resign him for 2 weeks of in game time, during which, any other team is free to sign him. This will serve as a "waiver period" and will ensure that all teams are handling their finances and free agent acquisitions as realistically as possible. [/customspoiler]
[customspoiler='Trades']
We will be bringing back the trading cap this year. Trading is still allowed, but teams will be required to adhere to the following limits in an effort to maintain a more realistic league experience.

5 trades per season,, 3 core players traded away max
90+ Player = 2 core players
80-89 Player = 1 core player
1st round pick = 1 core player

Trades with CPU teams are at least going to be considered this year. But they will be heavily scrutinized by the Trade Committee since the CPU can't speak for itself. All trades must still make sense and will be reviewed by a five man trade committee to make sure they seem fair. Committee members may not vote on their own trades or the trades of any of their family members, and an alternate will be used in those instances. We all understand that a team's finances must be taken into account this year. Trades may not always be about skill for skill anymore, and unloading a big contract in an effort to clear cap space is a valid reason to do a trade. Each trade is different and needs to be viewed on its own merit. If you have discussed a trade with another owner and have come to an agreement, please PM the trade proposal to CAGLeagueSports. Trades should be posted in the following format and include the relevant attributes depending on the position of the players involved. When trading for draft picks, please list both the round and overall pick number (if known...such as: 2nd round/57th pick).

Trade Format
Team Name Sends

Player Name
Position
Age
Overall Rating
Contract Info: total years, years remaining, salary for each remaining year (ie. 2013: $X.XM, 2014: $X.XXM, etc), signing bonus
Relevant Attributes For Position

Team Cap Space

For

Team Name Sends

Player Name
Position
Age
Overall Rating
Contract Info: total years, years remaining, salary for each remaining year (ie: 2013: $X.XM, 2014: $X.XXM, etc), signing bonus
Relevant Attributes For Position

Team Cap Space

Relevant Attributes By Position
QB: Short, Medium, Long Throw Accuracy, Throwing Power, Awareness, plus anything you think is useful to make your case

RB: Speed, Acceleration, Elusiveness, Carry, plus anything you think is useful to make your case

WR: Speed, Catch, Catch in Traffic, Route Running, Release, Awareness plus anything you think is useful to make your case

TE: Run Blocking, Catch, Catch in Traffic, plus anything you think is useful to make your case

O-Line: Run Blocking, Pass Blocking, Impact Blocking, Strength, plus anything you think is useful to make your case

D-Line: Block Shedding, Tackle, Power Move, Finesse Move, Strength, plus anything you think is useful to make your case

Linebacker: Pursuit, Tackle, Speed, Play Recognition, plus anything you think is useful to make your case

D-Back: Man Coverage, Zone Coverage, Press Coverage, Play Recognition, Speed, plus anything you think is useful to make your case

Kicker/Punter: Power and Accuracy

We will be following the official NFL trading deadline this year, which typically is after Week 8.

The only other restriction on trading is that any player that is newly acquired by a team must be on his new team for 6 weeks before being eligible to be moved again. This applies to both players acquired through trades and via free agency.

*All teams must carry 53 players on their roster during the regular season.[/customspoiler]
[customspoiler='Communication']
The only way this league can be successful is by everyone working together and staying active. It is the responsibility of every member to keep up with the thread and to contact their opponent to arrange a time to play. While people may have different ways of being reached, the league's preferred method of contact is through private message on this website. If you've messaged your opponent and haven't heard anything in a day or two, post in the thread and let me know. Good communication is essential to avoiding problems and solving any that may arise.[/customspoiler]
[customspoiler='Strike Policy']
Anyone who does something that is against league policy as stated in the OP, or does something that is deemed excessively dickish will receive a strike. Punishment will begin after the second strike and will double with each offence. Punishment will be as follows:

2 strikes = 1 game suspension
3 strikes = 2 game suspension
4 strikes = 4 game suspension
5 strikes = 8 game suspension
6 strikes = 1 season suspension (and you probably don't want to come back)

Strikes are permanent and carry over from season to season.

Basically, you get one freebie and after that, you have to pay the piper. The consequences may seem stiff, but I firmly believe that it is not that difficult to play the game with respect and decency. If it's something you have to actively think about, then you might want to re-evaluate some things.

*Commissioner reserves the right to immediately ban any player who goes out of his way to cause trouble and undermine the enjoyment of the league. [/customspoiler]

Members
Team | CAG Name (click to send private message) | XBL Gamertag | Time Zone | Availability
Any team listed as *OPEN* may be taken...provided that you are a fan of that team

AFC EAST
Buffalo Bills | *OPEN*
Miami Dolphins | *OPEN*
New England Patriots | *OPEN*
New York Jets | HooRox | DarkSabreFury | EST | ???

AFC NORTH
Baltimore Ravens | *OPEN*
Cincinnati Bengals | pitfallharry219 | pitfallharry219 | EST | ???
Cleveland Browns | *OPEN*
Pittsburgh Steelers | *OPEN*

AFC SOUTH
Houston Texans | *OPEN*
Indianapolis Colts | DarkTower80 | DarkTower80 | MST | Evenings
Jacksonville Jaguars | *OPEN*
Tennessee Titans | n8rockerasu | n8rocker82 | CST | Sun - 11AM-8PM CST, Mon-Thu - 5-8PM CST, Fri - 5PM-2AM CST, Sat - anytime

AFC WEST
Denver Broncos | *OPEN*
Kansas City Chiefs | *OPEN*
Oakland Raiders | *OPEN*
San Diego Chargers | *OPEN*

NFC EAST
Dallas Cowboys | *OPEN*
New York Giants | *OPEN*
Philadelphia Eagles | *OPEN*
Washington Redskins | bfauble83 | bfauble83 | EST | 5PM - 10PM during the week & various times on weekends

NFC NORTH
Chicago Bears | *OPEN*
Detroit Lions | *OPEN*
Green Bay Packers | Matt Young | X Matt Young X | PST | 3:30PM - 9PM PST
Minnesota Vikings | *OPEN*

NFC SOUTH
Atlanta Falcons | *OPEN*
Carolina Panthers | *OPEN*
New Orleans Saints | *OPEN*
Tampa Bay Buccaneers | *OPEN*

NFC WEST
Arizona Cardinals | *OPEN*
San Francisco 49ers | *OPEN*
Seattle Seahawks | *OPEN*
St. Louis Rams | *OPEN*

*X = Strike

Waiting List



Past Champions
Madden 25
Season 1 - Tennessee Titans (n8rockerasu)
Season 2 - Tennessee Titans (n8rockerasu)

Season 3 - New York Jets (HooRox)

Madden 13
Season 1 - Miami Dolphins (Chetty12)
Season 2 - Detroit Lions (perdition(troy)
Season 3 - Denver Broncos (Dark Rider)

Madden 12
Season 1 - Green Bay Packers (pitfallharry219)
Season 2 - Green Bay Packers (pitfallharry219)
Season 3 - New York Giants (lvpatriots)

 
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DVO has already sent me three trade offers. Just kidding. Maybe.

I'm looking forward to seeing how this format works out.

 
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can't wait. hopefully i'll be able to improve my game, especially in the divison. jza is a tough opponent and joeypoley was as well if he joins back

 
I would like to join and play as the Redskins.  I tried the regular Madden League a few years ago and wasn't as competitive as I would have liked.  Hopefully this JV/Fan league will be more my speed.

 
This is our first problem with this format. Joely's a Skins fan, right? Should returning owners get priority? It may be a moot point, though, as I don't think he has given any indication on whether he's joining back up this year.

 
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This is our first problem with this format. Joely's a Skins fan, right? Should returning owners get priority? It may be a moot point, though, as I don't thinnk he has given any indication on whether he's joining back up this year.
I would agree, however, I haven't seen any indication that he's coming back.

 
This is our first problem with this format. Joely's a Skins fan, right? Should returning owners get priority? It may be a moot point, though, as I don't thinnk he has given any indication on whether he's joining back up this year.
I'm pretty sure he is. I just sent him a PM to see if he plans on getting Madden 25 on 360 and/or plans on playing in the league again. I think it would be only fair to give returning players seniority. If we wanted to put new players on the "wait list" and consider allowing them to fill in remaining teams (assuming they'd want to), that would be an option. The other choice would be to remain strict, turn people away, and leave those teams open. I could see arguments for both cases.

I mean, I kinda figured the format wouldn't go perfectly smoothly out of the gate. But I would like to see the long term attachment to teams. As opposed to last year, where we had our most dedicated players taking random teams...while their favorite team went through 3-4 different owners. That just seems kinda dumb.

I will say though, at least we have no reason to question bfauble's fandom, haha.

 
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I'll be back. Though disappointed I won't get to try to beat Dark Rider in division this year :)

Ravens. Can't remember if we had a big Ravens fan or not, so if someone is a HUGE fan I'll step aside. I'm not a diehard NFL fan like other sports.
 
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So we've got three people wanting the Cowboys (owned by none of them last year), and two people wanting the Redskins (one was the owner from last year).

 
Ok, starting to get crazy in here, lol. Let's clear up some of this.

Since Joelypoley has confirmed he's coming back, and he had the Redskins last year and is actually a fan, I think it's only fair that he gets them.

We've got 3 people going after the Cowboys. DVO and Superstar have seniority over jbake, so that knocks him out of it. But DVO was also fairly gung-ho about replacing me as commissioner last year and jumping on the new league bandwagon (his avatar still kind of reflects this), so he kinda Romo'd himself there, lol. Superstar, the Cowboys are yours.

The Broncos go to Kaster. I was going to just put him down when I wrote up the OP, but I wanted to make sure he was comfortable with it since he expressed some concern before. Like I've said though, ultimately, somebody has to take these teams...and I'm of the opinion that you're not going to do much better than awarding them to legitimate fans who have shown long-term loyalty to this league. Regardless of whether we have a full league or not, if there's a majority of us playing as our favorite team, it should be more enjoyable than doing a single-player offline franchise (which is what many of us would do if we couldn't have our favorite team isn't it?)

As for the Ravens, Konfusion had them last year...and I think he is a Ravens fan. However, there were some run ins with him as well in that final season concerning the way he built his team. I have no idea if he even has any desire to return...but some things definitely need to be cleared up there.

Also, on that subject (building your team around speed TEs), I want to say this, if Madden ends up not making any changes in terms of allowing you to set defensive assignments or even how plays show up in the play selection screen (ie. plays that show as 2 or 3 TE sets actually being 4 wide shotguns), I would like to propose banning using the Patriots offensive playbook. I feel like this was the obvious tool of choice in terms of reaping the unfair TE benefits because not only did it feature numerous TE heavy plays, but it had those trick formations that felt very misrepresentative. In that same regard, if custom playbooks are usable online this year, I doubt we'll allow them either. I feel like that stuff is just begging for exploitation. Until EA figures out how to balance offense and defense, I feel like we should stay away from anything that makes offenses even more potent. Obviously, opinions are welcome on these topics.

 
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And again, I'm up for suggestions on what we do with people who don't get their favorite team. Just off the top of my head, these are our options.

1. Turn them away and keep the league "FANS ONLY", knowing that this will mean more CPU teams.

2. Wait until all of the fans have claimed their teams and allow them to choose from the remaining teams. This could mean they actually end up with a better team than who they're a fan of.

3. Wait until all of the fans have claimed their teams and do a random drawing to assign them a team. They could still end up with a better team than who they're a fan of...but it would be luck of the draw.

 
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Ok, starting to get crazy in here, lol. Let's clear up some of this.

Since Joelypoley has confirmed he's coming back, and he had the Redskins last year and is actually a fan, I think it's only fair that he gets them.

We've got 3 people going after the Cowboys. DVO and Superstar have seniority over jbake, so that knocks him out of it. But DVO was also fairly gung-ho about replacing me as commissioner last year and jumping on the new league bandwagon (his avatar still kind of reflects this), so he kinda Romo'd himself there, lol. Superstar, the Cowboys are yours.

The Broncos go to Kaster. I was going to just put him down when I wrote up the OP, but I wanted to make sure he was comfortable with it since he expressed some concern before. Like I've said though, ultimately, somebody has to take these teams...and I'm of the opinion that you're not going to do much better than awarding them to legitimate fans who have shown long-term loyalty to this league. Regardless of whether we have a full league or not, if there's a majority of us playing as our favorite team, it should be more enjoyable than doing a single-player offline franchise (which is what many of us would do if we couldn't have our favorite team isn't it?)

As for the Ravens, Konfusion had them last year...and I think he is a Ravens fan. However, there were some run ins with him as well in that final season concerning the way he built his team. I have no idea if he even has any desire to return...but some things definitely need to be cleared up there.

Also, on that subject (building your team around speed TEs), I want to say this, if Madden ends up not making any changes in terms of allowing you to set defensive assignments or even how plays show up in the play selection screen (ie. plays that show as 2 or 3 TE sets actually being 4 wide shotguns), I would like to propose banning using the Patriots offensive playbook. I feel like this was the obvious tool of choice in terms of reaping the unfair TE benefits because not only did it feature numerous TE heavy plays, but it had those trick formations that felt very misrepresentative. In that same regard, if custom playbooks are usable online this year, I doubt we'll allow them either. I feel like that stuff is just begging for exploitation. Until EA figures out how to balance offense and defense, I feel like we should stay away from anything that makes offenses even more potent. Obviously, opinions are welcome on these topics.

Being a cowboys fan, im ok with the decision of passing over me to get the team, oh well. Now on to the playbook thing, the cowboys are going with a TE heavy playbook this year too, so if your going to ban the patriots playbook, the cowboys one should also be considered.

 
And again, I'm up for suggestions on what we do with people who don't get their favorite team. Just off the top of my head, these are our options.

1. Turn them away and keep the league "FANS ONLY", knowing that this will mean more CPU teams.

2. Wait until all of the fans have claimed their teams and allow them to choose from the remaining teams. This could mean they actually end up with a better team than who they're a fan of.

3. Wait until all of the fans have claimed their teams and do a random drawing to assign them a team. They could still end up with a better team than who they're a fan of...but it would be luck of the draw.
I like #3, but I think preference should go to returning players without a team before we hand out an available team to a new player. After all it isn't DVO and jbakes fault that someone else likes the same team as them so they shouldn't be left out in the cold. That is just my opinion.

 
I'd be willing to take a different team if that option is voted in, please add me to the waitlist if you go that route.

 
Well i guess let me know if i'm in or not. my second favorite team would be the chiefs if i had to choose one since i'm from kansas and now live in KC. 

 
Being a cowboys fan, im ok with the decision of passing over me to get the team, oh well. Now on to the playbook thing, the cowboys are going with a TE heavy playbook this year too, so if your going to ban the patriots playbook, the cowboys one should also be considered.
Well, it's going to be more dependent on how similar to last year's Madden things are. At this point, the general rule I've learned with EA is to assume that nothing has changed, lol. Honestly, if just defensive assignments were brought back, I don't think we'd have to worry about it. But with a lack of defensive assignments, and the deceptiveness of "running sets" actually being "go deep" plays, I feel like it creates an unfair advantage. We'll see if any of those things are corrected or if the Cowboys playbook resembles the Pats playbook in those ways.

I like #3, but I think preference should go to returning players without a team before we hand out an available team to a new player. After all it isn't DVO and jbakes fault that someone else likes the same team as them so they shouldn't be left out in the cold. That is just my opinion.
Yeah, that's definitely the idea. The objective here is just to create more stability. My logic is if we have fans filling these teams, they'll hopefully be less likely to abandon them midway through the franchise or just completely decimate the roster through trades. For right now, I'm putting our "duplicate fans" on the waiting list until we get a little closer to launch and see what spots are still open.

Ill take the Bills
Got you added.

I'd be willing to take a different team if that option is voted in, please add me to the waitlist if you go that route.
No problem. Got you on the waiting list. I appreciate you understanding.

Well i guess let me know if i'm in or not. my second favorite team would be the chiefs if i had to choose one since i'm from kansas and now live in KC.
Hmm...other than your brother, I'm not sure we've had any Chiefs fans in here. I could see that working out.

Thanks for adding me to the OP. My availability is usually between 3:30-9 P.M. Pacific time.
Updated your availability. Anybody else who needs theirs updated, just let me know. I mostly copy/pasted what we had from last year.

 
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I'll claim my 49ers.
That works for me. I don't think we've had a 9'ers fan in here.

Also, it's interesting, but I guess I've been on this site so long (and I'm sure pitfallharry and some others are the same way), I actually know what teams people are fans of just from following the NFL thread in the off topic forum, haha. I'm sitting here thinking "Hmm...the only other 49'ers fans on CAG I'm aware of are DestroVega and DT778"...even though they've never played Madden with us, lol.

 
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lol ive been to borats home country it's very nice... it actually is pretty nice though its like the 10th largest country in the world and thoughs dudes can drink

 
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I prefer option 3 on that list. I'm not a diehard NFL fan as I stated, I like college football a lot more, but don't think it's fair to block me out or others because someone has our favorite team already. I easily couldve lied and said i was a huge Ravens fan, but i didnt and I'd rather have Konfusion take them if he wants to come back. He can attest to how much I tried to get Flacco from him last year though :)

I understand the reasoning for it, but with guys like myself, DVO and jbake (just an example here) we finished out the league with other teams. Not saying it will necessarily happen again though.

The league in general is actually pretty good in that sense, we keep a good percentage of players throughout.
 
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I prefer option 3 on that list. I'm not a diehard NFL fan as I stated, I like college football a lot more, but don't think it's fair to block me out or others because someone has our favorite team already. I easily couldve lied and said i was a huge Ravens fan, but i didnt and I'd rather have Konfusion take them if he wants to come back. He can attest to how much I tried to get Flacco from him last year though :)

I understand the reasoning for it, but with guys like myself, DVO and jbake (just an example here) we finished out the league with other teams. Not saying it will necessarily happen again though.

The league in general is actually pretty good in that sense, we keep a good percentage of players throughout.

I agree with this, but not playing with the cowboys isnt a big deal for me, I personally dont like to play with my favorite team bc i dont want to replace players i like in real life.

 
I'm okay with having open teams as long as we're at least half full. I definitely think returning owners should get a team, even if their favorite team is already owned.

 
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I agree with this, but not playing with the cowboys isnt a big deal for me, I personally dont like to play with my favorite team bc i dont want to replace players i like in real life.
This is the exact reason FOR using favorite teams, lol. Trades got way out of hand last year, and there will be a trading cap in place this year to limit how many trades teams are able to make each season and how often superstar players get traded.

As for people on the waiting list, we will most likely go with option 3 that I proposed earlier. I think it's at least a compromise between 1 and 2. It doesn't throw those people out in the cold, but it doesn't give them the freedom to choose a loaded team either. We've still got a while to get that sorted out though, especially considering we don't ever start until regular season rosters are finalized.

 
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when you say last year do you mean the last season we played or the entire existence of the madden league for last years game? 

 
Last season comes to mind first because it was the most recent, but I think every season had some people making lots of trades.

 
what about a no-trade list? kind of like in fantasy football you have a no drop list? Each team would have a no trade list or anyone over a certain rating. 

I just know with the Giants last year, i inherited a 3-13 team, and without the trades i made I seriously doubt I would've had the same success. The previous owner gutted the team.

 
im not sure if a no trade list would be great either. then people could be stuck with players that dont fit there style of play. i'm not to worried about trades this year though if i have the chiefs i don't think i will make even close to as many trades as the past maddens.

 
what about a no-trade list? kind of like in fantasy football you have a no drop list? Each team would have a no trade list or anyone over a certain rating.

I just know with the Giants last year, i inherited a 3-13 team, and without the trades i made I seriously doubt I would've had the same success. The previous owner gutted the team.
This is the system we used in Madden 12. We didn't specifically restrict any player from being traded, but there was a limit on how many "core players" could be traded...with players 90+ counting more than players with lower ratings.

5 trades per season,, 3 core players traded away max
90+ Player = 2 core players
80-89 Player = 1 core player
1st round pick = 1 core player

This basically meant that if someone wanted to trade a superstar, it would limit them to one other mid-level trade and 3 low-level trades for the rest of the season. Or, they could make 3 mid-level trades and 2 low-level trades. I think it provided decent flexibility without letting people go bonkers. Obviously, we would still have the restriction on "re-trades" as well.

If I'm being honest, I'm still a fan of this system. I think it's reasonably close to "the sweet spot" in terms of forcing people to think about the moves they're making and having to plan ahead for the future. I think some of the "gutting" came from people just rolling the dice, knowing that if it didn't work out, they could just do it again. I think a trade cap demands that we all be a bit more savvy in our GM'ing...which will hopefully provide for more realism.
 
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what about a no-trade list? kind of like in fantasy football you have a no drop list? Each team would have a no trade list or anyone over a certain rating.

I just know with the Giants last year, i inherited a 3-13 team, and without the trades i made I seriously doubt I would've had the same success. The previous owner gutted the team.
Yeah, leaving the team with a bunch of high picks, Arian Foster, Hakeem Nicks, a 90-rated MLB in his second year plus some good young corners is really gutting the team.

You inherited a 3-13 team because I suck at playing Madden.

 
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I do like that system, but how would it work now with players being rated differently in different schemes?
Well, what we did before when counting the core player limit was count it against the team getting rid of the player. We could do that same thing for the rating, since for the most part, the player will have the highest rating on his original team (at least starting with default rosters anyway). Just my initial thought on it. I'm up for hearing other opinions as well.
 
Yeah, leaving the team with a bunch of high picks, Arian Foster, Hakeem Nicks, a 90-rated MLB in his second year plus some good young corners is really gutting the team.

You inherited a 3-13 team because I suck at playing Madden.
You traded away Eli Manning, David Wilson, Victor Cruz, and Justin Tuck. Yes that's gutting the current team you had. I would of been screwed if I couldn't trade for Andy Dalton. Kurt Warner was a great pick up for you... Dont get all pissy.

 
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