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#271 Draekon   Kung-Fu Panda CAGiversary!   4849 Posts   Joined 11.2 Years Ago  

Posted 11 November 2016 - 09:27 PM

Well, I had a nice little bit mostly typed up about Tyranny, but then I sneezed and reflex hit the back key on my keyboard. Why the Fuck that key is at the bottom of my keyboard, I'll never know. I really don't want to re-write everything I had written before so I'll just summarize as well as say it's a pretty good game. Took a little bit to get into it, a couple hours at least. Part of that is because character creation takes so long thanks to the conquest portion.

 

Legendary/Artifact items also have some compared to Pillars too. A lot more dialogue options as well, but they definitely went away from the whole good/evil aspect of choice. It's similar to that system, but less black and white on actual morality. I see why some previews said everything you do has consequences, but they're overstating it as usual.

 

Oh and it's kinda neat that you can link up with your Paradox account if you want and allow others to see choices you've made and such. It's rather spoiler'y, so beware. It definitely has some satisfying scenes with some of those choices. Part of which satisfies my inner asshole/immature child as I was flipping the bird at everybody.

 

 

 

 

I also beat Xanadu NEXT. It's a fairly short game 10-15 hours I'd estimate. Plays like an older type of game, which makes sense since it was made in 2005. The map was designed quite well and the systems in place don't seem overly grindy if you want to min/max compared to todays games. Highly recommend the game if you play PC games and it looks like something that would interest you.



#272 Draekon   Kung-Fu Panda CAGiversary!   4849 Posts   Joined 11.2 Years Ago  

Posted 28 November 2016 - 10:56 PM

Anybody from this thread want a free Steam copy of Divinity: Original Sin? I was going through my Steam inventory and apparently I have a copy and I don't really know why. It has probably been sitting in there for over a year, so I'm just tossing it out to whoever. You'll either have to give me your email or friend me on Steam (at least temporarily) to get it. The only caveat I have is that you actually play it and don't sell it, trade it or give it away to someone else. I don't want anything in return.

 

Gone.



#273 Krymner   Yup, I think you're sexy CAGiversary!   2849 Posts   Joined 11.7 Years Ago  

Posted 02 December 2016 - 08:25 PM

I've spent the last few days pushing thru Trails in the Sky SC. It is a bit longer than the first one, mostly because of all the cutscene talky-talky. Just got to Chapter 7

Spoiler
but I still feel as if I have a long way to go.

 

 

I've started a little bit on FF XV too, but I'm taking my time. Still in the first area. I pulled a BlueShinra and spent all my gil on soundtracks to past Final Fantasy games.




#274 panzerfaust  

panzerfaust

Posted 05 December 2016 - 01:32 AM

Finished FFXV at 31 hours clocked. Still loads to do of course.

 

The latter half of the story is rather embarrassing from a design stand point. Stunning really. Hours of train rides and hallways and doors you don't have a proper keycard for. I was so disappointed after the midpoint climax. 

 

I hear the optional dungeons are stellar though. Looking forward to them.



#275 Sir_Fragalot   wants Startropics 3. CAGiversary!   8576 Posts   Joined 11.1 Years Ago  

Sir_Fragalot

Posted 05 December 2016 - 03:58 AM

Started FF XV. I am loving how derpy the party is.

 

Taking my time, not trying to rush through it. The game is very odd because it does a lot of things different but none of it seems bad. Just totally what I am not used to in a FF game. Although the main characters just keep me wanting to play because of how hilariously bad they are sometimes. With great one liners about Noctis complaining that it's hot then being told to take off his jacket, I can't help but love it.


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#276 panzerfaust  

panzerfaust

Posted 05 December 2016 - 04:33 AM

the dialogue is the most impressive of the series. never winced at any of the banter. that's quite a feat for a jrpg.



#277 Draekon   Kung-Fu Panda CAGiversary!   4849 Posts   Joined 11.2 Years Ago  

Posted 05 December 2016 - 06:52 PM

I like all the dungeons designs except Castlemark Tower (That stupid fucking puzzle maze at the end) and the shit you had to go through in Chapter 13 because it was entirely far too long and drawn out. I still haven't finished Castlemark Tower (pre-postgame section) because I was at the end fighting and then I warped at an enemy and ended up warping to the entrance of the dungeon after sitting in a black abyss for a few seconds. At least I didn't lose all the experience I gained I suppose.

 

Story is... very badly told. I haven't seen Kingsglaive or Brotherhood, nor do I really want to and you shouldn't be forced to do shit outside of the game to understand the how and why of the main story. There are a few sections where I'm just like "Wat." at the sudden change in emotion the game tries to portray. Outside of your party, Cindy and Cid I didn't really feel any attachment to anybody because nobody has any real screen time except for maybe one other person. So most of the emotional scenes were just me staring at the screen in stoic disbelief trying to figure out how they thought presenting it in the manner they did was a good thing.

 

Combat is pretty fun with Airdance being quite enjoyable in the instances you get to make use of it. However the camera is pretty bad, particularly against larger enemies where the camera needs to zoom out (I have it set to far). It also has plenty of issues with hitting walls and when I'm riding a chocobo, I swear it it makes me do another circle because it changes the riding controls on you (based on camera position vs your position), I'm going to punch the god damned case. It's also weird how you can use a phoenix down on yourself if you die, prior to the game over screen and keep going.

 

Oh and targeting. Man do I get annoyed at times. I rarely use toggle lock-on because it gets in my way of my playstyle and wish they implemented it so it was toggle to begin with. So I'm holding down manual lock-on a good majority of the time and an enemy runs behind another enemy or a small tree? Better kill the lock-on! (Doesn't happen 100% of the time) Just warped in and the enemy went to vulnerable status? Better switch the lock-on to the guy ten feet to the right or disengage lock-on all together! Pretty annoying when that shit happens and I should probably try my second controller. Also that you can't Warp to environmental spots if you're locked on to a target, which is rather annoying but not the end of the world.

 

I'm honestly not much of a fan of the translation really. The banter is more or less fine but there were plenty of scenes where what they said on the English subs was not even remotely close to what was said in Japanese audio and I thought what the audio said made much more sense. It's like a Treehouse translation which I'm not particularly fond of either. This is less of an issue if you have no idea what the audio says or stick to English audio obviously.

 

Despite all that negativity I just wrote, I still enjoy it and it has a fair amount of good/fun parts. Sometimes though, I just need to set the game down because of the minor gripes pile on in rare instances and start to seriously annoy me. Like when I was at the end of Castlemark and got warped back outside at the entrance because of a bug when Warping during a fight.



#278 Otherguy676   Grand Pawn Shop Champ! CAGiversary!   1257 Posts   Joined 12.2 Years Ago  

Otherguy676

Posted 05 December 2016 - 07:30 PM

Before reading this, I tried to be vague but Spoilers may lurk below

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Finished Final Fantasy XV, did about half the side quests before I plowed through the second half.  The game design reminds me of Xenogears, excellent buildup and world building in the first half, half finished and half-@ssed second part.  That being said, the game has some truly amazing (if not a lot) of epic parts.

 

Early in the game, I felt it was Final Fantasy when Noctis ran back to watch the events in Insomnia.  This reminded me of previous games where the story has a sense of urgency, importance, and sense of player delight.  That is what Final Fantasy is to me, story points that you feel the urgency while playing, which allows the story to grab you in.  XV does this a few times.  XV also does one thing better than other games in the series (and RPGs in general) do, it makes you have to deal with a fallout and character interactions.  Something from a offscreen moment was probably the most prominent and emotionally charged moment of the game for me.  It would have been nice for the second part to not be as rushed and for that to be explored more (outside of the overlong chapter 13 dungeon, that was one of the worst thought out dungeons in any Final Fantasy).  Needless to say, I want to see more of that explored and there is plenty of content arriving that will hopefully touch upon this.

 

Also, One thing in every Final Fantasy I look forward to is the moment you hear the Final Fantasy theme for the first time.  I remember the first time I heard it, looking at the still of Light Warriors passing over the newly built bridge while their journey begins.  I fell in love then with Mr. Uematsu's signature work to the point where I asked my wife for that to be the song played for our first dance at our wedding (once she heard it there was not an argument).  XV uses the theme for a scene in one of the best ways possible. A game with a darkness / light theme found its light in a few beautiful sequences saving the theme for when, as a player, it was most appropriate.

 

Finally, for those on the fence about the boy band and being turned off by them, don't hold that against the game.  Yes, there are dialogue and story problems where the game doesn't quite get across what it wants to.  Yes, the reminder of night driving is annoying, and some interactions are silly, but the payoff on the 4 firends really does shine.  Im sure the DLC will flesh out some of this more and the rumoured expansion will probably open up more areas that look like they exist but you cant get to.

 

Also, did anyone else feel that one of the developers loved VI (my favorite game) a lot?  From Ultros in Kings Galive(! because the world could always use more of a giant purple octopus on a airship !) to some of the references and enemies in VI, It seemed like someone on the staff said "screw it, VI is the height of the series and we need to reference it".   


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#279 panzerfaust  

panzerfaust

Posted 06 December 2016 - 02:31 PM

The game has beautiful moments (the whole Altissia segment) but I don't think it's executed well as a whole. Ardyn could have said a million different lines to give insight into his dilemma but instead all he's given is pure snark. Both in the movie and the game. Prompto's reveal was a non issue. The emperor is turned into a trash mob you might not even pay attention to. Ravus is discarded and amounts to a few sheets of paper on the floor as explanation. Noctis/Luna had no actual romance to bite into. In fact, the whole cast seems coldhearted if you think about the motive for moving Noctis along his path. 

 

All its lore certainly has the potential for the inevitable sequels and spin-offs down the line. This felt like a giant tech demo as foundation for better things to come.



#280 Otherguy676   Grand Pawn Shop Champ! CAGiversary!   1257 Posts   Joined 12.2 Years Ago  

Otherguy676

Posted 06 December 2016 - 03:00 PM

Some very good points and I don't necessarily disagree with you on everything but I also had a different view, especially on Ardyn.

 

 

Spoilers away

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Ardyn is not one of my favorite villains by any stretch.  I did find him to be a very confident villain.  I actually wanted to see him have a private moment or another villain to latch on to where (like a second in command) to where he would express some uncertainity to what he was doing, but that did come not happen.  I found Ardyn to be pure revenge and he seemed to not respect Noctis at all.  He was almost delighted to see Noctis had no control over his life (the arranged marriage to Lunafreya - followed by Insomnia fall - followed by collecting tombs / awakening the powers)/  Ardyn was able to manipulate Noctis easily (I could see why Noctis followed Ardyn at points) and for that, I understood why Ardyn was all snark.  When Noctis finally attacks Ardyn it seems that Ardyn is surprised that Noctis was finally not buying in to him (the dialogue for this part for Ardyn was Atrocius - "not cool man" did not fit with the character).  I thought when Ardyn met Noctis he hit the jackpot.

 

I agree with the Emperor, there should have been many more scenes with the Emperor and his advisors and many more boss battles with them.  There was a golden opportunity here and some cutscenes and dialogue showing the Emperor losing control of his empire was needed.  Instead, we never see him and that was a waste.

 

Ditto for Ravus, who we see, but he could have been a great tragic villain.  I think the issue here is expectation of what came before (Gilgamesh / Kuja / Seymour etc) for the character in his position.  He was serviceable but more time fighting and seeing Ravus would have worked out more.

 

I thought Prompto was going to be turned into a full daemon when you found him.  This probably should have actually happened.  It would not have actually changed what happened next, but that is where I thought the game was going.  I also thought Gladio was going to betray Noctis for his sister's safety when you confront Ardyn (reasoning was that Noctis didn't have it in him to save the world) and this would have explained his absence.  Scenes like these would have required an extra chapter or two before the end game to allow the party to heal but may have helped the game.

 

The developers absolutely blew a golden opportunity with Lunafreya.  There was not enough of her or the definition of her relationship with Noctis. 

 

Just a differing opinion on some things.  I agree there will be a sequel.  There was way too much money sunk into this game for Square not to use the world map again.


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#281 Krymner   Yup, I think you're sexy CAGiversary!   2849 Posts   Joined 11.7 Years Ago  

Posted 23 December 2016 - 12:35 AM

I finished up Trails in the Sky SC. Beautiful story, great characters, and a wonder RPG series. Highly recommended for any fan of the genre.

 

Now, I'm gonna continue my playthru of the Suikoden series since I've finally got a working PS2, and I tracked down copies of IV and V. I've just barely started IV (about an hour in) and already I really hate the camera, but everything else seems okay so far. I guess I'll see soon why its the least favorite of the series.




#282 Draekon   Kung-Fu Panda CAGiversary!   4849 Posts   Joined 11.2 Years Ago  

Posted 23 December 2016 - 05:56 PM

Always nice to see others like the Trails series. Not that I don't have a multitude of complaints about it though.
 

I guess I'll see soon why its the least favorite of the series.


Figure out what button you need to hold down when traveling via boat and it isn't half as bad as they say in my opinion (For me personally 3 was the low point in the series with 4 being next worst). They just never told you there was a faster movement button and without it, it's stupidly slow. It's like R2 or something if I remember right, but trying various buttons until you find it works too.



#283 Krymner   Yup, I think you're sexy CAGiversary!   2849 Posts   Joined 11.7 Years Ago  

Posted 24 December 2016 - 01:43 AM

R1 is run, I've already found it. :D/  Besides the inverted camera controls that I wish I could change, the only complaint I can make so far is that the graphics are more realistic and less anime-ish, but that's more of a personal gripe. A couple of friends have told me to skip 4 and go straight to 5, but 4 doesn't seem terrible. I really liked 3, so maybe it isn't as bad as I've heard.




#284 Krymner   Yup, I think you're sexy CAGiversary!   2849 Posts   Joined 11.7 Years Ago  

Posted 07 January 2017 - 04:59 AM

I've delved further into Suikoden IV.

 

The controls are crap. Especially moving the ship around. The encounter rate for enemies is way too high when sailing. Every time I board, I struggle with getting the boat going in the right direction, then a random encounter hits. After I beat the bad guys, I start repositioning the boat again, and once I get it going, bam, another encounter. Repeat, repeat...So frustrating.  There better be one of those teleporting mirrors you eventually find like in the other Suikodens.

 

The story is really poorly told. Going with a silent protagonist is okay, but you really need to have a strong supporting cast to make a story this deep work with a silent protagonist. The other three Suikodens had a strong supporting cast from the beginning. Twelve hours in, and still no supporting cast beyond some random followers and a freaky kitten-headed thing with a name almost as stupid as Suikoden 3's "Fubar". Its been a slow game to get into so far. That part where you're stranded on a deserted island was terribly boring, and even getting to the game's "home base" was anticlimactic.

 

The combat system is very basic but acceptable. So far, the best thing has been the couple of ship-to-ship sea battles I've been involved in, and I look forward to more of these.

 

I'll keep going, but I'm starting to see why a lot of friends of mine who have played this game rank it so poorly. 




#285 JEKKI   JEKKI WOO FOO FOO CAGiversary!   7029 Posts   Joined 13.1 Years Ago  

Posted 09 January 2017 - 02:55 AM

awwwww yeay~!! finally beat SMT Apocalypse last nite. 

 

Actually beat it a week earlier, but yesterday was me beating with a different ending.

 

Overall roughly 80 hours... ugh, but it was a fantastic game so no regrets there.

 

Also final boss was a B... I died like 4 times on my initial run before being like F it and set the difficulty to easy. After all the time I put into this game, no regrets there too!! Also did my 2nd ending run all on easy just to rush thru it as fast as possible, yet still took another 6 hours coz the final dungeon in this game suuuuuuucks.

 

on the horizon, pre-ordered DQ8 out of principle, it'll chill in my backlog pile alongside 7.

 

Also got a PS4 now so gonna start FFXV this week, also pre-ordered the new Nier. Definitely looking forward to playing that when it comes out, tho I'm not sure it's an RPG anymore? Also never played the last one despite really wanting to.

 

After FFXV looking forward to Yakuza 0, then Nier, then Persona will be life once that releases!



#286 R. Kasahara   The Artist Formerly Known as ブルー神羅 CAGiversary!   4027 Posts   Joined 10.9 Years Ago  

Posted 09 January 2017 - 06:09 AM

Playing Dragon Quest Heroes right now and recently got Terry in my party. I don't remember much about Dragon Quest VI but... was Terry always an asshole?

I don't think this is spoilery, but when he's first introduced in DQH, he's all Standoffish Loner Swordsman Dude who's like, "I don't need anyone's help."

Actual RPG-wise, not playing anything right now save for Pokemon Sun. It's not one of the best, but still okay; been taking my time with it. Oh, and also Crypt of the NecroDancer, which is pretty decent, but exhausting with a dance pad.
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#287 arsenalcrazy8   As Cheap As Wenger. CAGiversary!   1815 Posts   Joined 7.6 Years Ago  

arsenalcrazy8

Posted 09 January 2017 - 07:08 PM

Final Fantasy XV - just finished this game and have to get my thoughts out on the table somewhere, so thought I would type them up here. Spoilers ahead!

 

Spoiler

Up the Gunners!!!!!
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#288 Draekon   Kung-Fu Panda CAGiversary!   4849 Posts   Joined 11.2 Years Ago  

Posted 09 January 2017 - 10:21 PM

Personally I didn't care much for Final Fantasy XV. It started off ok, but after the first three chapters, the story just got kicked down the stairs. Gameplay while fun at first ultimately fell flat in the end for me as I got to know it better. Mainly due to the fact that they put way too much emphasis on countering which is stupidly overpowered but more or less required for couple types of enemies. And secondly because you can revive yourself after you die, which really killed any sense of tension just because that scapegoat exists. I also hate the magic system and it makes it way too annoying to actively use outside of rare occasions when it's really useful. Oh and of course the summon system is dumb. They look cool, but it's implemented terribly.

 

I will say though that I really enjoyed the dungeon design outside of the post-game dungeons which was literally copy-paste that lasted hours upon hours. So I never got to the "final" post-game dungeon to actually see it.

 

 

Also final boss was a B... I died like 4 times on my initial run before being like F it and set the difficulty to easy. After all the time I put into this game, no regrets there too!! Also did my 2nd ending run all on easy just to rush thru it as fast as possible, yet still took another 6 hours coz the final dungeon in this game suuuuuuucks.

I did the neutral (I think?) ending, which wasn't bad. However, yeah, the final dungeon is absolutely abysmal. I had trouble with a boss fight or two on whatever the normal difficulty is, but I didn't find it too bad. I remember a certain boss taking a stupidly long time because I didn't have the right stuff to properly battle them, but still won through tenacity. I think by the end of that fight, I wanted to throw my 3DS at a wall.

 

And NieR: Automata is more of an Action RPG, but more emphasis on the action than the RPG in my opinion based on what the demo showed.

 

Oh, and also Crypt of the NecroDancer, which is pretty decent, but exhausting with a dance pad.

 

I think I found your problem. The beat speeds up every floor, which can be quite worse than playing a couple songs in DDR because you can't really "stop" per say. Technically it's possible, but yeah.

 

Fun game though and there's an expansion (?) on the way. I don't remember what it included. I tend to play with my keyboard on this kind of game though. Controller would feel too inaccurate for me, however a dance pad wouldn't be bad if I still have the leg stamina for that kind of thing. I'm probably more likely to pull a muscle at this point.



#289 R. Kasahara   The Artist Formerly Known as ブルー神羅 CAGiversary!   4027 Posts   Joined 10.9 Years Ago  

Posted 09 January 2017 - 11:34 PM

I think I found your problem. The beat speeds up every floor, which can be quite worse than playing a couple songs in DDR because you can't really "stop" per say. Technically it's possible, but yeah.
 
Fun game though and there's an expansion (?) on the way. I don't remember what it included. I tend to play with my keyboard on this kind of game though. Controller would feel too inaccurate for me, however a dance pad wouldn't be bad if I still have the leg stamina for that kind of thing. I'm probably more likely to pull a muscle at this point.

Yeah, if I decide to make a serious attempt to beat this thing, I'll be using keyboard controls for sure. It is a good workout with a pad, though.
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#290 JEKKI   JEKKI WOO FOO FOO CAGiversary!   7029 Posts   Joined 13.1 Years Ago  

Posted 17 January 2017 - 06:52 AM

started FFXV a few days ago, and thanks to 3 day weekend I've managed to log in 25 hours already O_o

 

basically, I've put more time in 5 days in this game than I've put into over half a year of Xenoblade X >_<

 

yet I've barely progressed thru the game at all! Only at chapter 4 coz I keep getting sidetracked by quests and hunts! I'm essentially playing this game the same way I played FF12!

 

which also means by like hour 60 I'll be tired and just go straight thru the rest of the story lol.

 

But yah, I really like the game! Mostly coz I feel the world is so strange and fascinating... like they took so many elements from reality and put it into this world where nothing else makes sense, and you're a group of boys just driving around thru it without a care in the world! 

 

 

I did the neutral (I think?) ending, which wasn't bad. However, yeah, the final dungeon is absolutely abysmal. I had trouble with a boss fight or two on whatever the normal difficulty is, but I didn't find it too bad. I remember a certain boss taking a stupidly long time because I didn't have the right stuff to properly battle them, but still won through tenacity. I think by the end of that fight, I wanted to throw my 3DS at a wall.

yeah I think the non-neutral endings are premature ones, regular ending there are two of them whether or not you

Spoiler
. Those are the two I got!



#291 The Crotch   There are ten sticks of dynamite waiting for you. CAGiversary!   14914 Posts   Joined 10.6 Years Ago  

Posted 26 January 2017 - 07:41 PM

xEMCoPk.jpg

 

https://www.fig.co/c..._id=449&type=tw

 

Love too get stepped on by a giant statue of my god.


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#292 Draekon   Kung-Fu Panda CAGiversary!   4849 Posts   Joined 11.2 Years Ago  

Posted 28 January 2017 - 09:28 PM

And it's already funded. I'd love to donate $150 for the CE, but I'm not sure I'll be able to currently. Tyranny was pretty interesting, however it was kinda short and ended early, giving it an unfinished feel story wise. Hopefully they don't do the same here, but I'd imagine not since they're going the funding route again.



#293 The Crotch   There are ten sticks of dynamite waiting for you. CAGiversary!   14914 Posts   Joined 10.6 Years Ago  

Posted 28 January 2017 - 09:34 PM

To be fair, Tyranny was supposed to lean a bit more towards Alpha Protocol, being short but having a lot of variation between playthroughs.


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#294 Draekon   Kung-Fu Panda CAGiversary!   4849 Posts   Joined 11.2 Years Ago  

Posted 28 January 2017 - 11:28 PM

I don't really mind it being short, but the way the story ended combined with it feeling short kind of made it feel incomplete and left me unsatisfied. Basically it didn't feel so much as a "Here's something that's not super important but could lead to something if we decide to make a sequel." Instead if was more like "Here's this thing you've been somewhat pursuing as a rather important secondary objective and we're just going to dangle that shit in front of your face, unable to complete it this game."

 

It's kind of like many season cliffhangers on American television that doesn't wrap up what the season was leading up to only to have it dangled in front of you at the end of the season and having to wait another year to see the conclusion if it doesn't get cancelled altogether. Trails of Cold Steel (PS3/Vita) pulled that shit too from recent memory and I wanted to choke the shit out of Falcom for it. Didn't even compare to the Trails in the Sky cliffhanger.



#295 R. Kasahara   The Artist Formerly Known as ブルー神羅 CAGiversary!   4027 Posts   Joined 10.9 Years Ago  

Posted 21 February 2017 - 06:26 AM

Interesting bit of news: Square Enix has launched a new studio, and it's run by a former Tales producer. Their first project is a fantasy RPG with the codename "Project Prelude Rune" and a couple bits of nice-looking concept art.

 

Also, really glad for last week's news that Ys VIII is coming to Steam. I'd lost hope in seeing PC versions of the latest in main-series Ys after Ys Seven remained PSP-only.


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#296 keithp   Older than you CAGiversary!   5589 Posts   Joined 13.2 Years Ago  

Posted 24 February 2017 - 09:40 PM

Last few hours to help fund POE 2 on Fig , c'mon people!



#297 Draekon   Kung-Fu Panda CAGiversary!   4849 Posts   Joined 11.2 Years Ago  

Posted 25 February 2017 - 01:05 AM

It's more or less ended ($4,407,475), but paypal is still open for a bit and hasn't been added in. It ended a little short (not counting any paypal) of the 4.5m goal of having manageable ship crew. I think we'll likely hit that, but it'd be nice if we could get least hit the Sea Monsters & Fishing goal at 4.75m. Total list of things added are:

 

  • Multiclassing/sub-classes.
  • Level cap increased to 20
  • Double the voice overs
  • Orchestrated tracks
  • Companion AI tweaking
  • Companion relationships
  • 4 sidekicks can join you.
  • Ship upgrades & new ship types
  • More islands to explore
  • Intelligent (talking) weapon
  • Xoti Companion (Priest/Monk)

 

Fulvano's voyage, the games Od Nua dungeon seems like it will be more varied seeing as they're a number of islands you'll journey to as opposed to an underground dungeon. I wasn't actually sure if I was going to be able to back it, but I ended up biting for a physical collectors edition. Not signed this time unfortunately.

 

Next week for Torment though. I'm sure that'll be a crazy experience. I tried going back through PoE on Path of the Damned difficulty, but I just didn't really enjoy it and ended up stopping my second playthrough of that.

 

 

 

I'm also glad that Ys VIII is coming to PC. A little sad that it's not XSeed as I've always preferred their localization to most other companies and they're quite transparent on their decisions. I know Joyoland (Chinese dev) has the other Ys games on PC and they want to bring it to Steam, so I think it will happen at some point, but there's no guarantee of course.



#298 The Crotch   There are ten sticks of dynamite waiting for you. CAGiversary!   14914 Posts   Joined 10.6 Years Ago  

Posted 25 February 2017 - 02:51 AM

 

I seriously hope "octuple Rolling Flames" is an actual spell in the game.

 

And that Adam Brennecke gets his fuckin' audio situation fixed before he does his next video. Jesus.


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#299 Draekon   Kung-Fu Panda CAGiversary!   4849 Posts   Joined 11.2 Years Ago  

Posted 25 February 2017 - 02:49 PM

Yeah, those his audio quality was definitely not good. The spells though were pretty amusing. Obviously the duration won't be that long, but I still do wonder how many of those things we'll be able to summon at once, whether it be magic missile, the bouncing lightning or the rolling flames.

 

Oh and Obsidian did a Reddit AMA here:

 

https://www.reddit.c...veyors_of_fine/



#300 The Crotch   There are ten sticks of dynamite waiting for you. CAGiversary!   14914 Posts   Joined 10.6 Years Ago  

Posted 25 February 2017 - 08:33 PM

Also, some of those clips were presumably from different builds, because the lighting seemed way different in them. Compare the player shadow at 3:33 to 3:46.

 

Or maybe player shadows are just static in outdoor environments? That'd be lame.


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