Was Inquisitor really that bad in your opinion? For $10? If you didn't play it much you might still be able to request a refund. Maybe you could just have support take your license away so you don't have that stain on your account.
Yeah I was not so lucky. I should just buy shitty achievement padding games from now. When I buy an actual game I end up eating shit.
The guy made it this long without spoilers, don't ruin any chance of enjoyment for him. My brother and his kids liked it.
On a positive note, Midnight Gospel on Netflix was amazing. I think it was brilliant to have the animation telling it's own bizarre visual story. By forcing you to pay attention to follow that story, it helps keep you engaged in the podcast like discussions going on between Trussel and his guests. That episode about buddhism and the soul prison was one of the greatest things I've ever seen. It's just a silly little show made by a psychedelic comedian, but I'm definitely going to watch it again and I highly recommend it to anyone interested in the best aspects of "spirituality."
I haven't been playing many video games lately, but since they're on sale I'll once again recommend any of the Souls series. If the difficulty intimidates you, just know that you can co-op through like 90% of the whole series and there's still a decently active community tab to find help. The difficulty isn't nearly as bad as its hyped up to be anyways. I think of it like real time turn based combat. The enemies and especially bosses are much stronger than you, but they always have a windup and provide openings to counter attack. You have to get a feel for what parts of your dodge are invulnerable, which direction to dodge to land in a safe position, when it's safe to get aggressive, and not to get greedy trying to end the fight on the first opportunity.
The worlds and lore are incredibly deep if you want to dive into them, but very little is forced on you if you just want to hack and slash your way through. Starting classes are just initial stat allocation and starting gear, you have the option to progress however you'd like. Character progression is slow, but there are numerous build options for armor weight, weapon speed, magical abilities, and playstyle. Nothing beats the sense of accomplishment when you get the hang of the mechanics, learn a bosses patterns and weaknesses, and finally take them down. You can also learn how to time parries, spell casting, or giant buster sword swings and make an absolute joke out of end game and ng+ bosses. All the games were built with multiplayer in mind, so don't feel bad if you have to look up strategies or where to go on a wiki. When they were more populated, player notes and bloodstains could provide a lot of that guidance in game.
Dark Souls Remastered has the best interconnected world, but the mechanics are pretty stiff and PvP will likely frustrate you because the people still doing it have the timings mastered and will chain backstab you or one shot you with magic. The weapon upgrade progression is needlessly obscure and basically requires a chart to follow. The remaster also doesn't address the final, rushed areas of the game that feel incomplete. DS is probably the most satisfying to beat and introduces characters who would go on to be mainstays in the series. Ornstein and Smough is quite possibly the best boss fight in the whole series.
Dark Souls 2 throws a lot of hordes at you to challenge players who co-oped or plinked at everything in DS with a bow. The length is overly padded and clearly has a ton of boss fights just to advertise how big the game is. The animations and movement feel a little stiffer than DSR. Coop/pvp is gated by total experience earned including lost exp from dying repeatedly and exp spent on consumables and upgrades. It's also arguably the easiest since you can easily afford consumable healing items. That said, it has the most variety in overpowered builds that come "online" earlier in the game. Most players prefer the PvP for that reason, especially with magic that isn't just one shot nukes nor as weak as DS3. I would recommend it to players who've beat DSR and DS3 looking for more content and a challenge.
Dark Souls 3 has the most fluid movement and multiplayer. It suffers from a predictable story at that point and what many feel is fan service with returning characters. It doesn't have boss fights as good as O&S, but it also doesn't have anything near as frustrating as the Bed of Chaos from DSR. Weapon upgrades are much easier to understand since upgrade level and elemental damage are separate complimentary paths. Unfortunately, offensive miracles (faith magic) are weak for lore purposes and are downright useless for PvE or PvP. PvP only a handful of pyromancies and sorceries are viable because of slow cast times, poor tracking, and weak damage. Also weapon damage compared to attack speed is heavily weighted in favor of fast mid tier weapons like one handed straight and curved swords. However, as I said at the start the movement and animations are much smoother making the game easier to get the hang of and the multiplayer is less finicky if you're trying to co-op with a friend. It easily sports the most boss fights in the top twenty of the whole series, with many arguing that the Unnamed King, Dancer of Boreal Valley, Soul of Cinder, Lorian twins, and Slave Knight Gael being the very best of the best.
TLDR; If you haven't played any, I'd start with DSR or DS3 depending on how forgiving you are of a ten year old game and if you'd rather play a more polished game with a couple friends.