[quote name='KingBroly']A new circle pad would've caused the entire OS to be re-written to support a 2nd pad, and that older games (RE:R) would automatically act like the CPP was there. That's probably why you're not seeing it...yet anyways.[/QUOTE]
You sound pretty confident about something that sounds like straight bullshit.
I would think the OS supports that input whether it's built-in or add-on (CPP). But let's assume that this OS is limited for some reason in that way. As OS revisions go (at least in the ones I'm familiar with), it's usually not a big deal to revise to support a given device/input. Especially if the device is supported in a previous version.
There may be a legitimate reason why a second pad wasn't included, but the OS limitations dog don't hunt. I'm guessing that the legit reason is that Nintendo wanted to hold back a potential upgrade for a newer 3DS version a year or so down the road. The Apple analogy isn't on the nose, but it's close enough: the expectation is that people will own more than one DS/3DS. You gotta hold back a goodie so people will want to buy the next model.
You sound pretty confident about something that sounds like straight bullshit.
I would think the OS supports that input whether it's built-in or add-on (CPP). But let's assume that this OS is limited for some reason in that way. As OS revisions go (at least in the ones I'm familiar with), it's usually not a big deal to revise to support a given device/input. Especially if the device is supported in a previous version.
There may be a legitimate reason why a second pad wasn't included, but the OS limitations dog don't hunt. I'm guessing that the legit reason is that Nintendo wanted to hold back a potential upgrade for a newer 3DS version a year or so down the road. The Apple analogy isn't on the nose, but it's close enough: the expectation is that people will own more than one DS/3DS. You gotta hold back a goodie so people will want to buy the next model.