Wait, what? I'm sure the sign on the tutorial for jumping said something about L3. If not, what does L3 do (I know it was on one of the signs)?Trakan said:Hold circle to run, press circle again after running to jump.
thanks again io, i read your response postWait, what? I'm sure the sign on the tutorial for jumping said something about L3. If not, what does L3 do (I know it was on one of the signs)?
And yes, YBX87, there is always multiplayer (I responded to your post in the other thread).
You can change the jump controls between two buttons if you don't find L3 to your liking. The default is L3 as you said. The other is circle. You can change by pressing start and going all the way to the right icon to Game Options.So I'm not reading much in here because I want to approach this game without knowing too much. But I have one major gripe with the game and want some advice.
I simply cannot figure out how to jump. In that tutorial level I managed to get across the sample jump once, then of course died on the way back and lost my collected souls up to that point because I couldn't get back across again.
But it has to be easier than I'm making it. Dashing is pushing forward and pressing circle, right? But that makes you roll (right into the gap). I've tried rolling then pressing L3. I've tried L3 then rolling. I've tried them both at the same time (hard to do). Then there's the matter of timing and not being sure you are close enough to the jump (or being too close and falling before you push anything). Like I said, one time I did it. But I haven't been able to repeat it in 10-20 tries since then. I've tried tapping the stick forward if that is what dash is (I know some game has this mechanic and I've never been able to do it well) and it doesn't change my speed or anything. Help!
You can change in the menu for controls to use O to jump instead of L3.Wait, what? I'm sure the sign on the tutorial for jumping said something about L3. If not, what does L3 do (I know it was on one of the signs)?
And yes, YBX87, there is always multiplayer (I responded to your post in the other thread).
I actually enjoy the L3 change. PvP wise, I like my circle button being free from jumping malfunctions when I have to dash and roll in pursuit.Yeah, I don't get why they changed to L3. Circle is not easy but much much better than L3.
I try to avoid PvP stuff but I do use rolling a lot when fighting. So I'll have to see if that causes me any problems. I think the problem I was having was that I wasn't holding circle to dash - I was just pushing it at the last minute along with L3. I swear I tried holding down all the buttons and running (as I thought I had remembered a dash option) but it didn't seem to make any difference.Supplice said:I actually enjoy the L3 change. PvP wise, I like my circle button being free from jumping malfunctions when I have to dash and roll in pursuit.
Change it to O in the settings. I saw that L3 was the default for jump and was like, uh no. . .what retard thought that up?Wait, what? I'm sure the sign on the tutorial for jumping said something about L3. If not, what does L3 do (I know it was on one of the signs)?
And yes, YBX87, there is always multiplayer (I responded to your post in the other thread).
It's funny, because I have a few friends who have been bitching up a storm because the limited enemy respawn system has made the game much harder for them. Basically, they are the type to farm an area for souls until they are leveled up enough to make the boss much easier. Suddenly, this strategy no longer works, and it's rather amusing to see the rage this inspires.Change it to O in the settings. I saw that L3 was the default for jump and was like, uh no. . .what retard thought that up?
Not very far in the game but already level 35 after grinding the old knights in some castle area. About half the area is empty now thanks to this carebear system that slowly has enemies go extinct to help players that are stuck on a boss and have to clear back each time. So that's one strike against the game from me. Otherwise the game feels pretty familiar and it's soooooooooo refreshing dying over and over to learn enemy movements until I can farm them without getting hit. So far I cleared the starting area of ogres (at level 12), killed the knight dude in the forest (drops a noice sword), and some weak skeleton in the basement of a house. It sucks these guys don't respawn because they'd be such a great soul farm lol.
As for stats so far, took care of minimum requirements to use the heal miracle and enough into str/dex to use good swords. Not sure if I should focus on getting endurance up to get my total weight under 50% again or just look for some better gear. When I first set out, I just stripped down and focused on learning to dodge again. It's paying dividends now.
They could always toss a Bonfire Ascetic in the areas bonfire. Makes enemies always spawn, increases their difficulty and even apparently introduces some intense alternate versions of the areas creature in some instances.It's funny, because I have a few friends who have been bitching up a storm because the limited enemy respawn system has made the game much harder for them. Basically, they are the type to farm an area for souls until they are leveled up enough to make the boss much easier. Suddenly, this strategy no longer works, and it's rather amusing to see the rage this inspires.
I threw a few upgrades into a whip I found, and was amazed to see it's actually doing decent damage so far. They were so bad in Dark Souls.
Right, I think that's more the point of the limited respawn system. It does help people who can get stuck, but it also prevents people from farming an easy area to artificially pump up their level higher than it should be. I know I was guilty of that in Demon's Souls doing Reaper runs and Dark souls doing Darkroot Garden runs. CE scheduled to show up on Monday, can't waitIt's funny, because I have a few friends who have been bitching up a storm because the limited enemy respawn system has made the game much harder for them. Basically, they are the type to farm an area for souls until they are leveled up enough to make the boss much easier. Suddenly, this strategy no longer works, and it's rather amusing to see the rage this inspires.
I threw a few upgrades into a whip I found, and was amazed to see it's actually doing decent damage so far. They were so bad in Dark Souls.
I did Reaper runs so much in Demon's Souls that I literally fell asleep at the bonfire there and woke up on the lower level with everything dead.Right, I think that's more the point of the limited respawn system. It does help people who can get stuck, but it also prevents people from farming an easy area to artificially pump up their level higher than it should be. I know I was guilty of that in Demon's Souls doing Reaper runs and Dark souls doing Darkroot Garden runs. CE scheduled to show up on Monday, can't wait
For him.Anyone know what happened to the merchant (Gulver?) that was in No Man's Wharf in a house near some monsters with large hands? He's the only merchant I've seen that has Poison Moss (remove poison buildup) to sell. I went back to look for him (after beating the boss), but he's gone. Anyone know where he went? I really need some moss for the Gutter
I killed him on accident. I saw him from far away and he looked tough so I picked him off with arrows hahah.For him.He moves two more times after first meeting him in No Man's Wharf to Harvest Valley. After that, he will permanently move to the Doors of Pharros.
By ogres you mean the one-eyed brutes that are in the tutorial level? I was having such a hard time with them until I resorted to arrows. Yeah, I continue to suck at melee and yet I picked a character that pretty much has to (no soul arrow to start with this time). Also, what is the coffin by the two ogres for? I got in and all I did was respawn the enemies in the beginning area.Not very far in the game but already level 35 after grinding the old knights in some castle area. About half the area is empty now thanks to this carebear system that slowly has enemies go extinct to help players that are stuck on a boss and have to clear back each time. So that's one strike against the game from me. Otherwise the game feels pretty familiar and it's soooooooooo refreshing dying over and over to learn enemy movements until I can farm them without getting hit. So far I cleared the starting area of ogres (at level 12), killed the knight dude in the forest (drops a noice sword), and some weak skeleton in the basement of a house. It sucks these guys don't respawn because they'd be such a great soul farm lol.
As for stats so far, took care of minimum requirements to use the heal miracle and enough into str/dex to use good swords. Not sure if I should focus on getting endurance up to get my total weight under 50% again or just look for some better gear. When I first set out, I just stripped down and focused on learning to dodge again. It's paying dividends now.
I kind of sort of did this in the past too. Though there are plenty of areas to hit up so it would take quite a while to exhaust every guy there is. But that did sort of push me to face that boss a little earlier than I might have otherwise (despite me taking so long to get to him).It's funny, because I have a few friends who have been bitching up a storm because the limited enemy respawn system has made the game much harder for them. Basically, they are the type to farm an area for souls until they are leveled up enough to make the boss much easier. Suddenly, this strategy no longer works, and it's rather amusing to see the rage this inspires.
Good, thanks. So I can scare them off a dozen times in my bumbling and still be able to get them once I realize they are there. Do they return after being killed in DS/DS2 though? I mean, you are saying "spawn counter" so I assume so - I really have no memory of that from Dark Souls one way or the other. I know in Demon's Souls they would come back after you cleared bosses. This gecko definitely wasn't there again after I killed that one boss.In Demon's souls it counts against the spawn counter if the crystal lizard escapes, in Dark Souls 1 if they escape it does not affect the spawn counter.
I am not sure of the specifics of the use of it but it appears to function the same as Dark Souls. I like you do not have any Attunement slots however so I can't really test it out. I found both of the gloves already and then even found the pyromancy 'teacher'Also, is there pyromancy in this game? I was adding a lot of levels into faith and intelligence when I remembered vaguely that pyro didn't require those but gave you powerful spells and I used that a lot in Dark Souls. As a Warrior I only had 5 Faith and Intel but you need a minimum of 10 to use the stuff from them. I also don't even have a single attunement slot so I have to level that up too (don't remember that being a separate thing before). I want to save most of my leveling for endurance and equip load so I'm hesitant to dump 15+ into Faith/Int/Attun if I don't need them so much for pyromancy.
Pro-tip: just stand behind them lol. They try to sit on you over and over again if you do it right; super easy to dodge. I killed all three completely naked relearning how to dodge, easy peasy.By ogres you mean the one-eyed brutes that are in the tutorial level? I was having such a hard time with them until I resorted to arrows. Yeah, I continue to suck at melee and yet I picked a character that pretty much has to (no soul arrow to start with this time). Also, what is the coffin by the two ogres for? I got in and all I did was respawn the enemies in the beginning area.
I'm farming them for efficiency, not to overcome a boss. The game doesn't get fun for me until I've got the setup I want to use and start executing it. Lets be real here: I could beat any of these games without ever leveling and everyone knows that having a high level in a boss fight for this game doesn't mean shit. If you ignore mechanics, you'll end up face down ass up. Regardless, the returns on the guys I was farming diminishes and I'd just move on to another spot with better souls/min.It's funny, because I have a few friends who have been bitching up a storm because the limited enemy respawn system has made the game much harder for them. Basically, they are the type to farm an area for souls until they are leveled up enough to make the boss much easier. Suddenly, this strategy no longer works, and it's rather amusing to see the rage this inspires.
I threw a few upgrades into a whip I found, and was amazed to see it's actually doing decent damage so far. They were so bad in Dark Souls.
Hmm - Don't know about standing behind them. When I'd go up to them, they'd turn around and start pounding on me. Every so often I'd notice I could hit them in the butt and they wouldn't react, but that was usually just for one hit.Pro-tip: just stand behind them lol. They try to sit on you over and over again if you do it right; super easy to dodge. I killed all three completely naked relearning how to dodge, easy peasy.
The knight in the forest is pretty obvious, he's just sitting against a tree. And I'm not sure what the kill count has to be for enemies to go extinct. I just know that I farmed them enough to get SL35, bought heal and the cat ring for fall damage.
Missed this earlier, so yeah, I know where that person is. What is the root and where do you get it? Also, where did you find the gloves? The only magic-related items I've found so far are a cleric's chime and the Greater Soul Arrow spell. (I also bought Heal and regular Soul Arrow from the old woman merchant). I can't use any of that until I open up an attunement slot though. I should have used my 10,000 souls from that first boss to at least see if 3-4 more attunement levels would open up a slot, but I used them on other stuff before I thought of that. I think I did bump it up to 7 though with still no slot.I am not sure of the specifics of the use of it but it appears to function the same as Dark Souls. I like you do not have any Attunement slots however so I can't really test it out. I found both of the gloves already and then even found the pyromancy 'teacher'it is the petrified woman holding onto that switch. Once you get the root that cures this she will come alive and have plenty of pyromancies and can level up your glove through her
Thats him.Oh, and there's also the NPC that doesn't talk to you in the circular area you get to from the ladder near the first bonfire in Forest of the Giants. I just left him alone too. Was it him?
Pyromancy has changed in DkSII. Even though you don't need int or faith to wield the flame hand, the magic themselves scale to both Int and Faith.Also, is there pyromancy in this game? I was adding a lot of levels into faith and intelligence when I remembered vaguely that pyro didn't require those but gave you powerful spells and I used that a lot in Dark Souls. I want to save most of my leveling for endurance and equip load so I'm hesitant to dump 15+ into Faith/Int/Attun if I don't need them so much for pyromancy.
Do we know if he has any story-related purpose? Or is he just fair game to take out? Like I said, I never kill non-aggressive NPC's just in case. Like I'll find out 40 hours later he's needed to open some door that had an awesome item or something .Thats him.
Cool, thanks. So leveling both Int and Faith up to at least 10 is probably a good idea regardless.Pyromancy has changed in DkSII. Even though you don't need int or faith to wield the flame hand, the magic themselves scale to both Int and Faith.
Missed this earlier, so yeah, I know where that person is. What is the root and where do you get it? Also, where did you find the gloves? The only magic-related items I've found so far are a cleric's chime and the Greater Soul Arrow spell. (I also bought Heal and regular Soul Arrow from the old woman merchant). I can't use any of that until I open up an attunement slot though. I should have used my 10,000 souls from that first boss to at least see if 3-4 more attunement levels would open up a slot, but I used them on other stuff before I thought of that. I think I did bump it up to 7 though with still no slot.
You mean the path to the Forest of Giants? I got the cleric's chime by falling onto a ledge near the first bonfire. (If by "first bonfire" you mean Majula). Otherwise I don't know what you mean byPretty sure the one glove was somewhere in the Gutter to the left of the first bonfire. Then the Root you get shortly after the second bonfire in the Gutter
Do we know if he has any story-related purpose? Or is he just fair game to take out? Like I said, I never kill non-aggressive NPC's just in case. Like I'll find out 40 hours later he's needed to open some door that had an awesome item or something .
regarding the churn, i had experienced it with alot of other games on my ps3 at time, and i have a regular slim. i heard that the super slim tend to be more noisyYou mean the path to the Forest of Giants? I got the cleric's chime by falling onto a ledge near the first bonfire. (If by "first bonfire" you mean Majula). Otherwise I don't know what you mean by. It is entirely possible I missed a path even though I wandered all over Majula looking for secrets.gutter - unless you mean the pit where you need the ring to descend - but that's not to the left of anything...
Another question: does this game make your PS3 disc churn like crazy? My son asked me what that strange noise was when I was playing and I realized he was asking me about the disc. It is really rough on the drive. I'm using my super-slim which I haven't actually played in months as opposed to my regular slim with the 750GB HD. I guess I'd rather thrash the Blu-ray drive on that one vs. on my "main" system anyway. But given that it did a big data install at the beginning I'm surprised it is so hard on the disc. I mean, it chugs along reading data any time you move around.
100% true, although it's a very low rate if you're fully hollowed like me. I had my first invader tonight on a bridge area and it ended in tears for him. I was able to backstab him and switched to 2H stance for some follow up blows. The guy freaked out so bad he dodge rolled right off the bridge at like 80% HP rofl. FIRST BLOOD!Another question: so I heard somewhere else that you can get invaded even when you are hollow, which would be a big change from the last 2 games. Is this true?
Melee is the only way to play these games IMO. If you try to be cheesy with ranged attacks (outside of rare occasions like shooting off dragon tails ), you make the game twice as hard on yourself. Every enemy has a lunge attack that melee typically just flank and get some blows in. It might sound crazy, but being at range is far more deadly than standing toe-to-toe with enemies. 90% of the time I'm in 2H stance just getting the first blow in for a stagger and it's lights out for most mobs. That said, you can't be awful at dodging or you will get cleaved a lot but if you're good at timing, then you can just zip from mob to mob wrecking face.IGN diary on Dark Souls II:
http://www.ign.com/articles/2014/03/14/dark-souls-ii-diary-an-uneasy-beginning
Warning: contains spoilers about the first boss. What I find amusing is that this guy got to that boss in about 2-3 hours of play. It took me like 12 :lol:.
Although I just watched the video and noticed two things: his health bar is WAY bigger than mine. When he got hit it barely took half. When that thing hit me I only had a sliver left - and presumably I have better armor too as a warrior build. Plus he beat it easily by cheesing it with soul arrow. Hell, I could have done that on the first try. Taking him via melee is much harder.
You mean the path to the Forest of Giants? I got the cleric's chime by falling onto a ledge near the first bonfire. (If by "first bonfire" you mean Majula). Otherwise I don't know what you mean by. It is entirely possible I missed a path even though I wandered all over Majula looking for secrets.gutter - unless you mean the pit where you need the ring to descend - but that's not to the left of anything...
In Demon's souls you got one freebie and then each time you killed a boss in that world it added one to the spawn counter of the crystal lizards in that world. In Dark souls I was remembering wrong, I thought it would respawn a set number of times, but each only respawns once per playthrough, but it is impossible to miss since it will only stop respawning if you kill it. I wonder if one were to use that item that respawns enemies in the area if it also brings back another crystal lizard spawn.Good, thanks. So I can scare them off a dozen times in my bumbling and still be able to get them once I realize they are there. Do they return after being killed in DS/DS2 though? I mean, you are saying "spawn counter" so I assume so - I really have no memory of that from Dark Souls one way or the other. I know in Demon's Souls they would come back after you cleared bosses. This gecko definitely wasn't there again after I killed that one boss.
Everything that is old truly is new again isn't it, it's like the Talisman of Beasts .Pyromancy has changed in DkSII. Even though you don't need int or faith to wield the flame hand, the magic themselves scale to both Int and Faith.
You can get invaded anywhere as a hollow. Its just that being hollow has a lower chance than the others factoring in how many times you have died.It seems that you only get invaded when you're hollow if 1) it's an NPC that supposed to invade everyone or 2) you're in an area that has a covenant protecting it. Otherwise, I've only gotten invaded when I was a human (who I took out rather easily) Speaking of covenants, I'm not sure if this has happened to anyone else but it seems that the covenants are glitched for me. I'll try to be as vague as possible as to not give spoilers. I'm in the blue covenant and am wearing the ring for it, but I never get summoned to protect people that are being invaded. However when I went to the rat covenant area, I got summoned to fight against people in there (instead of with). Also, I joined the bell covenant to not get invaded in the area, but I still got invaded by other players. Anyone have similar experiences, or is this just me?
Hm, I see what you mean. Still, why would it make me spawn for the Rat covenant while I was part of the Blue Covenant and wearing its ring? That's just odd.You can get invaded anywhere as a hollow. Its just that being hollow has a lower chance than the others factoring in how many times you have died.
Also, a possible reason why you are not being summoned in the Blue Sentinels is because the majority of the people switch over from the Way of the Blue once they discover the Blue Sentinels. Then it further divides into the future covenants they discover from there.
Rat and Bell are territorial PvP covenants. It doesn't matter if your in that covenant or not, any trespasser in their respective areas will get invaded.
There's a few items around there (maybe two) if you drop down some (don't worry, you'll come back to somewhere you should recognize). You're actually supposed to examine the nest to get to another area, but I suggest going toBut I need to go back and explore the area past Pursuer though I didn't see much there. I noticed a second nest there (first was in tutorial area). I guess I should put the smooth stone thing there?
Yep, it is. This happened to me too when I first went in there. I decided to cheat and disconnect while I figured everything out and killed all the NPCs.Wasn't invaded at all until I went to Belfry Luna. OMG crazy invasion city there for me. Did I miss something or is that protected by one of the covenants? I mean, I was hollow and had two invaders at once the first time in there.
Magic/faith is still PvE king for making the game easy. Not much mobs can do when they are instantly killed by spells from range.If you try to be cheesy with ranged attacks (outside of rare occasions like shooting off dragon tails ), you make the game twice as hard on yourself.
'You should take a few steps forward' into it.So from that I had just enough souls to buy the car ring (falling one). So now I'm set for a while. But I need to go back and explore the area past Pursuer though I didn't see much there. I noticed a second nest there (first was in tutorial area). I guess I should put the smooth stone thing there?
You weren't in the Rat covenant. Members of that covenant can force other players to invade them. Thus, making you go through their traps and controlled mobs to finally get to them.Hm, I see what you mean. Still, why would it make me spawn for the Rat covenant while I was part of the Blue Covenant and wearing its ring? That's just odd.