[quote name='The 7th Number']Yeah they are pretty weak if they dont tag you. But sometimes i dont see or hear them until they beep.[/QUOTE]
Have you ever had those frags that stick to you, and then instantly explode as they are beeping. I have that happen a lot in OverRun.
I've also had people roll over top of my grenades in FFA and survive the explosion. And last night I was melee'd twice and died without having been hit by anything else. While it was only one time, I still couldn't believe that happened since they've made it 3 to kill. And if you haven't seen it, over on the Gears Forums there's a thread calling out Epic for not communicating with the community. It's received a lot of attention from Epic and they're swearing they'll talk more, and that they're looking at things. Not sure what will happen, but they really did respond to it quickly, like they were scared by it.
People really don't seem satisfied by this DLC.
[quote name='GuitarMan']Beat Terminal on Survival Hardcore last night, with randoms. They weren't going for the 5 soldiers achiev, but I tried out the soldier just to get used to him since I don't play him too much. It's kinda tough, knowing where to place the grenades to just keep pumping away and know it'll hold them off. It's like using the digger...don't like depending on it.
Also, holding the barriers is gonna be tough, as well as resisting the urge to switch to Baird to fix them.
[/QUOTE]
Start with Lancers until those initial barriers are gone. 2 Players on the left, 2 on the right, and the last player picking a side initially. Just keep dropping ammo between each other so you never run out. Tickers can still be killed when they're priming to explode, and they have to take out the spike strips that are in the Kryll fog first, so holding them there is something that could be done for maybe the first wave. They seem to attack the stairway spike strips on each side initially, so it's a good place to be looking for them.
The biggest threat to Cole is probably Maulers and Corpsers because of their frontal shields, and Serapedes because the Booshka seems useless against them. But if 2-3 people are working to kill those creatures, we should be fine.
If we can hold the first E-hole until round 5, we should last. For the Second E-hole, we should have 3 Cole guarding the left in the arcade and 2 on the right. Again, being aggressive. If we're pushed back, someone on the right should man that Troika, especially against Serapedes.
Since barriers are limited, always be ahead of them if possible. That way if you're killed it delays the Locust while you respawn. Being behind them is a terrible defense, as we have no way of salvaging them when they're damaged, so our main priority should be protecting them while killing what comes at them. We'll definitely lose them overtime, but keeping what we can should be our paramount plan.
And we'll have to be sure to kill Wretches as quickly as possible, so that they don't sneak by us and destroy the generator while we're too far away to stop them.
If CheapAssDude and and 7th Number want to play later, I'll definitely help even if we get it. Since 7th Number said he has people to play with, there should be enough for 5 people to make another team.
We just need to figure out who will host the Survival game.