[quote name='willardhaven']Infinite Undiscovery is not very good, but all of their games have pretty original battle systems. Valkyrie Profile and Radiata Stories (although everyone hates it) have pretty original settings and gameplay. Infinite Undiscovery may be unpolished and kind of lame, but the ideas in it are pretty original.[/QUOTE]
Every Tri-Ace game ends with a battle with a God.
Radiata Stories = hype for ideas that were done a long time ago. You want scheduling? Check Ultima 6 and Ultima 7, date of release 1990 and 1992.
And I dunno, the more ridiculous battle systems get, the more detached they feel from the story. Like, HERE IS PLOT, and then, HERE IS BATTLE and they never seem to mix, like you can be doin 500-hit combos and fighting 30 people but then when 4 soldiers surround your party you gotta surrender.
[quote name='chibamm']Alright, it seems that Valkyrie Profile is going with Final Fantasy XII. I just can't get into VP, at all. IMO, the whole game seems so....disconnected. After getting frustrated I read a review of the game to see if anyone else felt the same way. And of course, the internet is able to find you someone to agree with
Well the reviewer made a point about the dungeons, and how they were not connected to the plot in anyway. Call me lame, but I think that's the main reason I didn't like it. I'm all about grinding it out to gain some exp and all. But through me some dungeons I gotta get through to get to a boss that pertains to the plot.
Plus, I could really give two craps about all these little side stories. Are they interconnected some way?[/QUOTE]
1: You don't need to grind. Even when you pick up a new character, just stick him in your party and when you get to a new dungeon, you have him fight a couple battles and he's already up to speed. You can skip the cave of origins or whatever those dungeons are that pop up in every chapter.
2: There's a central plot but it really defers to the side stories. I think a lot of them are really well written. That's why I liked VP and not VP2, because VP was more of a collection of small stories instead of one big overarching plot.