[quote name='redgopher']
Episodes are like crack... they're cheap and short and leave you craving more. Pretty much a win-win for gamers and developers alike, if you ask me... especially in the case of Half-Life 2, because we wouldn't have jack shit until late next year if it weren't for Valve going episodic.[/QUOTE]
A lot of PC people I talk to actually hate the fact Valve is doing episodes, because it takes them forever to get out one 6 hour episode, they end it in a cliffhanger, and they *still* don't answer ANY of the questions in the series. I know a ton of people that wish Valve just waited, made a full Half Life 3, and gone that route. Episode 2 was a monumental disappointment imo, because it took them that much time to come up with that? And we don't know shit about Episode 3, still?
Sam and Max is the better example, because each episode comes out when it's supposed to in a quick amount of time.. I think it's three months? And they had a contract with Gametap, IIRC, so you knew you'd see the entire story and get all the episodes.
The big problem with episodic content is that what if this game doesn't sell, and PA decides to scrap future installments because it wasn't worth the money? Then you've got 1/3 of a game on your hard drive, and nothing in the future. Look at the Sin Episodes for PC... they got out Episode 1, then the company got assimilated into something else, and now Sin Episodes for PC is dead, we'll never know what happened after Episode 1.
Episodic content is a good idea if there is guarantee they will finish what they start in a timely manner, but there isn't. We meet see the new next PA episode in 4 months, a year, or never... at least those other games I can get for $20 have a pretty clear ending, and I'm not stuck holding the bag if PA bails on this project.
IMO, so far episodic content has had two failures, and one huge success... so the odds aren't really stacked in PA's favor. Knowing them, they'll have some sort of falling out with MS, and we'll never see the final episodes.