[PC] Playfire Rewards Thread

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MinDRIoT

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The Playfire Rewards BETA thread

BIENVENIDOS!
 

PlayFire

(Significant and bundled game rewards only)

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Madjoki's PlayFire Steam Tool
 
Steamlessness PlayFire Tool
 
PlayFire FAQ


 
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I'm stuck with a few to go (not including the don't die ones, rather avoid the rage induced heart attack). Most were either a 2-3 try and done or a "don't screw up a run," type. The latter being the most annoying.
Some are crazy easy, while others are infuriating. Some I've infuriated myself with, constantly restarting because I think I'm sucking, and then when I finally just play it out I blow away the target time (and could have gotten it ages ago if I just accepted my mistakes and kept going).

Just finished the final level, Wings of Apollo, to get the last reward "Chimera" with 1:48.736. Restarted a million times. What was the target time? 2:30.

Pointless rage upon myself, but my time puts me at #71 in the world on that level... so that's cool I guess.

(And yeah, I'm not even gonna try the "don't die" achievements. They give a pitiful amount of credit for how difficult they are. I finished all the rewards but them and am sitting on $7.74 in credit from Rush Bros. Not bad at all.)

 
Millennium is a terrible game. From the obnoxious "girl power" dialogue, to the unnecessarily complicated, hard to navigate maps (several paths that go nowhere, getting stuck on scenery), it's just bad.

The achievements don't take that long IF you're using a walkthrough. I tried not using one, and it made the whole thing take a lot longer than it needed to.

Here's the walkthrough I end up using,  Following it, you should be able to get Kid Indy and Examiner by the time you get up to the "Cliffs" area (after you find out about "Rebel").

So the first two achievement rewards are do-able. The third is not. I think I only have like 10 of the 100 specific orbs at this point, and the game's not good enough that I wanna slog through it that long.

 
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Double post, but new rewards got posted: The Bridge is included among them, making me wish I'd gotten it while it was $1.50 at Humble a few days ago.

You can get The Bridge for $3 at GMG (25% off Indie Games coupon works on it, no $10 minimum), but I don't think it's worth it.

That Speed Kills game that MindRiot was being a #FakeCAG about got rewards too.

Dark Scavenger is listed twice now for "Play for the first time" rewards, so we'll see what happens there.

Chompy Chomp Chomp (BM9, Starting 2014 Like A Boss Bundle from LazyGuys) and Radical Roach (BM8, KISS 2 from Groupees) are formerly bundled games and Toribash is F2P and has achievements (but is currently locked, and may have achievement rewards added later).

Available until Sunday 25 May, 2014 @ 23:59 UTC:
 

  • The Bridge - play for the first time - £0.10
  • The Bridge - unlock Academic - £0.10
  • The Bridge - unlock Bridgewalker - £0.25
  • The Bridge - unlock Garden-Inverter - £0.50
  • Mousecraft - play for the first time - £0.10
New Rewards


Available until Sunday 25 May, 2014 @ 23:59 UTC:
 

  • Chompy Chomp Chomp - play for the first time - £0.10
  • Chompy Chomp Chomp - unlock Deathwish - £0.10
  • Chompy Chomp Chomp - unlock Purple Bonus - £0.25
  • Chompy Chomp Chomp - unlock Mega Moogy - £0.50
  • Dark Scavenger - play for the first time - £0.10
  • Legionwood 2 - play for the first time - £0.10
  • QUALIA 3: Multi Agent - unlock Plankton Taster (Kari) - £0.10
  • QUALIA 3: Multi Agent - unlock Speed Demon (Kari) - £0.25
  • QUALIA 3: Multi Agent - unlock Deep Sea Ghost (Kari) - £0.50
  • RADical ROACH - play for the first time - £0.10
  • Rage Runner - play for the first time - £0.10
  • Rage Runner - unlock Cruiser I - £0.10
  • Rage Runner - unlock Level 8 - £0.25
  • Rage Runner - unlock Glutten for Punishment - £0.50
  • Shiny The Firefly - play for the first time - £0.10
  • Shiny The Firefly - unlock Fast - £0.10
  • Shiny The Firefly - unlock Super Dad - £0.25
  • Shiny The Firefly - unlock Super Shiny - £0.50
  • Speed Kills - play for the first time - £0.10
  • Speed Kills - unlock Iron Fist - £0.10
  • Speed Kills - unlock Mega Therion - £0.25
  • Speed Kills - unlock Dead Men Tell No Tales - £0.50
  • Sweet Lily Dreams - play for the first time - £0.10
  • Sweet Lily Dreams - unlock Trickster - £0.10
  • Sweet Lily Dreams - unlock Who's Laughing Now? - £0.25
  • Sweet Lily Dreams - unlock Masterful Eraser - £0.50
  • The Treasures of Montezuma 4 - play for the first time - £0.10
  • Them - The Summoning - play for the first time - £0.10
  • Toribash - play for the first time - £0.10
 
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I paid $3 and thought it was well worth it.
Really good review, only thing I disagree with is that the mirrored stuff being minor. The switch isn't simply just the levels being flipped, there's new keys and boulders, etc. so each puzzle really is very different then it's normal counterpart. I actually thought the normal levels in the game were really easy, but some of the mirrored ones were very difficult. Even doing the mirrored worlds, the games still short, about 4 hours.

 
I have it on 360, but I haven't played it. Thanks for making me wanna play through some of my console backlog. :p
Try not to think about how much you payed for that version.

Really good review, only thing I disagree with is that the mirrored stuff being minor. The switch isn't simply just the levels being flipped, there's new keys and boulders, etc. so each puzzle really is very different then it's normal counterpart. I actually thought the normal levels in the game were really easy, but some of the mirrored ones were very difficult. Even doing the mirrored worlds, the games still short, about 4 hours.
I thought the mirrored levels were hard as balls when I tried them, so I didn't make it very far into them. Hearing that they actually are fairly different from the standard levels makes me wish I had though...

 
The next Head 2 Head is Resident Evil 4 vs Outlast.

I don't have either of them =/
Ugh. Now I kinda wish I'd grabbed Outlast at $5 the other day.

RE4 is overpriced as hell, needs to come down considerably before I even think about it, even for rewards. I have it on Gamecube, Wii and 360 already, and the PC version is just a port of the 360/PS3 version (because the original PC port was a pile of shit, much like the PS2 release).

 
Ugh. Now I kinda wish I'd grabbed Outlast at $5 the other day.

RE4 is overpriced as hell, needs to come down considerably before I even think about it, even for rewards. I have it on Gamecube, Wii and 360 already, and the PC version is just a port of the 360/PS3 version (because the original PC port was a pile of shit, much like the PS2 release).
It's $4.99 on the Humble Store right now

 
New 25% off voucher for preorder of Watch_Dogs, Watch_Dogs Deluxe, Wildstar and Wildstar Deluxe was e-mailed to me. Although when I try to apply it to Wildstar Deluxe, it says it's not valid :/

 
They're holding a Rewards promo for Wolfenstein: The New Order.

Rewards


Available until Friday 23 May, 2014 @ 23:59 UTC:
 

  • Play for the first time - £0.50

Available until Monday 2 June, 2014 @ 23:59 UTC:

  • Play for the first time - £0.10
  • Unlock Silent shot - £0.05
  • Unlock Gunner - £0.05
  • Unlock Fergus saved - £0.05
  • Unlock Wyatt saved - £0.05
  • Unlock Vive la resistance! - £0.05
  • Unlock Power to the laser - £0.05
  • Unlock Hidden in the deep - £0.05
  • Unlock London uprising - £0.05
  • Unlock Deliverance - £0.05
  • Unlock Liberation - £0.10
  • Unlock Super hero - £0.25
  • Unlock Über hero - £0.50
  • Unlock All that glitters - £0.10
  • Unlock Heart of gold - £0.25
  • Unlock The lives of others - £0.50
  • Unlock Secrets revealed I - £0.10
  • Unlock Secrets revealed II - £0.10
  • Unlock Secrets revealed III - £0.10
  • Unlock Secrets revealed IV - £0.10
  • Unlock Scout I - £0.05
  • Unlock Knife throwing - £0.05
  • Unlock Knife sheath + - £0.05
  • Unlock Knife sheath ++ - £0.05
  • Unlock Vampire - £0.05
  • Unlock Scout II - £0.05
  • Unlock Assassin - £0.25
  • Unlock Deadeye - £0.05
  • Unlock Quick draw - £0.05
  • Unlock Quick regeneration - £0.05
  • Unlock Gun magazine + - £0.05
  • Unlock Shotgun magazine + - £0.05
  • Unlock AR magazine + - £0.05
  • Unlock Marksman magazine + - £0.05
  • Unlock Quick reload - £0.25
  • Unlock Double reload - £0.05
  • Unlock Endurance I - £0.05
  • Unlock Scavenger - £0.05
  • Unlock Bullet feeder - £0.05
  • Unlock Endurance II - £0.05
  • Unlock Autopanzer - £0.05
  • Unlock LKW battery + - £0.05
  • Unlock Dual-wield expert - £0.25
  • Unlock Throwback - £0.05
  • Unlock Grenade pouch + - £0.05
  • Unlock Grenade pouch ++ - £0.05
  • Unlock Bullseye - £0.05
  • Unlock Rocket magazine + - £0.05
  • Unlock Vaporize - £0.05
  • Unlock Sentinel - £0.05
  • Unlock Hardened - £0.25
 
Haven't seen any reviews on Wolfenstein yet.  Actually aside from the original I've never played one. No idea what they're about other than killing nazis.

 
Ok, here's an idea.

I have a CS:GO steam gift that I'll trade for a copy of Outlast from the Humble Store.

If anyone wants to take me up on this deal PM me.

Otherwise I'll probably cave and buy Outlast from Humble Store at some point.

 
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Haven't seen any reviews on Wolfenstein yet. Actually aside from the original I've never played one. No idea what they're about other than killing nazis.
I loved RtCW. I'll definitely be getting this new one, but I'll wait for a <$10 price.

The only way they could improve the game is make it a Nazi feline killing Allied soldiers.

 
No chance in hell that I'm pre-ordering Wolfenstein after what they did to the last game. I'm going to wait and see. 

$5 of rewards for rushing through the game will not change my mind.

 
So do the achievements work if you only have the original (non-BFG) Doom 3?

EDIT: Guess not b/c I don't see any achievements.

 
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Millennium is a terrible game.
https://www.youtube.com/watch?v=L3LHAlcrTRA#t=1m14s

Lies.

I learned this the hard way. After an hour or so.
Wat? I got every reward achievement besides the "Don't die" ones, since I just didn't feel like those were worth it. I got the hang of the game quickly and even broke into the global top 100 with my time on three stages.

It's got flaws, but in the end it's a serviceable platformer with great music and a fun concept as far as the time trial/racing goes. The entire mechanic of the music making parts of the levels move was poorly thought out and executed, though. That's my biggest complaint, since it makes slow bits of songs just annoy you when you're suddenly blocked as time ticks by.

I can understand how someone might come into it being terrible at platformers, without a controller, or both, and simply be frustrated and write the game off, but difficulty =/= quality of a game. I'm genuinely surprised over how much hate Rush Bros is getting when it really isn't that terrible at all, it's just hard.

(P.S. If you aren't slide-jumping, you're going to have a bad time.)

 
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...I can understand how someone might come into it being terrible at platformers, without a controller, or both, and simply be frustrated and write the game off, but difficulty =/= quality of a game. I'm genuinely surprised over how much hate Rush Bros is getting when it really isn't that terrible at all, it's just hard.

(P.S. If you aren't slide-jumping, you're going to have a bad time.)
Hear hear .... n shit

 
As you stated, the controls of Rush Bros. are NOT perfect...

That is a MAJOR problem for a platformer. If this was still 1990's and both NEW & OLD platformers like Mario series, Sonic Series, Donkey Kong Series, Super Meat Boy, Crash Bandicoot Series, Rayman series and Splunky NEVER existed, then Rush Bros would be a "serviceable" game.

But superior platformers DO exists and there is NO EXCUSE for a platformer NOT TO HAVE TIGHT CONTROLS. Furthermore, the level design as well as the game mechanic of Rush is generic and uninspired.

Playing the game is not FUN (main reason why I play games) due to lackluster controls and level design. Getting achievements and Playfire rewards are just a bonus for playing a game while I have fun. Frankly, playing Rush Bros. was a waste of my time because of my lack of enjoyment while playing a creatively bankrupted game.

A game can be difficult while enjoyable. Dark Souls is difficult yet still a fun game because it has very tight controls and interesting game mechanics that define it. Rush Bros has neither.

Everyone has different taste in games, and the reasons I listed above are why I think Rush Bros. is NOT a serviceable game, but a BAD game in a genre with higher standards.

I can understand how someone might come into it being terrible at platformers, without a controller, or both, and simply be frustrated and write the game off, but difficulty =/= quality of a game. I'm genuinely surprised over how much hate Rush Bros is getting when it really isn't that terrible at all, it's just hard.
EDIT: A good game shouldn't have qualifiers that require the gamer to either be "good" at platformers or require a controller to enjoy. Super Meat Boy was certainly better to play with a controller but was still very fun on Keyboard. I also didn't need to past Mario Jumping 101 (would totally take that class though) to enjoy Super Mario World nor be good at Splunky to enjoy the game.

 
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As you stated, the controls of Rush Bros. are NOT perfect...

That is a MAJOR problem for a platformer. If this was still 1990's and both NEW & OLD platformers like Mario series, Sonic Series, Donkey Kong Series, Super Meat Boy, Crash Bandicoot Series, Rayman series and Splunky NEVER existed, then Rush Bros would be a "serviceable" game.

But superior platformers DO exists and there is NO EXCUSE for a platformer NOT TO HAVE TIGHT CONTROLS. Furthermore, the level design as well as the game mechanic of Rush is generic and uninspired.

Playing the game is not FUN (main reason why I play games) due to lackluster controls and level design. Getting achievements and Playfire rewards are just a bonus for playing a game while I have fun. Frankly, playing Rush Bros. was a waste of my time because of my lack of enjoyment while playing a creatively bankrupted game.

A game can be difficult while enjoyable. Dark Souls is difficult yet still a fun game because it has very tight controls and interesting game mechanics that define it. Rush Bros. has neither.

Everyone has different taste in games, and the reasons I listed above are why I think Rush Bros. is NOT a serviceable game, but a BAD game in a genre with higher standards.
Eh, there's a learning curve to the controls. When I say they aren't perfect, I'm saying they aren't flawless, aren't total perfection, which is very, very rarely seen. Never have I said there were bad. An hour in I had full understanding of the controls and rarely if ever died simply because the "controls sucked", I died because I made a mistake (and the game is brutal).

The game relies on you knowing how to slide-jump. With the default control scheme, slide is B I think and jump is A. A and B are not easy buttons to string together on a constant, consistent basis. You simply need to map slide and jump to your bumpers (LB and RB) and you're set.

I spent around 3 hours playing the game and honestly, I got very good at the game. If anyone here knows how the game plays, how the play the game well, and how good or bad the controls are, it's me. All this talk of shoddy controls is heavily influenced by people simply being terrible at the game. I don't blame you, it's not easy, but blaming the controls is silly.

As for level design, to each his own on that one. No two levels that I played felt alike, and the balance between flat-out speed, careful trap dodging, and puzzling, was well done in my opinion. Not to mention there were some unique elements that I appreciated, like sound bouncers that blocked you if you timed things wrong, or propelled your up/forwards if you hit them right, spikes that launch upon seeing you and require careful dodging or speed to get past, etc.

It's a unique little game, and while it definitely has flaws, it can be fun. If you suck at it, probably not.

 
Tip for the Human Tanks game ...

Hold ENTER down to skip alllllllllllllllllllllllllllllllllllllllll the friggin TL;DR dialogue.

Good freakin god, who has time to read all that shit?!?

The game's sucky so far too.

 
Eh, there's a learning curve to the controls. When I say they aren't perfect, I'm saying they aren't flawless, aren't total perfection, which is very, very rarely seen. Never have I said there were bad. An hour in I had full understanding of the controls and rarely if ever died simply because the "controls sucked", I died because I made a mistake (and the game is brutal).

The game relies on you knowing how to slide-jump. With the default control scheme, slide is B I think and jump is A. A and B are not easy buttons to string together on a constant, consistent basis. You simply need to map slide and jump to your bumpers (LB and RB) and you're set.

I spent around 3 hours playing the game and honestly, I got very good at the game. If anyone here knows how the game plays, how the play the game well, and how good or bad the controls are, it's me. All this talk of shoddy controls is heavily influenced by people simply being terrible at the game. I don't blame you, it's not easy, but blaming the controls is silly.

As for level design, to each his own on that one. No two levels that I played felt alike, and the balance between flat-out speed, careful trap dodging, and puzzling, was well done in my opinion. Not to mention there were some unique elements that I appreciated, like sound bouncers that blocked you if you timed things wrong, or propelled your up/forwards if you hit them right, spikes that launch upon seeing you and require careful dodging or speed to get past, etc.

It's a unique little game, and while it definitely has flaws, it can be fun. If you suck at it, probably not.
Hey I'm not going to argue whether or not you enjoy Rush Bros. I have games in which some people consider "bad games" that I enjoy playing. There's probably a group of Bad Rats fans that enjoy that game unironically.

Maybe some of us have higher standards for certain genre of games. After all, I grew up on classics like Super Mario World, Castlevania, Metroid and I can replay those games instead of wasting my time on lesser titles.
 
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Tip for the Human Tanks game ...

Hold ENTER down to skip alllllllllllllllllllllllllllllllllllllllll the friggin TL;DR dialogue.

Good freakin god, who has time to read all that shit?!?

The game's sucky so far too.
I want to like it more... but the combat is just weak for an SRPG. It was somewhat interesting in the first battle with the "infinite-range battery", since it gave the game a vague feel of playing Battleship, but every battle after that has you using artillery with a fairly low range... so it's just an annoying game of "I hope the enemy doesn't walk up to me and kill me in one hit without a chance to react."

If they gave troops HP levels, higher attack and sight ranges, etc... it would feel more worthwhile. One hit kills every time just makes the game feel like a cheap board game.

Hey I'm not going to argue whether or not you enjoy Rush Bros. I have games in which some people consider "bad games" that I enjoy playing. There's probably a group of Bad Rats fans that enjoy that game unironically.

Maybe some of us have higher standards for certain genre of games. After all, I grew up on classics like Super Mario World, Castlevania, Metroid and I can replay those games instead of wasting my time on lesser titles.
Just like I'm not arguing that you should like it, I'm arguing that the controls aren't really a problem. The game simply hinges on whether or not you can properly slide-jump. You literally cannot possibly pass most of the levels, let alone beat the time trial achievements, if you don't master that skill quickly. I have a good feeling very few people in this thread who have played the game and dissed it are even aware of what slide-jumping is, considering the game doesn't tell you anything about it.

I grew up on those classics too. My first console was an NES, and my first game was the original Mario (and Duck Hunt combo!), and Super Metroid is one of my favorite games of all time (I spent ages on that one getting every last secret). I don't deny that those are far better games than Rush Bros, I just find fault in condemning a game over bad controls, when the controls work just fine. Something like disliking the level design or overall feel, nothing wrong with that.

 
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I want to like it more... but the combat is just weak for an SRPG. It was somewhat interesting in the first battle with the "infinite-range battery", since it gave the game a vague feel of playing Battleship, but every battle after that has you using artillery with a fairly low range... so it's just an annoying game of "I hope the enemy doesn't walk up to me and kill me in one hit without a chance to react."

If they gave troops HP levels, higher attack and sight ranges, etc... it would feel more worthwhile. One hit kills every time just makes the game feel like a cheap board game.
It's getting better. The cards and rewards are helping.

 
Just made my first purchase on GMG with Playfire credits. Starbound for $11.25 after the 25% indie games voucher.

Been wanting it for ages, despite its early access kinks. Still got $15+ sitting in my credit balance, so not too bad!

 
Just made my first purchase on GMG with Playfire credits. Starbound for $11.25 after the 25% indie games voucher.

Been wanting it for ages, despite its early access kinks. Still got $15+ sitting in my credit balance, so not too bad!
Thanks! Can't wait for it to show up in the Humble Daily tomorrow for $1.

 
I wish my sacrifice did help you guys out there, but I've been waiting and waiting for Starbound to go on ANY sale. Hell, I'm talking 20% off. It's not.

I could see it hitting 20-33% off in the Steam Summer Sale... but I honestly think the publisher knows that they really don't need to price the game aggressively to sell it.

 
Teslagrad is 6.69, or $5.02 after the 25% off Indies coupon. Anybody play it? Kinda want that, but 50% off...
I got it via humble. Was not enthralled by it. I like the art scheme but the game feels empty and I thought the plot was absolutely terrible. It's like Portal without the charm. You'll just be going through (neat) puzzle room after puzzle room. If you like puzzles/magnets then it could be worth your money. I don't regret buying it (cost me $4) but it's not something I'd go out and suggest to everyone.

 
I grew up on those classics too. My first console was an NES, and my first game was the original Mario (and Duck Hunt combo!), and Super Metroid is one of my favorite games of all time (I spent ages on that one getting every last secret). I don't deny that those are far better games than Rush Bros, I just find fault in condemning a game over bad controls, when the controls work just fine. Something like disliking the level design or overall feel, nothing wrong with that.
There are definitely control issues with Rush Bros. The main being that there is a bit of input lag making the controls sluggish. That's inexcusable in any platformer, but particularly one that can, at times, be unforgiving. It's mentioned in almost every review, so I know it isn't my imagination or lack of platforming skills.

The level design is hit or miss. The game is all about going through levels quickly, but it does a poor job of communicating goals. It completely neglects explaining the mechanics of the game and makes no mention of the slide or the charge jump.

It's a nice idea and there are some promising parts, but it fails miserably in execution.

 
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I've been playing chompy chomp chomp for the rewards. Is really funny, and I've been playing solo. It also has cards, and they have good prices
 
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There are definitely control issues with Rush Bros. The main being that there is a bit of input lag making the controls sluggish. That's inexcusable in any platformer, but particularly one that can, at times, be unforgiving. It's mentioned in almost every review, so I know it isn't my imagination or lack of platforming skills.

The level design is hit or miss. The game is all about going through levels quickly, but it does a poor job of communicating goals. It completely neglects explaining the mechanics of the game and makes no mention of the slide or the charge jump.

It's a nice idea and there are some promising parts, but it fails miserably in execution.
Any "input lag" is so negligible that I never even noticed it, nor did it affect me negatively while playing the game. I won't argue that it's there or not, but it's so unnoticeable that it's a poor excuse to throw the game under the bus or blame it for one's ability (or lack of) in the game. Or is that just over principle? Either way, didn't notice it, beat every challenge in a reasonable amount of time. Reviewers like to play up minor quibbles.

I'll agree some levels are better than others, sure. "The Room" for example, may have been a good idea in concept, but it was just dull and annoying in execution. But then a level like Aquarium was a masterful balance between power up use, speed, with a lot of obstacles to fuck you up.That level was infuriating, yet once I got the hang of it and got a good time, I really appreciated how it was made.

I don't think the game should ever "communicate goals" in the way of holding your hand and telling you where to go in a level, if that's what you were suggesting. There are so many different routes to success in many levels that I think it was handled correctly to let you figure things out yourself. I always took a relaxed run through the longer levels, not worrying about my time and simply moving through the level to understand it, before actually attempting the challenge. After a run through there's really no mystery on where you need to go.

They should have explained how to slide and slide-jump, true. The game lacks a tutorial, so that's the problem there. Too many indie games these days don't bother giving tutorials when they're needed.

 
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