Yup, I have a Krogan Gladiator. Super fun to play with. Can't wait to level up and start getting some serious annihilation damage rolling while smashing things in the face with my hammer.This is out already, news to me. Anyone grab it?
What pack did you open to find it?Yup, I have a Krogan Gladiator.
The expensive one.What pack did you open to find it?
I want the Human Kineticist too. Dropped I think $40 on Andromeda points and no luck so far.I'm on PS4 and playing on gold mostly with friends. I love using my human infiltrator and novaguard, but mostly trying to level up kits. Hoping to get the Human Kineticist soon.![]()
I'm far from rich, but I'm a sucker for Mass Effect and willing to drop $$$ on it relentlessly.Lol, you rich people.
I've been opening up the basics packs with the currency earned from doing matches so far. I think I did the one above that, 20K, about 2 times too. I'm not paying for that shit lol.
Sorry I didn't play with you guys the other night. I love the MP and have been playing it exclusively. When you invited me I literally had just finally booted up the campaign for the first time.need more friends for this addictive multiplayer grind, please send help![]()
Unless the game crashed or lost connection, people can kick you during the game.Has anyone encountered problems while playing the Multiplayer? I got kicked out of 4 consecutive matches (in one match I was kicked out wih 10 seconds til extraction).
I maxed out my ME3 manifest without spending anything so I look forward to do the same with Andromeda. It is tempting though.In regards to MP I have ... a lot. I spend a good chunk of change right at the onset and have been playing a poop ton.
If you guys have the Equalizer unlocked and aren't using it as one of your main weapons then you are doing something wrong haha. Unless you are strictly staying back and not never even in medium range I HIGHLY recommend you main that pistol as soon as you unlock it.
Human Kineticist it randomly will bug and not let me go into the Ascended state for an entire match. Definitely makes playing as her pretty lame. Not sure if anyone else has experienced that (or even has her I guess but yeah).
The idea is to max out your common/uncommon items/toons so that when you buy the other bigger packs they have even better chances of being Rare/Ultra rare since it presumably does not give duplicates of maxed out items.The advice I've read is that it's better early on to buy more of the 5000 packs than to try and save up for the expensive packs. I've been buying a mix of the 5000 and 20000 packs.
Well yeah, isn't that common sense lol. It is for me anyways.The advice I've read is that it's better early on to buy more of the 5000 packs than to try and save up for the expensive packs. I've been buying a mix of the 5000 and 20000 packs.
I learned my lesson in Fallout 3, yeah I always manually save, a lot.And if you are playing the campaign, manually save on a regular basis with at least a few saves, if not each one unique instead of overwriting.
It's something I've known and practiced for a long, long time as well. However sometimes I do forget to manually save. I just wanted to make sure to drive the point home as the game does use auto-saves and many people like to rely on that.I learned my lesson in Fallout 3, yeah I always manually save, a lot.
Does it actually work like that?The idea is to max out your common/uncommon items/toons so that when you buy the other bigger packs they have even better chances of being Rare/Ultra rare since it presumably does not give duplicates of maxed out items.
Never, ever rely on auto-saves. Save repeatedly and often, in case one gets corrupted. Assuming it's like DA: I, I think there's 50 save slots you can use.It's something I've known and practiced for a long, long time as well. However sometimes I do forget to manually save. I just wanted to make sure to drive the point home as the game does use auto-saves and many people like to rely on that.
Each pack has a guaranteed tier. The reason why people mention to purchase basic/advanced is to build yourself a nice foundation of characters, weapons, mods, and consumables to take into higher tiers.The idea is to max out your common/uncommon items/toons so that when you buy the other bigger packs they have even better chances of being Rare/Ultra rare since it presumably does not give duplicates of maxed out items.
From what I have read it apparently does stop giving you duplicates once you have maxed them. The game being so new however I wouldn't necessarily trust that as fact as it has just been rumblings here and there on various websites, nothing official.Does it actually work like that?
For example, Overwatch will happily give you duplicate results and just give you currency for it. Meanwhile, something like Fallout Shelter will avoid giving you duplicates in the same tier until you earn everything in that tier, then will starting giving duplicates that auto-convert to currency instead of a higher tier.
Can confirm you don't get duplicatesFrom what I have read it apparently does stop giving you duplicates once you have maxed them. The game being so new however I wouldn't necessarily trust that as fact as it has just been rumblings here and there on various websites, nothing official.
Like you said Overwatch and games like it turn your duplicates into currency. I have not heard anything about duplicates being turned to currency so I would wager it is because they don't give you them once they are maxed? (or again because the game is like a week old haha but I am sure there is someone who knows because they already have nearly everything..)
I personally have only bought the higher tier boxes myself anyway haha though I feel like I have convinced my own self to start just buying the cheaper ones. : P
*edit*
Dug a bit deeper. PC Gamer says the following in one of their articles:
How to spend your currency
Stick with Basic packs until both your starting Common weapons and classes reach rank 10. You’ll see immediate benefits: each increasing class rank bestows a higher base skill point allotment to further augment your powers on a fresh character. Weapon stats will become better tuned for damage and weight efficiency. Most importantly, fully maxing your Common inventory removes their inclusion in future pack loot tables, increasing your chances of getting better gear from the more expensive packs.
After you’ve begun dipping into Silver matches, start buying Advanced packs to round out your Uncommon quality items and classes. Ideally, you want to mirror the same max-rank end-goal as you met for your Common stuff, but this is where the grind turns heavy; be patient and make sure to get your Apex dailies done for fat Credit bonuses. Once you hit rank 10 for your roster and armaments, you’re primed for the high-damage and high-reward big leagues.
Lastly, skip the Expert packs and go straight for the juicier Premium packs. For double the Credit price, you get a better chance at coveted Ultra-Rare unlocks alongside the two guaranteed and powerful Rare items. At this point, your class stable should be bristling with power and gear, and you shouldn’t have much trouble acing numerous Silver and Gold matches to dump Tempest-loads of Credits into your wallet. Continue using your excess Credits on Premium packs to hunt after specific weapons to your liking—some popular picks include the Mattock assault rifle, Equalizer pistol, Raptor sniper rifle, or Scattershot shotgun.
source: http://www.pcgamer.com/mass-effect-multiplayer-loot-boxes-supply-boxes/
Again that isn't fact but it sounds good to me hah
Yeah, and they should really add some checkpoints for bosses with multiple "phases". Really annoying to get them down to a sliver of health, get a cheap one-hit death and then have to replay the entire fight.They really need to nerf those spinning orb enemies in campaign. I get that it's a boss, but that orb has 10x as much HP as any other enemy, and you have to kill it 3-4 times to beat the boss.
It's gold viable and it helps to take Flak Cannon rank 5 stun to help with hovering. It's best to skip incinerate since her passives don't support it. However, you can self-detonate your own combos if you make incinerate a detonator at rank 6 and apply ammo consumables.Going to read up on possible paths, the whole idea of hovering and flight being the main source of your damage mitigation seems cool but also seems really bad for gold+ difficulty if I remember how it was in ME:3.
For all the raids & farmings we've done, I find out now you're an artist because I clicked on a link?Ended up getting the Angara Duelist and Human Kineticist. Started having a lot more fun at that point. Still need to figure out the flow of the latter, but Angara feels nice from a mobility standpoint so far.
Did I really never mention it? I might need to work on my branding. Also, good to see you!For all the raids & farmings we've done, I find out now you're an artist because I clicked on a link?
Cheers.Did I really never mention it? I might need to work on my branding. Also, good to see you!
Are you having fun with the Human Kineticist? I DESPERATELY want that class.Ended up getting the Angara Duelist and Human Kineticist. Started having a lot more fun at that point. Still need to figure out the flow of the latter, but Angara feels nice from a mobility standpoint so far.
Haven't gotten to them in campaign but I did play them in multiplayer, a pain. You gotta love that first contact you have with an unknown enemy in multiplayer and you're ahh ok how do I hurt this thing. You figure it out and go aaahhooohh, I'm an idiot.They really need to nerf those spinning orb enemies in campaign. I get that it's a boss, but that orb has 10x as much HP as any other enemy, and you have to kill it 3-4 times to beat the boss.
Yeah ahh man, thinks back to fighting the Thorian in ME1 on Insanity, shudder.Yeah, and they should really add some checkpoints for bosses with multiple "phases". Really annoying to get them down to a sliver of health, get a cheap one-hit death and then have to replay the entire fight.
I encountered one of those in the campaign for the first time the other night. At first I thought, "Hey, cool, I saw this in MP. Just shoot the orb." 10 minutes later I was bored. Those things do have too much health and it just became a game of run to the other side of the room, snipe the orb, hit the kett floater with a combo, relocate and repeat. It just dragged on forever.They really need to nerf those spinning orb enemies in campaign. I get that it's a boss, but that orb has 10x as much HP as any other enemy, and you have to kill it 3-4 times to beat the boss.
https://www.youtube.com/watch?v=H-Q7b-vHY3QI encountered one of those in the campaign for the first time the other night. At first I thought, "Hey, cool, I saw this in MP. Just shoot the orb." 10 minutes later I was bored. Those things do have too much health and it just became a game of run to the other side of the room, snipe the orb, hit the kett floater with a combo, relocate and repeat. It just dragged on forever.
apparently my friend fell asleep on me(tips his hat to gotdott for the silver tour)
Yeah, human vanguard is pretty strong...where as Havoc Trooper, I have no idea what's going on in a map that has a ceiling. Firebase Sandstorm though is great. I think it's time to re-evaluate and respec the trooper, or just start playing the Krogan Merc I pulled from the last pack I bought last night.
I should be on around the same time tonight for more MP.