[quote name='FriskyTanuki']Tomb Raider isn't a platformer, it's an action game.[/QUOTE]
Platformer and Action Game are not mutually exclusive...
Sonic is an action game as well.
Yeah, Tomb Raider TOTALLY isn't a platformer.
Anyways, like I've already said, Platformers are a popular niche genre at best. Ever since videogaming popularly entered the third dimension the popularity of platformers has wained, giving over to action/adventure and first person shooters.
Jak and Daxter has moved further and further away from platforming with every sequel, the last Ratchet game was so much more an action shooter, with much fewer platforming levels. The last Rayman was a minigame compilation. In fact, the last really great real platformer I remember was Psychonauts, and that sold like shit.
Now, if you do want traditional Platformers the best system for them is probably the Wii, with Kirby and Mario Galaxy coming out soon.
[quote name='daroga']Realism in graphics doesn't equal immersive for me. I was far more immersed in Wind Waker than Gears of War. Rainbow Six Vegas is pretty immersive, but I wouldn't say any more than the original Splinter Cell.
There's certainly modifications that can be made to tweak things here and there. But you always have the Uncanny Valley to worry about--that the more things are made to look real, the faker they tend to look. The Wii is perfectly capable of having those environments and expierences created on it. It's already got one in Zelda, and as I said, that game would've been far less immersive on the 360, even with prettier graphics.
If the 360/PS3 want to create truly immersive, realistic experiences, they need to not foucs so much on texture quality but make it so these characters don't look like they move with leg braces on. Animation quality is far more "suspended disbelief" breaking for me than some pixelated textures or some jagged edges. That's why a stylized, even cartoony, art design can allow that to work better. Compare how Mario moves with how the players in Madden move. One is designed to be "real" looking, but the other is designed to move in his world by his rules. Like a cartoon character than can fall 80 stories and be fine, the immersion of the game is created by the rules of that game executed properly. When you get too "real" and have to play by "real" rules, it all just becomes fake looking.[/quote]I don't remember saying anything about realistic graphics, but for the record I totally agree with you... Graphics barely ever attempt to mimick real life perfectly and turn out half decent. The best graphics are by far the stylized graphics, which artisticaly acheive something better than photorealism by stylistically portraying things.
But processing power is required to do that, and the Wii doesn't have it.
Even games like Alen Wake, it's stylized graphics. It's all noiry and dark and mysterious. Gears of War is far from photorealistic: everything in that is highly stylized.
I really don't think the graphics in Twilight Princess were fantastic, they did great with the hardware they had, but it would have had far more potential on a system with more power. The only thing left is the fact that you swing your Wiimote to hack and use it to aim... some people may find that immersive but I someone am immersed just as well when holding a regular controller.
And if you just want people to stop focusing on textures (and, I assume, effects) and focus on animations... well yeah, that requires PROCESSING POWER too. And guess what: the 360 and PS3 are well ahead of the Wii in that department.
If we ignore the huge sales and the fact that Nintendo is making games for it, the Wii has absolutely zero advantages, from a technical standpoint, besides its controller... and even its controller has so far been a hindrance to alot of games that have come out so far (and yes, I fully expect and hope that will change).
The Wii is seeking to broaden out their audience, yes, but that doesn't mean they've given up on long-time gamers and what they might want to play. Especially with the way it's flying off the shelves, expect many different types of games on the way.
I totally agree. It's what Roufuss said about the DS, once these things sell insanely well they're destined to have games made for them.