Assassin's Creed - Gen. Discussion & Info

wow this guy is pretty overly critical, i've played about 15 minutes of the game and watched about 30, and i think this game is absolutely freakin awesome, don't listen to this guy at least not all of it or at least don't take it seriously, cuz damn, he's pretty harsh
 
[quote name='kaptinmorgan']wow this guy is pretty overly critical, i've played about 15 minutes of the game and watched about 30, and i think this game is absolutely freakin awesome, don't listen to this guy at least not all of it or at least don't take it seriously, cuz damn, he's pretty harsh[/quote]


Wow...a whopping 15 min huh...I guess you know everything about the game....given the main problem everyone has with is repetition...something that wont appear in the first 30 min. :roll:

So why dont you shut the fuck up until you played more of the game.


Am I being overly critical. No. I am calling it as I see it, I have now played through 98% of the game. And my opinion has not changed a bit.

I really think this is a horrid game and I cant wait to be done with it.

Honestly...there is nothing...I mean nothing worse than the guy who just opens the plastic watches the intro movie then starts praising it has the 2nd coming. Can you be more a 5 year old?


I gave my opinions...then gave the reason behind said opinions. But hell dont listen to me...I only gave statements to back up my claims instead of making a cover all statement without any thought in it at all.

I guess I should have just said, "This game freakin sucks"
 
Wow...a whopping 15 min huh...I guess you know everything about the game....given the main problem everyone has with is repetition...something that wont appear in the first 30 min. :roll:

So why dont you shut the fuck up until you played more of the game.

Dude, I', over half way through the game and even I think some of your points are way overly nit picky.

Yes, Assasins Creed isn't a perfect game, but what is their is still a decent game with a good base to lay a foundation on.

I save the person...I try to walk away but nooooo the game forces me to listen to the same 4 lines by having my camera lock on to said person for 30 seconds. I know I know..your kids never saw a guy like me fine....let me fucking leave please.

Ok, this comment really is nitpicky. I mean seriously, it only takes 30 seconds to listen to the comments, and it typically always leads to something, so it's not pointless even if it does lead to the same thing.

Off the top of my head maybe a system where every group of guards has a captain and only the captain can scale walls and such. I dont know. All I know is that it doesnt make any sense when I am sprinting across 5 building half way across the city, jumping over carts, hanging off the sides of building, just to find out that every single guard in the city can do the spiderman dance like I can.

So, one person scales a wall, you kill them, and then you have no problems escaping because no one else can do anything is more fun how exactly? They do that because it adds more suspense to the game. If the game followed your method, then it would make escaping from an assasination way to easy.


But no....its the almighty hay stack that conquers all.

Ok, complaining about that is just as stupid as complaining about the box in Metal Gear Solid.

Why do I have to press a button to get a better view of the people who are talking? Why am I even giving the option of controlling Altair in a cut scene if I cant even move him into a better position.

Your not supposed to be controlling Altir in the cutscenes, your controlling the camera to make it more "cinematic". And I don't see why your complaining about not being able to kill people in a cutscene.

Overall if you don't like the game that's fine, but a lot of your qualms with it are incredibly nit pickish. It's still a game, not a true to life assasin simulator, and they did their best with balancing issues for gameplay.
 
you could always just stop playing, that's always an option, but instead you torture yourself with this "horrible game" and cotinue to bitch about stupid crap that really isn't that big of a deal. good luck buddy, can't wait to hear the next rant about how when the birds fly away they all follow the same pattern and they don't fly in a "v" formation, or how when you throw someone they don't fall down right.
 
[quote name='robin2099']Dude, I', over half way through the game and even I think some of your points are way overly nit picky.

Yes, Assasins Creed isn't a perfect game, but what is their is still a decent game with a good base to lay a foundation on..[/quote]
I would disagree. I am not being nit picky at all. I am saying the things in the game that annoy the hell out of me. As I will explain.

I would also disagree that its a decent game....its a bad game with a really good face. But that is strictly opinion and not worth arguing.

But I have a problem with the cut scenes. Over 30% of the game is spent in a cut scene. How is that nit picking? I have a problem with the guards climbing with Altair...40% of the game is spent in "chase mode." How is that nit picking? I have a problem with the hiding system...which comes up as often as the chase system. Thats 3 problems with 3 MAIN PARTS OF THE GAME so...you and old 'Kaptin might want to go look up the definition of "nit picking" one more time.

Ok, this comment really is nitpicky. I mean seriously, it only takes 30 seconds to listen to the comments, and it typically always leads to something, so it's not pointless even if it does lead to the same thing.
Yeah, I would say that if I only had to listen to 10 or 15 of them. Not over 40. There is 8 ( I am pretty sure) people to save in each section of the city and 9 targets. Thats 72 to times I have to listen to the exact same lines over and over again. 72 times I listen to a 30 second clone of the very first one. (this is going on if it is indeed 8 per city section which I am pretty sure about) 72 times I am forced to stare a lady for no reason what so ever.

Also...what dont know what the hell you speak of when you say, "it often leads to something." It doesnt? I stopped doing the save the people after the first 2 cities and I am sitting pretty at the very last mission without ever needing those people. Yeah, the mob of people that spawn are useless as you most likely will never be on the ground while running away from guards. So how many times are you going to use those people?

So, one person scales a wall, you kill them, and then you have no problems escaping because no one else can do anything is more fun how exactly? They do that because it adds more suspense to the game. If the game followed your method, then it would make escaping from an assasination way to easy.
I never said my way was better. Remember I didnt spend 4 years developing that method, I spent 3 seconds thinking of something. I said their way was horrid because it doesnt make sense and its extremely annoying to have to actually find bays of hay to jump into when I just ran a mile over 30 roof tops.

I also would disagree that it adds more suspense to the game. You can kill 10000 guards at any time you wish, so I dont see how having them chase you to extreme levels.

All I am saying is that they should have came up with a better method because the way it is now just doesnt make any sense.
 
Ok, complaining about that is just as stupid as complaining about the box in Metal Gear Solid.

I am not seeing your point here. I dont even see how they even relate. Metal Gear doesnt force to run around for 5 min trying hide in a box each time you get caught by the guards. Also the guards will kick over the box every once in a while when its obvious that a box shouldnt be there. In this game it doesnt...you can hide in hay 2 ft away from a guy who was just chasing you and he will never even check.

I really dont see what your point here is. It doesnt relate.

Also, it might be just because I expect more from a next gen title. Bays of hay? Damn we did that in the PSX days. I have a problem with that sorta of extremely out dated method of shaking people who are chasing you.

But i think my main problem is that they undermine the chase part of the game by making the guards so god damn stupid. Why spend 5 min running around trying to break the line of sight and all that jazz when I can spend 4 second holding RT and counter attacking everyone in a 2 mile radius to get the same result.



Your not supposed to be controlling Altir in the cutscenes, your controlling the camera to make it more "cinematic". And I don't see why your complaining about not being able to kill people in a cutscene.
Thats my point. Why the fuck am I controlling the camera? It doesnt improve the game in any way...it makes it worse because I miss up close action type angles because I forget to press A when the screen flickers. Thats the type of thing that is just so utter pointless...why put it in there. The only way to make it cinematic is for the person who is directing that scene to call the shots. I have no idea what is going to happen, so how the hell can I make it more cinematic by random changing camera angles?

I was complaining about not being able to kill people during cutscenes 1) its suppose to be a sandbox title and they advertised being able to I Quote from the box "Open World Gameplay Lets you decide how and when to achieve objectives"...thats from the back of the box. So i figured I could kill the guy whenever I wanted.

The problem I was having with it was, again...If I can not do anything but walk into invisible walls during one of these cut scenes why allow me to even control Altair? Why not just make it into a full blown good cut scene, one that transitions without me doing a pointless mini game.

I guess most people when given that option would actually just continue to stand where their suppose to be I guess. But since I could move Altair around I kept thinking I was suppose to be using that time (when bosses where making speeches) to better position myself for a stealth kill.

So you explain it to me if you think you got it.
 
Overall if you don't like the game that's fine, but a lot of your qualms with it are incredibly nit pickish. It's still a game, not a true to life assasin simulator, and they did their best with balancing issues for gameplay.
I know its fine if I dislike the game I dont need you to tell me that. And again I dont think I am being nit pickish, I think I am expecting a better product from a 60 buck game and a 400 dollar system. With note that the game was in development for 4 years.

The problem I am having with AC is that though the game has Next gen graphics, design, and controll....its still based off of old ass nes concepts. I mean right now....right now there are games out there 3 years old that do everything in this game WAY BETTER. Have you not played Thief? Oblivion? Those games do every thing in Assassins Creed 4x better. If you are a assassin in Oblivion you feel like a god damn assassin. Hell Crackdown did the sandbox element 2x better God of war 1 and 2 has a better fighting system. Hell you want to talk about old school..this game has a gigantic blue barrier that prevents to from going across the city....thats old school.

Go here press 2 buttons, we call that pick pocketing....go here and press 2 buttons, we call that ease dropping, go here press one button...we call that killing.I am a big boy now..you can stop holding my hand please.

Shit, when pick pocketing someone I should have to stalk this guy from the rafters, drop down while he is taking a piss in the creak and steal his wallet and replace it with a pic of my ass without anyone ever noticing.


Whats is this....stand and listening to yet another 40 second cut scene...let him walk 2 ft and press a single button in front of 4 guards 2 beggars, the guy he was just talking to and he looks around like he didnt notice the 6 ft guy with swords all over his back.

I just expected more than this slop. I thought the assassinations were going to be like...find this mofo jason..wait till nightfall climb through his window and stab him in the face while he sleeps. Not this cookie cutter press x anywhere remotely near him for a stealth kill.


I dont know..maybe the game is just not challenging enough for me.


Damn sorry for the long post again.
 
Sorry to be combative but I am just afraid that people are going to come in her and read Soodmeg's postS and it will turn them off of the game.

Nice triple post there Soodmeg. Hint: Use the Edit button. But wait, you can say and post however you want to right? And you dont need anybody to tell you that do you? Well guess what, we don't need anybody to tell us what we can and can't do.

Anyway I too agree that Sood is WAY overly critical. Don't get me wrong, you are certainly entitled to your opinion so I am not saying your opinion is wrong, opinions can't be wrong, facts can be. (I know I know, you don't need me to tell you that.) What I am saying is that I don't share your opinion.

You complain about the guards being able to follow you rooftop and then go on to say the game is too easy. What gives? Do you know how easy the damn game would be if they were unable to climb? I get the thrust of your point, which is that there should be a bigger gap between the skills of an assassin and the skills of the guards, but what I dont get is how you can feel like the guards are too good (or conversely, that Altair is too sucky) and still feel like the game is too easy. They seem like inconsistent propositions to me.

I really liked the way robin put it when he said "Overall if you don't like the game that's fine, but a lot of your qualms with it are incredibly nit pickish. It's still a game, not a true to life assasin simulator, and they did their best with balancing issues for gameplay."

As to hiding in hay, it is one of four differnt ways to lose guards and hide, so pick another if it bothers you that much. Your complaints are just so nitpicky that it seems like you're fishing for things to find wrong with the game. If you want to do a little experiment, name me your favorite game ever and I will blow it out of the water with Soodmegish type complaints.

Your favorite dinosaur must be the Whineasaurus Rex. Maybe if you're in an accidnet you could catcha ride on the WHHHAAAAAAAAAAAAmbulance?
 
[quote name='pittpizza']Sorry to be combative but I am just afraid that people are going to come in her and read Soodmeg's postS and it will turn them off of the game.

Nice triple post there Soodmeg. Hint: Use the Edit button. But wait, you can say and post however you want to right? And you dont need anybody to tell you that do you? Well guess what, we don't need anybody to tell us what we can and can't do.

Anyway I too agree that Sood is WAY overly critical. Don't get me wrong, you are certainly entitled to your opinion so I am not saying your opinion is wrong, opinions can't be wrong, facts can be. (I know I know, you don't need me to tell you that.) What I am saying is that I don't share your opinion.

You complain about the guards being able to follow you rooftop and then go on to say the game is too easy. What gives? Do you know how easy the damn game would be if they were unable to climb? I get the thrust of your point, which is that there should be a bigger gap between the skills of an assassin and the skills of the guards, but what I dont get is how you can feel like the guards are too good (or conversely, that Altair is too sucky) and still feel like the game is too easy. They seem like inconsistent propositions to me.

I really liked the way robin put it when he said "Overall if you don't like the game that's fine, but a lot of your qualms with it are incredibly nit pickish. It's still a game, not a true to life assasin simulator, and they did their best with balancing issues for gameplay."

As to hiding in hay, it is one of four differnt ways to lose guards and hide, so pick another if it bothers you that much. Your complaints are just so nitpicky that it seems like you're fishing for things to find wrong with the game. If you want to do a little experiment, name me your favorite game ever and I will blow it out of the water with Soodmegish type complaints.

Your favorite dinosaur must be the Whineasaurus Rex. Maybe if you're in an accidnet you could catcha ride on the WHHHAAAAAAAAAAAAmbulance?[/quote]


Well that trailed off rather quickly.

I put it into 3 post to make it easier to read.....one huge one would have been horrid...like you were reading a novel.

Also, your stance right now is childish and pathetic. "OMG I dont want anyone to read any negative review or opinion...because then they wont play MY favorite game....boo hoo" Thanks for the whaambulance joke. (seriously what the fuck? Are you over 12?)

Who cares if other people get turned off to the game? What does it matter to you? In this thread we discuss how we feel about the game. In no where does it say I must endorse each product that is presented.

I have certain problem with the game I voiced my opinion about those problem. You 3 seem to have no idea what nit picking really means. I have problems with 3 main parts of the game..problems that not only I have had. If you look at the rest of this thread you can see the exact same topics I am talking about.




Again, I dont need for you to tell its alright for me to have my opinion I know that already.

But there is no more discussion here, you clearly have taken the childish stance of "since I like this game everyone must like it also."



My finally opinion on the game since I just beat it. Its was worth a 2 day rental at the most, you save one person you just saved a thousand, you kill on guy you just killed them all. The game gives you the exact same dialogue each time also. You basically just play the first 30 min or so over and over for the next 12 hours.

The game is extremely flat, boring and repetitive. Its worth a looking into because it does have some next gen content but you should not even come close to buying it...or if you are going to at least get it 80% off.

If you are looking for an actually assassin take game you should stay clear because here you will find none. The game is less about stealth killing and sneaking around like an assassin and more about just barging in swinging your sword around like a mindless warrior. Side quest ranging from...kill these 10 guards in the middle of broad daylight on a busy packed street because they are harnessing the exact same citizen for the 30th time, or my favorite. "OMG....my bag has a hole in it....can you go collect 30 flags and bring them back for me?" And with zero replay value (honestly how can a sand box title have zero replay value?) because the game forces you to assassinate each person the exact same way each time its not even worth it finishing the game.

6/10
 
honestly if you look at it the right way every game is repetitive. UT3 you run around like a manic and shoot people...thats it! Keep in mind I friggin love the above mentioned game but thats all its about really you can dress it up as CTF,Warfare whatever at its core you run around like a maniac and shoot people. Fighting games you move the player and beat the other person till their life bar is 0 or less than yours at the end of the round..thats it , thats all it ever is...EVER. The point is what you find entertaining. Do you find new maps and new weapon balance fun if so new FPS's are fun new gamemodes are fun. Do you like fighters if so new fighters and new fighting systems are fun. Same thing with this game you either enjoy the atomsphere and flow of the game or you don't. I like the exploring and investigations in the game it makes for a more interesting story. I like helping the citizens since I like the fighting system fun(if a bit simple) therefore I enjoy the game. If you don't like it trade it or sell it, its that simple not every game is for every person.

edit: put a wrong word in a sentence man am I out of it today o_O
 
[quote name='Soodmeg']W
My finally opinion on the game since I just beat it. Its was worth a 2 day rental at the most, you save one person you just saved a thousand, you kill on guy you just killed them all. The game gives you the exact same dialogue each time also. You basically just play the first 30 min or so over and over for the next 12 hours.

The game is extremely flat, boring and repetitive. Its worth a looking into because it does have some next gen content but you should not even come close to buying it...or if you are going to at least get it 80% off.

If you are looking for an actually assassin take game you should stay clear because here you will find none. The game is less about stealth killing and sneaking around like an assassin and more about just barging in swinging your sword around like a mindless warrior. Side quest ranging from...kill these 10 guards in the middle of broad daylight on a busy packed street because they are harnessing the exact same citizen for the 30th time, or my favorite. "OMG....my bag has a hole in it....can you go collect 30 flags and bring them back for me?" And with zero replay value (honestly how can a sand box title have zero replay value?) because the game forces you to assassinate each person the exact same way each time its not even worth it finishing the game.
6/10[/QUOTE]

LOL. I love how you lambast the game as absolutely awful, then give it a 6/10. Do you work for IGN?

I really enjoy this game. Is it repetitive in places? Yep, but guess what... so are Sports Games, Racing Games, Shooters and Platformers (to name a few). Jeez, you keep collecting stars over and over again. Jeez, you keep shooting people. Jeez, you keep playing the same game of baseball 162 times.

Anyone who says the assissinations are exactly the same ISN'T doing all the investigation work. They're all different, some have easy to follow paths with the archers and guards, while others are nearly impossible to get to the guy without being seen
ie the guy on the boat in Acre
.

The dialogue in the game is repetitive in the investigations, but the game has the sidquests as means to an end, the dialouge with the targets, Lucy, the other assassins, etc. The game's storyline is GREAT in my opinion, and confronts one of the biggest issues in our society
religion
head-on with two realistic, opposing viewpoints.

The game is not perfect, but I've found that the more I try to play as an assassin, and less like a mindless warrior, the more I enjoy it. Of course, "it may be too much for a blunt instrument to understand."
 
[quote name='lordwow']Lpoints."[/quote]


it got 3 points for the graphics, and 3 points of the control....3 + 3 = 6. It basically just gets phatom points for being a next gen game....its worth a look but you shouldnt buy it and you damn well shouldnt play it more than a couple hours.


Your agruement about all games being repetitive is moot and miscontructed.

But I wont explain why i will just quote this other guy beacuse you wont believe my opinion anyway. I also did play every single side quest, every single save the person, every single get my flags back up until the 3 boss. I said this before...I tried taking everyones advice and making sure I didnt rush through it. But the game is so poorly put togethet it forces me just to want to end the damn thing.

Ignoring the story progression in this game there is NO difference between what you do in memory block one, to block 3 or to block 6.

To say that "how you complete the tasks is up to you" is valid to a point, however you still have to work within the game mechanics which are largly limited to "do it quietly" or "do it loud"

The environments compared to other games are quite similar, to be inkeeping with the historical accuracy. I would have sacrificed historical accuracy for more variety

The NPC's in side quests say EXACTLY the same thing, after you complete EXACTLY the same tasks regardless of how far through the game you are. While there are one or two distinictive veiwpoints, most become familiar quickly.

Aside from physical appearances I might as well have been faced with the same target nine times, some stand and face you, others run away, but there is little to differentiate them from one another

I will admit that you are granted some additional powers, but in my opinion these are hardly exciting "level ups"

All games have some element of repetition, but the end of this game is almost identical to the beginning and the middle. That's my feeling anyway



Another poster put it better

to address the lamest argument of all, that the game isnt repetitive at all.

yeah, all you do in super mario is run and jump, but the level design makes it non-repetitive.

imagine a super mario where you had 12 IDENTICAL levels with the only thing changing is wether you had to jump to get the flag or just run through to get the flag. it would be pretty repetitive.


That is all...I grow tired of this. I wont back up any more of my post. Though lordwow dont think this is because of you...the 2 people before you ruined my abilitly to discuss things for today.
 
[quote name='Soodmeg']I wont back up any more of my post. Though lordwow dont think this is because of you...the 2 people before you ruined my abilitly to discuss things for today.[/quote]

Noice!:applause:
 
I think the game is fairly meh. Nothing great, but nothing terrible.
 
[quote name='pittpizza']Yeah, yeah I did. Not that it's any of your business but I'm 26 btw.[/quote]

And yet you still say things like waaaahamablce and get personally offened when a stranger on the internet gives a bad opinion about a game that you like?

Well then. Cheers to you mate.
 
What was the deal with stealing the guy's pen when they let you outside of the animus? I did that but I never followed up on it.
 
I am not now, nor ever have been personally offended by anything I've ever read on internet message boards.

I do think it was unfortunate that you have what was IMO and others' opinions such a scathing review of the game; and did not want it to scare others off but it's your opinion so it is what it is. No hard feelings. You are not the only person who said the game was repetitive. Hell I'll even admit that it does suck that the saved citizens say the same shit and do find some of your other complaints credible, they just seem to have bothered you more than they bothered myself and several others.
 
[quote name='pittpizza']I am not now, nor ever have been personally offended by anything I've ever read on internet message boards.

I do think it was unfortunate that you have what was IMO and others' opinions such a scathing review of the game; and did not want it to scare others off but it's your opinion so it is what it is. No hard feelings. You are not the only person who said the game was repetitive. Hell I'll even admit that it does suck that the saved citizens say the same shit and do find some of your other complaints credible, they just seem to have bothered you more than they bothered myself and several others.[/quote]

You know, I was thinking about this after I typed it up.

You know what I think my problem is and maybe I should have explained this earlier.

I actually work in TV and Film.

There is this little thing called continuity that all of us TV and Film guys must follow. Its basically the law of...if someone closes a door in one scene, someone else must open it to enter.

If a person is sitting in a chair in one scene..unless you show time passing he had better still be in that chair.


Thats why things like, speaking the exact same dialouge over and over, even when you are in different cities, horrid camera angles (since I am a camera man in real life) hiding in hay that no one bothers to search, and killing people in broad day light in front of hundreds of people and making the viewer justify your actions bother me a lot.

As a director (and this applies to video games because its tell a story through a media) you have to explain why things are happening and why things are the way they are. If you want to tell a story...tell a good god damn story...one that makes sense.

I love story heavy games...thats why I consider Half Life 2 one of the best FPS every created.


Now going back to what I was saying with the guards. Its wasnt about making the game harder or easier. Its simply about explain to the viewer..why in the fuck these guards can scale buildings and leap 20 ft gaps like Altair.

Altair is a trained assassin...giving him expert agility. Its fine if you want the guards to do the same but you can just have them scaling buildings for the hell of it. From my understanding guards were not trained to leap buildings and dive off ladders....they are trained to fight...its why they are all wearing 200 pounds of armor and Altair is not.

So watching a guy in armor (which the game shows) leap across a 20 ft gap is horrific to me. Because it makes no sense what so ever.

Its way I instantly started hating this game. Holding my hands in a prayer motion as opposed to having them by my side shouldt make me a less likely killer..that doesnt make sense. Pick pocketing someone and having them turn around and not even suspect the guy who is right behind him....(wearing a hood with 2 swords strapped to him) bother me. Having a thousand horses in the game but only Altair can ride them for some reason....garbage.


So I still completely back all of my post and opinions but I will say and admit that my view might be slightly off because of my background. The things I value in a story very tight and might not apply to everyone.
 
As someone in the media industry, you should know that the very first rule is you can't apply many of the same rules to a game as you should a movie or tv show.

A game is about giving the player thrills with things they could never do in real life, and make them feel like they accomplished something cool. Games can get away with a lot of unrealistic things because of this.

TV and Movies on the other hand, must remain believable through and through, because we are mostly watching other characters, trying to connect with them and trying to understand why they are doing what they are doing.

Adhering to realism to the degree tv and movies must, does not make a good game. And I would even go as far as to say that realism comes AFTER many other things, like gameplay and 'is it fun' -when designing a game.

If the AI in Assasins Creed behaved just like real people would in that situation, the game would have sucked hard.

The convergence of media you seem to feel has happened already, isn't even close to happening, nor will it likely ever happen.
 
You can't really make hiding in hay a negative. This is where the developers say, "This is a game element, not a realistic element. The person needs somewhere to hide, this is it." It's just like going to a paint shop in the GTA games. Countless times I've had 5-6 cop cars tailing me as I crash into the garage. I get the paint job, come out and even though the cops are still there, they don't give chase because as a gameplay element, once you get a paintjob, all your stars disappear.
 
But I have a problem with the cut scenes. Over 30% of the game is spent in a cut scene. How is that nit picking? I have a problem with the guards climbing with Altair...40% of the game is spent in "chase mode." How is that nit picking? I have a problem with the hiding system...which comes up as often as the chase system. Thats 3 problems with 3 MAIN PARTS OF THE GAME so...you and old 'Kaptin might want to go look up the definition of "nit picking" one more time.
Probabbly because of the fact that lots of games have at least 20-30% cutscenes. Hell Mass Effect has way more then AC but people don't seem to complaing about that. And you are nit picking because all of the things your complaining about aren't major complaints in the game. In fact out of all the reviews I've read, your the only person complaining about gaurds following you around. I also know the definition of it just fine thanks.

Also...what dont know what the hell you speak of when you say, "it often leads to something." It doesnt? I stopped doing the save the people after the first 2 cities and I am sitting pretty at the very last mission without ever needing those people. Yeah, the mob of people that spawn are useless as you most likely will never be on the ground while running away from guards. So how many times are you going to use those people?
It does in that you can unlock the Vigilantes and Scholars that help you escape the gaurds. And yes, I've used them plenty of times before.

I never said my way was better. Remember I didnt spend 4 years developing that method, I spent 3 seconds thinking of something.
And the method you thought of wasn't any better. Give me a reason why it would be more fun if once you climb a building you escape automatically? You basically need that to balance out gameplay.

I was complaining about not being able to kill people during cutscenes 1) its suppose to be a sandbox title and they advertised being able to I Quote from the box "Open World Gameplay Lets you decide how and when to achieve objectives"...thats from the back of the box. So i figured I could kill the guy whenever I wanted.
Which the game lets you do minus the invisible walls. And going back to the nitpicking thing, your complaining about not being able to move during a cutscene for petes sake. You were also complaining about not being able to kill someone during a cutscene. Of course not, CAUSE THEIR CUT SCENES!

Now going back to what I was saying with the guards. Its wasnt about making the game harder or easier. Its simply about explain to the viewer..why in the fuck these guards can scale buildings and leap 20 ft gaps like Altair.

Probably for the same reason why Will Smith and Martin Lawrence can destroy a bridge and not be sent to jail for it, factoring in massive civilian casualties. Or for the same reason John Rambo can be tortured for hours and still kill half the Vietnamese army. Or how Jason Bourne can lead police on a high speed chase and then visit that girls apartment simply walking away from the scene. Other media can be just as illogical as you make AC out to be.

Its way I instantly started hating this game. Holding my hands in a prayer motion as opposed to having them by my side shouldt make me a less likely killer..that doesnt make sense. Pick pocketing someone and having them turn around and not even suspect the guy who is right behind him....(wearing a hood with 2 swords strapped to him) bother me. Having a thousand horses in the game but only Altair can ride them for some reason....garbage.

Yet, entire highly gaurded military bases have no problems forgetting that Sam Fisher or Solid Snake are their after spotting them. Or how police are fooled by the fact that you paint your car a new color in GTA.

Ultimately what it comes down to is your nitpicking the game. A game is an entirely different medium then TV and Film. Ultimately it's all about making the player feel like the character they are playing as opposed to just watching it. But you need to make the game fun, whether it's illogical or not. Metal Gear Solid wouldn't be more fun if when a gaurd sees me the game is automatically over. Gameplay and entertainment is the main factor not true to life realism.
 
I'm playing through and I'm enjoying it. The graphics are very nice which make the free running interesting. Also, the story is intriguing and I really enjoy the big assassinations and then running away.

That being said, I'm at memory block 5 and the game is ridiculously repetitive. the combat has gotten tired and the side quests are identical (with the exception of the discussions, which I enjoy). Unless you are an anchievement person (like me), just run through the game once, enjoy the story and free running, and move on.
 
[quote name='thrustbucket']As someone in the media industry, you should know that the very first rule is you can't apply many of the same rules to a game as you should a movie or tv show.

A game is about giving the player thrills with things they could never do in real life, and make them feel like they accomplished something cool. Games can get away with a lot of unrealistic things because of this.

TV and Movies on the other hand, must remain believable through and through, because we are mostly watching other characters, trying to connect with them and trying to understand why they are doing what they are doing.

Adhering to realism to the degree tv and movies must, does not make a good game. And I would even go as far as to say that realism comes AFTER many other things, like gameplay and 'is it fun' -when designing a game.

If the AI in Assasins Creed behaved just like real people would in that situation, the game would have sucked hard.

The convergence of media you seem to feel has happened already, isn't even close to happening, nor will it likely ever happen.[/quote]

Ah ha, I was wondering when someone was going to give Soodmeg a "Dude! It's a fucking VIDEO GAME!" You said it much better though Thrustbucket. :applause:
 
Meh, I have beat the game and I just dont care any more.

The difference in this game an others like MGS is the fact that there is more to do in those games than listen to identical dialog, save identical citizens, enter castles with identical scholars.

I could have forgiven this shitty cut scenes and illogical gameplay if I was distracted by actual fun gameplay, and interesting mission.

The game is pretty much a waste of time and effort. It should have been way better than what it was. Horrid story telling, horrid identical mission that have no real value because no matter how many times you listen to a guy say he left a ladder out in the court yard the game will still force to you stand in front of him and listening to the 10 min rant that he has.

The, "its a video game" statement doesnt really make me shake in my boots. Saying, "its a video game" to excuse uninspired gameplay, and shaky camera work seems more like a cop out than a fact that proves anything.

Because, as I actually do know its a video game......its a shitty one.
 
[quote name='Soodmeg']
The, "its a video game" statement doesnt really make me shake in my boots. Saying, "its a video game" to excuse uninspired gameplay, and shaky camera work seems more like a cop out than a fact that proves anything.

Because, as I actually do know its a video game......its a shitty one.[/QUOTE]

My statements were not meant to make you shake in your boots. You wrote a rather long post about how certain story devices and continuity were missing in the game, and that's why you hated it. I just responded to that, that's all.

If you hated the actual gameplay - meaning running around, combat, assasinations etc, then that's fine, and your opinion, but I and many others loved the gameplay.

I wouldn't call the repetitive nature of the missions part of the gameplay, I'd call that content. Yes, that is/was a clear problem with the game. It's quite obvious to me UBIsoft spent 80% of their time on the technical aspects of the game, then rushed to put content. So I would not mind at all if in the sequel they didn't add any cities or locations, and just fleshed out more interesting missions.
 
[quote name='thrustbucket']If you hated the actual gameplay - meaning running around, combat, assasinations etc, then that's fine, and your opinion, but I and many others loved the gameplay.

I wouldn't call the repetitive nature of the missions part of the gameplay, I'd call that content. Yes, that is/was a clear problem with the game. It's quite obvious to me UBIsoft spent 80% of their time on the technical aspects of the game, then rushed to put content. So I would not mind at all if in the sequel they didn't add any cities or locations, and just fleshed out more interesting missions.[/quote]
I could be wrong, but from reading these last few pages, the second paragraph is exactly what Soodmeg has been trying to say, he is just bad at conveying it lol. :) Granted he was going on about some other things as well, like the cutscenes, but for the most part I think he was just really disappointed with how little unique content there is, as you call it.

The core gameplay is great, but after playing this game a lot I can see where some of the bad reviews are coming from. The constant recycling of dialogue/missions really hold the game back from being a masterpiece of a game, and does make the game feel very repetitive. Once I get all of the achievements I can't see myself playing the game much, so those saying it's only a rental aren't entirely wrong, assuming you have the time to finish it all in a rental.

That being said, Ubisoft has a great foundation for the next installment, and I'm looking forward to seeing how it turns out. If they do nothing to improve upon it, however, some of Hil-IGN's comments could then be applied as there is really no reason the next game can't have a lot more content to it since the core gameplay is already there and very good.
 
I'm a fan of this game to and even I'd agree that the games repetitive. Doesn't make it a fully lousy game it just means it could use some more variation to keep it more interesting. Honestly I like the story thus far and how alive the world seems that keeps me interested in following people around and saving citizens and such. I could see how someone wouldn't like the game but me personally I stay pretty amused and interested with just what I have now which seems almost bare minimum for this type of game so assuming it sells well they should be able to improve it quite a bit in sequels :).
 
[quote name='thrustbucket']points[/quote]


Uh, I actually wasnt responding to you thrustbucket when I said that.

I didnt actually see anything wrong with your post, though I disagree with it.

I do agree that the game very much feels like they spent 80% of their time on tech and smashed in content.

I also do agree that a sequel where they get everything right willbe awsome but I am not playing a sequal to AC right now. I am playing AC. Potential for a sequal game is not in my grading cards (a lot of people seem to factor this in for some reason)

Wether its called content or game play I felt it still was uninspired and a chore to play through.I hated every aspect of the game because every aspect ties in with eacth other.

I couldnt enjoy the assassination beacuse I knew I had to at least play 3 shitty ass identical things (because they are not good enough to be called side missions)

I didnt look forward to sneaking around to the target beacuse I knew I had to listen to some crappy 5 min speech before actually killing him...and then another one after I killed him.

After killing target I didnt look forward to the chase part because I knew it was going to be easy ass hell, either kill every single guard or run around and find some hay. Then go back to listen to yet another 5 min speech from the same identical Assassins club house.

Take a identical horse, ride it to another near identical city, do the first 5 steps again.

Basically, once this game started to get repetitive and it does very early on, I started seeing every single crack, every single flaw, every single dent increased 10 fold.

Its not comparable to a hollywood movie, or a MGS type of game simply because they are not reptitive. Yes if I saw WIll Smith blow up 10 bridges in 10 identical ways after about the 3rd one I would start to wonder.."how the fuck is he blowing up this bridge." But in any good movie or game it never comes to that because they mix of everything.

I dont really have time to wonder how Bruce WIllis just blew up this car...because in next scene he is blowing up a space station.

Are you guys understanding what I am saying? I noticed every single flaw in this game not because I looked for them and wanted to nit pick but because the game showed me its flaws in 45 identical cut scenes. After the 3rd time I got to my target and was forced to listen to yet another identical speech I started looking at other things...and the first thing was...."why the hell can I control Altair if I can not do anything?" Thus starting my snowball effect.
 
Okay yeah we get that what you saw as flaws were aggravated by the fact that you had to experience them over and over again. I see what you're sayign there.

If I had as big of a problem with the things you've mentioned and it was coupled with the repetetiveness of AC, it would drive me nuts to. I just don't because I'm not as (hmmm....what is a better word than "nitpicky") overly-critical of the game. Just my opinion though, & it may be biased because I think the game is pretty sweet.
 
[quote name='jman619']Has anyone beat the game? If so around how many hours is it?[/QUOTE]

I'd say I spent around 16 hours or so, but I took my time to finish all investigations, view points, and citizen saving in each city.

Just make sure to hit lots of memory glitches and start talking to Lucy multiple times whenever possible.

If you really want to go flag hunting (ugh, NO THANKS, Ubisoft...) or templar killing, that will add some extra time to the game, too.
 
[quote name='Callandor']I'd say I spent around 16 hours or so, but I took my time to finish all investigations, view points, and citizen saving in each city.

Just make sure to hit lots of memory glitches and start talking to Lucy multiple times whenever possible.

If you really want to go flag hunting (ugh, NO THANKS, Ubisoft...) or templar killing, that will add some extra time to the game, too.[/QUOTE]
After you beat the game can you go back for the flags and templars that you missed?
 
[quote name='DomLando']After you beat the game can you go back for the flags and templars that you missed?[/QUOTE]

yes..after the credits(happens after you find something in your room)..it gives you complete control of your present day character..so you can go back to the animus if you like.
 
Regarding re-acessing the animus to go for 100% completion,
do you have to re-accomplish every siinlge objective within one trip to the animus, or can you go and just get the ones you missed (not flags so much as evesdroppings, saving citizens, pickpocketing etc...) When you go to the animus does it still keep all of the ones you did as accomplished?

I've gone back to Damascus to get 3 I messed, but upon return it has me redoing all of em, with none of the memory bars filled it.
 
[quote name='pittpizza']Regarding re-acessing the animus to go for 100% completion,
do you have to re-accomplish every siinlge objective within one trip to the animus, or can you go and just get the ones you missed (not flags so much as evesdroppings, saving citizens, pickpocketing etc...) When you go to the animus does it still keep all of the ones you did as accomplished?

I've gone back to Damascus to get 3 I messed, but upon return it has me redoing all of em, with none of the memory bars filled it.
[/QUOTE]

You will reload a story area via a memory and start that story arc (investigations) over, but all optional objectives (flags, templars, citizens saved, and view points) are saved independent of your missions. So you could go back to any valid memory (with access to an area) and do side-quest hunting.

[quote name='VidgamesgivemeA_D_D']I beat the game but ignored the glitches what do the glitches do?[/QUOTE]

Achievement points if you hit 85% of them during the game, and they give you a more cinematic view of a section of a cutscene.
 
Beat the game recently, thought it was pretty good...but, quick question about the ending

Why was there writing on the walls/floor? What was the significance of that? Did I miss something?

Oh and also...somebody said something about being able to access the computer in the conference room at the end?...I forgot to do that, can someone please give me a quick rundown on what it said, if it was anything significant
 
[quote name='mjkusy13']Beat the game recently, thought it was pretty good...but, quick question about the ending

Why was there writing on the walls/floor? What was the significance of that? Did I miss something?

Oh and also...somebody said something about being able to access the computer in the conference room at the end?...I forgot to do that, can someone please give me a quick rundown on what it said, if it was anything significant
[/QUOTE]
Check your bedroom with Eagle Vision (Y Button) and it will show ending credits for the game and unlock a 50G achievement when it is done
 
[quote name='sasukekun']
Check your bedroom with Eagle Vision (Y Button) and it will show ending credits for the game and unlock a 50G achievement when it is done
[/QUOTE]

Yea I know that..i did that...i'm saying why is there writing and stuff all over the place...or is that not answered in this game and just another unkown to be answered in the next game
 
[quote name='mjkusy13']
Yea I know that..i did that...i'm saying why is there writing and stuff all over the place...or is that not answered in this game and just another unkown to be answered in the next game
[/QUOTE]

No, they don't explain the writing. I speculate it might be from others they used the Animus on; maybe that one person that was mentioned in some of the emails when crazy and did that with her blood, maybe multiple people, maybe it's some magic stuff from the company itself. Who knows.

And the computer in the conference room details other plans the company is following in addition to the Animus being used on you.
 
The writing on the wall is from the blood from the previous animus experiment. It's a bunch of Japanese writing. Some website translated it all and I think it's a link in this thread somewhere. Basically it mentions an ancient Japanese land mass that the next game could theoretically take place on. It could be a 'Ninja's Creed' or something.

The thing that pisses me off is that I really liked the medieval setting along with the Altair character and it looks like he won't be in the sequel.
 
WOw, I havent beat the game and have no clue what you guys are talkin about. Are you still discussing the ending? Ill prob join in tomorrow night.

Anyway whats your favorite missions? Evesdropping is quick which is nice but my fav is prob stealth kills for informers.
 
[quote name='pittpizza']WOw, I havent beat the game and have no clue what you guys are talkin about. Are you still discussing the ending? Ill prob join in tomorrow night.

Anyway whats your favorite missions? Evesdropping is quick which is nice but my fav is prob stealth kills for informers.[/quote]
Stealth kills are probably my favorite as well.
 
Beat AC tonight, was pissed at the cliff hanger though. If what you say is true Trakan I'll be pissed. Since I enoyed the same things as you, it'd be a shame to kill them off.
 
I have a couple question regarding 100% completion. This contains spoilers.

I have 2 questions.

1. You know the level where you kill the master assassin? Image 1
Is there some how you can get this object? Image 2
It looks like the shape is empty, and can be filled in by getting it somehow. Its the holder for the piece of eden ball. I dunno, maybe they just thought they would throw that shape in there for fun? Maybe im digging too deep into this image.

2. You know each DNA stran you see in the machine you sit in is an objective you have to complete. Once you do them all, and have a full DNA line, does that do anything?
 
Is anyone else having problems with the game freezing within a minute of playing? I can't do anything in this game without it freezing.
 
[quote name='RollingSkull']Is anyone else having problems with the game freezing within a minute of playing? I can't do anything in this game without it freezing.[/QUOTE]

I had this same problem. Then I got the RRoD, waiting for my 360 to come back to me :(
 
I'll post this here too:


I beat AC tonight. I hated how they
shaqfu.gif
ing left you with that cliff hanger. I was like "oh you
shaqfu.gif
ing bastards!" Seemed to really get a lot better towards the end for me. All -n- all 8.0 from me and it never froze once for me (I have the 360 version.) I hope in AC2 they make it not so damn repetitive and make the combat better. Everything else was pretty top notch such as the: Graphics, Story, Game play,- (Not the combat though the rest of the game play) Sound, Replay value, and the Controls. I did have 2-3 frame rate issues during the 9th Assassination but the rest of the game ran so smooth can't really knock it any points for that.
 
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