Assassin's Creed - Gen. Discussion & Info

The game got a little jumpy at some points, the animation just seemed jerky on someparts, fast then slow then fast again. I'm havin a hard time expalining it but did anyone else experience this on the 360?

I just beat it tonight and really really liked the ending. What was up with the
Templar's treasure, why couldnt you pick it up and what happened to it? It seemed like the agents/scientists at the end thought there were a shitload more and all they need was one? What was its power and what where they gonna do with it, or was it not answereed in the story?

I had absolutely no problem whatsoever with the combat and really enjoyed fighting so much I would often just duke it out instead of (more easily/quicker) running and hiding.
 
Just beat the game earlier today and a few minutes ago finished killing all the Templars and finding the flags (Yeah sometimes achievements make me do stupid things). The only reason I did all the side quests and what not were for the achievements. They did get REALLY repetitive about halfway through the game. I don't understand why they did not switch things up a bit. I did enjoy the game though but I thought it could have been so much more. If I did not go for achievements I would have finished the game much quicker. To me the game just did not have a lot of depth to it. The story kept me playing though.
 
[quote name='thrustbucket']Why does everyone hate the combat? I thought it was really fun.[/quote]

I didn't say I hated it, I said they needed to make it better. They do need to make it better, it got old very quickly for me if the story wasn't so good I probably would of never finished it.
 
yeah serious WTF was up with the leppers and beggars!? They were so G-D DAMN ANNOYING!!

I know they were put into the game to be annoying, tempt you to go outside the societal bounds, and irritate the shit out of you to cause you to blow your cover and all I have to say is MISSION ACCOMPLISHED. No don't do it again fucking Ubisoft! Dicks. Who puts shit in games just to purposefully irritate the hell out of the player? I get why they did it but still wanna go ahead and give em a fuck off dick!
 
Well after several delays I finally beat the game tonight. Overall I thought it was a pretty fun time and enjoyed myself. I am getting annoyed though with the cliffhanger endings that are becoming more prevalent in video games though.
 
[quote name='RollingSkull']Is anyone else having problems with the game freezing within a minute of playing? I can't do anything in this game without it freezing.[/quote]
All day yesterday I was having this problem. It better not be some kind of RRoD issue since I just bought the damn elite 3 months ago...
 
Mine froze once.

It happened
after i saw the scene where that dr has the kids legs broken....ouch! Then after that i was trying to figure out how to get through that gate, which you cant, and i forgot what i was doing exactly but it froze.

After that never froze, and never had that glitch where you fall through the ground near the end of the game.
 
I applaud this game for it's originality in story even if the ending was a little disappointing, but the real reason it kept me playing was the beautiful enviroments, lighting and physics engine. I can tell you I wasn't playing it for the missions in the cities, wow what a craptacular waste of time.
 
My game froze I think once, and I got a dirty disk error twice. Annoying yes, but about on par for other games I've played through for logn periods of time.
 
I didn't have any further problems with the game freezing when I beat it yesterday. Still debating if I should trade it in or go for the rest of the achievements I need. Most likely going to trade it in since the last few missions started to annoy me (wasn't actually the missions, but trying to control guard escapes that got me annoyed).
 
[quote name='Ryukahn']All day yesterday I was having this problem. It better not be some kind of RRoD issue since I just bought the damn elite 3 months ago...[/QUOTE]

I had the same problem. game would freeze up on me, then I got the RRoD
 
yeah... i mean the reviews are mixed.. but i feel this is a game you gotta try it to see if you'll like it... its pretty but can be repeatative... but I still enjoyed it.


i mean if you really take reviews inhand.. gun and king kong for 360 got better ratings at IGN. (i did like both of them.. but to say they are better then assasins creed ..?.... all a matter of opinion.)
 
I came into this game as a sceptic, but I've got to say that anyone giving this game less than a 9.0 is on crack. I immediately tuned this game out when I saw the "glitches" that were prevelant in the trailers because I never imagined they could possibly explain it as well as they did. This is easily one of the best games of the year and imo this has become a must buy franchise for me. I've played 73 games for the Xbox 360 and this is easily in the top 5.

In looking at the IGN review specifically, there are tons of things I could take issue with.

However, when you get closer and you see the constant amount of pop-in of items and NPCs, repeated render passes, textures that tear and other visual issues, you can't help but feel like some bugs weren't fully eliminated

Mass Effect was WAY worse in every regard here and it got a 9.0 for graphics. There were a ton of WOW moments in AC. It may not be a 10, but 8.5 is ridiculous. AC is easily one of the most beautiful games on the 360. Playing the game I never noticed any slowdown, texture tears or render passes. There was a little pop in, but it was much further away and significantly less distracting that a game like Oblivion.

Wasting the big twist on the first five minutes of gameplay is a tremendous mistake

Are they retarded? Did they even pay attention to the story? Kudos to Ubisoft for awesome execution of the blended stories.

disappointing ending will probably have fans throwing controllers at screens

I was 100% satisfied with the ending of this game.

Though you play as an assassin, the final hour of gameplay devolves into a series of combat exercises.

Hello again retards! You just killed the most important people in the region. Everyone knows who you are and you can't hide as well anymore. Did you not notice the ring in the middle of the assassin's hideout where they are all exercising combat? You know, the one where you exercise combat after every mission is complete?

ill-conceived assassination investigation quests, which get old fast

Not once in the entire game did I think it was repititious. They mix up the quests and the different environments provided plenty of variety. They also complain about the assassinations getting repetitive, but I am flabbergasted by that comment. There are variables (how do I escape? which guards should I clear out ahead of time? do I want a stealth assassination or a full on battle?, etc...) that allow for literally dozens of ways to handle each individual assassination. I could do the same exact assassination nine times without it getting repetitive.

is too slow

Wait, didn't they complain about there being too much combat? How can travelling around as an assassin be slow? Are they not listening to the NPC's? Do they not understand that patience is a virtue for assassins? This game is 100 times better in this regard than the friggin Splinter Cell games. And you have a choice in this game. You can adjust the pacing to fit your preference.

I also think they're wrong about the sound (who needs ambient music when you feel like you're in a town in 1100 AD?) and lasting appeal (I'm looking forward to going back and completing all the quests and searching for flags).
 
[quote name='jkanownik']I came into this game as a sceptic, but I've got to say that anyone giving this game less than a 9.0 is on crack. I immediately tuned this game out when I saw the "glitches" that were prevelant in the trailers because I never imagined they could possibly explain it as well as they did. This is easily one of the best games of the year and imo this has become a must buy franchise for me. I've played 73 games for the Xbox 360 and this is easily in the top 5.

In looking at the IGN review specifically, there are tons of things I could take issue with.



Mass Effect was WAY worse in every regard here and it got a 9.0 for graphics. There were a ton of WOW moments in AC. It may not be a 10, but 8.5 is ridiculous. AC is easily one of the most beautiful games on the 360. Playing the game I never noticed any slowdown, texture tears or render passes. There was a little pop in, but it was much further away and significantly less distracting that a game like Oblivion.



Are they retarded? Did they even pay attention to the story? Kudos to Ubisoft for awesome execution of the blended stories.



I was 100% satisfied with the ending of this game.



Hello again retards! You just killed the most important people in the region. Everyone knows who you are and you can't hide as well anymore. Did you not notice the ring in the middle of the assassin's hideout where they are all exercising combat? You know, the one where you exercise combat after every mission is complete?



Not once in the entire game did I think it was repititious. They mix up the quests and the different environments provided plenty of variety. They also complain about the assassinations getting repetitive, but I am flabbergasted by that comment. There are variables (how do I escape? which guards should I clear out ahead of time? do I want a stealth assassination or a full on battle?, etc...) that allow for literally dozens of ways to handle each individual assassination. I could do the same exact assassination nine times without it getting repetitive.



Wait, didn't they complain about there being too much combat? How can travelling around as an assassin be slow? Are they not listening to the NPC's? Do they not understand that patience is a virtue for assassins? This game is 100 times better in this regard than the friggin Splinter Cell games. And you have a choice in this game. You can adjust the pacing to fit your preference.

I also think they're wrong about the sound (who needs ambient music when you feel like you're in a town in 1100 AD?) and lasting appeal (I'm looking forward to going back and completing all the quests and searching for flags).[/quote]


HUGE QFMFT!!!

For some reason (even that punctuation review mentioned this) people find it necessary to nit pick and focus on every minute flaw to rip this game apart. I dont get it and thought it was definitely one of the best games ever! I also have yet to see a game that looks better than AC on the 360 (except for bioshock of course).
 
my buddy has like 2 achievements left, then he's gonna let me borrow it, pretty excited, played for a few minutes and it was great, excited to play it all the way through
 
Damn people. When you see a crazy assassin run towards you, GET THE fuck OUT OF THE WAY!

I swear, the further you progress in the game, the guards become smarter and more ruthless, while the public becomes stupider and oblivious.
 
[quote name='scuba t']I'm really thinking about not finishing this game if you've played one level you've played them all.[/QUOTE]

This can be said for alot of games, especially sandbox ones. Sure there is repetitive game play, but the open environment helps with this. At least it isn't linear where you have to follow one path to assassinate.
 
finished the game this past weekend and they wrap it up VERY nicely for the next game....your current task is complete and something else is going to happen...im glad they didnt answer every question because it would have been harder to attach the rest of the trilogy and make it seamless.....they did it right and it really wasnt as bad as Halo 2's ending..people just get pissy and don't want to wait for anything.....

one of the big complaints have been new IPs in the game industry and one comes along that is amazing (and NEW) and people bitch about the ending which paves the way for this series to grow..makes no fucking sense
 
I know Malik and completeley agree. Okay, it can get repetitive, we know. My problem is with why everybody rips this game apart for it and nobody has ever bitched about it in GTA or other sandbox titles.
 
[quote name='pittpizza']I know Malik and completeley agree. Okay, it can get repetitive, we know. My problem is with why everybody rips this game apart for it and nobody has ever bitched about it in GTA or other sandbox titles.[/quote]

This game is easily comparable to Crackdown in that regard; the problem with Creed here is that it simply doesn't deliver the visceral thrills of other sandbox games. The GTA-a-likes deliver usually something different each mission. It is hard for any sane analysis of the likes of GTA:SA to fault its story mode for lack of variety. Mercenaries and Crackdown offer visceral explosions, the former beautiful exploration with some decent semi-stealth/approach from any angle, the latter offers graceful, enjoyable jumping and climbing; even better than Creed's.

But the biggest thing all of these games have and Creed lacks is explosions. Lots of explosions. Without heavy explosives to up the fun count, Creed wears thin. Especially when they could've easily paced it to have more assassinations, fewer "HOLD UP TO CLIMB ENDLESSLY" portions.
 
I borrowed this game from a friend, and Im only a few hours in, but I doubt Im gonna play any further because this game is just boring. Its really a chore to play.

I also find the controls to be a paradox. Simple yet complicated. If all I have to do to do the parkour jumping/climbing bits is to hold down the buttons, why do I have to hold down three of them? Why I cant I just hold down one button to jump and climb? I'd almost rather have to hit each jump, or press a button to grab each handhold, ala Tomb Raider. The parkour bits are a little too simplified for my tastes.

The world of AC looks great. Amazing draw distance, smooth animations, etc. But the game that takes place in that world is boring crap. Its essentially a proof of concept tech demo imo. I'd rate this a 7/10 at best, and thats being generous.
 
how much game play is there after the 9 assassinations?
i mean main story gameplay not side quest/ flag hunting stuff.
 
Jesus Christ, I'm starting to get tired of those missions where you have to kill x number of guards in x number of minutes.

Tried the same one in Acre about 5 times, and every time I failed the mission on the last guard or just getting back to the informant for some bullshit reason:
  • Person bumping into me
  • Apparently guards always look up, and as soon as I throw a knife at a guard from a rooftop they automatically get alerted
  • If I look at a guard funny
  • If I picture Jade Raymond in the nude in my head
 
Just came across my first glitch. I'm on Memory Log 3 heading towards Acre. I'm at the part where you use a horse to jump the big gaps between the wooden planks/bridges. Well I landed on the rock spire separating the two wooden planks and got off my horse. When I went to get back on Altair ran through the horse and jumped off the spire. Of course I thought I was dead, but no all of a sudden a guard climbs a latter to where my horse is still at and now the computer has placed me in control of he horse and not Altair. Funny thing is I can't move the horse, but when I move the camera I can see Altair running in place in the distance. My horse also randomly regenerated three times at locations that I had already passed; I'd say the horse moved about 50 yards each time. Still a great game, but I thought I'd share to see if anyone else experienced this.
 
What I find odd is that one EGM reviewer totally panned this game, but X-Play couldn't stop gushing about it on it's award show. I guess it's a love/hate thing?
 
[quote name='paz9x']how much game play is there after the 9 assassinations?
i mean main story gameplay not side quest/ flag hunting stuff.[/quote]

still quite a bit. not hours, but alot of story.
 
The key to kill X number of guards (usually 3 or 5) in X number of minutes (usually 2-3) is understanding the rules of social interaction. What I do before I start these, is clear the local rooftops of patrolling guards. Just take them out stealithy or fight them. Usually a one on one encounter with a guard on a roof will not draw attention from the streets.

Anyway, take out the guards in the vicinity so you dont have to worry about them and during the actual killing of the guards you can use the roofs to travel. You want to kill the guards in areas and along routes you will not have to return to. If it is an a chokepoint of a city, let hte guard travel somewhere else. This is because guards find the dead body and start search the immediate (and only the immediate) vicinity for the culprit. No matter how stealth you are, if you're even spotted within about 10 feet of a dead body your cover is blown. Also use the roofs to travel in these missions. Climb slowly, and climb ladders down (don't jump). After you kill a templar, feel free to jog (just hold R) for a few paces to get some distance and then walk again. If you MUST return through a route you previously killeda guard in (shouldn thave to since you can just go to the roofs) avoid the dead body. Also Hold B when walking around ppl carrying jars.

As to hte miscreants who just like to run into you and shove you, simply try to keep your distance adn when you can't jog around them to avoid the shove. Hope this helps.

Interesting glitch nuedog, never happened to me.

Puffa, you actually don't need to hold any buttons to climb. Just hold R to start and once climbing, you can simply just use the L stick to climb in the direction you want to climb. You dont have to hold anything. If you want to run across rooftops and leap from platform to platform, you're right, you do have to hold R and A.
 
I have to say I'm still really enjoying the game but this part really tried my patience.

The second kill I did to kill Talal the archer guy who's the slave trader drove me nuts. The fact the whole thing was one big trap for Altair annoyed me. It was clever but you'd think with it being an assassination game that there would be a way to quietly get to your target not chase him down the street in broad daylight! >_
 
Yeah that one did make me feel like "Hey WTF! I thought it said there were multiple ways of doing each assassination, liars!"

It does not seem that there was any way to assassinate Talal secretly.
 
[quote name='pittpizza']
Yeah that one did make me feel like "Hey WTF! I thought it said there were multiple ways of doing each assassination, liars!"

It does not seem that there was any way to assassinate Talal secretly.
[/quote]
i did, i just ran up behind him and killed him fairly quickly, i didnt even know there was a trap.
 
[quote name='orntar']
i did, i just ran up behind him and
[/quote]

how? you walk in the room and all the guys surround you
 
[quote name='Malik112099']
how? you walk in the room and all the guys surround you
[/quote]
well, i hope i'm not thinking of the wrong guy
- but on the archer guy, you start out on the roofs, and you have to chase him, right?

i killed a few guys as i pursued him and i just ran up behind him (as he was running) and did the jump assassination. i never was caught in a trap the entire game.
 
Huh, I guess if you enter that room from the roof's you get a different cinematic sequence. The one I got seemed unavoidably scripted. Perhaps there was another entrance?
 
I don't remember seeing an entrance on the roof and I thought I looked around almost the entire building before going in the one avenue that it looked like I had. If there was another way in thats great means I should look around "alot" more before heading to my target. So far its felt like I had one real way in or out to any main target in the game thus far.
 
I had to look up a walkthrough to make sure i didnt miss anything in the ending. fun game though portions did drag.
 
Just started playing this recently, and I have to say I LOVE this game.

I could run around the rooftops all day long...

Nothing beats that rush when you get your blade out and run in for the kill.
 
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