[quote name='NamPaehc']Define campers. Because I like to lay back with my rifle, team-spot and pick people off.
To me, campers are people we post up near spawn points and shoot spawning enemies like fish in a barrel. If that is what they were doing then that aint good.
But if they were hanging back and waiting for you to try and make a move then you can't really fault them for that.[/QUOTE]
What I don't get is where the disconnect from camping as defined in the CoD series is somehow distorted into 'sniping' in the BF scene of logic. A camp is a camp. My sniping playstyle is a mix of camp and flank. Spawn camping is a viable tactic when killfarming or being a d-bag intentionally because of trash talk between teams/squads/whathaveyou.
There are a shit ton of campers in the BF3 beta with literally an extremely low killscore because they're hiding in the back of the map, trying to snipe. Just because you camp with a sniper rifle does not make you a sniper, it makes you a camper. It's no different from the guys who hide around corners and behind boxes waiting for people to stroll by and infact there is more actual camping going on in this Beta compared to pretty much the same amount of matches I played in BC2 and Prone is the reason for that.
[quote name='blitz6speed']Played the game for a bit, have to say my low expectations were met with even lower impressions. Screen tearing, seeing below the map while on the ground, my screen being 100% blue when spawning, etc. Glitches GALORE.
Now, that is not the worst part. The game does nothing but encourage camping. Its designed for a douchebag to sit in the bushes with a sniper and then mow people down who just ran across the map for 1-1.5 minutes, and then not even see the guy who killed him. It has to be one of the worst online experiences ive ever had in my gaming career, and ive played KOF12 online.
End result is that this game is definitely not for me. Running 1-1.5 minutes to even FIND someone to shoot, then the campers and spawn campers everywhere in the bushes, and the major glitches and bugs in the game. Not to mention the online code to play it online. It is 100% pure disaster IMO. The slim chance i was going to purchase this is now non-existent, and im a pretty casual gamer. If they cant get me, they have 0 chance of getting the Calladoody crowd to switch over to this, MW3 is going to steam roll it and rightfully so, this game is no fun unless you play like a trash can.
Some of the small things were really nice tho, i thought the lighting was pretty good, graphically its great, and i had my shotgun out and aiming down the sites going through some tunnels and you could hear yourself heavy breathing in a nervous fashion. It was really well done. Single player should be awesome..[/QUOTE]
While I shared initially much of those sentiments, I allowed myself to give the game another shot, went from L4 to L6 in one match and over the course of several hours, I went from L6 to L20 in less than a day. A large part of it is indeed shaking off the rust and the other part is dodging snipers and knowing how to advance. The Recon mobile spawn however helps a crap ton because you can literally open a spawn point anywhere below their spawning area, very helpful on the Defender side for flanking and preventing the Attackers from advancing and great for spawning on the M-Coms because they're so far away from the spawn.
A single squad leader who actually designates M-Coms to attack or defend will let the bonus exp flow in and that will make it more fun overall since you don't even need to talk, just designate which M-Com to defend or attack and that's it, bonus exp.
[quote name='SynGamer']Not bad. Rough around the edges obviously but the core gameplay is fun. Respawn time is minimal, about 10-15 seconds from dying, which is nice. I have to get to work so I was only able to play for about 20 minutes but I'm liking it so far.[/QUOTE]
Things that pissed me off after getting comfortable with it are as follows.
- Spawning on your squad may get you killed because there's no real warning and you waste extra time watching them to make sure you're safe.
- Getting stuck on textures randomly while sprinting only to be killed because you couldn't clear that area because of that glitch.
- Slower reloads on the Engineer class vs Assault class.
- People sniping with Assault Rifles... again.
- No mute button, at all.
- Explosive damage is better but it's still random if it wants to blow up something or not that you know is destructable.
- If there is a reload indicator, I keep missing it. The HUD colors are very poor for recognizing ammo count in the periphery and forget to reload. This leads to the problem of chronic reloading or running dry.
[quote name='4thHorseman']Anyways, can't say the demo sold me. Kind of for the same reasons for the campers. I don't have a problem with the ones that snipe around the stations to make sure theirs doesn't get taken, but like in Bad Company 2, it was the spawn campers that were really ruining it. Which is my biggest problem with rush mode since a team can get demolished because they always spawn in the same places. I like the general idea of rush mode but it's the spawn campers that turn me off of that mode completely.[/QUOTE]
Spawn camping is greatly helped by expanded red zones and the mobile spawn point. This alone makes the game extremely more playable than BC2 for me. I hated having to run constantly because of that game.
[quote name='enufs8d']i suggest that you give it another shot once the game comes out. as many many people have said it, operation metro map is a really bad choice to highlight bf3. the other maps are much larger in scope and variety. vehicles (tanks and jets and helis), destructible environments, and large maps will counter your "camping" problem. i read that dice is only looking at balancing issues with the metro beta; hence, metro strips out everything else that we were drooling over in the trailers. And this beta we are playing is a June/July build.
metro is fought over inches not miles.[/QUOTE]
Two things, I for one think that we should not be playing a build from June/July at this stage of the game and it's development. This should be a Halo-style Beta in that it's a glorified demo.
The other that Metro is about momentum, if you steamroll the M-Coms, there's little time to dig in and defend. The Defenders job isn't to camp but to aggressively make it extremely painful to take the second and third sets of M-Com stations because the final M-Coms are tough to defend from a Defending spawn point. The Attacking side benefits the most from aggressively knowing how to get around and behind Defenders because it's hard for the Defending side to recover and dig in when they're spawning half way from their M-Com stations. The sliding scale of spawning favors the Attackers the farther in you go.
[quote name='SynGamer']I have to side with Trakan. I hated getting knifed in MW2 and then seeing the same person go on to knife 2-3 more teammates within a few seconds. Realistically, It's going to take at least 2-3 seconds to plunge the knife into someones neck to ensure it's a definite kill. None of this .5-1 second slash while running...
BF3 is obviously slower than MW2, but not by much, and I'm liking the slightly slower pace. Looking forward to trying out sniping, I really enjoyed that in BC2, something I couldn't stand in MW2 (but could still do).
But that is all besides the point. I really can't wait to turn on my soundbar and get some better sound pumping through the speaks while playing. Couldn't do that this morning at 7:30 am

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I'm not sure what you guys think about knifing but a knife to the heart kills instantly. A knife to the arteries(thigh) pretty much disables the person and damn near guarantees death. To do either one of those, you do not need to grab a dude, hug him, turn him around and stab him in the chest. The fact that getting knifed adds that animation to the victim's pov is kinda dumb. Okay, I got knifed, lets not replay the knife scene from Saving Private Ryan.