A
Apossum
Guest
[quote name='RollingSkull']Uh, dude? I don't look for answers OR questions in video games (If you take life lessons from video games, you have more problems than I do.). Please, come off the intellectual masturbation about how you are the lone enlightened who doesn't see things in black or white. You clearly take this WAY more seriously than I do.
EDIT: Frankly, I kinda wish the Bioshock creators would get over themselves as well. Video games are, if history is any indication, a uniformly crappy medium for philosophical treatises. If they really succeeded at it, they don't need to keep buttering us up with so much prose that reeks more of self-reassurance than actual boasting. The product will speak for itself. If all you're doing is "asking questions," you're already taking a wishy-washy stance, so I'm not particularly interested in what you have to say beyond letting me judge precisely how well you asked said questions.
And, "Is man not entitled to the sweat of his own brow?" doesn't lead directly to gibbering zombies and lots of explosions. So the narrative arc we have is nothing but fragments, so I don't see how anyone can judge greatness or vapidity at this point.
However, given the evidence stated above, I'm leaning towards vapidity. I imagine the game will be a blast, but vapid.[/QUOTE]
imo, this demo is thicker with story, life, and intrigue than every game I've played this year combined, so I'm leaning towards it being compelling story-wise. that's not saying much, but it's worth noting.
I don't expect greatness, I just expect to be basely motivated to see what happens next. games and stories are two separate entities that may or may not ever blend, but the atmosphere in Bioshock is enough to make me think about what I'm seeing in the game, which is more than I can say for most games. still, that barely scratches the surface of what 1 minute of a good movie can do, story-wise. The demo sets up the skeletal structure of the story and as usual, it probably won't get much deeper than that. We're lucky to even see the basic conflicts illustrated in real time, rather than explained in some off-the-cuff prologue written by the programmer's cousin...still, I'm genuinely interested in hearing the story, even if it would sound like the most retarded thing ever if I explained it to a non gamer. ("A dystopia with a post-WW2 theme...but 18 fathoms under the sea! big Daddys! Little Sisters! Splicers! Super powers injected in to your arm!")
but in any case, this game will
ing rule and that's all that matters 
EDIT: Frankly, I kinda wish the Bioshock creators would get over themselves as well. Video games are, if history is any indication, a uniformly crappy medium for philosophical treatises. If they really succeeded at it, they don't need to keep buttering us up with so much prose that reeks more of self-reassurance than actual boasting. The product will speak for itself. If all you're doing is "asking questions," you're already taking a wishy-washy stance, so I'm not particularly interested in what you have to say beyond letting me judge precisely how well you asked said questions.
And, "Is man not entitled to the sweat of his own brow?" doesn't lead directly to gibbering zombies and lots of explosions. So the narrative arc we have is nothing but fragments, so I don't see how anyone can judge greatness or vapidity at this point.
However, given the evidence stated above, I'm leaning towards vapidity. I imagine the game will be a blast, but vapid.[/QUOTE]
imo, this demo is thicker with story, life, and intrigue than every game I've played this year combined, so I'm leaning towards it being compelling story-wise. that's not saying much, but it's worth noting.
I don't expect greatness, I just expect to be basely motivated to see what happens next. games and stories are two separate entities that may or may not ever blend, but the atmosphere in Bioshock is enough to make me think about what I'm seeing in the game, which is more than I can say for most games. still, that barely scratches the surface of what 1 minute of a good movie can do, story-wise. The demo sets up the skeletal structure of the story and as usual, it probably won't get much deeper than that. We're lucky to even see the basic conflicts illustrated in real time, rather than explained in some off-the-cuff prologue written by the programmer's cousin...still, I'm genuinely interested in hearing the story, even if it would sound like the most retarded thing ever if I explained it to a non gamer. ("A dystopia with a post-WW2 theme...but 18 fathoms under the sea! big Daddys! Little Sisters! Splicers! Super powers injected in to your arm!")
but in any case, this game will
