[quote name='smthng']Mad, didn't you mention something about changing the race quality earlier? I think that might have been a source of some of the issues, unless PD did something weird in the last couple of updates. There were a lot of times where cars were "jumpy" on my screen. I know that was the cause of the first big wreck on Tokyo... on my screen you took that corner REALLY wide, so I took the inside. You suddenly appeared in front of me and I didn't have time to do anything. We might want to experiment with that a bit and see if it makes a noticeable difference before the next race.
The other issue I saw was that you cut the previous corner and the car gets completely unsettled. It never gets a chance to settle back down before you turn, so it spins. Looks like your suspension setup on the beemer is WAY too tight. Back off the spring rate and ride height and see if it makes a difference.[/QUOTE]
I didn't change anything on the race quality, I'll have to double check the settings later on. I normally have it set to High but I did notice a lot of jumping around from you smthng, although I couldn't tell if jello was jumping around or just having a bad day. Whats weird about that corner was I did take it wide along the driving line, I got tagged right into the wall in front of me after I stomped on the brakes. It looked at the time like you just didn't brake because I got tagged square on the ass and was dead center on the wall.
The issue with Trial Mountain is that the turns are too tight and he's losing too much downforce while his wheels are torquing for power, so when one grips, it spins him like a mofo and that's primarily why I turn traction control off. If at least both are spinning you won't spin out as badly. More downforce in the rear is needed but also balanced out by downforce in the front. I swapped out my stage 3 turbo for the stage 2 one, sat at 649PP but maxed out my Aero and did better for it.