- Endurance cap is 40 (leveling past 40 does not add significant gains) *there is NO equipment burden in Bloodborne.
- A point in endurance from 20->21 will give 2 Stamina, 2 in Physical DEF, 3 in slow Poison RES, 3 in Rapid Poison RES. I'm guessing it will go on like this till you get 29 or 30.
- Vitality's HP per point has a gradual soft cap from 30 to 50, a sharper cap above 50, and a hard cap at 99.
- Vitality also slightly improves Stamina regeneration rate based on your equipped armor and weapons. [1]
- Bloodtinge softcaps at 25, hardcap is 50
- The only thing known about Bloodtinge thus far is that Firearms deal Blood damage (possibly also related to Blood Bullets), and the damage modifier scales with the Bloodtinge stat.
- Bloodtinge has nice synergy with Skill builds, a +10 Simon's Bowblade has an S scaling in both Skill and Bloodtinge for example.
- Skill (scales your Skill based weapons) softcaps at 25, hardcaps at 99
- Some Blood Gems affect this stat.
- Strength (scales your Strength based weapons) softcaps at 25, hardcaps at 99
- Some Blood Gems affect this stat too.
- Arcane has a softcap at 25 Arcane (i.e. past 25 Arcane, per point investments provide moderately less scaling benefits with Arcane weapons/Tools.)
- Arcane has a hardcap at 50 Arcane (i.e. past 50 Arcane, per point investments provide severely less scaling benefits with Arcane weapons/Tools.)
- Increases Item Discovery.
- Hunter Tools have very good scaling all the way up to 99 Arcane
- Frenzy is a mechanic of Bloodborne. It fills up like a bleed or poison meter, and it lowers both your damage intake and output. Having Insight reduces your frenzy resistance, the more insight, the lower the resistance.
- Beasthood is a stat in Bloodborne; it determines your maximum physical damage multiplier while using a Beast Blood Pellet or the Beast Claw.
- Sedatives instantly clears frenzy status build-up and beasthood build-up.