4thHorseman
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Question for the gang:
This question came up after hearing the recent Bombcast and the talk of Arkham City. In it, they felt very "meh" about how the creation of Arkham City wasn't explained in story. When Jeff explained how it got pieced together when you collect the Riddler trophies, they still felt very "meh".
Yet, other games (Resident Evil, Silent Hill, Bioshock) all have similar methods of telling backstory with audio logs or journals without that feeling of "meh".
So I guess I have two questions:
1. Is this a fair complaint against Arkham City (that doesn't seem to be criticized when other games do it)?
2. Is there a correct/incorrect way to use the audiologs/journal way of telling story?
This question came up after hearing the recent Bombcast and the talk of Arkham City. In it, they felt very "meh" about how the creation of Arkham City wasn't explained in story. When Jeff explained how it got pieced together when you collect the Riddler trophies, they still felt very "meh".
Yet, other games (Resident Evil, Silent Hill, Bioshock) all have similar methods of telling backstory with audio logs or journals without that feeling of "meh".
So I guess I have two questions:
1. Is this a fair complaint against Arkham City (that doesn't seem to be criticized when other games do it)?
2. Is there a correct/incorrect way to use the audiologs/journal way of telling story?