Dear CheapAsses,
I'm sure this can't be an original thought, but has anyone thought about petitioning Microsoft to make it so that fee-based downloadable content can't be released for a game within 6 months of the games release date. This way, if a game publisher actually did choose to hold back content, this would have a direct impact on how well the game does during its initial release, and the company would pay more for holding back the content then they would profit for it on the marketplace.
The way the system is setup now, the developers know that the initial list price of the game is going to be $60. So in their mind, instead of giving the gamer value for his gaming dollar, it boils down to how much additional content they can generate past the $60 mark on the Xbox Live Marketplace.
The developers aren't going to stop abusing the system as long as the system is in place. It's Microsoft's responsibility to regulate the marketplace. I'd like to see the spotlight shined on Microsoft, and how they allow for these practices to continue. With a simple Marketplace patch, they could stop the entire situation overnight.
I do agree with you both. The developers holding out on content for $$$ later on has gone too far. I just feel the attention should be focused on Microsoft and their system which encourages this behavior.