CAGFC (UFC 2010 League) - 9/25/10 - CAGFC25: MELTDOWN (fights due by 9/30)

I haven't decided definitively whether or not I'm going to pick UFC up, but if I do I'll definitely be participating in this. There's way too many games out right now (RDR, SMG2, Starcraft II beta), to the point I'm not sure if I'll have time for this.
 
[quote name='BigAT']I haven't decided definitively whether or not I'm going to pick UFC up, but if I do I'll definitely be participating in this. There's way too many games out right now (RDR, SMG2, Starcraft II beta), to the point I'm not sure if I'll have time for this.[/QUOTE]

I hear you about all the great games recently. I just got my copy of SMG2 today. The great thing about CAGFC though is it takes such a small amount of commitment. You only have one fight a week (unless you sign up multiple fighters). And at most, the fights take 15 minutes (unless you're in a title fight...and it goes 5 rounds). Compare that to Madden or The Show where the games take close to an hour. People seemed to have a much easier time squeezing a fight in almost any night of the week...which really helps.

And there's no set schedule or direct obligation to the rest of the people in the league. The fights are arranged week to week. So, if you want to take a week or two off, just say the word, and it's no big deal. Really of all the leagues I've participated in and the ones I've tried to run on CAG, this one was by far the easiest. There was no "Oh crap! So and so is dropping out. We need to find a replacement or the whole league is screwed." It made me wish other sports didn't have seasons and just had a championship belt, haha. It would make online leagues so much easier.

EDIT - Woohoo! Just checked my order status on Gamestop.com and saw that my copy shipped today with Next Day Air shipping. $45 with overnight shipping! Not bad, Gamestop. Not bad at all. :)
 
It's more about whether or not I want to invest in the game, rather than invest in the league. I'm trying to justify dropping so much money on games recently (I also finally picked up Bioshock 2 and Blur is looking pretty good to me), so we'll see.
 
[quote name='BigAT']It's more about whether or not I want to invest in the game, rather than invest in the league. I'm trying to justify dropping so much money on games recently (I also finally picked up Bioshock 2 and Blur is looking pretty good to me), so we'll see.[/QUOTE]

Haha, fair enough.
 
[quote name='n8rockerasu']Well, last year, when we started out, the lighter weight classes didn't seem to be as popular, and some only had like 2 fighters. So, the "tournament" essentially ended up being a title fight for that weight class. But once people were allowed to have more than one fighter, things really expanded and we had like at least 6 fighters in each weight class.

Since you're going to be using your fighter from your offline career, I'd say pick whichever one you really want to fight in offline. I'm sure at least one person will join the weight class you're in. Although, I wonder how it's going to work this year since you're supposed to be able to move up in weight after you've cleaned out your division. That would be pretty cool if your CAF could do the same online.

I know the first fighter I'll be bringing back is myself. I finished last year as the defending MW champ, but I'm actually considering dropping to WW since I've actually lost some weight in real life, haha.[/QUOTE]

Yeah for my first fighter I'm wanting to do one using my actual height and weight. But where I'm at I could fall into either class so I'll just post on here again when I decide which one I'm going to go with.

It would be sweet like you said if we can jump up and down in weight classes online.
 
I don't know what to do with my guy. I had Matt Young in the middleweight division last year, when I weighed 175 or so in real life. Now I weigh 147, so I'm not sure whether to keep him the same as last year or drop him to reflect my real weight. I'm below lightweight now. :whistle2:\
 
[quote name='Matt Young']I don't know what to do with my guy. I had Matt Young in the middleweight division last year, when I weighed 175 or so in real life. Now I weigh 147, so I'm not sure whether to keep him the same as last year or drop him to reflect my real weight. I'm below lightweight now. :whistle2:\[/QUOTE]
You need a sammich, stat...or possibly horse meat. It worked wonders for Overeem.
 
[quote name='Matt Young']I don't know what to do with my guy. I had Matt Young in the middleweight division last year, when I weighed 175 or so in real life. Now I weigh 147, so I'm not sure whether to keep him the same as last year or drop him to reflect my real weight. I'm below lightweight now. :whistle2:\[/QUOTE]

Sounds like you need to skip the UFC game and wait for a WEC game to come out. ;)
 
So, put in my code to Gamestop to no avail.

I also, just made a Camp CAG. Sweet :D :D

Edit: Looks like I can beat on ole Roy "Big Country" Nelson sometime tomorrow evening.
 
I wonder how many trainers we can have. If we could make everyone a temporary trainer, we could all get that achievement for having trained someone in an online fight camp.
 
[quote name='Vulcan2422']So, put in my code to Gamestop to no avail.

I also, just made a Camp CAG. Sweet :D :D

Edit: Looks like I can beat on ole Roy "Big Country" Nelson sometime tomorrow evening.[/QUOTE]

Ah, I won't get my game till sometime tomorrow. How did you set up the camp? How much info did it ask for and what things did it let you choose? Did you specifically name it "Camp CAG"? Just curious how deep that area of the game is and what options are available to us.
 
[quote name='n8rockerasu']Ah, I won't get my game till sometime tomorrow. How did you set up the camp? How much info did it ask for and what things did it let you choose? Did you specifically name it "Camp CAG"? Just curious how deep that area of the game is and what options are available to us.[/QUOTE]

It ask for the name and what your symbol you will have. I Tried inviting you, but you need to actually play the game first it said lol. It needs cause you can also learn moves in the Career from the Online training Camp as well. I'm pretty sure everybody can teach everybody, it's not just set to me as a trainer. That's how I have seen it so far. Maybe some others can shed some more light.
 
[quote name='Vulcan2422']It ask for the name and what your symbol you will have. I Tried inviting you, but you need to actually play the game first it said lol. It needs cause you can also learn moves in the Career from the Online training Camp as well. I'm pretty sure everybody can teach everybody, it's not just set to me as a trainer. That's how I have seen it so far. Maybe some others can shed some more light.[/QUOTE]

Ugh...stupid UPS taking all fucking day. I was doing some updates to the OP and looking at last year's thread and it made me think of a few more questions. What options were available to you as far as creating your fighter? Can you actually pick different weights as a Heavyweight now? Or does it at least put you at 265? I remember last year all HW's were stuck at 235 no matter what. How about nickname choices? Last year you were "The Headhunter". I know there's supposed to be more choices this year, but are they decent? And what did you pick?
 
All right, in beginning to post fighter information, I ran into something, and it gave me some more ideas on how to do things. I do think resetting the belts and doing a big tournament to kick things off is a good idea, but for fighters who are returning, I think their records should carry over.

My thought behind this is that some of these fighters already have a legacy built up, and I think it would be kinda cool to be able to continue that for those that wish to do so. Others who want to start fresh with a brand new fighter are free to do that too, and will have a clean record. I'd just like to keep it as realistic and similar to a real world MMA organization as possible. Thoughts?
 
[quote name='n8rockerasu']Ugh...stupid UPS taking all fucking day. I was doing some updates to the OP and looking at last year's thread and it made me think of a few more questions. What options were available to you as far as creating your fighter? Can you actually pick different weights as a Heavyweight now? Or does it at least put you at 265? I remember last year all HW's were stuck at 235 no matter what. How about nickname choices? Last year you were "The Headhunter". I know there's supposed to be more choices this year, but are they decent? And what did you pick?[/QUOTE]

A lot more options now. I actually made him have a stomach lol. I don't know how to pick a different weight except for choosing heavyweight which sets you at 240. A Lot of Nickname choices now a long with choosing your first and last name. I picked The Saint cause I didn't want Garry. :p I think there are a lot more choices which are nice. IT seems as if your through Career you go to different camps and choose your move set. You know what moves I am improving on. But, It's hard for me to keep up with the attributes for some reason.
 
[quote name='Vulcan2422']A lot more options now. I actually made him have a stomach lol. I don't know how to pick a different weight except for choosing heavyweight which sets you at 240. A Lot of Nickname choices now a long with choosing your first and last name. I picked The Saint cause I didn't want Garry. :p I think there are a lot more choices which are nice. IT seems as if your through Career you go to different camps and choose your move set. You know what moves I am improving on. But, It's hard for me to keep up with the attributes for some reason.[/QUOTE]

Cool. Too bad about the weight though. It sounds like last year where heavyweight is just heavyweight...though apparently they've all gained five pounds and are now up to 240, haha. I guess weight doesn't really matter, but I don't like seeing guys like Brock and Carwin at 265 and then you're supposed to be dominating them at 240.

They should have just made heavyweight CAFs 265 since there will most likely never be another Heavyweight Champion who weighs significantly less than that (which is why I believe in a 206-235 Heavyweight class and a 236-265 Super Heavyweight class). Anyway, the other stuff sounds awesome. Can't wait to get my game!
 
WOOHOO! Game finally got here! Time to beat Gary's ass! ;)

EDIT - Just want to give everybody a heads up, the code to unlock online play is on the back of your manual. You should probably try redeeming it before you even start the game because if not, the game tells you that there is DLC available for update before you even reach the menu, and then takes you to the XBL store where it appears ready to use points to purchase the update. I thought I remembered a screen asking if you had a code, but I didn't see one and was all the way at the "Confirm Download" option and it showed the download costing 400 points. If you get this far, you have to press X (I think it's X anyway) to "Buy Microsoft Points", and then you can choose "Redeem Code", which will then let you put your code in. I did it this way, but it would seem like less hoops to jump through if you just did it before you even booted the game up.
 
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I won't get mine for a couple hours, but I was playing 2009 till 7 A.M. trying to get the "win all title sin career mode" achievement, starting with my LW submission specialist. No sub of the night trophy yet... god damn it. That's the only one I never got.

May play some more 2009 while waiting. We need to play 2010 tonight, though.

Also, great news on the first and last names. I just hope I can have the announcer actually say "Matt Young" like in other games. It's a common name. But, for some reason, in THQ/Yukes' WWE games, despite having Matt Hardy's name announced when you choose him, you can only choose "Matthew" as your CAW's announced name.

Gary, can you choose first AND last, or just one?
 
[quote name='Matt Young']Also, great news on the first and last names. I just hope I can have the announcer actually say "Matt Young" like in other games. It's a common name. But, for some reason, in THQ/Yukes' WWE games, despite having Matt Hardy's name announced when you choose him, you can only choose "Matthew" as your CAW's announced name.

Gary, can you choose first AND last, or just one?[/QUOTE]

Matt, it looks to be the exact same thing here. You can choose from a "name template" which I assume is the names that the announcers can verbally say. HOWEVER, the list is really weird, and even though there are two fighters in the game named "Nate", it is not available as a choice.

That's why Gary said he would have to choose "Garry" if he wanted his name announced. No, he wasn't misspelling his own name. The game actually has "Garry" as a "name template" name, but not "Gary". So, more than likely, you will have to just type your name in and go by a nickname...like last year. The good news is, there are more nicknames. The bad news is, most are pretty terrible. Thank God the gameplay is improved...because that part was disappointing.
 
Jesus Christ... That submission of the night trophy for 2009 is impossible. You can only submit guys in the first few fights; after that, it becomes impossible. There is no way to get it. I've subbed guys- no trophy. I just want that fucking achievement.

Anyway, will anyone be on 2010 in a couple hours? I can't play at the moment, but I definitely will be. I'd like to join the camp, too.
 
[quote name='Matt Young']Jesus Christ... That submission of the night trophy for 2009 is impossible. You can only submit guys in the first few fights; after that, it becomes impossible. There is no way to get it. I've subbed guys- no trophy. I just want that fucking achievement.

Anyway, will anyone be on 2010 in a couple hours? I can't play at the moment, but I definitely will be. I'd like to join the camp, too.[/QUOTE]

Yeah, I never got that achievement because of that dumb ass trophy. I read a lot about it last year, that you had to only attempt the submission once...and it had to be either right at the beginning of the fight, or close to the very end. Nothing ever worked for me though.

I'll probably be playing UFC tonight. I haven't figured out how to join the camp though. The only option it gives me for camps is to create one of my own. I'm not sure if you have to start a career before you can join one or not. I created a fighter real quick to screw around with, but I probably won't actually make myself until tomorrow, or whenever I decide what skill sets and stuff I want to use.
 
Ok, I got an invite from Gary for Camp CAG, so now it let me join no problem. I see that there is an actual Team Captain and Trainer designation though (I noticed this when I tried going into "Camp Customization" and it said only the Captain and Trainer could access that). So, I guess that means Gary's the Captain...and we need to pick a Trainer. Not sure if it's a "Club GM" thing like with NHL, but the game made it sound like there was only one trainer.
 
Will probably pick this up tommorow.

I got so lucky with that submission of the night trophy in 09. Right when the match started, in a championship match against Anderson Silva, I just bum rushed him, got a takedown, and hit the right stick for a sub. Somehow it worked, and bam, trophy.
 
Awesome. Glad to hear most everybody seems to be picking this up (even MagicKing went out to Gamestop and bought it after he saw me playing). Now if we could just start getting more people in this thread. If anybody else has decided on their weight class yet, just let me know. Matt, I think you should try out Lightweight (or Welterweight if you want to be in the same division as me again) if that's what you're actually close to now. Crazy that you've lost that much weight. And I thought I was doing good, haha.

The thing that convinced me to drop to Welterweight was just the idea of facing a different group of fighters as I go through career. I mean, I'll probably play through all the weight classes anyway, but for my main guy, I wanted some different competition. Both Lightweight and Welterweight have some really good fighters. And I guess if you started at Lightweight, you could eventually move up (I would think that would apply to your online CAF too, but I don't know for sure).

Anyway, anybody who knows what weight class they want to start their first fighter in, feel free to post. I'd like to get some more names added to the OP to maybe encourage more new people to sign up.
 
I didn't want to lose the wight though, see. I started at 125, made my way up to 193 (had a little fat on me) and then down to 175, where I was trim and quite muscular for my height (5'8"). Now, I just look way too skinny. :whistle2:\

I was planning to go with middleweight, but I guess I'll have a bit to consider. After a very... complicated night, I'll finally be able to unwrap the game here in a minute. Finally. Hopefully I can get some practice and achievements, and play with you guys tomorrow.
 
So, I beat everybody in Heavyweight in Career. They asked if I wanted to drop down a weight class. I actually did, I'm just hoping when I can keep dropping down and when I'm ready I can go back to Heavyweight. I like it so far. Only thing is, feels like a lot of knockouts and less submissions really.
 
Hey Gary, thanks for ignoring my message on Live asking for a camp invite. :p

I finally got to play, and I just finished a 3 hour session with the game. The best way to sum up my feelings would be to say that I am very let down. For as much as they added this year, they fucked up just as much stuff.

On the bright side, I did get 9 achievements for 180 points, and I'm close to a few more. But let's start with that- achievements.

The achievement for getting a flash KO against the CPU is glitched. I've gotten flash KO's 25+ times, and no achievement. I looked it up, and people everywhere are reporting the same thing. Not a single one of my friends has the achievement, not even the guy who's had a review copy for over a week. Some people claim they have gotten it, but I have yet to see any proof. And even if they did, it's still glitched for a lot of people.

Then there's the "Fighting with pride" achievement. It's not glitched, as far as I know, but the means of acquiring it that everyone is mentioning does not work. I read that you have to get in a clinch and throw some blows back and forth. I did every type of clinch and used every type of strike possible from every clinch, and even used former PRIDE fighters. No achievement.

The strikes feel... off. It's like they were trying to steal Fight Night's system, but didn't do it right. yeah, glancing blows and such are more realistic, but the strikes don't feel anywhere near as impactful as they did in 2009.

I also can't get a fight stopped due to a cut. Every time I try to inflict more damage on the wounded area, I knock the guy out. Any tips?

I completed Title Mode. That was a breeze. Title Defense, on the other hand... whoa boy. I just have to say, I *really* hope the cheap AI is only in this mode and not in the rest of the game, especially the career. That could cause me to get rid of the game very quickly- something I never do.

You have to go through all 12 fights in Title Defense mode in one sitting, which is a pain in the ass. And the fights get ridiculously hard. The difficulty you choose does not matter in this mode. The worst part of it is how cheap it is.

In 2009, the computer got more skilled and offered more of a challenge as you increased the difficulty. In 2010, the computer just cheats. It's one of the few bad parts of the Smackdown vs. Raw series, so Yukes apparently thought, "Hey, our UFC game doesn't have enough flaws" (I'm not being facetious; 2009 had very few problems) "Let's add this in and practically break the fucking game!" The CPU will literally catch every punch or kick on the higher difficulties. You cannot attempt strikes without getting destroyed.

I haven't played online yet, but I hope that is mostly lag free like last year. I also hope that we can at least alternate who the 1 trainer is per camp so we can all get the achievement and not have to create multiple camps to get it.

I haven't played Career Mode yet, but it looks much improved from last year. I just worry that the AI will be like it is in Title Defense. if not, it should be a ton of fun.

Event Mode is really awesome, and has the exact presentation of a UFC PPV. I'll have to go through and actually watch a card and see how entertaining it is. I have to do that to get the achievement, anyway.

In summation, based on the features I have played- everything but career mode and online- this game, while having better features/modes than 2009, is definitely step back. Had I not played 2009, I'd be thrilled with this game. It's a very good game on its own. But, as for now, I simply shake my head and dream of what could have been.
 
I was excited for the game and liked the demo, but I didn't pick up my preorder last night. I've been debating whether or not to buy it, Red Dead and Mario Galaxy 2 are going to soak up a lot of my dwindling gaming time already and I've got a backlog still. I think I'm going to wait and join the league later in the year.
 
If I still had a Wii, I would have easily chosen to purchase SMG2 over any other game. The first was the best 3D Mario game ever made.
 
Well, even regular Title Mode, when you get to the final fight, the difficulty just ramps up. I even chose beginner because I just wanted to get through it because I had heard Title Defense was much harder. But I had Big Nog in my last fight (I was using Lesnar because I was also trying to get the Flash KO achievement), and he just spammed the shit out of submissions. I didn't have a problem hitting him if I was strategic with my timing (which is critical on the higher difficulties), but he would just constantly go for takedowns.

And once he had me down, there was no such thing as him "transitioning". I tried to not spaz out and try to escape over and over again. But any time I wasn't going for a transition, he would pop on a kimura or an ankle lock. I finally beat him just by abandoning real MMA strategy and going ape shit on him from the opening bell. I threw as many punches as possible and rocked him in the first 20 seconds of the fight. He recovered, but I was able to finish him off later.

I do think the AI in this game is a bit too good. They seem to be able to utilize the sway system infinitely better because it's like they KNOW what punch is coming. You never see them sway into a punch (like I seem to do half the time). I wouldn't say the game is "broken" by any means, it's just going to take a lot more practice and and different strategy than you could use in last year's game to beat the AI routinely this year.

As for the Flash KO achievement, I didn't get it either, but I don't think it's broken. I think most people aren't understanding what a true flash KO is. I'd bet anything to get it to pop in this game, you have to catch the guy with one punch, without having built up any damage to his head prior to that. Yeah, I knocked out guys a million times without rocking them, but I had already punished them a ton before that, and the after fight stats showed their head damage in the 90-100% range. For a flash KO, you've probably got to knock them out well before that.
 
[quote name='Pure Apathy']I need a camp invite.[/QUOTE]

So do I.

Nate, how can you knock someone out without damaging them at all first? Counter shot? I've seen it happen in 2009, but not 2010 (first shot KOs; not necessarily a counter shot).
 
To comment on Matt's last post more directly, here's my opinion on what they did wrong and what they did right with this game.

What They Did Wrong
1. The menu system is still pretty terrible. Yeah, they improved it, but things still take far too long to load, and some things still feel buried under a million different submenus. This gets worse online because the game seems to need to "connect" every time you back out of a menu. I'm hoping this is just a server issue due to the game JUST coming out though. Every online game deserves a little slack its first week out.

2. The difficulty ramps up a little too quickly. I guess some people could see this as a good thing, but as Matt mentioned, it's more because of how the AI fights. They spam and cheese a lot of things and it makes your defense go from being tactical to "spastic button mashing". My hope is that CAGFC will make you forget about this. Playing human opponents was way more fun than playing the AI last year anyway. As long as the lag isn't tremendous (which I haven't tested yet), I think we'll have a lot of fun.

3. Creating your character still leaves a lot to be desired. If you want to hear a real name announced, you have to change from a "name bank" which is pathetically small, and doesn't even have first and last names of fighters that are already in the game. Nicknames are also pretty terrible. I wasn't able to do much with the clothing design because unless I'm doing something wrong, you don't have access to any sponsors in regular CAF mode. You have to go into career to unlock them. You do get to use a basic color wheel this year though, so that opens things up a bit.

What They Did Right
1. The presentation is ridiculous. Sure, the commentary can get a little repetitive, but you HAVE to compare it to other sports games that are out there. It's way more relevant than anything in Madden or NBA 2K. Also, it REALLY feels like an actual UFC show this year. When you download the card for UFC 114 and play through it, you'll see what I mean. You even get to see Mike Goldberg on the screen.

2. Lots of options and modes. I've seen some reviewers say that all the modes were basically the same, but I think they're nuts. Title Mode has its own feel from Career. And though I haven't played Title Defense mode yet, I hear it is significantly different from Title Mode. Then you've got the Ultimate Fights, Event Mode, Online Exhibition, Camps, etc. This is an insane amount of gameplay modes.

3. Ultimate Fights mode itself is a huge improvement from last year. The challenges are so much deeper now. You can choose to fight as either fighter, and each fighter has 9 total challenges for you to try to achieve. On top of that, there are simply more of these fights, so that mode alone should take a good amount of time to clear. Add to that you get intro videos for each fight featuring Arianny Celeste, and what's not to love???

4. I actually like the stand up game this year. It's quicker, more fluid, and yeah, some of the punches don't seem to connect like they did last year, but I think it's more of a sound effects thing. You don't hear that heavy smacking sound on every punch...which is actually more realistic and makes the game less arcadey. Striking is definitely more strategic though because your opponent has more options available to avoid your strike (blocking, moving, swaying, etc). Counter punching is huge.

5. They utilized the right stick properly. It makes sense for it to be the only option to execute/escape submissions. With some people having turbo controllers, it's not fair any other way. Also, some people feared this meant you have to rotate the stick to stuff a takedown...which is not true. You only have to hold back on the right stick. Your timing and takedown defense vs. your opponents takedown offense determines the rest.

There's probably more things for both areas, but that's all I can think of right now.
 
[quote name='Matt Young']So do I.

Nate, how can you knock someone out without damaging them at all first? Counter shot? I've seen it happen in 2009, but not 2010 (first shot KOs; not necessarily a counter shot).[/QUOTE]

Yeah, counter, step punch, etc. I haven't done it yet, but I would bet the farm that's what they mean by "Flash KO". I just hope it doesn't become the new "submission of the night" trophy from 2009. Last year's game had an achievement for knocking a guy out in the first 20 seconds. It sounds like basically the same achievement, haha.

Also, Gary is sending out invites as we speak. So, you guys should be able to get into the camp soon. Actually, for the Trainer achievement, Matt, I'm starting to think I was wrong. It's just set up really funny in terms of the camp. When you look at the roster, it starts you off as a "trainee", and there is an option to go train somebody (though when you try it says that you have to level up first). So, maybe at first only Team Captains can train people, until you level up...then anybody can. But for the Camp Customization and stuff, it's very specific about "Only the Team Captain and Trainer can access these features". So, who knows. Maybe it's a hierarchy? lol
 
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Ok, before I read anything. I'm getting the Camp Invites out. Nate your now a Trainer unless you want to be Team Captain. Doesn't matter to me honestly. Just let me know.
 
[quote name='Vulcan2422']Ok, before I read anything. I'm getting the Camp Invites out. Nate your now a Trainer unless you want to be Team Captain. Doesn't matter to me honestly. Just let me know.[/QUOTE]

Oh, wow. You can just assign it? haha. That's cool. Nah, I don't mind you being Team Captain. I don't think Trainers can send invites though, so I'll just have to keep you updated with who on CAG has this game so you can get them an invite. For instance, the guy we play hockey with, Magicking610 also got the game yesterday and has played some, so you can send him a camp invite.
 
[quote name='n8rockerasu']Oh, wow. You can just assign it? haha. That's cool. Nah, I don't mind you being Team Captain. I don't think Trainers can send invites though, so I'll just have to keep you updated with who on CAG has this game so you can get them an invite. For instance, the guy we play hockey with, Magicking610 also got the game yesterday and has played some, so you can send him a camp invite.[/QUOTE]

You can be Captain. Probably a lot of people on your list for UFC then mine.
 
[quote name='Matt Young']Which one? For me, the mode where you go after the title was very easy. It was the title defense mode that sucked.[/QUOTE]


Yea going after the title. I made it to the end with Kimbo (which stats in this game are horrible by the way). Everytime they take me to the grownd, it alawys resorts in a tap out.
 
[quote name='Matt Young']Then there's the "Fighting with pride" achievement. It's not glitched, as far as I know, but the means of acquiring it that everyone is mentioning does not work. I read that you have to get in a clinch and throw some blows back and forth. I did every type of clinch and used every type of strike possible from every clinch, and even used former PRIDE fighters. No achievement.[/QUOTE]

Holy shit, they have an achievement for basically mimicking the Frye/Takayama fight? That's awesome.
 
Yeah, that's the idea, but the achievement just won't unlock.

I want to know when I can create my fighter. I want to start career mode, but I don't want to waste time on a CAF that won't be allowed in the league.

I doubt we'll have to worry about over-leveled fighters. Skills actually depreciate over time to the point that people are complaining that it's impossible to level up to the point where you can compete with the CPU fighters. :whistle2:\
 
I dunno how active I'm going to be for the next month or so, but around the end of June, I should be around whenever.

There's been a few crazy fights, one that ended in about 25 seconds into the first round, but the next one lasted to round 3. I'm glad that this was a lot better than I thought it was going to be (even if the menus take a bit of time to load).
 
[quote name='Matt Young']I want to know when I can create my fighter. I want to start career mode, but I don't want to waste time on a CAF that won't be allowed in the league.

I doubt we'll have to worry about over-leveled fighters. Skills actually depreciate over time to the point that people are complaining that it's impossible to level up to the point where you can compete with the CPU fighters. :whistle2:\[/QUOTE]

Yeah, I'm trying to start up a career today. I don't know if it'll be my actual guy, but I'm going to basically TRY to exploit the game. I'm going to put the difficulty on Beginner, and take advantage of as many shortcuts as I can find. If fighters skills really do depreciate that much, we might be ok. But like I said, never underestimate people's ability to cheat. It sounds like Gary has made it further in his career than anybody. I'd like to hear where his fighter is at in terms of ratings.

I haven't been able to read much on any threads about super CAFs because my freaking internet has died 3 times in the past 2 days (this last time it was down for an hour). I was just calling Charter to rip them a new one when miraculously, even though cycling my modem 4 times did nothing, all of a sudden, the "cable" light just popped on on its own. I fucking hate ISPs. I really just wish broadband was something that the city regulated...like water.
 
Just read that stat decay has caps. They are 30, 50, and 70. Once you reach those levels in an area, you can't drop back below them. That seems pretty fair. It's basically like being a "rookie", "pro", or "veteran". And if you want to actually be a "contender", you have to put in the time to stay above 70. Someone on GameFAQs actually complained that they couldn't create a Super CAF and tear through the division though...and that it was TOO realistic, lol. Oh, GameFAQs...

Here's a quote from one guy who actually has useful information on the subject though:

Stat decay will occur until you reach the safe zones of 30,50,70. FOR EXAMPLE: My ground striking is at 25 overall and my takedown is at 35 overall. Both of these stats will decay only here is the difference. The stat at 25 will decay all the way to 0 if you dont add points and the stat at 35 will only drop to 30 because you got it. 30 is a safe zone. Now for everyone who is crying saying OMG I CANT GET EVERYTHING AT 30,50,70 AT THE SAME TIME THERE WILL CERTAINLY BE SOME DECAY. Here is how you avoid this and if you morons could read the trainer would have let you know this the first time your stats decayed, however you are all impatient pre teens and pressed A as fast as you can trying deliberately not to learn a damn thing.

THIS IS HOW YOU KEEP YOUR STATS FROM REACHING 0!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

First when you create your fighter you obviously put the most points into categories you feel to be important. Like striking takedowns etc. These categories are goiing to be the closest to 30 from the begining, while others like clinch defense etc are probobly what you chose to leave lower (10). HERE IS WHAT YOU DO.

At the start of a training period 10-12 weeks etc. You train some for cardio some for speed and some for strength. Then you spar. Now lets say you suck and only get 12-15 spar points. Instead of using them all to put a certain stat at 30 to avoid decay. You take one point each and put it into each category. THIS WILL KEEP YOU FROM DECAYING FOR AT LEAST TWO WEEKS. now the second time you spar that week you can take ALL your points and get one stat category to 30. ONCE YOU HAVE DONE THIS STOP ADDING TO THAT STAT UNTIL YOU BRING EVERY OTHER CATEGORY TO 30. its not rocket science.

Incase you havent noticed this is UFC 2010 not ufc 2009. You cant just train cardio until its at 100 then go to the next stat. You have to use your brain. evolve with the times. This concept is not hard at all to understand. STAT decay could be worse. there could be No safe zones and you could start decaying due to age and have no way to stop it. AT least thq put something in to keep you from having a 115 overall striking offense and 115 overall submission. JESUS if you dont understand what I have just posted do yourself a favor and sell the game back to gamestop because you dont deserve and are not intelligent enough to play it in the first place.

Now that i have vented i will give you a bit of advice when it comes to sparring. What i have found that gets me the most points is not to gain full mount and try and rock the guy like in 2009. Instead i start by landing around 5-10 solid punches/kicks (try not to get hit yourself it will lower your overall spar points earned) Next i clinch the poor son of a B*** sparring guy and i slam himas hard as i can onto his back. THEN i lay on him for a few seconds punching. DONT try and gain mount immediately because at higher difficulty the guy will transition block wich will lower your overall points earned as well. Get mount. and focus on demolishing his face. when there is around 12 seconds left in the session let him up. Clinch him again and slam him a second time. Now if you follow this method and dont get hit a lot of let him block ur transitions you will get NO LESS than 60 sparring points a session. This is what i am earning minimum with a level 1 sparring partner. YOU CAN THANK ME LATER TEENAGERS HAHAHHAHAHAHA.

P.S forgive my spelling and anger i was very mad about reading posts on this subject when in fact a stegasauras could have figured it out before some of you


always go into fight with high precentage of conditioning and zero fatigue also.
 
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