[quote name='GuilewasNK']Camping is an intelligent thing to do. Running around for the sake of some unwritten rule against camping is an outdated mode of thinking stuck in year 2000, especially when killcams are there to balance it out.[/QUOTE]"Camping" gets tossed around too easily, nowadays. If you're really going to use it as a derogatory phrase, then apply it to people who are camping non-crucial points in objective based games out of fear of dying or having a shitty K/D. In deathmatch games, use it to describe the people in obscure corners who end up going 7-1 in a match where everyone else either has 20+ kills and/or 20+ deaths. Patrolling high-traffic areas, funneling enemy teams into chokepoints, etc. isn't what I consider camping - it's called playing smart.
Watching Trakan's video (that Music posted) is the perfect distinction between camping and playing smart.
[quote name='moojuice']Suppressor + Ghost+ Pro Hacker Pro is the most broken shit in the game and is way more overpowered than any other class.[/QUOTE]Fixed.
[quote name='moojuice']IMO, the only worthwhile Perk 1's at the moment are Hardline and Ghost, but once Hardline gets nerfed, Ghost will be the only useful Perk 1 perk.
-Lightweight: Move faster, no fall damage- Whoopty

ing doo, I move faster, and on the off chance I feel suicidal and jump off a cliff, I don't die. Only useful when combined with Marathon, but then you lose out on good Perk 3 choices.
-Scavenger: Now that you can pick up ammo from the same gun on the ground without needing the same attachments, there's no need for scavenger anymore unless you use a very uncommon weapon. Guns seem more balanced now anyways, so you are better off picking a gun up off the ground than wasting a perk on this.
-Flak Jacket: You usually have enough time to run from frags/semtex. Useful against RC Cars, but if your team doesn't suck, the other team shouldn't be getting them anyways. Fire damage doesn't occur nearly enough to make Pro worthwhile.
-Ghost: Undetectable to Recon Plane, all aircraft later on with pro. It's annoyance factor is almost on par with Painkiller, as it will stop your killstreak at the most inopportune time.
-Hardline: Not as useful as the other perks in it's standard form, but amazing in it's pro form. Re-roll Sam Turrets, Care Packages, and Sentries?
Yes please.[/QUOTE]All this is truth.
[quote name='Soodmeg']If you ever play a game vs me you will spend 90% of your time Flashbanged or in slow mo from a concussion grenade. In my opinion they are not used nearly enough as they should be. I toss those things around like candy whenever I have the Scavenger perk on. Speaking of which Nova gas is balls. Which makes me wonder why the hell there is a perk specially for stopping it. Gas mask is horrid unless it has some hidden power I dont know about.[/QUOTE]I kill people all the time while they're in the motion of throwing grenades. In a game where your livelihood depends on mere milliseconds, it seems like a waste to constantly be spamming grenades in hopes of a cool kill or to cause frustration. It's a relic of the past with CoD games, and to me it's cheesy as hell. If you're constantly storming rooms/buildings where you know there's at least 2 or more enemies, it's one thing, but to just go nuts with lobbing grenades simply to be an annoyance is lame. There's always the chance that you become too dependent on those grenades, too.
Oh, and Nova Gas is the shit. This is coming from someone who regularly plays Domination (so of course it's highly subjective), but it's one of the most effective ways to either buy yourself (and your team) some time, keep enemies back, or balance out the odds of a 2-1 or 3-1 situation where you are at the disadvantage. It lasts just as long as the smoke grenade, has a longer effect than the flash and stun grenades (and pretty much the same amount of effects + continuous damage), and is much better at keeping people back than the other secondary grenade choices.
[quote name='Thrinn']Lightweight is OK in my book. I see a lot Lightweight/Steady Aim/Marathon classes that use SMG for hip firing. You can usually move fast enough that by the time the radar updates for the enemy team you're long gone.[/QUOTE]The ideal CTF class.
[quote name='Thrinn']To add what you said about scavenger, the double clip attachment gives you additional ammo and basically removes the need for this perk.[/QUOTE]Absolutely nailed it.
[quote name='hustletron']If you like being a pub star that's cool man do your thing no need to get defensive. It was just an observation.[/QUOTE]Taking the game seriously and playing to win =/= pub star, bro-dom, YouTube sensation, etc. He wasn't being defensive in his posts and, the act of you resorting to lame, repetitive name-calling makes me think that it's you who's defensive about some particular aspect of the game (weak stats, terrible connection to Live, lack of steady friends/teammates to play with, w/e).
Just an observation.