Call of Duty Black OPS

In a completely unrelated note. I didnt understand when you guys said Ghost was really overpowered until last night when I was playing HCHQ and the entire team had ghost..thus making everything worthless.
 
[quote name='Soodmeg']Not that I want to get into anything and yes that is very impressive, yes everyone has the right to play how they want. (Anything I can say to keep this as no confrontational as possible.)

What is the deal with going into objective based matches and not even trying for the objective? I dont want to say that its easier to rank up a great K/D (because that would undercut his skill) but there is something to be said about not even trying to get the objective and killing people as they are. Especially when how easy it his to spawn trap the shit of a team which clearly happened there. (Not that he had to, his team seemed to be winning pretty easily.)

Maybe its because I simply do not like TDM so I am not hard wired to care about K/D. Its all preference not right or wrong but I will tell you that I would have had to try to get that last flag instead of camping that building (I dont know if camping is the right word there....protecting?) if I didnt want to go after objectives than I would just play TDM.[/QUOTE]

It's actually a technique that any good team uses in Domination. If you only keep 2 out of the 3 objectives captured, then you have better control of where the enemy will spawn. If you capture all 3, the other team will spawn at random spots. If you let them keep one of the flags and stay away from it, they will only spawn in that area. That way you always know where they are coming from and can watch all the crucial areas. What Trak was doing there was covering the "B" flag so that no enemy could get it.

tl;dr - Letting the other team keep one flag lets you control their spawns
 
[quote name='Jimbo Slice']It's actually a technique that any good team uses in Domination. If you only keep 2 out of the 3 objectives captured, then you have better control of where the enemy will spawn. If you capture all 3, the other team will spawn at random spots. If you let them keep one of the flags and stay away from it, they will only spawn in that area. That way you always know where they are coming from and can watch all the crucial areas. What Trak was doing there was covering the "B" flag so that no enemy could get it.

tl;dr - Letting the other team keep one flag lets you control their spawns[/QUOTE]

Yeah, I knew that and its a strategy that is tried and true. Just one I dont follow because I think it exploits the poor spawning system more than being a legit tactic. Spawn trapping people or getting spawn trapped isnt my idea of fun.

Again I never said it was bad, I simply said that I am not hard wired to let a objective simply sit there like that. For me personally I feel more dominate by taking all 3 flags for a extend amount of time. For me that is the ultimate slap in the face for the other team. Spawning trapping them like I said is more of a result of shitty spawns.

But again, people play however they want to play...its all good.
 
[quote name='hustletron']As much as I hate doing it and hate to admit that I do it, you kind of have to camp more than run and gun to get killstreaks, rather, do a mixture of both with slightly more camping involved.


I got dogs the other night and went 24 and 1, the one death was from a guy spawning behind me :bomb: but I camped a couple spots picked up a kill or 2 in each spot, then ran to another place. Ended up going into the 2 story house on the side of the road in Hanoi with the bus in front, 1 kill away and the game spawned like the whole enemy team outside the house and I hail mary'd a semtex and got it.[/QUOTE]

Camping is an intelligent thing to do. Running around for the sake of some unwritten rule against camping is an outdated mode of thinking stuck in year 2000, especially when killcams are there to balance it out.
 
[quote name='GuilewasNK']Camping is an intelligent thing to do. Running around for the sake of some unwritten rule against camping is an outdated mode of thinking stuck in year 2000, especially when killcams are there to balance it out.[/QUOTE]

I agree, I guess what I did was okay, not because I was the one doing it but because I didn't literally sit in 1 single spot the whole game like A LOT of people do in TDM. I'm sure there were some people on the other team calling me a camper tho. W/e.

I've also noticed lately as well, someone mentioned Ghost being overpowered and I couldn't agree more. I'd get a good mid kill streak going then some asshole with Ghost comes up from behind me the ONE time I'm not watching my back while I'm at a certain spot. The spy plane makes you feel safe when you see all the red dots on the opposite end of the map from you, then you get shot or knifed in the back.

[quote name='Soodmeg']Not really serious just vaguely commenting Mr. Powers.[/QUOTE]

I wasn't referring to you.
 
[quote name='GuilewasNK']Camping is an intelligent thing to do. Running around for the sake of some unwritten rule against camping is an outdated mode of thinking stuck in year 2000, especially when killcams are there to balance it out.[/QUOTE]

I think there are different degrees of camping though. What hustletron was doing I wouldnt consider camping. Pausing in one area for a couple seconds and picking up kills is just like taking advantage of the of map lay out.

Now sitting in the very back of the map with a sniper or long range weapon looking at one doorway hoping someone comes through it.....thats another story. Especially if its in a objective game mode.
 
[quote name='GuilewasNK']Camping is an intelligent thing to do. Running around for the sake of some unwritten rule against camping is an outdated mode of thinking stuck in year 2000, especially when killcams are there to balance it out.[/QUOTE]

This.
 
There's a difference between camping a spot that allows you to cover a high traffic area, versus camping some obscure ass corner of the map that will get you one kill every 5 minutes because someone happens to walk past that spot; the latter is the stupidest crap ever.
 
[quote name='Soodmeg']In a completely unrelated note. I didnt understand when you guys said Ghost was really overpowered until last night when I was playing HCHQ and the entire team had ghost..thus making everything worthless.[/QUOTE]

The only positive aspect of stopping power in MW2 was that it kept everyone from choosing cold blooded by default. Ghost is usually the first thing I buy with my COD points after I've prestiged.
 
[quote name='Thrinn']The only positive aspect of stopping power in MW2 was that it kept everyone from choosing cold blooded by default. Ghost is usually the first thing I buy with my COD points after I've prestiged.[/QUOTE]

Yeah, stopping power was a key perk in previous games for that reason. Now, there really isn't a disadvantage for being "undetectable." Suppressor + Ghost+ Pro Hacker Pro has nearly as much stopping power as any other class (less range being the only real disadvantage, versus Suppressor + Cold Blooded Pro + Ninja Pro came at the cost of less damage, less range, and less knife range/vulnerable to claymores/etc.

IMO, the only worthwhile Perk 1's at the moment are Hardline and Ghost, but once Hardline gets nerfed, Ghost will be the only useful Perk 1 perk.

-Lightweight: Move faster, no fall damage- Whoopty fucking doo, I move faster, and on the off chance I feel suicidal and jump off a cliff, I don't die. Only useful when combined with Marathon, but then you lose out on good Perk 3 choices.

-Scavenger: Now that you can pick up ammo from the same gun on the ground without needing the same attachments, there's no need for scavenger anymore unless you use a very uncommon weapon. Guns seem more balanced now anyways, so you are better off picking a gun up off the ground than wasting a perk on this.

-Flak Jacket: You usually have enough time to run from frags/semtex. Useful against RC Cars, but if your team doesn't suck, the other team shouldn't be getting them anyways. Fire damage doesn't occur nearly enough to make Pro worthwhile.

-Ghost: Undetectable to Recon Plane, all aircraft later on with pro. It's annoyance factor is almost on par with Painkiller, as it will stop your killstreak at the most inopportune time.

-Hardline: Not as useful as the other perks in it's standard form, but amazing in it's pro form. Re-roll Sam Turrets, Care Packages, and Sentries? Yes please.
 
Hey if I already have a bunch of clips in my fileshare folder on my 360 and then go sign up and link my account on COD.com do I have to take them out and put them back in or do they just show up eventually?

EDIT: Sorry, missed a step thats why it wasnt showing up.
 
[quote name='moojuice']Yeah, stopping power was a key perk in previous games for that reason. Now, there really isn't a disadvantage for being "undetectable." Suppressor + Ghost+ Pro Hacker Pro has nearly as much stopping power as any other class (less range being the only real disadvantage, versus Suppressor + Cold Blooded Pro + Ninja Pro came at the cost of less damage, less range, and less knife range/vulnerable to claymores/etc.

IMO, the only worthwhile Perk 1's at the moment are Hardline and Ghost, but once Hardline gets nerfed, Ghost will be the only useful Perk 1 perk.

-Lightweight: Move faster, no fall damage- Whoopty fucking doo, I move faster, and on the off chance I feel suicidal and jump off a cliff, I don't die. Only useful when combined with Marathon, but then you lose out on good Perk 3 choices.

-Scavenger: Now that you can pick up ammo from the same gun on the ground without needing the same attachments, there's no need for scavenger anymore unless you use a very uncommon weapon. Guns seem more balanced now anyways, so you are better off picking a gun up off the ground than wasting a perk on this.

-Flak Jacket: You usually have enough time to run from frags/semtex. Useful against RC Cars, but if your team doesn't suck, the other team shouldn't be getting them anyways. Fire damage doesn't occur nearly enough to make Pro worthwhile.

-Ghost: Undetectable to Recon Plane, all aircraft later on with pro. It's annoyance factor is almost on par with Painkiller, as it will stop your killstreak at the most inopportune time.

-Hardline: Not as useful as the other perks in it's standard form, but amazing in it's pro form. Re-roll Sam Turrets, Care Packages, and Sentries? Yes please.[/QUOTE]


I only disagree with this. If you ever play a game vs me you will spend 90% of your time Flashbanged or in slow mo from a concussion grenade. In my opinion they are not used nearly enough as they should be. I toss those things around like candy whenever I have the Scavenger perk on. Speaking of which Nova gas is balls. Which makes me wonder why the hell there is a perk specially for stopping it. Gas mask is horrid unless it has some hidden power I dont know about.
 
[quote name='moojuice']Yeah, stopping power was a key perk in previous games for that reason. Now, there really isn't a disadvantage for being "undetectable." Suppressor + Ghost+ Pro Hacker Pro has nearly as much stopping power as any other class (less range being the only real disadvantage, versus Suppressor + Cold Blooded Pro + Ninja Pro came at the cost of less damage, less range, and less knife range/vulnerable to claymores/etc.

IMO, the only worthwhile Perk 1's at the moment are Hardline and Ghost, but once Hardline gets nerfed, Ghost will be the only useful Perk 1 perk.

-Lightweight: Move faster, no fall damage- Whoopty fucking doo, I move faster, and on the off chance I feel suicidal and jump off a cliff, I don't die. Only useful when combined with Marathon, but then you lose out on good Perk 3 choices.

-Scavenger: Now that you can pick up ammo from the same gun on the ground without needing the same attachments, there's no need for scavenger anymore unless you use a very uncommon weapon. Guns seem more balanced now anyways, so you are better off picking a gun up off the ground than wasting a perk on this.

-Flak Jacket: You usually have enough time to run from frags/semtex. Useful against RC Cars, but if your team doesn't suck, the other team shouldn't be getting them anyways. Fire damage doesn't occur nearly enough to make Pro worthwhile.

-Ghost: Undetectable to Recon Plane, all aircraft later on with pro. It's annoyance factor is almost on par with Painkiller, as it will stop your killstreak at the most inopportune time.

-Hardline: Not as useful as the other perks in it's standard form, but amazing in it's pro form. Re-roll Sam Turrets, Care Packages, and Sentries? Yes please.[/QUOTE]

I Scavenger cuz honestly, it takes for fucking ever to kill people for some reason (lag). I was watching the clips on the previous page and people were dropping no problem when they were shot in the legs and feet. It's retarded. Plus I spam semtex at high traffic areas for further annoyance to the other team.
 
You make some good points.

Lightweight is OK in my book. I see a lot Lightweight/Steady Aim/Marathon classes that use SMG for hip firing. You can usually move fast enough that by the time the radar updates for the enemy team you're long gone. The only time the pro perk is useful is when to avoid the slow ladder speed in about 2 locations in the entire multiplayer.

To add what you said about scavenger, the double clip attachment gives you additional ammo and basically removes the need for this perk.

From what I've seen Flak jacket is only useful on Nuketown with all the explosion spam going on.

Hardline is really the only other choice most people consider. Have they said they're going to remove the ability to reroll SAM & sentry gun packages?
 
[quote name='Soodmeg']Yeah, I knew that and its a strategy that is tried and true. Just one I dont follow because I think it exploits the poor spawning system more than being a legit tactic. Spawn trapping people or getting spawn trapped isnt my idea of fun.

Again I never said it was bad, I simply said that I am not hard wired to let a objective simply sit there like that. For me personally I feel more dominate by taking all 3 flags for a extend amount of time. For me that is the ultimate slap in the face for the other team. Spawning trapping them like I said is more of a result of shitty spawns.

But again, people play however they want to play...its all good.[/QUOTE]

Uh, that is the textbook way to play Domination. Domination is the only gametype where the spawns work correctly. The enemy actually spawns near his flag instead of up my asshole. In Domination you are supposed to cap two flags and spawn trap them. Capping three flags is madness and utterly retarded. I don't get how spawn trapping them equals shitty spawns. It's where they're supposed to spawn. It's the most non-broken thing in the game. People like you ruin the game by trying to cap all three spawns and making the enemy spawn everywhere.

[quote name='Soodmeg']Now sitting in the very back of the map with a sniper or long range weapon looking at one doorway hoping someone comes through it.....thats another story. Especially if its in a objective game mode.[/QUOTE]

That's what a sniper is supposed to do. Sit back away from the action and watch a chokepoint. Maybe not a doorway, but I'd much rather have a sniper to that than try to run around and get close range kills with it.

[quote name='hustletron']Guys are serious about your pub games[/QUOTE]

Oh man, I'm serious about the one and only way to play this game without having to sign up for a stupid website and put times together and all that bullshit. You should take every game serious and always go for the win.

[quote name='Soodmeg']I only disagree with this. If you ever play a game vs me you will spend 90% of your time Flashbanged or in slow mo from a concussion grenade. In my opinion they are not used nearly enough as they should be. I toss those things around like candy whenever I have the Scavenger perk on. Speaking of which Nova gas is balls. Which makes me wonder why the hell there is a perk specially for stopping it. Gas mask is horrid unless it has some hidden power I dont know about.[/QUOTE]

Nova gas isn't balls. It's meant to be an annoyance. It's not supposed to kill. It's like a smoke/stun combination. Throw it on a flag in Domination and they can try and cap it, but they'll be disoriented as shit and easy to kill.
 
[quote name='Trakan']Uh, that is the textbook way to play Domination. Domination is the only gametype where the spawns work correctly. The enemy actually spawns near his flag instead of up my asshole. In Domination you are supposed to cap two flags and spawn trap them. Capping three flags is madness and utterly retarded. I don't get how spawn trapping them equals shitty spawns. It's where they're supposed to spawn. It's the most non-broken thing in the game. People like you ruin the game by trying to cap all three spawns and making the enemy spawn everywhere.



That's what a sniper is supposed to do. Sit back away from the action and watch a chokepoint. Maybe not a doorway, but I'd much rather have a sniper to that than try to run around and get close range kills with it.



Oh man, I'm serious about the one and only way to play this game without having to sign up for a stupid website and put times together and all that bullshit. You should take every game serious and always go for the win.[/QUOTE]

If you like being a pub star that's cool man do your thing no need to get defensive. It was just an observation.
 
[quote name='Soodmeg']I only disagree with this. If you ever play a game vs me you will spend 90% of your time Flashbanged or in slow mo from a concussion grenade. In my opinion they are not used nearly enough as they should be. I toss those things around like candy whenever I have the Scavenger perk on. Speaking of which Nova gas is balls. Which makes me wonder why the hell there is a perk specially for stopping it. Gas mask is horrid unless it has some hidden power I dont know about.[/QUOTE]

I agree that flashbangs (and to a lesser extent, stun grenades) are really underused. They're insanely useful. I use to go with SoH, but now I'm thinking I'll just go with Warlord Pro to start with an additional flashbang and keep the first perk reserved for Ghost. Once you learn where most of the campers hang out you can just toss them into those areas for a free kill. If you're going crazy on flashbangs, the gas mask pro makes them even more useful (the only really good thing about that perk).
 
[quote name='Trakan']Uh, that is the textbook way to play Domination. Domination is the only gametype where the spawns work correctly. The enemy actually spawns near his flag instead of up my asshole. In Domination you are supposed to cap two flags and spawn trap them. Capping three flags is madness and utterly retarded. I don't get how spawn trapping them equals shitty spawns. It's where they're supposed to spawn. It's the most non-broken thing in the game. People like you ruin the game by trying to cap all three spawns and making the enemy spawn everywhere.



That's what a sniper is supposed to do. Sit back away from the action and watch a chokepoint. Maybe not a doorway, but I'd much rather have a sniper to that than try to run around and get close range kills with it.



Oh man, I'm serious about the one and only way to play this game without having to sign up for a stupid website and put times together and all that bullshit. You should take every game serious and always go for the win.



Nova gas isn't balls. It's meant to be an annoyance. It's not supposed to kill. It's like a smoke/stun combination. Throw it on a flag in Domination and they can try and cap it, but they'll be disoriented as shit and easy to kill.[/QUOTE]

1. We just disagree on that one. I simply dont like spawn trapping, you think its cool. Like I said, neither one of us is wrong. If I can get this damn thing to work I am going to upload a very average not special clip of me going 44-10 in domination where I wind up caping 5 or 6 flags just to show you how I play. (The 2nd place guy on my team only had 10 kills? Most were preteige.....strange) Just different play styles.

2. I was specifically talking about obscure doorways not choke points. The difference between camping and aiding is the risk they take being near the action helping or completely by themselves just trying not to die.

3. Can you further explain Nova Gas? Because I am just not getting it then. Why have nova gas when a Flashbang or Concussion Nade does much more damage? For one you cant visually see a flashbang until its too late and your blinded as well, same with the Concussion Nade. They both seem to do a much better job screwing over the victim than nova gas. Which they could see and avoid rather easily. The only advantage I see comes from the fact that no one waste their 3 perk on the tactical mask. But even then a flashbang or C. Nade wouldnt be stopped. Meh.



EDIT: Ahhh, there is a 30 second cap on uploads directly from the game. Thats why it isnt working. I guess I will have to break out the camera phone or something then because I dont have a capture card. Although I am pretty sure Youtube has a video editor in it. I wonder if I can upload back to back clips and then just splice them together. Hmmmmm.
 
[quote name='hustletron']If you like being a pub star that's cool man do your thing no need to get defensive. It was just an observation.[/QUOTE]

The term "pub star" is retarded. I'm playing the game in the only mode where I can rank up and unlock shit.

I was good at Halo too, does that make me a pub star in that game?

3. Can you further explain Nova Gas? Because I am just not getting it then. Why have nova gas when a Flashbang or Concussion Nade does much more damage? For one you cant visually see a flashbang until its too late and your blinded as well, same with the Concussion Nade. They both seem to do a much better job screwing over the victim than nova gas. Which they could see and avoid rather easily. The only advantage I see comes from the fact that no one waste their 3 perk on the tactical mask. But even then a flashbang or C. Nade wouldnt be stopped. Meh.

It's not necessarily better, but it is useful. Throw one in between them and a flag on Domination and nobody who's smart will try to run through it.
 
[quote name='hustletron']If you like being a pub star that's cool man do your thing no need to get defensive. It was just an observation.[/QUOTE]
You're a douche.
 
[quote name='GuilewasNK']Camping is an intelligent thing to do. Running around for the sake of some unwritten rule against camping is an outdated mode of thinking stuck in year 2000, especially when killcams are there to balance it out.[/QUOTE]"Camping" gets tossed around too easily, nowadays. If you're really going to use it as a derogatory phrase, then apply it to people who are camping non-crucial points in objective based games out of fear of dying or having a shitty K/D. In deathmatch games, use it to describe the people in obscure corners who end up going 7-1 in a match where everyone else either has 20+ kills and/or 20+ deaths. Patrolling high-traffic areas, funneling enemy teams into chokepoints, etc. isn't what I consider camping - it's called playing smart.

Watching Trakan's video (that Music posted) is the perfect distinction between camping and playing smart.

[quote name='moojuice']Suppressor + Ghost+ Pro Hacker Pro is the most broken shit in the game and is way more overpowered than any other class.[/QUOTE]Fixed.

[quote name='moojuice']IMO, the only worthwhile Perk 1's at the moment are Hardline and Ghost, but once Hardline gets nerfed, Ghost will be the only useful Perk 1 perk.

-Lightweight: Move faster, no fall damage- Whoopty fucking doo, I move faster, and on the off chance I feel suicidal and jump off a cliff, I don't die. Only useful when combined with Marathon, but then you lose out on good Perk 3 choices.

-Scavenger: Now that you can pick up ammo from the same gun on the ground without needing the same attachments, there's no need for scavenger anymore unless you use a very uncommon weapon. Guns seem more balanced now anyways, so you are better off picking a gun up off the ground than wasting a perk on this.

-Flak Jacket: You usually have enough time to run from frags/semtex. Useful against RC Cars, but if your team doesn't suck, the other team shouldn't be getting them anyways. Fire damage doesn't occur nearly enough to make Pro worthwhile.

-Ghost: Undetectable to Recon Plane, all aircraft later on with pro. It's annoyance factor is almost on par with Painkiller, as it will stop your killstreak at the most inopportune time.

-Hardline: Not as useful as the other perks in it's standard form, but amazing in it's pro form. Re-roll Sam Turrets, Care Packages, and Sentries? Yes please.[/QUOTE]All this is truth.

[quote name='Soodmeg']If you ever play a game vs me you will spend 90% of your time Flashbanged or in slow mo from a concussion grenade. In my opinion they are not used nearly enough as they should be. I toss those things around like candy whenever I have the Scavenger perk on. Speaking of which Nova gas is balls. Which makes me wonder why the hell there is a perk specially for stopping it. Gas mask is horrid unless it has some hidden power I dont know about.[/QUOTE]I kill people all the time while they're in the motion of throwing grenades. In a game where your livelihood depends on mere milliseconds, it seems like a waste to constantly be spamming grenades in hopes of a cool kill or to cause frustration. It's a relic of the past with CoD games, and to me it's cheesy as hell. If you're constantly storming rooms/buildings where you know there's at least 2 or more enemies, it's one thing, but to just go nuts with lobbing grenades simply to be an annoyance is lame. There's always the chance that you become too dependent on those grenades, too.

Oh, and Nova Gas is the shit. This is coming from someone who regularly plays Domination (so of course it's highly subjective), but it's one of the most effective ways to either buy yourself (and your team) some time, keep enemies back, or balance out the odds of a 2-1 or 3-1 situation where you are at the disadvantage. It lasts just as long as the smoke grenade, has a longer effect than the flash and stun grenades (and pretty much the same amount of effects + continuous damage), and is much better at keeping people back than the other secondary grenade choices.

[quote name='Thrinn']Lightweight is OK in my book. I see a lot Lightweight/Steady Aim/Marathon classes that use SMG for hip firing. You can usually move fast enough that by the time the radar updates for the enemy team you're long gone.[/QUOTE]The ideal CTF class.

[quote name='Thrinn']To add what you said about scavenger, the double clip attachment gives you additional ammo and basically removes the need for this perk.[/QUOTE]Absolutely nailed it.

[quote name='hustletron']If you like being a pub star that's cool man do your thing no need to get defensive. It was just an observation.[/QUOTE]Taking the game seriously and playing to win =/= pub star, bro-dom, YouTube sensation, etc. He wasn't being defensive in his posts and, the act of you resorting to lame, repetitive name-calling makes me think that it's you who's defensive about some particular aspect of the game (weak stats, terrible connection to Live, lack of steady friends/teammates to play with, w/e).

Just an observation.
 
[quote name='Tha Xecutioner']
I kill people all the time while they're in the motion of throwing grenades. In a game where your livelihood depends on mere milliseconds, it seems like a waste to constantly be spamming grenades in hopes of a cool kill or to cause frustration. It's a relic of the past with CoD games, and to me it's cheesy as hell. If you're constantly storming rooms/buildings where you know there's at least 2 or more enemies, it's one thing, but to just go nuts with lobbing grenades simply to be an annoyance is lame. There's always the chance that you become too dependent on those grenades, too.
[/QUOTE]

Those are very subjective my friend. I rarely get killed tossing nades because I dont sprint around in the open just throwing them. I toss them before I enter any building, go around any corner, at a flag before I reach it, etc etc. Hell sometimes I throw them because its a excellent indicator if someone is around. Sometimes it will barely even register on their screen but my cross hairs will tell me that they are there.

For example, I was running to get into position on the 2nd floor of a building, without even stopping I tossed on in the window before even entering the building. It didnt register a hit thus telling me that there is a small chance that someone is already in that room. With how overpowered Ghost is its the best information I can have without a blackbird. Which by the way is my new fav killstreak.

But I understand the confusion, we have all played the frag fest that were a lot of those maps.
 
[quote name='moojuice']IMO, the only worthwhile Perk 1's at the moment are Hardline and Ghost, but once Hardline gets nerfed, Ghost will be the only useful Perk 1 perk.[/QUOTE]

Hardline is getting nerfed? ...Shit.
 
All this is spawn trapping and not capturing 1 control point so that the enemy will spawn in a particular area is new to me. I never have and would never have taken the time to go and figure that out because I don't play like that. I used to play CS competitively, since then I haven't played anything competitive with the exception of dumbass Gamebattles SOCOM 1 matches with friends.

Either way pubstar refers to people that play the way you guys play. Sorry it makes you so upset I honestly didn't mean anything by it but that's what it means. Being good at a game doesn't make you a pubstar, stacking your team then spawn trapping a random team in a pub makes you a pubstar. But that's just me.

Flame on.
 
[quote name='AlphaPanda']Whatever you'd call a guy who buys a game to have fun and not shit his pants over his K/D like it means everything, hey, that's me.[/QUOTE]

Heard that. My W/L is horribly negative but I do all right in the KDR department on the PS3, all my stats are horrible on the 360.
 
[quote name='hustletron']Either way pubstar refers to people that play the way you guys play. Sorry it makes you so upset I honestly didn't mean anything by it but that's what it means. Being good at a game doesn't make you a pubstar, stacking your team then spawn trapping a random team in a pub makes you a pubstar. But that's just me. [/QUOTE]

So... you're a pubstar if you go in to matchmaking with a full party and happen to get matched up against a bunch of randoms. Got it. They should have just taken it easy on those random guys, huh? That way everyone gets to have fun!
 
[quote name='Arikado']So... you're a pubstar if you go in to matchmaking with a full party and happen to get matched up against a bunch of randoms. Got it. They should have just taken it easy on those random guys, huh? That way everyone gets to have fun![/QUOTE]


See you quoted my whole post, yet it seems like you only understood half of it. Seems I've stirred up a hornets nest of pro Black Ops players. I honestly didn't mean anything by it but I guess it doesn't make a difference.
 
[quote name='MusicNoteLess']I personally think Treyarch should get rid of all modes except for Free-for-all. fucking pubstars ruin everything.[/QUOTE]

Your team mate?

numba1+pubstar.png


:lol:
 
[quote name='seanr1221']I never heard of a pubstar until this thread.[/QUOTE]

Me either, I had to break out the urban dictionary. But I don't see how it's an insult - seems like a compliment to me.

On a side note, I started playing smarter after watching Trakans videos on Domination. Got two points and held them. Second for CTF, we got 1 or 2 flags and then basically camped our flag. A few of us were running around to keep them interested, but we won probably 5 CTF games in a row. Strategery.
 
CTF is really boring in Black Ops compared to MW2. Yeah, you can just camp the flag after your 2nd capture, but in MW2 you could cap as many flags before time ran out. Flag caps were worth more than kills, so I got a ton of experience being the flag runner.
 
[quote name='hustletron']See you quoted my whole post, yet it seems like you only understood half of it. Seems I've stirred up a hornets nest of pro Black Ops players. I honestly didn't mean anything by it but I guess it doesn't make a difference.[/QUOTE]See you toss around this word "pubstar", yet it seems like you only understand half of it (or you do mean something by it - it's either ignorance or intent). The other half to this "stacking teams and squashing random players" definition is the idea that said stacked team couldn't do shit against another team of people.

To that second part my response is that we do have teams of 4-6 join up all the time on the Core playlist and, just like randoms, they leave with a big L on their record. Sure, they are a bit more coordinated and put up a tougher fight (aka spam Ghost, 'tubes & rockets, etc.) but the result is the same for pretty much any person or group of people we run across.

Do we gloat about our stats versus the general XBL public? Not really. Only when the next Joe Cool enters the thread and calls into question our "skill" when we talk about certain aspects of the game we don't like do we start posting numbers up. We have the same intent when we get together and play online as every other guy/girl playing CoD - to have fun. Our idea of fun is being a fierce, fucking efficient group of guys who control the tone of each and every game and win on our terms; instead of the guys who go into each game looking to make the next YouTube hit or to be #1 on the Leaderboards (which are all fine if that's what you're in to).

Does that mean I should consistently post "married gamer" whenever the more recreational people discuss the MP in here? Or maybe "scrub" for when average players talk about different aspects of the game? Or basically just spend half my day on UrbanDictionary.com coming up with a cool new phrase to call everyone in this thread who plays differently than me? No. Most of the time any of us are posting in here we're doing it to show some silly videos or to give people who may not put 4-5 hours each day into the MP some helpful advice.

But, if this lousy gimmick of attempting to frustrate half the regulars in this thread by saying stupid shit over and over is what helps you pound one out each night, then don't let me be the one to stop you.
 
[quote name='Tha Xecutioner']See you toss around this word "pubstar", yet it seems like you only understand half of it (or you do mean something by it - it's either ignorance or intent). The other half to this "stacking teams and squashing random players" definition is the idea that said stacked team couldn't do shit against another team of people.

To that second part my response is that we do have teams of 4-6 join up all the time on the Core playlist and, just like randoms, they leave with a big L on their record. Sure, they are a bit more coordinated and put up a tougher fight (aka spam Ghost, 'tubes & rockets, etc.) but the result is the same for pretty much any person or group of people we run across.

Do we gloat about our stats versus the general XBL public? Not really. Only when the next Joe Cool enters the thread and calls into question our "skill" when we talk about certain aspects of the game we don't like do we start posting numbers up. We have the same intent when we get together and play online as every other guy/girl playing CoD - to have fun. Our idea of fun is being a fierce, fucking efficient group of guys who control the tone of each and every game and win on our terms; instead of the guys who go into each game looking to make the next YouTube hit or to be #1 on the Leaderboards (which are all fine if that's what you're in to).

Does that mean I should consistently post "married gamer" whenever the more recreational people discuss the MP in here? Or maybe "scrub" for when average players talk about different aspects of the game? Or basically just spend half my day on UrbanDictionary.com coming up with a cool new phrase to call everyone in this thread who plays differently than me? No. Most of the time any of us are posting in here we're doing it to show some silly videos or to give people who may not put 4-5 hours each day into the MP some helpful advice.

But, if this lousy gimmick of attempting to frustrate half the regulars in this thread by saying stupid shit over and over is what helps you pound one out each night, then don't let me be the one to stop you.[/QUOTE]


Are you really that mad? Pubstar was a term thrown around in CS servers when I used to play. Second only to "scrub". But you can think more into my post if it makes you feel better. I haven't witnessed you or your team play but I hear you guys are good, that's cool. I think it would be a great match if you guys did sign up on a competitive sight and played against people with the same mindset and play style as you and your group but according to Trakan you all don't like doing that(I'm assuming you play with him and his group regularly). Instead you guys "pubstar" out on random "casuals" which is fine. No one said anything about Youtube or going MLG pro and I don't have a problem with insulting people, check my posts in the Halo Reach thread, better yet check the posts in reply to my own posts, you'll get the idea.

Point is you can take it however you want, but the way you guys apparently play is quite pubstar-esque in my opinon. But fuck me right?
 
[quote name='MusicNoteLess']CTF is really boring in Black Ops compared to MW2. Yeah, you can just camp the flag after your 2nd capture, but in MW2 you could cap as many flags before time ran out. Flag caps were worth more than kills, so I got a ton of experience being the flag runner.[/QUOTE]

I complete agree, Marathon and Lightweight were a blast on MW2 CTF. I do miss the speed, Black Ops isn't the same.
 
[quote name='hustletron']Either way pubstar refers to people that play the way you guys play. Sorry it makes you so upset I honestly didn't mean anything by it but that's what it means. Being good at a game doesn't make you a pubstar, stacking your team then spawn trapping a random team in a pub makes you a pubstar. But that's just me.

Flame on.[/QUOTE]

You're throwing that shit out and don't even know what it means.

It's someone who's constantly on the top of the leaderboards in public matches but gets shit on in Gamebattles or some equally gay website.
 
[quote name='Trakan']You're throwing that shit out and don't even know what it means.

It's someone who's constantly on the top of the leaderboards in public matches but gets shit on in Gamebattles or some equally gay website.[/QUOTE]
Not quite. But you're right and I'm wrong. Sorry I said anything or even made a post that had a differing opinion than you and your boys. I apologize for calling you and your team pubstars. I am a noob and a meat popsicle.

LOL Ron I thought that rocket was for the chopper and I was like there's no way that's gonna hit. Nice.
 
This topic makes me feel like I'm on GameFaqs, so many douche bags in here. I suck at this game, I like the game, and I'm not going to post in here again lol.
 
That RPG video was about 45 seconds too long. Very cool, but lawd that was a lot of replays.

You guys get pissed off at eachother over the littlest things.


xfxn3l.png

Somebody hit somebody!
 
[quote name='MusicNoteLess']Can't wait for Treyarch to put in mosh pit play mode. It will make it easier to play than switching lobbies all the time.[/QUOTE]

YES FOR THE LOVE OF GOD!!!


Also, what the hell happened in this thread since I have been gone? Last time I left we were having a pretty logical and nice discussion. Seriously, I cant even remember the last time the names Trakan and Soodmeg appeared together without requiring a a flame retardant HazMat suit.

I thought we were playing so nicely together.
 
I just went 24 and 4 with the Olympia and Python. I had 4 shells left but couldn't find anyone cuz my dogs killed them all. PUBSTAR MADNESS!!!!!!

And Sood darling, your inbox is full lol
 
LOL @ people using the term pubstar just because someone plays smart and is just good at the game. It is the same as calling someone a "try hard" just because they are good and you "weren't trying". I personally don't play the game to mess around, I enjoy winning and winning big the way Trakan and company do. I also don't get enjoyment from messed up spawns getting me killed (which is why I play the same way they do in domination) or random stupid deaths. Does that make me a pubstar too? I have heard it all before, but that usually comes from people who get trashed by good players and can only hold their own against other bad players.

BTW, the people on the PS3 are terrible. I have played COD4 and MW2 on there and they are almost all completely bad at the game, it seems like most don't really play shooters which is a dominate type of game on the 360.

To get back on topic, I haven't played much domination in this game like I would like to do. I haven't been playing with a group as much since they prefer HC HQ which is alright, but I like to switch it up. I have since replaced most game modes with Pure TDM in barebones since there is a lot less BS to go around. It basically relies on all gun skill since there are no perks, attachments, or killstreaks to ruin the game, only lag every now and then.
 
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