Call of Duty: World at War - Gen. Disc. & Info

You are actually preaching to the choir my friend. I wasnt speaking about me personally, I was just saying in general people get very wary when they hear Treyarch is making a game. I really liked COD3 multiplayer (hated the SP and its super cheap tactics) but the MP was damn good. I enjoyed the skill it took for everyone to be good at the weapon they choose.

Other than that swan dive thing (in which LMG user would be able to instantly hit the ground and shoot off your knee caps) I thought it was great. Plus if I remember correctly you could do split screen and bring on a friend on your 360 as long as it wasnt a ranked game. That is what I call all types of win.


COD4 on other hand I enjoyed but as with you not as much as I did with COD3. I hate the perk system which leads me to always play hardcore matches. I have always hated the fact that COD4 moves at maybe 3 steps lower the an Unreal game which is simply crazy.

And it kinda dissapoints me that Treyarch also went this way of "Perks" and shit.
 
[quote name='Chase']Well, I have no issue with Treyarch using the COD4 engine as a basis for their game. It's a good engine, and more games should use it. So far, the maps they allow us to play are prettier and better designed than most maps featured in COD4. [/quote]

Agreed there. I kind of don't like how Treyarch gave in and didn't give one of their games a chance, but it was their call. CoD3's multiplayer was great and addictive. I would have loved to see another game like that. I liked how everyone started off on fair terms and then they had to play good and be part of the team in order to upgrade their weapons.

[quote name='Chase']
Now, I dig perks. They allow us to tailor our experience in a unique way that differentiates it from most shooter experiences. DarkRider, it should be obvious that Stopping Power is the balance for Juggernaut, and conversely into itself. You cannot complain about Juggernaut if you use Stopping Power. Stopping Power gives you an edge just like how Juggernaut gives other players an edge.

If you don't like Perks, then you need to find another game. Developers would be stupid if they got rid of them. Perks offer the series a bit of individuality that most shooters lack.[/quote]

It's not so much that I don't like perks, it's just the fact that they overpower the noobs that only choose to use juggernaut or stopping power. If you think about it, when was the last time you saw someone not use Stopping Power or Juggernaut. If they got rid of those two perks then perks would be perfect. I find it kind of annoying that the 2nd Tier perks are almost useless. You either choose juggernaut or stopping power. I would love to use sleight of hand or double tap, but there's a problem. Any noob with stopping power or juggernaut will have a really easy time killing me while I have a hard time killing them because they have what seems to be an infinite amount of health.

Even though I used stopping power very often, I try to use all the other perks available too. It's just not practical. Using a 2nd Tier perk other than Stopping Power or Juggernaut will severely hinder you.

[quote name='Chase']
And really, if someone is so "skilled" at COD4, then some person would Juggernaut should be little issue. I am above-average at COD4 and find Juggernaut inadequate against my quick trigger finger and sight.[/quote]

Just like I said before, juggernaut is an issue no matter how good you are. How many times has someone escaped because they had juggernaut? It's just really frustrating. The perk gives idiots or people who don't even know how to aim too many chances to live. If I shot you in the chest with a one shot rifle, I expect you to be dead. Not live and hide behind a wall or a pillar.
 
Chase is not about skill. God damn I hate how you can not dislike something without apparently "sucking" at it. I hate the perk system but you can ask the COD4 CAG member how good I was. I average 45-60 kills a match and rarely every died.


I dont like the perks the same way someone doesnt like hot dogs. I dont know why...I simply do not like them. My gripe is how fast the game is being forced to move. Not that I want people camping left and right but its not uncommon to spend 60% of the game with the sprint button held down and I dont like that. Its less about a team vs another team because there is no taking cover (which is differnt from a cover system...people took cover in COD3 all the time) flanking and hell general though going on in a "core" match. People are just running amuck doing random shit without any logic. This is partly forced by the horrid spawn system that both games have.

BUT.

You put it on hardcore and all of the elements I like come into play. People use their headsets for more than just trash talking, people actually crouch and move, go prone and take up good position around the map. And as long as they keep including hardcore game type I really dont have a beef with them. I hope to god that there is more than just a few hardcore modes...I wish there was a hardcore WAR mode.


For me, I hate perks I disagree 100% with you Chase that they somehow bring in some type of individuality to the game. I am all for customizing as much as possible in a FPS but it can be achieved without the gimmick of perks.


Hell R6V 1 and 2 had great leveling and customization but you had to work for it and unlock high powered guns and such. They were not simply handed out in the form of perks.
 
[quote name='Chase']...Now, I dig perks...[/quote] So true :cool:! Except for a brief moment last night where we were on Hardcore Search and destroy (no respawns...duh) and someone, at spawn, shot a nube toob (can't remember what it's called in this game) and killed off ALL six of us at spawn ... :bomb:! That made me thnk a little less of that perk for the moment! But the guy had aim (or sheer luck...). I give him his props (in a frustrated; you killed me; sort of way ;) )!

PS: And yeah, we've all been on the recieving end of that quick trigger finger Chase ... ;) ! You gots skillz!
 
[quote name='DarkRider23']Just like I said before, juggernaut is an issue no matter how good you are. How many times has someone escaped because they had juggernaut? It's just really frustrating. The perk gives idiots or people who don't even know how to aim too many chances to live. If I shot you in the chest with a one shot rifle, I expect you to be dead. Not live and hide behind a wall or a pillar.[/quote]

It can be frustrating to have that happen, but at the same time, I use second chance and have had many a kill (sometimes several) while in it ... and now, with the whole revival thing, the person who put me there, doesn't get credit for the kills. I think that juggernaut is necessary for people who just started/learning, because it is REALLY hard to start on Level 1 with no idea how to shoot, and a bunch of level 55 Gold Crosses shooting you down as soon as you move (I actually never used it on COD4, but wish I had when first starting...). I think, that as Chase said, there is an advantage to all the perks and juggernaut is just another option. If you're not liking people using it, then just use stopping power :cool:! (or play Hardcore, because it only takes a couple shots to kill them, and if you can't kill them in 2 shots ... well, I can't, but that's another story ... ;) ).
 
[quote name='Shan82'] I think, that as Chase said, there is an advantage to all the perks and juggernaut is just another option. If you're not liking people using it, then just use stopping power .[/quote]

And this is why I lost all hope and when the Perk system crossed over into gimmick.

Unlike what Chase said it is not promoting individuality when 45% of your community all is running the exact same set up just to counter the other 45% of the community who is using the opposite set up. (I used UAV jammer, Bandoleer, martyrdom when I wasnt playing hardcore just to let you know)

Yeah there is probably 50 set ups you can do in the game but who cares when it all boils down to who has Juggs or who has SP.

Its not "just another option" like you suggest shane its pretty much the only option one of very few actually options.

Who the fuck ever used Deadly Silence, Bomb squad, Eavesdrop, iron lung etc. 95% of all the perks are pretty much useless. And dont try to bull me on the fact that some random kid out there loves deadly silence and swears by it. I got that everything has its used but it a niche and can not be taken into account by the sheer fact that 45% of COD4 users build the same set up. And there motivation for it is simply to counter the other 45% using the counter.

And that is what killed all the core gametypes for me. The fact that everything boiled down to who had Jugs, who had SP and that was about it. I never used juggs or SP and let me tell you there were times where I had to put half a p-90 clip into a juggs user just to drop them into last stand. Then on the other hand I would walk around a corner and get shot in the knee cap and die instantly from a SP user.

The way the perk system was set up left very very little middle ground for people who didnt want to use either or. And like I said I was outstanding at COD4 and the one thing I was great at was taking out groups of people and let me tell you....storming a room full of people who dont even know your coming but then having to use 90% of your ammo just to take down 2 Juggs users is straight lame.
 
I've found it impossible to hate this game. Every time I start to get frustrated and think "Scew this, I'm not buying this crap" I'll have an amazing round, or unlock a new gun that I'm better at using.

I just really hope they fix all the glitches in the maps, as every one of them has at least one place that people are exploiting, the most obvious being getting under the map in Roundhouse. Sure, most every COD4 map had some sort of glitchy spot, but none were so annoying as that. The most annoying was getting out of the map or on top of the buildings on Ambush and so few people ever got out that it was rarely an issue.

Moral of the story: I can't quit you, COD!
 
Soodmeg, just play Old School Free-For-All mode ;-) Also, I don't use stopping power on Hardcore :)

This is why I prefer Hardcore on COD4. Although, for WaW I'm beginning to like regular TDM again.

Hamster, I feel the same way and I've been throttling my WaW time.

BTW, anyone else got LBP?
 
[quote name='xcoax']I've found it impossible to hate this game. Every time I start to get frustrated and think "Scew this, I'm not buying this crap" I'll have an amazing round, or unlock a new gun that I'm better at using.

I just really hope they fix all the glitches in the maps, as every one of them has at least one place that people are exploiting, the most obvious being getting under the map in Roundhouse. Sure, most every COD4 map had some sort of glitchy spot, but none were so annoying as that. The most annoying was getting out of the map or on top of the buildings on Ambush and so few people ever got out that it was rarely an issue.

Moral of the story: I can't quit you, COD![/QUOTE]


This has Brokeback Mountain written all over it.....
You just wait until I get to my Photoshop machine.
 
Soodmeg, I can understand where you're coming from, but I just like to go in and shoot people ;) ! I don't get too sussed up about the details ... gun/ammo/random perks = die boys die! :bouncy: (well, sometimes) I do enjoy the various perks, but the only thing I am ever devoted to is making sure that I am silenced (in all classes/modes/what have you). I'm all about the stealthy.

[quote name='Khondor']This has Brokeback Mountain written all over it.....
You just wait until I get to my Photoshop machine.[/quote]

LOL ... always knew there was something special about Hammie ;)! Can't wait to see your vast photoshopping skills there Khondor! :)
 
Also, it seems that Treyarch really toned down the bullet penetration bullet damage in this game which is a double-edged sword but I'm really kind of disappointed that it seems to take so many more shots through a wood or straw wall vs a concrete wall in Modern Warfare.
 
After playing so much TDM on COD4, I have to play Hardcore TDM now. To me, it really freshens up the experience because you just can't run around shooting at everything that moves. You'll TK a lot doing that.
 
[quote name='yukine']After playing so much TDM on COD4, I have to play Hardcore TDM now. To me, it really freshens up the experience because you just can't run around shooting at everything that moves. You'll TK a lot doing that.[/quote]

Yes!

And now, with the added "you'll get booted/banned from the game if you teamkill 3? times" feature, you REALLY have to be careful :bouncy:!! But I
 
Well you really have to learn to stop worrying and love team hardcore.
I didn't want to play it at first, since I was afraid I would get get owned and then my fragile COD-esteem would be damaged.
 
[quote name='xcoax']I've found it impossible to hate this game. Every time I start to get frustrated and think "Scew this, I'm not buying this crap" I'll have an amazing round, or unlock a new gun that I'm better at using.

I just really hope they fix all the glitches in the maps, as every one of them has at least one place that people are exploiting, the most obvious being getting under the map in Roundhouse. Sure, most every COD4 map had some sort of glitchy spot, but none were so annoying as that. The most annoying was getting out of the map or on top of the buildings on Ambush and so few people ever got out that it was rarely an issue.

Moral of the story: I can't quit you, COD![/quote]

Hamster,
What are the glitches on Castle and Marin?
 
[quote name='MSUHitman']Hamster,
What are the glitches on Castle and Marin?[/QUOTE]

Im not sure if these are glitches or not, but you can get into the tree on Makin.
In the back Spawn area up the river.

on Castle you can get onto the Roof of one of the buildings by the Sniper building
 
[quote name='Khondor']Im not sure if these are glitches or not, but you can get into the tree on Makin.
In the back Spawn area up the river.

on Castle you can get onto the Roof of one of the buildings by the Sniper building[/quote]

I have a feeling they are going to treat those like they do the roof of grandma's house on Overgrown and the roof of the houses on Creek with CoD 4 (they said officially in Game Informer they didn't consider that cheating) but I prey there's a day 1 patch to fix Roundhouse on CoD 5 and hope no other map has the same under the map glitch.
 
Soodmeg, you get on the roof in Castle via that sniper roost/room that's bombed out connected to the Cobra Kai Dojo. You jump out the bombed out wall onto the awning then jump onto the wall with the red top border and walk straight across and onto the roof of Mr. Miyagi's house.

Hitman, I myself consider the tree on Makin a glitch. I'm not sure how much of the rest of the map you can see but a soldier should not be able to climb a palm tree much less be floating prone in the air ballancing on his chin off of a branch. The roof on Castle, I don't consider a glitch though since it's pretty easy to see people up there.
 
Yep, those are the two I was referring to. Honestly neither of them really bother me as people stick out fairly obviously up on the roof. The tree leaf one isn't as widespread and you can clearly see them in the tree if you look for them. It's just the thought that all three maps have exploitable spots in the beta whereas it took awhile to find stuff in COD4.
 
[quote name='woodcan']Soodmeg, you get on the roof in Castle via that sniper roost/room that's bombed out connected to the Cobra Kai Dojo. You jump out the bombed out wall onto the awning then jump onto the wall with the red top border and walk straight across and onto the roof of Mr. Miyagi's house.

Hitman, I myself consider the tree on Makin a glitch. I'm not sure how much of the rest of the map you can see but a soldier should not be able to climb a palm tree much less be floating prone in the air ballancing on his chin off of a branch. The roof on Castle, I don't consider a glitch though since it's pretty easy to see people up there.[/quote]

:D I always laugh when the names of the different buildings/locations start coming out.
 
Thanks for that. I was trying to jump on the railing to the side instead.


Anyway, has Treyarch come out and say what they will be fixing from the beta to the retail version? Betas are suppose to find problems and there are a number of them....I wonder what is going to be fixed.
 
[quote name='slickkill77']Isnt there a perk for tree climbing?[/quote]


Supposedly. Like how there's supposedly a Katana in the retail version.

Those two glitches don't bother me. Removing the Roundhouse glitch, though, is critical to enjoying Roundhouse (which is well-designed, by the bye).
 
[quote name='Soodmeg']Thanks for that. I was trying to jump on the railing to the side instead.


Anyway, has Treyarch come out and say what they will be fixing from the beta to the retail version? Betas are suppose to find problems and there are a number of them....I wonder what is going to be fixed.[/quote]

I remember when that was the case... now it's just a marketing tool.
 
[quote name='kevlar51']I remember when that was the case... now it's just a marketing tool.[/quote]


I know what you mean but its not just them its us as gamers also. People just treat them as early demos.
 
I read somewhere on the callofduty.com site that they confirmed they are fixing the Roundhouse glitch for the retail release but not in the beta because of the hoops they have to go through with MS to get a title update released. They also did NOT mention any other glitch fix but they compiled a list of complaints they've reviewed.....particularly of interest to me is the request to limit rate of fire on weapons to combat modded controllers.
 
[quote name='woodcan']I read somewhere on the callofduty.com site that they confirmed they are fixing the Roundhouse glitch for the retail release but not in the beta because of the hoops they have to go through with MS to get a title update released. ....particularly of interest to me is the request to limit rate of fire on weapons to combat modded controllers.[/quote]

That's a problem with CoD 4 and even fourzerotwo said in that same Game Informer article I referenced earlier that was the only way they could combat it.

I still don't understand the human psyche that you're going to spend the time and/or money to modify your controller to be so "good" at CoD and yet if you ever went to a real life tournament with that controller you would be instant DQ'd.
 
[quote name='MSUHitman']That's a problem with CoD 4 and even fourzerotwo said in that same Game Informer article I referenced earlier that was the only way they could combat it.

I still don't understand the human psyche that you're going to spend the time and/or money to modify your controller to be so "good" at CoD and yet if you ever went to a real life tournament with that controller you would be instant DQ'd.[/quote]

Bingo.

You understand it, we all do. Its just really stupid. People have this sense of needing to be the greatest at ( ___insert whatever game) so they can justify spending all their free time on that game.

People have a hard time admitting that they are not the best at everything they do so to make themselves feel good alone in their room they come up with these crazy ass schemes to beat everyone.
 
[quote name='Soodmeg']Bingo.

You understand it, we all do. Its just really stupid. People have this sense of needing to be the greatest at ( ___insert whatever game) so they can justify spending all their free time on that game.

People have a hard time admitting that they are not the best at everything they do so to make themselves feel good alone in their room they come up with these crazy ass schemes to beat everyone.[/quote]
Honestly, if you're that consumed by a videogame; you are a loser. Skill is from experience and practice not finding advantages on the map or modifying your controller. Thrill from winning legitly > thrill from cheating.
 
If they limited the rate of fire, then wouldn't legit people shoot slower and the modded people shoot at the normal rate of fire? What would limiting the rate of fire achieve if it's a single shot?
 
[quote name='The 7th Number']When did this happen? I was shot underground last night.[/quote]

This morning/afternoon sometime! When you get on, it will ask for an update ... hello glitch fix! And it's pretty funny b/c a couple times that I was on Roundhouse, I ran near the glitch location and just picked off people that were still attempting to get in! (like shooting fish in a barrel!). ;)
 
[quote name='Shan82']This morning/afternoon sometime! When you get on, it will ask for an update ... hello glitch fix! And it's pretty funny b/c a couple times that I was on Roundhouse, I ran near the glitch location and just picked off people that were still attempting to get in! (like shooting fish in a barrel!). ;)[/quote]

:rofl: Those bastards deserve it. I just hope I can get in on some games before all of them realize it's been fixed so I can get some fish too. ;)
 
FYI got an email from Gamestop today and apparently Activision is making the beta open to everyone starting tomorrow. The file will be available to download in the regular demo section of the Marketplace.

I would imagine it runs until next week, maybe Sunday night or Monday?
 
[quote name='The 7th Number']The COD:WAW demo is out now on XBLM.

Does anyone know if our stats will carry over to the full game?[/quote] I doubt it. It didn't in CoD 4.
 
I would be willing to bet the lives of sweet innocent kittens that it stats will not transfter, which is why I find all these people playing the beta to death to be kind of silly. I mean, who cares if you're the number one player of a beta that won't even be available in a week?
 
Being number one on anything, even if it's beta, is hardcore, and a great achievement. Granted, your stats may have reset when the public beta was released, but there were still a lot of damn people playing the private beta. That's a feat worth bragging about if you ended up being #1 on the private beta. Then again, that person also has no life, so it's 50/50.
 
[quote name='xcoax']I would be willing to bet the lives of sweet innocent kittens that it stats will not transfter, which is why I find all these people playing the beta to death to be kind of silly. I mean, who cares if you're the number one player of a beta that won't even be available in a week?[/quote]

Awww Hammie! You know I've been playing the beta to death but have no desire/cares about stats what-so-ever ;)! Some people do just like playing it to play it!! :bouncy:
 
[quote name='Shan82']Awww Hammie! You know I've been playing the beta to death but have no desire/cares about stats what-so-ever ;)! Some people do just like playing it to play it!! :bouncy:[/quote]

I know that. I'm talking about the people who have like six days logged into the beta that's been out for like what? three weeks-ish, is just plain ridiculous. Save it for the real game.

Though, you have played it far too much Shan. Seriously, you're going to put in 1000 games before the beta is over.
 
LOL! Well, for the first day the game is actually out (SO SOON!!!), maybe I'll be able to actually contribute to the team as opposed to being in the negatives every game (well, on certain maps ;) ) ... now if we played Hardcore Search and Destroy, we'd own it! I am getting GOOD at that sucker (most of the time)!! :D .... oh if only my skill would carry over to team death match ... ;) !

And yeah, I have seen people that have already logged DAYS of playtime!! Crazy!! :whee:

On a different note, I believe that all the loonies come out to play around 1am to 4am!! :whistle2:k
 
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