[quote name='Wolfpup']I'm sick of this junk. Forget all the media whining about "violent videogames". Why don't they go after BROKEN games.
The X-Box is home to the buggiest games anywhere (I've had a lot more trouble with them than PC games), but lately I've had bugs in GBA and now this too.
I wish Nintendo/Sony/MS would have real approval processes. Since they're taking money on every game sold, I wish they'd actually TEST THE GAMES.
I had just about convinced myself I was going to buy this too. I *LOVE* the original so much! Why can they get it so right on a system that's little more than a NES-era console, but screw it up so badly on hardware from essentially the Playstation generation?[/QUOTE]
I totally agree.
However, most of these horrible glitches I've seen recently have been smaller companies (SNK's US branch, the Puzzle Quest developer), but even with a tiny company, you mean to tell me one person can't play test the game? They can't find one person who will play the game from start to finish to find something so SIMPLE as this???
I mean, this isn't a glitch that takes a lot to reproduce, this is the game freezing when you talk to someone... this is a glitch that is found just by a simple playthrough of the game.
The game works perfectly in Japan, so it was the US branch that somehow broke the game when they translated it... probably messed up some code somewhere by accident.
SNK USA really did put the bare minimum into this. I followed this thread because the game started sounding a little better, but this kills it.
I'm just thinking if enough people start submitting this to places like Kotaku or Joystiq or IGN or somebody, and start getting the word out, it will a) stop sales on this game, forcing SNK to fix it possibly or b) force SNK to admit they made a mistake and fix the game.