I think the main reason I could never love the NES version the same way was that they eliminted the BOSS over-the-shoulder throw. That was the coolest
ing thing ever to me back then. TMNT III on NES did have it, but by then I wasn't interested.
I do hope they release the NES version of TMNT (the original) on the Virtual Console though, so a whole new generation of players can feel the maddening frustration of the last three or four rooms in that game. They don't make 'em like that anymore.
[quote name='BustaUppa']Actually there was a PC version of the Simpsons, but that shouldn't even count. Seriously, what was up with that?!?!?[/QUOTE]
I HAD that. The floppies are around here somewhere.
...when I got it, I was running it on a 286 (up until about 1998, I was always "one generation back" when it came to PCs. Obviously it ran like shit. I used it with that cheapo Disney-made Soundblaster ripoff that came with
The Rocketeer (which a few people may unfortunately remember as an SNES launch-window game). I think it was called "The Sound Source." It improved the music from the no-exteral audio beeps and boops, but not by much.
Later that year I got a 386, but by then I didn't give a shit about it anymore. Oh, and I had probably lost the instruction booklet, which told you the answer to their primitive copy protection question (ie, "what character is pictured in square H-4 on page 63") or whatever. Around that era I was playing the D&D games in the Pool of Radiance series (PoR/Curse of the Azure Bonds/Secret of the Silver Blades). They came with that goddamn decoder wheel that would tell you what letter to enter when you started the game. Naturally it was insanely easy to lose. Eventually I would just guess the letter until I got it right so I could play the damn thing.
Where was I? Oh yeah, stay outta my booze!