Version 1.1, the update we've all been waiting on:
[quote name='Frogboy'] Teams can concede a game to end it early once it becomes apparent who is going to win.
Launch of the second Epoch online. Existing statistics archived and rankings based on new games.
Improved chat window handling
When players sell a minion idol, minions connected to that idol are destroyed.
Improved computer AI.
Removed “spammy” achievement alerts.
Improved visuals on certain nVidia cards at lower quality settings.
Heart of Life more expensive, now an artifact, longer cooldown.
Hex Scroll is more powerful
Pantheon games are forced to even teams (e.g. 3 vs. 3)
Reward for completing a game is now 40 favor points.
Reduced experience and gold reward from killing piling priests and angels.
Angel unit AI improved
Many small tweaks and fixes to engine and multiplayer
Custom Games fully make use of new Demigod Online system developed by Stardock:
Players who have opened their ports get directly connected.
Players who don’t have opened ports will get connected via a NAT server
Players who still can’t connect will have their games hosted by Stardock servers based in Asia, Europe, or North America depending on player location.
[/quote]
Old News.
[quote name='Frogboy'] Teams can concede a game to end it early once it becomes apparent who is going to win.
Launch of the second Epoch online. Existing statistics archived and rankings based on new games.
Improved chat window handling
When players sell a minion idol, minions connected to that idol are destroyed.
Improved computer AI.
Removed “spammy” achievement alerts.
Improved visuals on certain nVidia cards at lower quality settings.
Heart of Life more expensive, now an artifact, longer cooldown.
Hex Scroll is more powerful
Pantheon games are forced to even teams (e.g. 3 vs. 3)
Reward for completing a game is now 40 favor points.
Reduced experience and gold reward from killing piling priests and angels.
Angel unit AI improved
Many small tweaks and fixes to engine and multiplayer
Custom Games fully make use of new Demigod Online system developed by Stardock:
Players who have opened their ports get directly connected.
Players who don’t have opened ports will get connected via a NAT server
Players who still can’t connect will have their games hosted by Stardock servers based in Asia, Europe, or North America depending on player location.
[/quote]
Old News.
EDIT: Game is now live. See you all in the Pantheon!
http://www.demigodthegame.com/
[size=+1]features:[/size]
[size=+1]screens:[/size]
[size=+1]Beta:[/size]
Started on September 4th. Did anyone get in???
In a nutshell:
A game more DotA than Defense of the Ancients itself... with an emphasis on epic heroes.
http://www.demigodthegame.com/
[size=+1]features:[/size]
What is Demigod?
* Revolutionary strategy/action game that combines tactical prowess with role-playing depth
* Battle in a persistent online world in multiplayer, or a virtual persistent universe in single-player, as you battle your way toward ascension
* Increase your Demigod's powers and abilities by leveling up during each battle
* Wage massive, earth-shattering battles across a series of awe-inspiring Arenas
* Seize key, strategic positions on the map and turn the tide against your enemy. Push deep into their base and destroy them once and for all
* Wage war alone or join forces with other Demigods and lay waste to mutual enemies
Playing Demigod:
* Two types of Demigods with two styles of play: Assassin and General
* Simple controls based on your Demigod's play style
* Advanced AI
* Robust multiplayer
o Ranked and unranked games via our Impulse service
o Clan, chat, and tournament support
* Future plans include downloadable content
[size=+1]screens:[/size]
[size=+1]Beta:[/size]
Started on September 4th. Did anyone get in???
In a nutshell:
A game more DotA than Defense of the Ancients itself... with an emphasis on epic heroes.
Last edited by a moderator: