Diablo III / Diablo II Battle.net Thread

[quote name='G33']Bashiok amended his statement and said that this was the first HC Inferno Diablo kill. Congrats to both of them.

https://twitter.com/Bashiok/statuses/215136718981046274

Changes are interesting. Maybe I can actually make another Staff of Herding without expecting the game to eat it again. Increased repair costs and increased item quality drops in earlier acts means it's back to facerolling act 1/2. I wonder how hard magic find gear will be devalued on the AH, as I'm certainly dumping mine now that there's almost no reason to waste inventory space on it. As far as I can see, goblin farming was not included on the list of farming nerfs, so MF gear still works there. Lowered inferno difficulty might make inferno fun. Or not. Haven't tried yet.

I'm not sure if the changes are overall good or bad, but they're certainly some steps in the right direction.[/QUOTE]


I'd be more impressed with them if I hadn't watched the stream and saw how they cheezed it up getting to Diablo.
 
[quote name='Clak']I still can't get that damned gibbering gemstone. I've probably run through that cave 50 times already.[/QUOTE]

Is that the one in Act 3's cave? I got that one fairly easily, but I hear that the enemy can be underground and thus may not appear unless you're pretty close to it. Which seems to cause issues for many people I hear.

If it's the Act 2 one with the random guy that you need to save and then he opens up the place, good luck. I absolutely hated that one.
 
After reading the full patch notes, they nerfed glass cannon DH hard. Reduced IAS and NT. Holy shit she will have a hard time killing champs/elites from now on. I'm seeing more bad changes compared to good ones.
 
Are servers down? I just checked the status page and its all green up but I keep getting the login -> new patch available -> restart -> login -> new patch available -> restart cycle like last time.
 
When a patch can drop your DPS by a huge percentage overnight it really highlights how big of a thumb Blizzard has on the real-money auction house scale.

At some point someone has to say: "TOS/EULA be damned, Blizzard just negated hundreds of my real-life dollars with a single patch and I'm fucking suing them because of it!"

I'm quite interested to see how that works-out for all parties involved.
 
they really could of buffed the other stats. i dont think those other DPS stats show up on items with haste anyways.

anyways im not playing a high level chr anymore unless they change the repair nerf to something a little more reasonable. :)
 
I think the gold find got hit also. Before the update I was getting from 1-6xx in gold. I thought I had 200% gold find but I could be wrong. Today the best I was able to get was 400 from a drop and the average I would say was 250 after the patch and maybe 375 before the patch. From level 56 to 57 I was able to get 150,000 gold. from 57 to 58 after the increase in repair costs I had 160,000 gold. My repair costs in the read were over 8,000. I said fuck it and started buying indestructible items with gold find and intelligence. I know I'm going to need some vitality. I'm at around 1,000 intelligence so what would people recommend for vitality? I'm playing a Witch Doctor.
 
Act 2 is a lot more manageable now with my partner. I'm a Monk and she's a Wizard and we only had issues with some blue guys with insane abilities, outside of that we have done well in Act 2.

Act 1 seems even easier and the drops were insane. Once we had 5 valor we were getting a guranteed 2 yellows off every group, but 50% of the time we got 3 yellows. Only thing I noticed was damage on weapons is still quite low for the act 1 weapons outside of a 800dps bow we found.

Forgot to mention this patch also broke my WD, considering a majority of her damage comes from Zombie Bears.

Witch Doctor - Zombie Charger: Zombie Bears stop abruptly with small bumps of physics.
Witch Doctor - Zombie Charger: Zombie Bears are not casting properly on slopes.
 
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So, we just did a Siegebreaker farm run. Died about 20 times getting five stacks, then once we did kill Siegebreaker with five stacks, we all got like level 56 items. For the entire run we were all out like 200k gold. So worth it.

Back to farming Act One I guess.

Also, anyone else notice that they've seemingly increased the rate at which mobs have the arcane enchanted affix? Probably 85% of the mobs we encountered all had that along with nightmare and either plagued or desecrater. Shits annoying.
 
[quote name='langdon_alger']downloaded the patch, game now looks like shit and lags to holy hell. thanks![/QUOTE]

The patch changed my graphical settings and made the game look weird. I'd suggest going into the options and checking yours.
 
Smart move they did of increasing repair costs while reducing ways for gold to drop. Some good way to equalize the economy there. It's like the Blizzard taxing the rich 1%ers to try to hurt their gold stash but the rest of the 99% are the ones that're really fucked.
 
Patch reset graphics settings. Had to reset mine back to normal, including the resolution.

Also, my 26k Wiz went down to 14k wiz. Thanks, Blizz.
 
in the sewers finding aidria ran into 2 sets of waller champs while chasing a treasure demon. my demon hunter friend got killed after just dumping a good amount of money into his char. i barely escaped because i was testing wormhole (i usually don't even run teleport)

really sucks they nerfed the exp since we used act 2 to get our guys back up and running after a death. ole zoltan and his 2 mil an hour won't be easily replaced.

such is life in hardcore. level 37 and counting.
 
I like the NV change. The only problem is that public games, people still want to rush to finish the chapter (rather than find/fight the elite packs), and it seems when you lose those intial 2 or 3 people halfway into the chapter no one ever rejoins.

I've also had the problem 3 times today where the elite packs regenned to 100% health seconds after I died. My respawn timer was like 3s and they were right where I respawned. Went from 20% life to 100 almost instantly. Only had that happen once or twice in it's entirety before this patch
 
[quote name='Fell Open Ian']When a patch can drop your DPS by a huge percentage overnight it really highlights how big of a thumb Blizzard has on the real-money auction house scale.

At some point someone has to say: "TOS/EULA be damned, Blizzard just negated hundreds of my real-life dollars with a single patch and I'm fucking suing them because of it!"

I'm quite interested to see how that works-out for all parties involved.[/QUOTE]

Noticed a thread over on bnet about a bunch of people doing CC chargebacks if they bought items.

Thumbs down from me on this patch.
 
I wonder if those charge backs will go through or if those people will get fined for false reports. Not sure how CC companies see this one. Also Google show 10+ threads on the topic, all closed except the one that says "don't do it".

Also I attacked a barrel, which as we all know was nerfed. I cost myself 50g in amulet repairs. The barrel was empty. WATCH YOUR CLICKING PEOPLE!
 
[quote name='basilofbkrst']
Also I attacked a barrel, which as we all know was nerfed. I cost myself 50g in amulet repairs. The barrel was empty. WATCH YOUR CLICKING PEOPLE![/QUOTE]

lol. Blizzard, why not just take out those click-able environments? It's completely pointless at this point.
 
People are claiming that just opening chests causes items to take a durability hit. That'd be hilarious if it wasn't so asinine.

Also this kinda shit pisses me off. Not the actual stuff changed but rather the fact that they sneak it in without telling anyone and often via a silent hotfix/patch in the dead of night.

They know that people are data-mining and dissecting MPQs etc.
 
[quote name='Draekon']Is that the one in Act 3's cave? I got that one fairly easily, but I hear that the enemy can be underground and thus may not appear unless you're pretty close to it. Which seems to cause issues for many people I hear.

If it's the Act 2 one with the random guy that you need to save and then he opens up the place, good luck. I absolutely hated that one.[/QUOTE]
Yeah the gibbering gemstone is in the frost cave. I just can't get the enemy to appear, everything I've read said this is the most difficult to get, but this is ridiculous.
 
[quote name='Clak']Yeah the gibbering gemstone is in the frost cave. I just can't get the enemy to appear, everything I've read said this is the most difficult to get, but this is ridiculous.[/QUOTE]

Took me 3 hours at least, it's definitely annoying. I did it on Nightmare with my 60 DH in full MF gear, so at least while I was doing it I found some nice equipment for alt characters.

She likes to burrow, so you've got to make sure you check all the edges of the second level for places she might pop out of.
 
I'll be more thorough then. I've been doing it on normal, don't know if that matters, it shouldn't.

Reading about all of the changes, damn you Blizzard. I can only defend a company so long, this is getting ridiculous.
 
I can agree with nerfing some of the things they nerfed, however I don't understand how the fuck they choose most of the solutions they do. It's pretty damned ridiculous and anybody who's put some thought into it knows there are far better solutions that doesn't absolutely destroy everything. Which obviously makes people think (whether true or not) that they're really pushing people to use the RMAH to get a cut of the sales themselves.


Repairs on ilvl63 gear needs to be re-evaluated. IAS needs a slight buff, I lost 45% of my DPS from this patch, which isn't a huge deal but it definitely is pretty ridiculous. Of course all my IAS gear got a 55% downgrade since they round down when not halved into a whole number.

Guess I'll be continuing my break unless someone asks me to play with them.
 
[quote name='Draekon']IAS needs a slight buff, I lost 45% of my DPS from this patch, which isn't a huge deal but it definitely is pretty ridiculous. [/QUOTE]

Same here. Coupled with the nerf to NT, I basically need to re-do my entire build if I want to keep progressing in Inferno. Not sure that I really do anymore.
 
Yeah, it's the utter lack of foresight in their slap-dash approach which clearly shows that they are actively pushing people towards spending real-money rather than carefully balancing the game. (well it's normalization with Blizzard not balance)

Unfortunately for them, my real-money will simply be spent on other games rather than pissed away on some item/commodity/whatever which can be insta-nerfed overnight to the tune of a 50% loss in effectiveness.

Blizzard's Activision is really showing with Diablo III.

edit: Perhaps the most telling anecdote that I can offer is that today I noticed that my entire friends list has people listed as being offline for over 2 weeks each. Those formerly hardcore Blizzard fans aren't playing any Blizzard games and those aren't individuals who lack the free time to do so.
 
If anyone talking about dps nerf is a wizard, they fixed the character sheet force weapon miscalculation. On the sheet it was showing 30% but actual damage was correct, in this patch they fixed the character sheet to show as the corrected 15% force weapon buff.

Also the zombie bears issue is a bug that is being talked about pretty heavily on the main forums.
 
Took a pretty bad beating thanks to the IAS nerf. What is so infuriating about it is there still isn't a better option for my rings without shelling out a couple million. I spent around 500k on a ring last night in hopes of it being an upgrade to one of my IAS rings. Nope. Mind you, my IAS rings are blues.

Good job, Blizzard. Nerfing one stat without making others any more viable.
 
I bought a new off-hand source last night for 400K to attempt to change up my build since my IAS was nerfed. Sold my old one for $25 so that works I guess.
 
[quote name='Fearia']Took a pretty bad beating thanks to the IAS nerf. What is so infuriating about it is there still isn't a better option for my rings without shelling out a couple million. I spent around 500k on a ring last night in hopes of it being an upgrade to one of my IAS rings. Nope. Mind you, my IAS rings are blues.

Good job, Blizzard. Nerfing one stat without making others any more viable.[/QUOTE]

Why would they make other stats overpowered to replace an overpowered stat?

Crit chance
Crit damage
Primary Stat

You wont replace your blue with another blue but a ring with all 3 will be a good replacement.
 
So now that the later acts in Inferno are easier, I'm contemplating changing up my build to be more offense oriented. Debating whether or not to do a complete overhaul of my Barb, or just hang onto the three million until I get my DH to 60 and spend it on gear for that.
 
I'm trying to read the official forums to get an idea of how many are actually doing charge-backs but I think that I'm just driving myself to drink at 10am instead.
 
This patch is really a mixed bag: everything got easier, but dumber. The IAS nerf really didn't hit me considering I was only using two pieces and had replaced one of them with LoH the night before. I do like the fact that I had to gear to compensate for the overtuning of inferno and now can tank easily. Was able to drop superstition for some offense and clearing ponies is a lot more fun considering I no longer have to kite between CDs. I also think they'll repeal the repair costs to maybe 50% what they are now. You can't expect people to pay 100k just for trying new builds or 'brute-forcing' progression. It stifles creativity and creates a negative experience all around.

Defyn and I have concluded that the best (safe) farming is either ponies or act 1 depending on your gear/skill level. Act 3 and 4 are totally not worth the time or effort given you can get 63 gear in act 1 now. Butcher runs for me yielded a few items I sold for 500k-2 mil at 15 mins per run and 0 deaths (in the black considering repair costs). Ponies are riskier, but if you have a good tank (and no retarded mortar packs that can hit off the screen now) goes relatively smooth. However, the nerf to looting clouds offsets the real gains from going there, so unless you want something challenging I don't recommend farming it if you're struggling.

One final note is goblins haven't been nerfed yet, but their drops are spread out more so the act 2 farm isn't very viable since he drops lesser gear more often even with high MF (250%+). It's a very safe farm however, if you clear beforehand.
 
22289425.jpg
 
[quote name='Jodou']This patch is really a mixed bag: everything got easier, but dumber. The IAS nerf really didn't hit me considering I was only using two pieces and had replaced one of them with LoH the night before. I do like the fact that I had to gear to compensate for the overtuning of inferno and now can tank easily. Was able to drop superstition for some offense and clearing ponies is a lot more fun considering I no longer have to kite between CDs. I also think they'll repeal the repair costs to maybe 50% what they are now. You can't expect people to pay 100k just for trying new builds or 'brute-forcing' progression. It stifles creativity and creates a negative experience all around.

Defyn and I have concluded that the best (safe) farming is either ponies or act 1 depending on your gear/skill level. Act 3 and 4 are totally not worth the time or effort given you can get 63 gear in act 1 now. Butcher runs for me yielded a few items I sold for 500k-2 mil at 15 mins per run and 0 deaths (in the black considering repair costs). Ponies are riskier, but if you have a good tank (and no retarded mortar packs that can hit off the screen now) goes relatively smooth. However, the nerf to looting clouds offsets the real gains from going there, so unless you want something challenging I don't recommend farming it if you're struggling.

One final note is goblins haven't been nerfed yet, but their drops are spread out more so the act 2 farm isn't very viable since he drops lesser gear more often even with high MF (250%+). It's a very safe farm however, if you clear beforehand.[/QUOTE]

I think Act Three is still a completely viable farm zone. Just run around clearing champion/elite packs then eventually do Seigebreaker, and if you want to continue, Azmodan. While Act One drops are much better than before, the rate at which you can get higher iLVL items is increased in Act Three, obviously.

That said, Act One definitely seems like the prime spot to farm now. Rather than do straight runs yesterday (five stacks then right to Jailer/Butcher), I went around with my five stacks clearing all champion and elite packs. I didn't get much to sell on the AH, but I wound up with like 3-4 full bags of stuff to vendor or salvage (roughly 80k and a bunch of mats is fine by me).
 
[quote name='Fearia']Took a pretty bad beating thanks to the IAS nerf. What is so infuriating about it is there still isn't a better option for my rings without shelling out a couple million. I spent around 500k on a ring last night in hopes of it being an upgrade to one of my IAS rings. Nope. Mind you, my IAS rings are blues.

Good job, Blizzard. Nerfing one stat without making others any more viable.[/QUOTE]

Yeah, they hit the legendaries also. And they said they were suppose to be powering them up.
 
[quote name='wckddudeman']Why would they make other stats overpowered to replace an overpowered stat?

Crit chance
Crit damage
Primary Stat

You wont replace your blue with another blue but a ring with all 3 will be a good replacement.[/QUOTE]

I'm not saying make another stat overpowered. But just dropping my damage by 10k and leaving it so that I can't up my dmg from.aBLUE that they just nerfed by buying a rare is retarded. I like solid dps, not spikey, so I haven't tried rolling with crit. I will have to try that though, because I just broke even on my damage after having to shell out a bit on a new weapon and losing survivability by changing skills.
 
[quote name='glemtvapen']Yeah, they hit the legendaries also. And they said they were suppose to be powering them up.[/QUOTE]

In Blizz's defense, they said the buff only applies to new legendaries dropped after the patch, the existing ones will be handled in a later patch
 
Finally, finally got the gemstone and made the staff. Have to say, killing unicorns and teddy bears is awesome.:lol:
 
[quote name='Sycowulf']In Blizz's defense, they said the buff only applies to new legendaries dropped after the patch, the existing ones will be handled in a later patch[/QUOTE]

They haven't buffed legendaries yet though. They haven't said when that patch will come.
 
[quote name='SEH']I think Act Three is still a completely viable farm zone. Just run around clearing champion/elite packs then eventually do Seigebreaker, and if you want to continue, Azmodan. While Act One drops are much better than before, the rate at which you can get higher iLVL items is increased in Act Three, obviously.

That said, Act One definitely seems like the prime spot to farm now. Rather than do straight runs yesterday (five stacks then right to Jailer/Butcher), I went around with my five stacks clearing all champion and elite packs. I didn't get much to sell on the AH, but I wound up with like 3-4 full bags of stuff to vendor or salvage (roughly 80k and a bunch of mats is fine by me).[/QUOTE]
Act 3 is not fun. Seriously, horrible enemy design for melee and purely annoying. Spend all day tanking mobs that are focused on running away, faster than me too, forever is not my idea of viable. If they don't run, the base unit has high HP and causes damage spikes with attacks. It's a horrendous zone that's overpopulated on the main map and because everything runs away, it causes you to pull far too many mobs to handle at once. Garbage design, garbage zone.

That said, you can chain act one into whimsy if you want and the mobs are much more predictable and so are the maps. Whimsy can still be engaging if your gear isn't ideal yet, but once you've got it on farm it becomes a half hour run to clear whimsy, warden, and butcher. I get plenty of 61+ items a run too, probably 5-7 on average. That, IMO, is the only viable farm right now if you can do it. Leaps and bounds better than one siege run any day.
 
A friend of mine told me they were playing with some person earlier who - and I'm just the messenger here - seemed like they might be having fun while playing the game. I don't know how true this is, but if it's even a possibility, god help us all.
:rofl:
 
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