http://news.dengeki.com/elem/000/000/104/104715/
Nagoshi gave a talk at the CESA Developer's Conference this week, and highlighted some details about Ryu ga Gotoku 3. Most of the talk is about the production of the series, the growth of the development process and the team, etc. But at the end he makes some very interesting remarks about the technical aspects of RgG3:
- Because the camera is freely controllable, the environments have to be designed such that as the player moves the camera around, he immediately gets the information he needs to know what the stores and stuff that appear in view in the distance are.
- Unlike the RgG2 where the battle encounters had a loading screen, in RgG3 the battle encounters are completely seamless.