[quote name='BattleChicken']I have to respectfully disagree there. Dragon Quest games are the same in the same sense that the earlier Final Fantasy games are the same - similar battle system, similar enemies - yet the games are a different experience despite some mechanical similarities.
I didn't really realize until you wrote that out how utterly different each of the DQ games feels (at least after 2). Each game is puts forth a unique experience and twists on gameplay I hadn't really appreciated it until just now...
DQ games are worth playing if you enjoy RPGs and don't hate the battle system.[/QUOTE] The only Dragon Quest games I played are Dragon Warrior Monsters for the Gameboy Color, Dragon Warrior 7 and Dragon Quest Joker. I got all of them near release date. I'm not sure how these games rank compared to other Dragon Quest games but I do remember that these games got pretty good scores from critics, so I gave it a shot.
The ones I played so far are pretty boring. I quit after playing around 10 hours for each game. Nothing interesting seem to happen at first 10 hours and everything else seem like generic JRPG. I think the only Dragon Quest game I beat and enjoyed was Rocket Slime(I'm not sure does that count). After playing those game, I stop bother with Dragon Quest series. When I heard there was a lot positive reviews on this game I decided to add this game on my Goozex want list. So far, I am really enjoying this game. I wish they add save points in dungeons or make some these fetch quest less annoying.
[quote name='Backlash']1. Dragon quest heavily favors physical damage over magic damage for the most part. You'll definitely want a healer (use the priest vocation). Mage could be fun but you'll have an easier time with a warrior or thief probably (or even another martial artist) instead of a mage.
2. No missable stuff that I can think of, thankfully.
3. Nothing in game, but you can view FAQs to see what skills actually do so you don't "waste" too many skill points. This site rules for DQ9 info:
http://www.woodus.com/den/games/dq9ds/skills.php. Only problem is it's easy to look at too much info, which kind of ruins the fun (for me anyway). Try not to use the site too much until post-game for maximum pleasure.
In general, the vocation-specific trees are best since they grant permanent abilities and stat bonuses regardless of whether you switch vocation or weapons later. Then you can also focus on one weapon skill tree per character (swords is always a good choice in DQ games for at least one character).
4. No skill point reset. However, you can get tons of skill points by switching vocations and leveling in a new vocation and then switching back to spend the points. You get the ability to switch relatively early on.[/QUOTE]
Thank you for answering all my questions. I'm still trying grasp all weird Dragon Quest pun names. Do this game really favor physical over magic? I'm not a huge fan of the fighter type class for any game. Most of them involve brute force or constant jamming on the attack button. I always start with mage when given the opportunity.
Also, is the sword mastery really the powerful? I was browsing the gamefaqs board and they keep mentioning falcon blade/slash. I have no idea wtf they are talking about since most of it was in cryptic Dragon Quest abbreviations or acronyms. Is it really necessary to have that many sword user to beat the game? I would like to have a good mix of class rather having a clone army. Is a claw mastery any good? I'm considering making my martial artist a claw user.