Fighting Game Thread 9 - Wu-Tang Edition

[quote name='Chacrana']Yo, Rolento... just how high are you?[/QUOTE]


more like pissed rather than high... it'd be nice to be high right now so I dont have to be pissed.

pixiv29.jpg
 
*checks topic* ... *closes window*

EDIT:

*comes back and takes a deep breath*

[quote name='MtlTom']I don't think you can tell on the character select screen since it's blind pick in ranked, but if you look where the burst icons are under the character portrait, there's like a green shield. You can tell if they're about to do a disortion/astral because a bar comes up next to the shield. Beginner mode is pretty comical to play but I don't think it should be in ranked at all.

-----

What's with all this Tager "cheap" talk? As someone who plays him I agree he's probably one of the worst characters in the game and can get shut down pretty easily by a lot of the cast. Most of his pokes do suck, but he can be very deadly up close. However, I will say he does have quite a few ways to troll people pretty hard :lol:.[/QUOTE]

Thank you, good to know that there is a way to tell, it annoys me that they even allow this in ranked. Also, as a Tager main myself, I share you pain. It's hard enough for us just to get in, when we do, we deserve that damage! Go play Tager yourself and see why it sucks so hard to play as him. Sad face.

[quote name='MtlTom']I try to provide suggestions of things he could improve and he just doesn't want to listen. Some people just don't want to learn :roll:[/QUOTE]

I absolutely HATE this with a passion. You try to actually help them get better, then they just take all your advice and throw it out the window. They don't have any desire to get better, why bother?

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I wanna contribute to the weird pics!

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[quote name='distgfx']Only in SSFIV, the game's so stupid, but I can't put it down. It's like crack, I always keep coming back for more. The Ultra mechanic makes for some stupid comebacks when you're the one kicking ass. You're beating their ass silly, then all of a sudden they mash out an ultra (maybe during a block string?) and all of a sudden take off as much life as you just did. Oh, how about auto-block? Hey guys! Let's put in auto-block and give everybody the ability to mash out SRK while blocking! Option select crouch tech? Sure, why not, let's give them zero risk while you take all of the risk while trying to throw. They can't lose! The reversal window is ridiculous too, I mean, wtf?! It's like... the gap between a scrub and pro are so small. Even a scrub can take out a high level player! Try any of this shit in any other fighter and see what happens. I realize Ono wanted to design the game so scrubs can beat high level players, but he added so much stupid shit it's ridiculous! Let's just call it Super Scrub Auto-Block Reversal Fighter IV Ultra Mashing Edition.

Everybody should go to playing Tekken, 3s on GGPO, BlazBlue, etc.[/QUOTE]
I really wish people would actually play a "high level player" before people make comments like these.

At the local weekly tournament I run, every tournament Shizza has entered, he's won.

People make such a big deal out of random ultras. As if they've never been hit with a random super before, or random setups like empty jump super, roll super, or hurricane kick super.

There are solutions to crouch-tech, solutions to mashed-out reversals (like for one, keep your block string reversal-tight, that's YOUR fault.)

You can go ahead and play those other games.
I'm sure, just like SF4, that you suck at all of them anyway.
 
[quote name='kainzero']I really wish people would actually play a "high level player" before people make comments like these.

At the local weekly tournament I run, every tournament Shizza has entered, he's won.

People make such a big deal out of random ultras. As if they've never been hit with a random super before, or random setups like empty jump super, roll super, or hurricane kick super.

There are solutions to crouch-tech, solutions to mashed-out reversals (like for one, keep your block string reversal-tight, that's YOUR fault.)

You can go ahead and play those other games.
I'm sure, just like SF4, that you suck at all of them anyway.[/QUOTE]

I was complaining about the stupidity of SSFIV tyvm. I'd also like to point out I didn't say tourney player, I only said high level. In other words, somebody who knows what they're doing and are good at it. I think we have a different definition of what a high level player is. I'm not saying they're top tier players, just really good.

My main complaint about the ultras is how much damage they take; I just don't think somebody throwing out a random ultra should be able to beat somebody who's making a huge comeback.

What's your solution to crouch tech exactly? Baiting out the lk? I can't think of any other way to beat it.

You're right about the mashed out reversals, I should keep my strings air tight. That doesn't excuse the fact that I think auto-block for the sake of mashing out a reversal half the time is stupid.

As for your last comment, there's no need to be an ass, seriously. If you want to debate, that's fine, but personal shots are uncalled for.

EDIT: Probably should add that I'm not complaining because this happens to me, I just think they're stupid design choices, you might of taken it the wrong way. Oh, and while I'm at it, fuck shortcuts. I think I've covered everything now.
 
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[quote name='distgfx']I was complaining about the stupidity of SSFIV tyvm. I'd also like to point out I didn't say tourney player, I only said high level. In other words, somebody who knows what they're doing and are good at it. I think we have a different definition of what a high level player is. I'm not saying they're top tier players, just really good.

My main complaint about the ultras is how much damage they take; I just don't think somebody throwing out a random ultra should be able to beat somebody who's making a huge comeback.

What's your solution to crouch tech exactly? Baiting out the lk? I can't think of any other way to beat it.

You're right about the mashed out reversals, I should keep my strings air tight. That doesn't excuse the fact that I think auto-block for the sake of mashing out a reversal half the time is stupid.

As for your last comment, there's no need to be an ass, seriously. If you want to debate, that's fine, but personal shots are uncalled for.

EDIT: Probably should add that I'm not complaining because this happens to me, I just think they're stupid design choices, you might of taken it the wrong way. Oh, and while I'm at it, fuck shortcuts. I think I've covered everything now.[/QUOTE]

I don't know, if we where talking about 4 I would agree with you on a lot of points. I think ultras have gotten a lot better in super. The dmg is very easy to take now if you get hit with one, unlike before where it was simple gg. I use to hate short cuts as well, but now I like them, I think with them added into the game it has made me clean my shit up so I don't hit them and get the move out I was looking for. They really have helped me in getting better execution, which has paid off in all fighters.

Only thing that pisses me off about super really is Makoto..please please give ex Hayate armor thats all I ask just hayate armor, would help her 100%.

Also Tager is a beast.

Enough with this cartoon porn shit.
 
Ultra's are, as much as people hate them or love them, usually the key mostly to what makes SSFIV fun. Just look at it as always "anybody's game" through the entire match no matter who is winning or losing... that's the way I see it, but I'm just bad.

Just as bad as Sesame Street Fighter

sesamestreetfighter.jpg
 
[quote name='LostRoad']I don't know, if we where talking about 4 I would agree with you on a lot of points. I think ultras have gotten a lot better in super. The dmg is very easy to take now if you get hit with one, unlike before where it was simple gg. I use to hate short cuts as well, but now I like them, I think with them added into the game it has made me clean my shit up so I don't hit them and get the move out I was looking for. They really have helped me in getting better execution, which has paid off in all fighters.

Only thing that pisses me off about super really is Makoto..please please give ex Hayate armor thats all I ask just hayate armor, would help her 100%.[/QUOTE]

True, the ultras are more tolerable in Super, but I still think it was a bad design decision. I 100% agree about Makoto, she made such a terrible transition!
 
[quote name='RelentlessRolento']Ultra's are, as much as people hate them or love them, usually the key mostly to what makes SSFIV fun. Just look at it as always "anybody's game" through the entire match no matter who is winning or losing... that's the way I see it, but I'm just bad.

Just as bad as Sesame Street Fighter

sesamestreetfighter.jpg
[/QUOTE]

ahahhaahahahaahahahaahahahahahaah

ReRo, you have brightened my day considerably.
 
[quote name='kainzero']There are solutions to crouch-tech, solutions to mashed-out reversals (like for one, keep your block string reversal-tight, that's YOUR fault.)[/QUOTE]
Not all characters have airtight strings, so it's my fault? I feel like such a horrible person.

Also, I find the argument for crouch tech valid as punishing it is not the same for everyone. Some chars have dive kicks which are definitely much more solid than delayed attacks (which some chars is there only option).

And also, I'm tired (others probably are as well) of this "competitive player" talk. So why don't you pull your head out of your ass already.
 
[quote name='distgfx']My main complaint about the ultras is how much damage they take; I just don't think somebody throwing out a random ultra should be able to beat somebody who's making a huge comeback.[/quote]
see rage / old school supers / v-ism / netsu / a-groove / ahvb / double-snap / well-gee-just-about-anything-that's-not-sf2turbo
What's your solution to crouch tech exactly? Baiting out the lk? I can't think of any other way to beat it.
frame trap.
i'm struggling with this too.
but when i play certain people and i crouch tech they beat it all the time. it's gotten to the point where i hardly ever crouch tech.
That doesn't excuse the fact that I think auto-block for the sake of mashing out a reversal half the time is stupid.
it's been in super turbo, there is no auto-block.
As for your last comment, there's no need to be an ass, seriously. If you want to debate, that's fine, but personal shots are uncalled for.
it's not personal.
i'm saying if you can't beat crouch tech or if you complain about high damage and the solution is to play another game, chances are, you're going to complain about something in that game. because seriously crouch tech / high damage super is just a drop in the bucket.
 
[quote name='kainzero']see rage / old school supers / v-ism / netsu / a-groove / ahvb / double-snap / well-gee-just-about-anything-that's-not-sf2turbo [/QUOTE]

True, but since I'm not familiar with everything you mentioned, I'll just comment on rage and v-ism. With an ultra, if they land it, then there goes a nice chunk of your lifebar. At least with rage and v-ism you have to work for that type of damage for a comeback.

[quote name='kainzero']frame trap.
i'm struggling with this too.
but when i play certain people and i crouch tech they beat it all the time. it's gotten to the point where i hardly ever crouch tech.[/QUOTE]

Wouldn't you still need to bait the lk for the frame trap to work though?


[quote name='kainzero']it's been in super turbo, there is no auto-block. [/QUOTE]

That one's just a pet peeve, I just think if you stop holding back, then you should be giving up your defense for trying to reversal. Even if you are trying to reversal in a chain/combo, lol.

[quote name='kainzero']
it's not personal.
i'm saying if you can't beat crouch tech or if you complain about high damage and the solution is to play another game, chances are, you're going to complain about something in that game. because seriously crouch tech / high damage super is just a drop in the bucket.[/QUOTE]

I just think crouch tech is too safe, it's not causing me problems personally, it's not that big of a deal in the long run. That doesn't keep it from annoying me though. It's not going to stop me from playing the game though. Maybe the "Go play bla bla bla instead" statement was a bit much. There's something that annoys me about every fighter, but that won't stop me from playing them. I'm not bitching about losing to this stuff or anything, I just don't like the design choices the developers made. If I were saying "Oh, I'm always getting hit by random ultras!" or "Mashers keep SRKing me out of my block strings!" then I would agree with your comment stating, "I'm sure, just like SF4, that you suck at all of them anyway."

So once again, I'm not bitching because I get beat by this consistently or lose all the time because of it. I'm just bitching about the design decisions that they made for SSFIV. I could bitch about design decisions from any other game. It's just all a personal opinion, nothing more.

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EDIT:

Aksys put together a nice vid explaining the changes to the core mechanics in BBCS from BBCT.

http://www.youtube.com/watch?v=X33WyuV1ON8&feature=player_embedded

This makes up for that awful makoto trailer.
 
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[quote name='JEKKI']smh awful makoto trailer.

the internet needs to stop acting like they dont like tits.[/QUOTE]

They were too pixelated for my tastes, smooth them out and then we're talking. :cool:
 
[quote name='distgfx']Wouldn't you still need to bait the lk for the frame trap to work though?[/quote]
if they crouch tech and press down+lp+lk then a jab or short will come out if you don't throw.
so if you have something that's positive frames, you can frame trap them.

my brother (along with anyone around me that's good) can do it.
i'm probably like the worst in the group.
"Oh, I'm always getting hit by random ultras!" or "Mashers keep SRKing me out of my block strings!" then I would agree with your comment stating, "I'm sure, just like SF4, that you suck at all of them anyway."
no, i bet you are getting hit by random ultras and getting SRKed out of block strings. no one would complain about something that doesn't happen to them.

i'm like you in that i used to bitch about that stuff but then when i play against certain people, it doesn't fly against them so then i just feel like i suck and i need to find the solution.

in the meantime i still get SRKed out of blockstrings and i still eat random ultras but i'm working on it
 
[quote name='kainzero']if they crouch tech and press down+lp+lk then a jab or short will come out if you don't throw.
so if you have something that's positive frames, you can frame trap them.

my brother (along with anyone around me that's good) can do it.
i'm probably like the worst in the group.

no, i bet you are getting hit by random ultras and getting SRKed out of block strings. no one would complain about something that doesn't happen to them.

i'm like you in that i used to bitch about that stuff but then when i play against certain people, it doesn't fly against them so then i just feel like i suck and i need to find the solution.

in the meantime i still get SRKed out of blockstrings and i still eat random ultras but i'm working on it[/QUOTE]

So what you were describing about the crouch tech is basically what I had figured what you meant; I thought there was another way, bummer. Yes, random ultras and getting SRK'd out of block strings do happen to me, I never denied that. It just doesn't happen to me consistently. Hell, I know it happens to everybody, but what can ya do? I was bitching about the design choices though; I stopped bitching about random ultras and interrupted block strings happening to me a long time ago, because I knew it was my fault that I got hit by it. I can dislike a design choice without being personally affected by it. Perhaps I think the textures in a game doesn't match the vibrant colors of the rest of a game. I'm not personally affected by it per say, other than the feeling of annoyance it brings, I just dislike it. It may not be as significant as a game mechanic, but it can still annoy you to the same effect.
 
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Hey yo, Paco.

http://kotaku.com/5602075/the-king-of-fighters-xiii-is-buggy-and-needs-special-rules

Arcade fighting game The King of Fighters XIII not only features jiggly ninja Mai Shiranui, it also features lots of bugs. That's why the game needs special rules for tournament play.

At Japan's Tougeki fighting game tournament, there are special rules in place regarding the game's bugs. Here are the bugs, and Tougeki's rules regarding them:

1. Hwa Jai's levitation
This bug, which can be activated while doing Hwa Jai's special move, causes the character the fly off the screen. According to Tougeki, the player that triggers this bug will be disqualified.

2. Vice's "Splash" Special Move Fisticuffs Lock
If the player uses Vice's "Splash" move and then begins trading ground attacks with their opponent, the opponent's character will get stuck in stun animation. The match will end only when time runs out. Tougeki states that the player playing as Vice will be disqualified.

3. Vice's "Overkill" Special Move Renders Certain Characters Unplayable
The combination of using the "Overkill" and a throw move to recovering character, causes these characters to become unplayable: Iori, Vice, Shen, Mature, Terry, Andy, Takuma, Ash, Mai and Maxima. Once again, the player playing as Vice, Tougeki notes, will be disqualified.

4. Ralf Jones' Neo Max Move Bug
Having Ralf use his Neo Max move to trade hits with any character in mid-air cause the opponent to get stuck floating. Players using Ralf will not be disqualified for this, Tougeki states, but will be required to bring their opponent back by using a weak jump attack. Then the match can resume.

Reminds me of SF2 vanilla back in the day. Resetting the machine with Guile was always amusing, as were the handcuffs.
 
Wow the pictures this thread are awesome..

I just finished Continuum shift's story mode and am left with soo many questions, as usual for BB.

I heard Valkenhim is going to be a Werewolf O_O his music theme on youtube suggests so as well.
 
[quote name='GuardianE']Is it wrong that I'm considering buying that? I mean, it's wrong, right? Over U.S. $100 and I can't play it.[/QUOTE]

Ps3? Unless you don't plan to open it...
 
[quote name='HaLLuZiNaTiOnZ']Ps3? Unless you don't plan to open it...[/QUOTE]

But even if I picked up the PS3 version, the DLC would be locked, wouldn't it? How does this compare to the Limited Edition that Europe got? Is it significantly different?
 
[quote name='GuardianE']But even if I picked up the PS3 version, the DLC would be locked, wouldn't it? How does this compare to the Limited Edition that Europe got? Is it significantly different?[/QUOTE]

Huh?

Isn't this the European edition?

http://kotaku.com/5602351/blazblue-continuum-shift-gets-two-special-editions-in-europe

Edit:

Oh wait, they have this(fan edition) and a regular limited edition:

The BlazBlue: Continuum Shift Limited Edition for the Xbox 360 and PlayStation 3 features a 96 page art book and eight art cards, featuring the special moves, distortions and combos of characters in Continuum Shift's roster. It'll be available at participating retailers in October.
The BlazBlue: Continuum Shift Fan Edition contains the Limited Edition of the game, along with downloadable content character Makoto the squirrel girl, a Noel figurine, and a limited edition art print by Marvel and Udon artist Alvin Lee, who also supplies the cover art for the standard edition.
 
[quote name='HaLLuZiNaTiOnZ']Huh?

Isn't this the European edition?

http://kotaku.com/5602351/blazblue-continuum-shift-gets-two-special-editions-in-europe[/QUOTE]

Yeah, but there are two special editions, the Limited Edition and the Fans Edition. Since Kotaku, and many other gaming websites, are blocked from my computer, I was hoping that someone would be able to paste what the difference is between the two versions (except for the whole limited to 500 available thingy).
 

http://kotaku.com/5602351/blazblue-continuum-shift-gets-two-special-editions-in-europe



Are you a North American BlazBlue fan that's upset that Aksys didn't offer a collector's edition for BlazBlue: Continuum Shift? If so, then these UK/European exclusive special editions will really piss you off.
Like many North Americans, I was slightly disappointed that I didn't have the option to pick up a collector's edition of BlazBlue: Continuum Shift last week. After offering a rather nifty collector's edition for the first game, Calamity Trigger, North American publisher just didn't have time to work up anything fancy for the follow-up. It's still a great game, and the beginner mode is a godsend to novice players. It just could have been so much more.
Enter UK and Europe publisher Zen United, releasing not only a limited collector's edition, but a highly-limited fan edition as well, packed with BlazBlue goodies.

The BlazBlue: Continuum Shift Limited Edition for the Xbox 360 and PlayStation 3 features a 96 page art book and eight art cards, featuring the special moves, distortions and combos of characters in Continuum Shift's roster. It'll be available at participating retailers in October.
The BlazBlue: Continuum Shift Fan Edition contains the Limited Edition of the game, along with downloadable content character Makoto the squirrel girl, a Noel figurine, and a limited edition art print by Marvel and Udon artist Alvin Lee, who also supplies the cover art for the standard edition.
 
Once again, I bring my scrub ass into this thread with a question. I was at Best Buy and noticed they had a bunch of the Tekken 6 stick bundles. And that got me thinking... I hear a lot of trashing of Tekken 6. What's wrong with it? Also, how good is that stick? You know, in case the SF4 SE changes my life, and I need to get a stick for the PS3...
 
If you're interested in Tekken 6, some Target stores now have it on clearance for $10. I just discovered that today when I stopped by the Target I go to regularly. Couldn't say no at that price.
 
[quote name='Chronis']Once again, I bring my scrub ass into this thread with a question. I was at Best Buy and noticed they had a bunch of the Tekken 6 stick bundles. And that got me thinking... I hear a lot of trashing of Tekken 6. What's wrong with it? Also, how good is that stick? You know, in case the SF4 SE changes my life, and I need to get a stick for the PS3...[/QUOTE]
i like tekken 6, my biggest gripe is that it's hard to find people to play with offline.

that was pretty much it.
 
[quote name='Mr. Beef']Tekken 6 for $10? :whistle2:k[/QUOTE]Yep. My Target has had a couple of copies of it for the 360 hovering around $20 for about a month now. Stopped in today and low-and-behold.

[quote name='RelentlessRolento']dont even question it.[/QUOTE]Uh-oh? That bad?

[quote name='ninja dog']seems like a decent price for it.[/QUOTE]That's kind of how I felt, too. $20 was a little more than I wanted to pay for it.
 
[quote name='RelentlessRolento']dont even question it.[/QUOTE]
My hatred for Tekken is battling my fondness of a cheap title.
 
Get Tekken 6. $10 is dirt cheap, totally worth it. Online sucks unless you're close to people. Play it, get good, find local peeps.

I had my first SSFIV ragequit today, Scrubkuma cannot stand up to my scrubby Sakura.
 
[quote name='ninja dog']Tekken Force mode is awesome. Kinda bad, but addictive.

i'd rebuy at $10.[/QUOTE]

Yes it is, but Tekken 6's campaign mode is terrible.
 
haha. I haven't played T4's tekken force in a while...wasn't it a side scroller?

T6's campaign > Soul Calibur Legends.

bowled[/b[/spoiler] opinions
 
[quote name='hankmecrankme']I had my first SSFIV ragequit today, Scrubkuma cannot stand up to my scrubby Sakura.[/QUOTE]I just pictured Sakura looking all sweet and innocent, but with a gruff-ass voice. :cry:

[quote name='Chacrana']FWIW, Tekken 6 is the first one that I've really liked since 3. It's totally worth $10, even for just the offline.[/QUOTE]
I'll check the Target near me and see if they have it then. First I need to obtain $10. I wish life was like Earthbound where I can just hit a snake or a bird with a bat to get some easy cash.
 
[quote name='Mr. Beef']My hatred for Tekken is battling my fondness of a cheap title.[/QUOTE]

That's what you said last time you rubbed against one of your prison-mates.

bayonettor.jpg
 
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