[quote name='InFlames215']Agreed, although I understand the fact some people don't like the battle system. In my opinion, it takes a lot more strategy and micromanaging to successfully win a battle in XII than most (if not all) other Final Fantasy's. I think that is why I like it so much.[/QUOTE]
See, while I actually enjoy and praise the gambit system, and while, in theory, it would take more strategy and micromanaging to successfully win a battle, in practice, you don't need that much strategy and micromanaging to breeze through battles in XII. Most bosses could be defeated by having a haste/beserk/etc. gambit being cast on the party's tank and using quickenings (which I hate), and you can get through most normal battles without having to change around your gambits very much.
The thing that I dislike about XII's battle system is that while there are so many skills, magicks, and whatnot there, you don't need 80% of them, and you can kill enemies too fast to warrant using, for example, summons and status effect spells whatsoever. The idea is definitely there, and I appreciate that about XII; I just don't think it transpired well in practice. I wanted more challenge; I would have liked more need to micromanage, adapt, and change my gamits; however, I found that as the game went on, I was on auto-pilot.
XII, while it's not my least favorite FF by far, is the first game since V that I stopped playing for a long period of time. I just couldn't bring myself to continue playing during some of the really poorly paced portions (yay alliteration) of the game--going from forest to field to dungeon to forest to, finally, continue to the story. Had Balthier and Fran been the main characters, I think the game would have been more interesting, because the story, as it is, is trite and lackluster.
I hope we see the gambit system tinkered with in RPGs to come--I think there's so much potential there. Gambits are 10000x better than AI-controlled party members in, especially, action RPGs; that makes me feel like the game is playing for me--and playing shittily and stupidly, I should mention.