Gears of War 3 - Release Date Sept. 20

Got a code and played some matches and I like it so far. I am terrible with the sawed off shotgun but I see people who know how to use it do extremely well.
 
I played with some dude last night who would get 20-25 kills per match, using Anya and the sawed off. All he would do is creep, run gun, and roll. Dude was racking up the kills, but it felt so damn cheap.

Also is it me, or is Cole Train and Anya faster at running?
 
It's just the skin that makes it look that way. The rest of the guys are bigger and bulkier and it makes it seem like they're slower. I think a lot of people believe it's true though because a lot of people are using Anya with the sawed off shotgun but all you need to do is shoot them with the lancer and they can rarely get close to you.
 
[quote name='popular penguin']The chrome hammerburst should be called glossy hammerbust 'cause that's what it looks like. The urban skin makes your gun look like its covered in bird poop.

I'm also pissed that the "old guard" medal is not unlocked, even though I have the achievement :mad:[/QUOTE]


Ok so it's not just me!!!!!! I have the Old guard achievement and it wasn't unlocked for me!
 
I don't join the game till next Monday, but does Anya's skin make your character smaller/harder to hit? It would be Gears sacrilege if that was the case...
 
[quote name='drktrpr1']I don't join the game till next Monday, but does Anya's skin make your character smaller/harder to hit? It would be Gears sacrilege if that was the case...[/QUOTE]

No it doesnt, she looks smaller but still has the same size hit boxes as everyone else. She also doesnt run faster either.

Old Guard medal wont unlock in beta.

Sawed off pisses me off because i get killed by it a lot. Yet sometimes ill shoot someone point blank with it and not even down them. One game i was able to revive myself and shotgun someone right after and he didnt even go down.

Also im getting tired of evading behind someone, and then getting killed. Really how do i die when im behind them. Shooting a shotgun out of your ass?
 
[quote name='The 7th Number']No it doesnt, she looks smaller but still has the same size hit boxes as everyone else. She also doesnt run faster either.

Old Guard medal wont unlock in beta.

Sawed off pisses me off because i get killed by it a lot. Yet sometimes ill shoot someone point blank with it and not even down them. One game i was able to revive myself and shotgun someone right after and he didnt even go down.

Also im getting tired of evading behind someone, and then getting killed. Really how do i die when im behind them. Shooting a shotgun out of your ass?[/QUOTE]

I think the sawed off shotgun is spotty. I find myself in the same situation ass yours. I shoot people point blank with it and they wont even go down. I played in the dedicated servers but then it said they were down and it seemed to affect the game play considerably.
 
Does anyone else have to scroll thru real games to get to their Gears of War 3 Beta in their games menu?

for example, it never updates to your most recent played game?

(My hypothesis, since your not really playing the game on the demo, it just links you to the big file on your HDD)

Thoughts?
 
[quote name='CaptainKirk']Does anyone else have to scroll thru real games to get to their Gears of War 3 Beta in their games menu?

for example, it never updates to your most recent played game?

(My hypothesis, since your not really playing the game on the demo, it just links you to the big file on your HDD)

Thoughts?[/QUOTE]

It's showing up at the top for me. It would be a little annoying if it didn't:lol:

I don't know how Gears handles online games but I can't believe we're on the 3rd game and I still have to wait some time after I press the cancel button in matchmaking. It's ridiculous...:wall::bomb:
 
[quote name='eliter1']It's showing up at the top for me. It would be a little annoying if it didn't:lol:

I don't know how Gears handles online games but I can't believe we're on the 3rd game and I still have to wait some time after I press the cancel button in matchmaking. It's ridiculous...:wall::bomb:[/QUOTE]

Wow, I can't believe they didn't take that out. Such a pain in Gears 2.
 
Once you've set your weapon/skin preferences, where do you change them? I can't find a spot in the menus. I see you can swap your weapon loadout mid-game, but I'm looking for the menu where you pick your default character, weapon skin, etc. Thanks for any help, sorry if it's a stupid question...
 
[quote name='DJP519']Once you've set your weapon/skin preferences, where do you change them? I can't find a spot in the menus. I see you can swap your weapon loadout mid-game, but I'm looking for the menu where you pick your default character, weapon skin, etc. Thanks for any help, sorry if it's a stupid question...[/QUOTE]

Options -> Multiplayer
 
You have to do it from the main menu. You can't pause mid-game to go to the multiplayer options to change skins. Speaking of skins, urban is such an ugly skin. Hope they change it for something else in the final game.
 
[quote name='LinkinPrime']You have to do it from the main menu. You can't pause mid-game to go to the multiplayer options to change skins. Speaking of skins, urban is such an ugly skin. Hope they change it for something else in the final game.[/QUOTE]

I think all of the skins are disappointing but urban is especially bad. Maybe it just doesn't fit well in the Gears universe.
 
So far simultaneous kills, close range damage and accuracy of the Retro and the mantle kick are the only things that make me semi-rage in this game. The first is beyond retarded especially when it's their character's mid-air giblets one shotting me a half to full second later. I wish developers would stop rewarding bad players at the expense of better ones. The Retro is honestly self explanatory. When you can down a small group (3) of players on full health at close range using one nonactive clip of strafing blind fire something is very wrong. Either tweak the damage or make the bullet spread much wider so they at least have to aim... my god. I'm still unsure why MK exists when we have the most consistent Gnasher to date and a one hit killing monster of a variant in this game. There's nothing more irritating than knowing someone is one bullet away from being down manage to luck out to your cover and lock stun then gib, melee or blind fire spray you down for free because of it. Again, either shorten the stun, increase the action delay of the attacker to match it, or negate the kick's damage entirely. It matters much more than they care to realize.

Anyway I agree that the urban skin is ugly as sin. I'd kill for a gold or platinum shotty though. I can't wait until next week because I've had my fill of TDM and both maps. Hopefully I can round up a decent CTL team because really I want that medal. I'm fully prepared for my global k/d to go down the drain for it.
 
[quote name='Ink.So.Well.']So far simultaneous kills, close range damage and accuracy of the Retro and the mantle kick are the only things that make me semi-rage in this game. The first is beyond retarded especially when it's their character's mid-air giblets one shotting me a half to full second later. I wish developers would stop rewarding bad players at the expense of better ones. The Retro is honestly self explanatory. When you can down a small group (3) of players on full health at close range using one nonactive clip of strafing blind fire something is very wrong. Either tweak the damage or make the bullet spread much wider so they at least have to aim... my god. I'm still unsure why MK exists when we have the most consistent Gnasher to date and a one hit killing monster of a variant in this game. There's nothing more irritating than knowing someone is one bullet away from being down manage to luck out to your cover and lock stun then gib, melee or blind fire spray you down for free because of it. Again, either shorten the stun, increase the action delay of the attacker to match it, or negate the kick's damage entirely. It matters much more than they care to realize.[/QUOTE]

I agree with the simultaneous kills for sure. I think the mantle kick is fine, but I know there's times when I vault over and they beat me to it. I don't know what determines who wins if there is a tie. There's honestly so much stuff they need to fix for retail.

- Simultaneous deaths. (I know it won't be changed but I'm putting it here anyway.)
- Spawns. A close game should not be determined by someone spawning directly behind you.
- Thrashball. Something has to be done about that map. When the scoreboard falls and the power weapon is gone, if one team is camping up top there's pretty much nothing the bottom team can do.
- The melees suck now. Point blank melees will miss. Sometimes it takes more than two.
- Grenades. You shouldn't be able to tag them to walls. Tagging people is enough. A randomly hidden nade amounting to a free kill is bullshit. Also tone down the radius a bit.
- Shotguns. This isn't Shotguns of War 3. I should not lose to a Gnasher mid-range with a Retro Lancer EVER. I don't care if he had active shots or not. The Sawed-off is spotty. Sometimes it'll kill me from what feels like too far away. If the active adds range to it, it shouldn't. It should be toned down a bit.
 
Personally i like the retro lancer. Its good for those people who try to rush you with shotties. I agree sometimes i shoot them mid range and lose out to a gnasher, i dont know how. When i use a gnasher it seems weak sometimes. I shoot someone 4 times and they dont go down. Yet it takes me 1 or 2 shots to get downed by one. There are matches where i shoot people with the gnasher point blank hip fire and it doesnt do anything. its soo annoying.

Mantle kicks are okay, but i hate when im pressing A to mantle kick someone AS THEY ARE COMING UP TO THE OPPOSITE SIDE, and somehow they slide into cover and mantle kick me. How is that even possible when im pressing A repeatedly before they even hit cover?

I hate simultaneous deaths too. Today i had a game where i was the last person left. Killed one guy, then another comes up and i pop their head off using a gnasher, yet they ended up killing me too with a sawed off.

Speaking of sawed off, i fucking hate that gun. Its going to ruin the game because so many noobs are going to be using that. Its really going to break the game IMO. But i guess Epic wants to reward bad players who cant shoot straight with the gnasher.

I love gears but almost every game i find myself annoyed with shit that happens through out the game. Gnasher dont work, noobs kills me with a Sawed off when he should have died, people down me in 2 bullets with a hammerburst. There is always something. I didnt have this much BS going on in Gears 2.
 
[quote name='Trakan']- Thrashball. Something has to be done about that map. When the scoreboard falls and the power weapon is gone, if one team is camping up top there's pretty much nothing the bottom team can do.[/QUOTE]

Agreed. They should have adopted an Avalanche approach to it by replacing the center power weapon with another to help counter concession stand camping. It's embarrassingly simple for an entire team to grow roots with Retros/Hammerbursts and lock down spawns via Mulcher/Mortar spam. What's worse is the center weapon doesn't seem to replace itself regardless of a board drop. Your best chance is to out-camp them at grenades and bait them out if you can't beat them to the punch. It's stupid.

The downed raven (above 'nades) opening up as a random event should have been available as its counter complete with Longshot/Oneshot and Scorcher/Boom or Hammer for better balance. Why they omitted HoD on an open map during the day with a swiss cheese ceiling is beyond me.

- The melees suck now. Point blank melees will miss. Sometimes it takes more than two.
I'm totally fine with the new angled melee. It combined with the SOS means less mindless last ditch spamming and two-piecing all around. I can deal with sandy vagina corner camping a lot more than getting auto target jaw-jacked to hell and back, but that's just me.

- Grenades. You shouldn't be able to tag them to walls. Tagging people is enough. A randomly hidden nade amounting to a free kill is bullshit. Also tone down the radius a bit.
I'm not fond of them either but for completely different reasons. Ink feels more situational now than ever even with the special nade stagger, Incendiaries require direct impact to be of any worthwhile use and the delay for planted frags is way off compared to the near immediate explosion upon impact when thrown. I've lost count of how many times they've gone off a half second after someone walked or rolled past them, but have blown up faster than any human being could comprehend like Black Ops claymores after a little hang time.
 
In gow2, i know you can hear the grenade when you pass by and roll back, taking little to no damage. Is it not like that in the beta?
 
[quote name='Trakan']I agree with the simultaneous kills for sure. I think the mantle kick is fine, but I know there's times when I vault over and they beat me to it. I don't know what determines who wins if there is a tie. There's honestly so much stuff they need to fix for retail.

- Simultaneous deaths. (I know it won't be changed but I'm putting it here anyway.)
- Spawns. A close game should not be determined by someone spawning directly behind you.
- Thrashball. Something has to be done about that map. When the scoreboard falls and the power weapon is gone, if one team is camping up top there's pretty much nothing the bottom team can do.
- The melees suck now. Point blank melees will miss. Sometimes it takes more than two.
- Grenades. You shouldn't be able to tag them to walls. Tagging people is enough. A randomly hidden nade amounting to a free kill is bullshit. Also tone down the radius a bit.
- Shotguns. This isn't Shotguns of War 3. I should not lose to a Gnasher mid-range with a Retro Lancer EVER. I don't care if he had active shots or not. The Sawed-off is spotty. Sometimes it'll kill me from what feels like too far away. If the active adds range to it, it shouldn't. It should be toned down a bit.[/QUOTE]

I agree with some of that:

Simultaneous death, I disagree. This is a good and fair thing. Happens in Bad Company 2, also. No problem with it here. If you're both shooting, and both hit, both should go down, potentially, as opposed to the randomness of just one, and complaints of "I fired first."

Spawns - completely agree. Had that happen to me too, multiple members of the opposing team spawning right behind me, 3 seconds after I spawned. Wish these maps had more than 2 spawn points, to make it harder to spawn-camp, also.

Thrashball and Melee - haven't played enough to form an opinion yet.

Grenade Tagging - this is the same as Gears 2. Doubt it's going away now.

Shotguns - AGREE COMPLETELY!!!
 
[quote name='shinryuu']In gow2, i know you can hear the grenade when you pass by and roll back, taking little to no damage. Is it not like that in the beta?[/QUOTE]

It's still possible. My problem is the delay for planted grenades is (or at least feels...) much longer than GoW 2 so in most cases you can roll forward and sometimes walk past them with little fear. In GoW 2 you'd have to be host or luck out and have lag compensate to get away with that.
 
[quote name='Trakan']I agree with the simultaneous kills for sure. I think the mantle kick is fine, but I know there's times when I vault over and they beat me to it. I don't know what determines who wins if there is a tie. There's honestly so much stuff they need to fix for retail.

- Simultaneous deaths. (I know it won't be changed but I'm putting it here anyway.)
- Spawns. A close game should not be determined by someone spawning directly behind you.
- Thrashball. Something has to be done about that map. When the scoreboard falls and the power weapon is gone, if one team is camping up top there's pretty much nothing the bottom team can do.
- The melees suck now. Point blank melees will miss. Sometimes it takes more than two.
- Grenades. You shouldn't be able to tag them to walls. Tagging people is enough. A randomly hidden nade amounting to a free kill is bullshit. Also tone down the radius a bit.
- Shotguns. This isn't Shotguns of War 3. I should not lose to a Gnasher mid-range with a Retro Lancer EVER. I don't care if he had active shots or not. The Sawed-off is spotty. Sometimes it'll kill me from what feels like too far away. If the active adds range to it, it shouldn't. It should be toned down a bit.[/QUOTE]

Agree with Trashball, spawns and melees. The other stuff doesn't bother me too much. Though I agree with the grenade radius, I think the kill zone is a bit big. But tagging is fine, it's the equivalent of a claymore in CoD, which was gay as hell, but I can live with it. At least in this you can roll out of the way.

The simultaneous kills I think is a product of how the bullets work in the series, AKA they actually have a travel path and are not almost instant.
 
[quote name='Ink.So.Well.']It's still possible. My problem is the delay for planted grenades is (or at least feels...) much longer than GoW 2 so in most cases you can roll forward and sometimes walk past them with little fear. In GoW 2 you'd have to be host or luck out and have lag compensate to get away with that.[/QUOTE]

Totally with you on this one.

-------------

I'm surprised on the hate for simultaneous kills. They have that in Halo too and some other FPS games...nothing wrong with that. I think what Panda said is right, they have a path that they're taking and its not like they should disappear as soon as the person who shot them off dies.
 
wow really? Whenever i hear a planted nade beep, i always blow up no matter how fast i run or evade away from it. Only way i can avoid them is to run and keep running past it knowing where it is. Unless you mean you see it, and run before it even beeps?
 
That's weird. I have a hard time killing anyone with planted nades. I usually see people walk (not roll or run) away with no issues. I've been successful in doing this myself. They have been totally nerfed.
 
I don't like the direct impact for nades (aside from the smoke and fire one). ink nades should not stun you like smokes either. planted and tossed nades don't seem as useful despite bigger radii, though I die a lot even though a run/roll like hell when I hear that beep. I'll have to mess around with meatshield nades a bit more.

I don't know how I get killed by retros from long rage. mid/short range make sense.

connection problems still exist. I don't notice lag (jumping across map or any clipping) but there has to be something up since several shotgun blasts can't down one guy at times. sawed off also sometimes downs at close range and I get downed sometimes by it at about nade blast radius...

the simultaneous kills are annoying. the way it worked in gears2 was alright.

I was able to pull of a triple kill with the sawed off the other day! I'll probably run with that on closed maps like checkout
 
[quote name='The 7th Number'] i hate when im pressing A to mantle kick someone AS THEY ARE COMING UP TO THE OPPOSITE SIDE, and somehow they slide into cover and mantle kick me. How is that even possible when im pressing A repeatedly before they even hit cover?[/QUOTE]

I couldn't have said or explained it better myself. Last I recall a running start wasn't a requirement for it yet 99.9% of the time your scenario is exactly why I die to it and am starting to loathe the feature in general (along with the stun + damage). I'm already on fucking cover and you've already eaten a f*ckton of bullets. Why does your MK suddenly have priority over mine? Because you're about to die blindly rushing in and I'm not? How the hell does that work? Is it connection based or what?
 
yeah this mantle kick bullshit needs to go away. the few times I'm able to pull one off, the sawed off misses or the hard aimed shotty doesn't gib them...and I get fucked
 
I love getting mantle kicked when I'm not even on the cover they are mantling over, or not even close enough to the cover and still get kicked, or off to the side of where they mantle and still get kicked.

But when I do it and the guy is an inch off to the side it misses.

I feel like they are going to change the retro in retail or at some point but for now it's my go to gun, people say it's "noobie" strafing and hip firing but it's stupid not to with the gun, I've got it down to an art almost especially idiots who try and rush with the DBS. That's really all it's good for, people who like to rush and get right in front of you or people who want to lancer charge you. The gnasher beats out the retro more than half the time in my experience between close and mid range.

The simul-kills are gay as fuck, especially when you obviously shot first and you both die. I know every single time it happens I shot first cuz its against someone who had no clue I was there and panic shot or someone using a gnasher racking another slug.

I'll shoot when they missed with their first shot, kill them, then some how I die cuz they managed to get off a second shot right as I shot? Bullshit.
 
[quote name='Ink.So.Well.']I'm totally fine with the new angled melee. It combined with the SOS means less mindless last ditch spamming and two-piecing all around. I can deal with sandy vagina corner camping a lot more than getting auto target jaw-jacked to hell and back, but that's just me.[/QUOTE]

If you're touching dicks with a guy and the melee doesn't connect, it's a problem.
 
The problem with the melee is really evident when you body someone. That shit is so fucking useless now. It was way too powerful in 2, but now it sucks dick. Having to melee someone more than twice is fucking stupid.
 
[quote name='seanr1221']Are you guys posting these things on the epic forum?[/QUOTE]

If access to their beta forum didn't require putting my gamer tag on public display I'd probably would. Thankfully their community isn't what you'd call tame nor quiet so I'm confident they'll acknowledge at least some of my concerns eventually.

If not I'll either live with it or quit playing and move on.
 
[quote name='seanr1221']Are you guys posting these things on the epic forum?[/QUOTE]


I've given up, most of the topics get trolled with "You're not good that's why" replies. Any complaint on there about the beta gets at least 12 "Cuz you probably aren't good" remarks.

Aside from that everyone is worried about their level 100 badge getting unlocked or sucking Epic's cock about how awesome the beta is.

Don't get me wrong it's a lot of fun, but I mean are they even playing their own game? How did half of the shit that's going on currently get past the prior stage of testing? All those videos prior to Monday the 18th and no one caught all this shit? Really?

EDIT: Nevermind the thread got deleted quick, basically it was some butthurt kid who got banned from the forums that created a new user name of "Epic has a lawsuit" threatening Epic about how his lawyer is going to be calling Epic. Great stuff.http://forums.epicgames.com/showthread.php?t=780717
 
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[quote name='AshesofWake']wow, i didn't know you guys are playing the final version of the game released???????? omgah. plz burn copiez thx.[/QUOTE]

That was an incredibly intelligent response. The whole point of the beta is because Gears 2 fucking sucked. I am as big an apologist for the series as anyone, but that game is one of the worst major titles ever to come out. The online in that game is unplayable and I probably love Gears more than anyone on this board. People are supposed to bitch about the beta. The whole point of them having a significant amount of time between beta and launch is that they want to rectify the problems. If people don't bring them to light then nothing is going to get done and the game is going to ship in a state where it takes six fucking patches to get the game right and it still sucks.
 
I posted on Epic forums a few times (fake Gamertag) and what hustletron says is right. I think epic will get most of their data from the stats they pull from the actual games, or at least i hope so. I dont want to see a certain weapon get nerfed just because a few kids get owned by it and complain about it on epic forums. But for the most part if you post, it just gets buried fast. The best thing you can do is report Beta Issues. But suggestions/regular discussion just gets buried fast and is kind of pointless.
 
[quote name='hustletron']I've given up, most of the topics get trolled with "You're not good that's why" replies. Any complaint on there about the beta gets at least 12 "Cuz you probably aren't good" remarks.

Aside from that everyone is worried about their level 100 badge getting unlocked or sucking Epic's cock about how awesome the beta is.

Don't get me wrong it's a lot of fun, but I mean are they even playing their own game? How did half of the shit that's going on currently get past the prior stage of testing? All those videos prior to Monday the 18th and no one caught all this shit? Really?

EDIT: Nevermind the thread got deleted quick, basically it was some butthurt kid who got banned from the forums that created a new user name of "Epic has a lawsuit" threatening Epic about how his lawyer is going to be calling Epic. Great stuff.http://forums.epicgames.com/showthread.php?t=780717[/QUOTE]

Eh, I wouldn't worry about what the community says. If you make a thread along the lines of "Here is what I think has to be changed" I'm sure someone important will take notice.

I'm waiting till the beta is over to share my list, but like Casey said above, the whole point is to sound off about this. It's the only way things can/will improve. Maybe a link to the Epic forums can be put in the OP?

EDIT: Maybe I'm missing something, but why are people concerned about their tag being displayed?
 
[quote name='AshesofWake']wow, i didn't know you guys are playing the final version of the game released???????? omgah. plz burn copiez thx.[/QUOTE]

Well... now that we've filled our moronic statement of the day quota...

Sean: As hinted by Hustletron a large bulk of their community is filled with self important trolls and psuedo-MLG elitists who would easily bait me into senseless arguments. Given how much hate mail and spam I've acquired in the 3 or so years I've played GoW 2 I'd rather avoid attracting the attention of more morons in the future.
 
[quote name='CaseyRyback']That was an incredibly intelligent response. The whole point of the beta is because Gears 2 fucking sucked. I am as big an apologist for the series as anyone, but that game is one of the worst major titles ever to come out. The online in that game is unplayable and I probably love Gears more than anyone on this board. People are supposed to bitch about the beta. The whole point of them having a significant amount of time between beta and launch is that they want to rectify the problems. If people don't bring them to light then nothing is going to get done and the game is going to ship in a state where it takes six fucking patches to get the game right and it still sucks.[/QUOTE]

I have no problem with people bitching about certain issues, but that's the whole point of a beta. when half the responses are people saying "I can't believe they allow this or this to happen" or "This is an outrage! this gun is more powerful than this gun"

That doesn't make any sense. This game hasn't been released officially. That's the whole point of the beta. On the beta forums itself there's a whole subforum made specifically for suggestions and ideas. A WHOLE FORUM! So what if someone says its because you're not good? Epic isn't stupid. They're going to look at a shit load of data ON TOP of what people say. so people going ape shit crazy over something not being right because of whatever reason is fucking ridiculous.

In the few matches I have played (80 or so) I have not experienced the crazy "people only use retro lancer" matches or "people only use gnasher matches" or even the "DBS is noob" I haven't experienced anything crazy like that. Yes there have been instances where certain guns do seem to act crazy weird or inconsistent or too "powerful" but i'm probably in the minority.

reality check: the game is FOUR months from being released, and who knows if they decide to delay it! a month of people bringing up issues is pretty decent time. But no reason for the whole "my life is going to end, i cant believe i get downed by so so weapon." There's bitching about it and then there's being ape shit crazy.
 
Who's going ape shit crazy?

You're the only one ranting about us talking about the game and talking about what we don't like and doesn't seem to work very well. Sit a couple plays out and then never come back.

ON TOPIC: This killing each other shit has to go, why do I get the first blood medal yet the guy I kill to get it kills me too? Obviously I shot first cuz I got the first blood medal. /facepalm
 
I am not that bothered by the fact that people can kill each other at the same time but maybe it's because I play a lot of halo and that happens a lot. I hated the SOS at first but I think it takes some skill to use. I find myself flanking people a lot with it and getting a lot of kills. Inexperienced people who try to rush you with it can easily be stopped with the lancers, I find the retro-lancer especially effective at it. Gears has always meant to be played on dedicated servers and the gameplay suffers when they're down. I think the grenades on walls are very easy to avoid unless put on very specific places so that doesn't bother me so far. The melee seems off, I like the fact that it takes more precision than previous games but it just feels weird. I remember loving the Gears 2 melee when the game first launched but people said it was overpowered so they toned it down and this does even less damage. I feel the damage detection to be off, sometimes I know guys should at the very least drop but they don't. Epic said that they hoped to learn from the Beta and fix it in retail so I hope they do. I think we all remember the mess Gears 2 was at launch.
 
[quote name='AshesofWake']snip of fail.[/QUOTE]

LOL.

Your unwavering fan entitlement emo nerd rage claims are in another forum.

If you think anyone here is crying passionately into their pillows at night after finding perfectly legitimate issues with a beta and posting them here then you are the one who needs a reality check. You've clearly been reading far too deeply into what was posted here.

If this weren't the case a lot of us who have shown concern would have followed it up with a "OMFG I'M NEVER PLAYING/BUYING GEARS AT LAUNCH! EPIC IS THE DEVIL! THEY SOLD OUT! THEY RUINED THE FRANCHISE! OH WOE IS ME WHAT IS WE GONNA DO?" or whatever other delusional asinine claim overly emotional fans come up with when their bare ass cheeks are speaking out.

We know it's a beta dumb ass hence why we haven't written the game off yet.
 
[quote name='hustletron']Who's going ape shit crazy?

You're the only one ranting about us talking about the game and talking about what we don't like and doesn't seem to work very well. Sit a couple plays out and then never come back.

ON TOPIC: This killing each other shit has to go, why do I get the first blood medal yet the guy I kill to get it kills me too? Obviously I shot first cuz I got the first blood medal. /facepalm[/QUOTE]

I'm so sorry baby, my flow was crazy heavy tofday. I accidentally read this thread and imagined little boys being angry over a video game. Take me back baby? Pllzzz :(

ON TOPIC: I freaking love the hammerburst. Iron sight rocks my cock and just feels so right.
 
[quote name='Ink.So.Well.']LOL.

Your unwavering fan entitlement emo nerd rage claims are in another forum.

If you think anyone here is crying passionately into their pillows at night after finding perfectly legitimate issues with a beta and posting them here then you are the one who needs a reality check. You've clearly been reading far too deeply into what was posted here.

If this weren't the case a lot of us who have shown concern would have followed it up with a "OMFG I'M NEVER PLAYING/BUYING GEARS AT LAUNCH! EPIC IS THE DEVIL! THEY SOLD OUT! THEY RUINED THE FRANCHISE! OH WOE IS ME WHAT IS WE GONNA DO?" or whatever other delusional asinine claim overly emotional fans come up with when their bare ass cheeks are speaking out.[/QUOTE]

I obviously have some filter turned off on the forum. I'll go check my user settings on CAG. I've read multiple posts in this thread that are crazy childish statements about the beta, an unrealeased product lol. My apologies :(
 
It's childish to critique a sample of any product before you buy it unless you clear your statement with AshesofWake on Cheap Ass Gamer first guys. I guess you really do learn something or (more importantly) meet someone completely irrelevant every day after all. I'll cherish this moment always. Really!

Anyway... does anyone know what the event schedule is for the beta? When they switch maps and game types is TDM going to be locked out as well?
 
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