[quote name='Trakan']I agree with the simultaneous kills for sure. I think the mantle kick is fine, but I know there's times when I vault over and they beat me to it. I don't know what determines who wins if there is a tie. There's honestly so much stuff they need to fix for retail.
- Simultaneous deaths. (I know it won't be changed but I'm putting it here anyway.)
- Spawns. A close game should not be determined by someone spawning directly behind you.
- Thrashball. Something has to be done about that map. When the scoreboard falls and the power weapon is gone, if one team is camping up top there's pretty much nothing the bottom team can do.
- The melees suck now. Point blank melees will miss. Sometimes it takes more than two.
- Grenades. You shouldn't be able to tag them to walls. Tagging people is enough. A randomly hidden nade amounting to a free kill is bullshit. Also tone down the radius a bit.
- Shotguns. This isn't Shotguns of War 3. I should not lose to a Gnasher mid-range with a Retro Lancer EVER. I don't care if he had active shots or not. The Sawed-off is spotty. Sometimes it'll kill me from what feels like too far away. If the active adds range to it, it shouldn't. It should be toned down a bit.[/QUOTE]
I agree with some of that:
Simultaneous death, I disagree. This is a good and fair thing. Happens in Bad Company 2, also. No problem with it here. If you're both shooting, and both hit, both should go down, potentially, as opposed to the randomness of just one, and complaints of "I fired first."
Spawns - completely agree. Had that happen to me too, multiple members of the opposing team spawning right behind me, 3 seconds after I spawned. Wish these maps had more than 2 spawn points, to make it harder to spawn-camp, also.
Thrashball and Melee - haven't played enough to form an opinion yet.
Grenade Tagging - this is the same as Gears 2. Doubt it's going away now.
Shotguns - AGREE COMPLETELY!!!