[quote name='distgfx']Anybody who mains Abel, does anyone have any tips for playing better as him? Just small tips, I know about most of his move's properties. Not all of them, but most. So anything you throw at me is useful. Just small ones like, for example, Abel's Ultra is able to go through projectiles or any type. A comment that small would be appreciated!


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Some of the basics, which apply to all FG games:
-Know your match-ups. All of them. For Abel make sure you know which match-ups you have an advantage in and which ones you have an uphill battle in. Being able to read your opponent and know what he/she is capable of is something you should know as well. For Abel, if I know that a player is going to randomly Shoryu every time I try a Cross-Up, I'll stop doing that for a while and try for other ways to get in. If I find that they are susceptible to Cross-Up's, I'll bring on the pressure (which Abel has many tools) and use it a bunch. Know what other characters common move-set (normal and special) you can easily punish. (Ex. Free Rekka on blocked/whiffed Honda Headbutt) (non EX)
-You have to balance being patient and knowing when to pressure. Though I don't use it as much as I used to being able to F/MK Dash Cancel is key to getting a lot of Abel's mix-ups going. Also it is important to mention that standard throw and command throw, are key to get knockdowns. As anyone I have played here knows, as an Abel player once I get a knockdown, the fun begins. Why? Once you score a knockdown, Abel has many tools to punish and opponent waking up. Since he has so many tools, it is smart/key to keep things varied, not to just be fancy but to keep your opponent guessing. If you have it engraved in your opponents head that X of many things will happen to them on wake-up, they'll have to play the guessing game to what they have to react to.
Will you EX Command Throw on their wake-up? Standard/EX Wheel Kick, Roll mix-up? Will you cross them up? Wait for them to spam so you can BnB them? The tools are at your disposal and it is key to get know a lot of ways Abel can punish this way. His mix-ups are fun once you know them and it's a fair amount of patience to know when to use them fully and when to pull them back so you don't make stupid mistakes/lose leads.
-Don't roll too much if your opponent knows how to punish it. As HeavyD mentioned, players can either mash jab, which works some of the time, or as a good friend of mine does....a well timed standard throw can stop Abel in his tracks. The timing is very strict but a player who is familiar with the match-up can take away one of your strongest tools in Abel's mix-up game.
-Know what EX Armor can do for you. Obviously you want to know what EX Armor on Rekka can do for you. Sometimes I'll use it as an easy hit into mix-up, if I know the character being played cannot punish easily (Ken FDP breaks armor and makes you pay). It's also one of the tools as I mentioned earlier for mix-ups. There are also times a well timed EX Rekka can absorb and attempted jump in. This way you have a second or so after you absorb the hit to get the hell out of there and start your strategy again. If you're thinking what a waste for a bar of meter, remember that Abel easily gains meter by rolling, so burning a single bar to get out of a jump-in that could potentially lead to more, is an easy sacrifice.
-Obviously learn all if not most of his BnB's and learn his most common Ultra setups. Being able to cleanly land his Ultra has gotten me out of a lot of hairy situations. As I mentioned a couple pages ago after my match with HeavyD, even if the Ultra doesn't kill your opponent it gives you a free knockdown in which to start more mix-ups.
I'm still learning myself distgfx (and I don't think I've played you yet), those are some of the pointers I can give. I don't want to give out to much on how I play (though that was a LOT)
