General Fighting Game Thread #48 Turbo - !quote 16 ^_^

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[quote name='hankmecrankme']Yeah they would. When I first heard about it, I pictured this. :)[/QUOTE]

haha, I LOVE that pad. The original DC pad is worse than the 360... Seriously, that D-pad HURT. I have about 6 of these fuckers in storage that I got for like 0.30 at TRU on clearance. 6 face buttons FTMFW!

MvC2 ate one, so I stocked up when I found em on clearance.
 
You know who's stage of the World Tour is the worst? Shin Akuma's. fuck. THAT. SHIT.

I loved Alpha 3's World Tour mode. Only Virtua Fighter 5's Quest mode is better when it comes to singles player modes in a fighting game.

I wish companies would put more attention into the single player modes in their fighting games. Solo players like to play fighting games too.
 
[quote name='Chacrana']From what I hear, the Saturn version is definitely the best in that it's arcade perfect and has all the modes.[/quote] Alpha Anthology Alpha 3 is the closest thing to "arcade perfect" after you mess with some dipswitches.
 
Anyone have a verdict on the quality of the CPS1 SF2 games on the PSP Capcom Classics Collection?
 
You were right, Guardian. You DON'T get Shin M.Bison, which is a damn shame. I did notice that my PS1 save of Alpha 3 didn't have Dramatic Battle unlocked yet, so I just went through lvl. 8 single player with Shin Akuma. 2x Air Fireball FTW.
 
I just bought a ps3! i'm excited! so I won't be able to set it up until later on tonight. what games do you guys recommend i get? I wanna pick up SFHDremix and T5DR. anything other than those? my wallet's got a huge hole in it now.
 
MKII isn't bad for $5 but only if you have friends to play with. otherwise forget it.

in terms of non fighters get Bionic Commando Rearmed as well as Wipeout HD. good stuff even if you don't like either genre.
 
[quote name='BlueSwim']
I wish companies would put more attention into the single player modes in their fighting games. Solo players like to play fighting games too.
[/quote]


Soul Calibur has always been the one fighter I have always seen as the most single player friendly... except with SCIV. lots of stuff to do in the other versions.


also people, I need weapon suggestions. I know I haven't emphasized it enough, but FGT people can have major input on this since this entire film is my love letter to the FGT + Chiptunes in a weird way. suggest away...


to get you started, watch this... it has a ton of weapons the Super Sentai have used... which is really random (a blowing fan? wrist bands? baseball?)


http://www.youtube.com/watch?v=YfAh-xSM6LA
 
[quote name='RelentlessRolento']MKII isn't bad for $5 but only if you have friends to play with. otherwise forget it.

in terms of non fighters get Bionic Commando Rearmed as well as Wipeout HD. good stuff even if you don't like either genre.[/QUOTE]

I dunno... Wipeout HD was one I was anticipating, and then I played it at a friend's house and hated it. I'm just picking up F-Zero GX again instead.
 
for a weapon, u should have a cannon that shoots panties.

and the cannon is shaped like a cup of boba filled with sharks.

and markman has a batman utility belt, but his belt is actually a joystick,

and some of the buttons serve no purpose but to make heavy metal guitar riffs

and when markman does his victory pose he's like "yyyyyyyeay~!!" and just goes crazy on those riffs!!
 
[quote name='JEKKI']for a weapon, u should have a cannon that shoots panties.

and the cannon is shaped like a cup of boba filled with sharks.

and markman has a batman utility belt, but his belt is actually a joystick,

and some of the buttons serve no purpose but to make heavy metal guitar riffs

and when markman does his victory pose he's like "yyyyyyyeay~!!" and just goes crazy on those riffs!![/quote]


scary, but you might have something.
 
I like rainbows? news to me >_<

if so, time to question my sexuality >_<

I'm still wondering how I'm going to do some of the "sparks" they have on characters when they get hit like in SUper Sentai/Power Rngrs
 
Anyone know if the 360 Street Fighter 4 skin will be removable once it is placed on an object? Because undoubtedly my 360 will die sometime soon.
 
You can remove the skin, it leaves no residue and still remains sticky...

[quote name='jer7583']I'm just using the faceplate and ignoring the skin.[/quote]

The skinz are pretty nice! Then again they aren't for everybody!

Check out these pics, courtesy of Ace R. on NeoGAF:

skin1-1.jpg


skin2.jpg


skin3.jpg
 
sf2weekly.png


i have to play on my bro's account because he doesn't wanna recover the games to match our HD for whatever reason. those two losses came today against a cammy which was 2-3 and a blanka 0-3. and i made too many dumb lazy mistakes against blanka.

markman, ace plays HD? i always wanted to get at him after he used to hand me beatdowns in AE at gamelords. lol.
 
Good lord I thought Home avatars couldn't get any more frightening.

Then those happened.

Are the SF4 360 skins in stores today?? I heard it might be true!
 
I'm not sure what's worse, those Home Street Fighter avatars, or actual cos-players.


I posted this in the original deal thread, but I thought I should post this here too, just in case.

If you ordered a TE stick through the Capcom store, you might not get the stick at launch and you'll have to wait for the second batch. Check out the letter someone one Shoryuken got...


[quote name='mr_coo168']I ordered 3 TE fightstick from them and got my order # and invoice. the next day i went to my bank and notice they charged me (over drafted fee) So i Emailed them asking Y i was charged and when would the expected date to be delivered. Here is the Reply:


Hello xxx,

The arcade sticks should shipped out from the Capcom Store once it has been received from the manufacturer. Now understand that preordering from our website does not guarantee that you will get one at launch. The manufacturer Madkatz as informed us that they are currently over sold are in the process of making more.

There was no charge made on your account but we merely verify that the credit card is valid. Now your bank may see this differently unfortunately that is not within our control. We only charge the card once the item has been shipped. You may want to contact your bank to see what can be done about this.


CAPCOM Customer Support:

(There was no charge made on your account but we merely verify that the credit card is valid). Wtf there nothing said about this when ordering, and to make things worst ( Now understand that preordering from our website does not guarantee that you will get one at launch. The manufacturer Madkatz as informed us that they are currently over sold are in the process of making more. ) WTF why put it up on your web site for preordering? if your not guarantee one on launch date. Did they not check with there manufacturer before putting it up for people to preoder. This is Bull Crap

I read Capcom FAQ: When will my credit card be charged?
If you have ordered physical products we don't think you should pay for your order until it is actually on its way. We will not bill you until your product(s), including backordered or preordered items, are actually shipped. If your items are shipped separately you will be billed each time an item is shipped.


This is Fxxing Bullsheit, now i have to talk with my bank. Anyone have anything to say about this?? Is there a # i can call to cancel this bullsheit Pissed off at the email repy they sent me.

Cliffs: Got charged and Overdrafted Fee from bank
Not Guarantee to have my te sticks on launch date and are oversold??[/quote]
:evil::evil::evil:Bastards over-drafted me too. I AM NOT AMUSED, CAPCOM!!!:evil::evil::evil:
 
hrm. Sounds frustrating.

Overdraft fees are not fun. So is the charge still sitting on your account? or was it just there and then removed?

becuase if it was just there and removed your bank might reverse the overdraft.
 
[quote name='Jimbo Slice']Those SF4 posters are sick! Was there a fan-contest on Capcom Unity or something?[/QUOTE]

There's a neogaf thread about it. Some really great stuff being made there.
 
[quote name='jer7583']hrm. Sounds frustrating.

Overdraft fees are not fun. So is the charge still sitting on your account? or was it just there and then removed?

becuase if it was just there and removed your bank might reverse the overdraft.[/quote]
Yeah, it's been all taken care of. BlueSwiMom went ape-shit on Capcom Customer Service, it was her account, afterall.:lol::lol::lol:
 
Man, it's amazing how stubborn people can be in HD Remix. I was playing this Vega, and he tried to Wall Dive on me, so I snuffed it with a jumping light punch. He tried it again, so I snuffed it again. He tries 3 more times, then realizes that his health is nearly gone, so he jumps in, and I SRK him for the win.

It happened again with Akuma, too. He jumped in with a roundhouse way too early, so I ducked and used c. fierce to hit him. He lands, and does it again, etc. After the third time, he disconnects. :lol:

I noticed that a lot of times when someone disconnects against me, they're using Akuma. Is it a coincidence?
 
[quote name='jer7583']Good to hear! those sticks are expensive enough already![/quote]
Amen to that. Wallet am cry.:lol:
 
[quote name='B:L']The Crosswords poster is bullshit.

Ryu's Fireball Cry is not SHORYUKEN.[/quote]

If you go by Kyo Kusanagi logic it is. (His srk uppercut is called fireball)
 
I wrote this because I'm bored.



My guide to getting better at fighters and pretty much any other hobby

version 0.01

I play a lot of games competitively, and I've managed to reach at least a mediocre level. Not good enough to break into the top level, but good enough to beat people that aren't there. I've known what it takes to get to that top level, but usually some sort of logistics like time, money, travel, or competition prevents me from doing that. Nevertheless, I've adopted the same strategies that enable me to learn quicker than most gamers. Let's begin.

There are pretty much 5 stages that I adopt when learning a game:

1 - Familiarization
When you start to play a game, you actually need to play it. Get used to it and mess around with all the various systems, futz around with your favorite characters, try to do some ghetto combos, play against the computer and all that. Getting hands on with the game familiarizes yourself with the simple mechanics and feel of the game. This shouldn't take no more than a couple hours of game time.

2 - Seek expert knowledge
Guess what, you're not the best at the game even if it just came out. And since we're in the Information Age, word travels REALLY fast. Take this time to absorb any knowledge you can find. Read guides on a major fighting game website and watch expert players to see how they play the game. You can watch how efficiently they play, and you wanna try and copy that.

-"But I wanna be a creative and unorthodox player! I don't wanna copy anyone!"

Now's not the time. Creativity comes after you get deep in the system and understand it. If you don't understand how the game works on a basic level, you can't pull any crazy moves, so stop trying. Don't play Team Shoto in MvC2 if you don't understand the advantages of the top tier and how the assists work properly.

3 - Train combos and other expected things like traps by yourself

Don't spend your live competition time trying to hit that combo if you can learn it by yourself at home in training mode or against the CPU. There's too much to think about in live competition, since not only do you have to create the opening but connect with the combo, which is a lot to ask for. Break it down piecemeal and absorb it one-by-one. This might be the most boring part of the learning process, as it might take hours to learn a combo. It took me an hour to learn Jam's AC loop on training mode and another two to hit it consistently against the CPU. It's important to learn how to deal the most damage when you have an opening, or how to setup and lockdown. In other games, it's like a learning a build order in RTS or learning weapon/character spawns in FPS.

One thing that annoys a lot of players is when you ask them to help you get better, but you don't take the time to get yourself better. It's pathetic when you talk about A-groove combos and Genei-Jin when you can't even do a basic combo. So don't let that happen, do what you can first.

4 - Live competition

Play against real people. Ideally, you should play against people from a range to slightly worse to slightly better, and sprinkle it with games against people a lot better. It's a common saying in the fighting game community to always play and get raped against top flight competition, and I don't think that's good. I tried it, and the one thing you don't learn is how to win. You don't learn what you're doing right and what you're doing wrong, because you think everything is wrong. By playing people around your skill level, you get to see how to punish other people's mistakes, you know how it feels to win and what to look for, and how to create openings. By playing people a lot better than you, you can identify flaws in your own game more readily and seal them up.

This is a bit identical to familiarization. Now that you have an idea of how to play at a high level, you get to apply it.

-"The things in the videos and guides don't work in real life!"

Trial and error is all I gotta say. For example, in SF2: HD, you see a lot of fireball spam, so you get excited and go online and fireball spam too, but then the other guy just jumps over your fireballs and you eat a jump in attack. So take a step back and evaluate both the expert and yourself. Under what context does he throw the fireball? Is there any frame advantage? Any millisecond delays, fakes? Where's the opponent when he throws a fireball?

A lot of times you'll see people proceed straight to high level concepts without learning the low level stuff. You'll do X and he does Y is the best accepted response. But say he does Z, which is obviously losing, but he beats you anyway. Take a step back and evaluate why X clearly beats Z and practice it.

5 - Expert consultation and refinement

Now that you're on the path of competition, you need to be able to evaluate your mistakes and eliminate them, which is a slow painstaking process but a necessary one. Ideally, you'd have a training partner to knock out your kinks and an expert to break down your gameplay, as well as a healthy library of match footage to review.

For example, I had a lot of trouble with scrub Mitsurugis in SC4. They'd walk up to me and 2KB or 66BB and win for free. So then, I'd fire up training mode, record those moves, and practice blocking and punishing them. Or I'd find a Mitsurugi like that and just play them over and over, but if it was a simple problem like that I'd time out and practice at home.

You definitely want an expert player to take you under your wing, and just one. You don't want a smorgasborg of opinions because you get confused and lost and then you get into theory-fighting. Some people are REALLY good at breaking down your gameplay, like Markman is at Tekken. Having someone intelligent at the game to break you down is what you need, because sometimes you can't see your own flaws.

And lastly, it's good to analyze previous matches. It's kinda hard because we can't tape ourselves all the time, but if you have the opportunity, do it. Matches are really quick and forgettable, and if you don't take the time reflect and analyze your matches in-depth, you won't remember or even see what you did wrong. It's especially important in fighting games because you can play lots of matches in a small amount of time and not even notice the development of bad habits. It's practically standard in RTS, and it's something my friends and I used to do in Halo because that's a game of positioning and advantage, and we needed to identify when we were caught out of place.

Repeat steps 4 and 5, and you're on your way to greatness. Most people tend to drop out in step 5, like me. I wouldn't be able to find training partners, or I couldn't find someone to really tutor me, or I wouldn't be able to find the right competition.

-----

Traps to avoid falling in:

1 - Knowledge overdose

Learning about the game is great but you need to playtest everything. EVERYTHING. You can drown yourself in videos and guides but getting experience is way more important than learning that a so-and-so poke is better.

You might even get caught up in asking forums whether something is good when you can just playtest it out. When I used to play DOTA in WC3 Vanilla days, I wondered whether or not you could time all your attacks to kill a creep at the last second. All the forum people were like "No, it's too random and too hard, don't worry about it." Now I open a DOTA guide and it's being called "Last Hit" and there's tactics to make sure you can get it for each hero.

So if you're wondering why people don't play SA1 Chun or do quick hydra drop in Starcraft ZvT, go test it out. You'll discover something, good or bad.

2 - Select and trust a good expert player

General forumgoers are generally NOT trustworthy because they get boggled down in theoryfighting and what's ideal, and soliciting a group opinion is a quick way to go nowhere. If you're gonna get a coach-like figure, make sure that they have the knowledge and track record to back it up. And once that's done, you need to trust in their every word. When you get better, then you can drop them, but there's a reason why they're good at what they do and you're not. Generally this doesn't really apply to videogames because there are no coaches, but there are special cases. I kept asking my friend Orochi to teach me Soul Calibur and Tekken, but he wasn't good at teaching people, he knew it, and he just played (at a very high level, I might add). In the meantime, his friend subt-L played a much more instructional version of Tekken when I matched him, and he would've made a better teacher.

3 - If you wanna get REALLY good, don't get ADD

Yeah, sometimes we'll burnout. But the people that get REALLY good, they just get resilient to burnout. So while you're messing around with that new doujin fighting game, that pro over there is still honing his skills in 3rd Strike. While you're deciding to screw around for 2 weeks with an off-character, the pro is refining their character over and over.

Plateauing does happen, but remember that when you do break through your plateau, you might not even notice it. Keep playing and remember, the best way to break out of a slump is to keep pushing and constantly review your mistakes and correct them.

---

So that's it. That's how I generally get good at anything. I'm currently applying it to Starcraft right now as I start at the bottom of that game. Sometimes it's tough, since we won't have experts where we live and we gotta drive out 3 hours to play against good people. At this point you gotta ask yourself, "Is it worth it?" And if it's not, then accept it and move on like I have with so many games, and live it out with no regret.

If it is worth it, then constantly challenge yourself to take that extra step and fly out to the tournament or drive tens of miles away to find that competition, because that's what seperates the champs from the chumps. Don't be that guy that spends all his time at the arcade and wallows in mediocrity, take that time to better yourself and push past everyone.

I've quit plenty of times. I quit 3rd Strike because the time commitment was too much and I didn't truly like the game. I quit Tekken because I didn't have the money at the time, or the time to drive out. I quit Soul Calibur because all the meets were too far. I quit Halo because my team didn't share the same drive or passion as me to get better. Yet I'm still always playing, always looking for that game that I want to take to the top.

---

If anyone has any questions about the guide, let me know and I can add it and answer it. Or if it was hard to read, let me know too.

Hope you all enjoyed it. This was just a massive brain fart.
 
So I just got HDR. Haven't played SF since SNES. Great advice dude. I'll be taking it. Just want some action for now. I'm playing on PSN with a controller. Does anyone want to school me?
 
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