[quote name='seanr1221']The controls take getting used to because they suck and feel unnatural. NG controls are responsive and rewarding. The atmosphere killed Prototype for me too. The AI on the people is TERRIBLE, and the soldiers aren't much better.
"Hey, that man just jumped 50 feet, but...I'm not going to go on any kind of alert!"
You could argue this would make the game obnoxious, but at least throw in a "Hey, come back!" or something. Everyone is a sheep in that game.
You may think it's a 9, but it is a very, VERY average game.[/QUOTE]
I really didn't ever have a problem with the controls.
And yes, the game would be a horrible, unplayable mess without the AI fudging things like not noticing that you just dropped 30 stories onto the ground in a disguise. Prototype is a very "gamey" game, as in so many elements are secondary to reality, and primary to the design. The enemy troops are stupid about finding you, because the game isn't Splinter Cell. The levels aren't designed to be sneaking around in.
I think they could do a lot with that mechanic in their next game, because I did really enjoy sneaking into bases and stealth eating dudes, and patsying others until they were all gone.
And yeah, the controls are nowhere near as good as Ninja Gaiden, I just get that feeling from it when you're juggling the military, helicopters, tanks, soldiers, and also various types of the infected dudes. Like that kind of prioritizing and planning in the combat that Ninja Gaiden does very well. The different powers as well feel like switching weapons in Ninja Gaiden. I'm not saying it's nearly as good as Ninja Gaiden, but it just has some of that feel to it, in an open world setting. I don't think an open world NG game would be a lot different than Prototype, just more polished in controls and mission design.