Ok, Eternal Sonata rant:
This game is a lot of fun, when it isn't broken. There really needs to be a pause between your players turn. They give you a certain amount of time for your turn, but sometimes jamming on triangle will let you squeeze in a special move even though your time is up.
Other times, jamming on triangle will do nothing, and instead cause the next character's turn to be completely wasted, because you hit triangle at the beginning. So the character stands there, attacking nothing
Second, I wasted about a half hour of my life losing to some asshole named "Tuba." It's nice that the game allows you to block to reduce your damage, but it isn't nice that missing a single block against this one boss means he can hit you several times unblocked, almost certainly killing you.
Third, yes the light and dark battle system is cool, but it's not cool when all the enemies, who are near-invulnerable while in the dark, either start out in the dark, or use their first turn to immediately walk into the dark. It would be cool if you could knock them out of it, but not every character has a knock-back attack, and even if they do, you'd have to be attacking from just the right angle, and from some angles your attacks will just get blocked.
I'm in chapter 2, and I like that instead of saving the world, I'm just going to talk to someone about taxes. But goddamn does this game love throwing the JRPG gameplay cliches at you - I just had to rescue some kid for no reason before progressing, I got thrown in jail for no reason, and I inexplicably run across a boss monster, no matter how irrelevant to the story, at the end of every area. I'm sure I'll soon be going into the mountains to get an herbal cure for some disease, and collecting elemental orbs to save the world.
But Viola?

