[quote name='whoknows']Sonic 06 has you covered there

[/QUOTE]
Sonic 2006 has everything, gripping plot AND gameplay.
It's the perfect game.
[quote name='ihadFG']I guess this as a direct shot at Bioshock? If so, I wouldn't call it "inspired" by Ayn Rand. I'd say it is directly at odds with Ayn Rand. But I know that's not your point. [/quote]
You are correct, sir.
And while I can respect games that only care about being fun and enjoyable, if that's all that games ever were I probably wouldn't be as interested in them. It's the games that push the boundaries of what games can be, and how stories can be told, that consistently impress me with the video game medium.
Maybe it's my old school mentality speaking, but gameplay and fun are what I craved during the 8 and 16 bit eras. I didn't really care about a game's story until I played Final Fantasy 4, right after it came out in the US. That got me hooked on JRPGs, until sometime in the PS2 era. PS2 had a bunch of good JRPGs, but shit started stagnating also. Now the genre is all but dead, save what's on portables.
I enjoyed them for their stories and the atmosphere. Gameplay took a backseat, and I was fine with it.
For me, a good atmosphere and setting like the one in Bioshock is far more compelling than simple mindless fun (and I loved the gameplay in Bioshock to boot). Don't get me wrong, I love my mindless fun, but I am of the opinion that both can coexist without having to be at war with each other. I'd also like to point out that games like Gears and Bulletstorm, which aren't trying to be artistic, are still well-recieved by critics. So if your point is that games like that don't get enough credit, I would disagree.
Now don't get me wrong, I do like atmosphere in games. But they can't crutch on it. I loved and still love Super Metroid's atmosphere, music, etc, but I also love how it plays. Bioshock's gameplay was decent enough, my main complains are the difficulty balance and how ordinary it actually plays. Dudes taking 8 point blank shotgun blasts near the end for no reason was a lame way to make it more difficult. The AI didn't adapt or anything, they'd seriously get wounded, then run to a recharge station, generic AI. A game like FEAR has way better AI and gunplay.
I don't see myself seriously playing Bioshock again, unless I want to tool around in it. Gameplay just doesn't stand out enough to make me want to play it again, and the story and atmosphere, while different, isn't enough to hook me by itself.
I'e said it before and I'll say it again, Bioshock is Doom 3 with powers. Or rather, Doom 3 Resurrection of Evil. ^__^
Gears and Bulletstorm were artistic, but they didn't beat you over the head with it. Look at the architecture and design in both. A lot of work and design went into them. The giant rolling wheel segment in Bulletstorm is still the coolest thing I've seen all year in gaming. Bioshock falls into the same category as games like Braid, that say "Hey, I'm artsy and unique!!" and they proceed to beat you over the head with it. They are the hipsters of the gaming world, IMO, in that they try way too hard to convince you of what they want to be.
But who am I to say what a person should and shouldn't enjoy? Just play what you want to play and enjoy it. ^__^