GGT 199 thinks it can review games

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[quote name='linkpwns']SO guys, are Dishonored and XCOM worth my bucks?[/QUOTE]
Definitely.
[quote name='RelentlessRolento']so no one wants some damn steam games? oh well[/QUOTE]
I'll take Wizorb if it's still available.
 
So the new Xcom has a pretty interesting door mechanic, especially compared to the fucking deathtraps that were doors in the original.

You can either take things slow, move up to the door, and open it manually, or you can run through a door, making a lot of noise and alerting any nearby aliens.

The weird thing that I just noticed, though? You can only open a door from the side. If you're standing in front of it, you either have to run through or step one square to the side to open it. This is something that pretty much never comes up, but... why?

Also weird: a character can open a door even if they've already used up all their moves so long as they aren't your last character. Also something you wouldn't do often, but it has some strategic value.

I only bring this up because the second one might be a slideshow-worthy bug, and it might be a design decision (since door opening isn't counted as an "action" in this game).
 
[quote name='The Crotch']Yeah, that "phonebooth ghost" is really common. I'll get Hank to add a picture of it.[/QUOTE]
Do it. :bouncy:
[quote name='RelentlessRolento']so no one wants some damn steam games? oh well[/QUOTE]
I already have all of those. Thanks anyway. ^__^
[quote name='j-cart']And Uriazen always goes for broke![/QUOTE]
He totally does. Loves it.
 
I've got a bonus for you, Hank.

xQcog.jpg

Here you see a "ghost phonebooth" in the middle of the screen left over from a dead muton.

nliBa.jpg

Soldier helmets appear totally black during cutscenes.
 
Thanks, Hank.

Also, courtesy of my favourite people ever...

[quote name='Blizzard']
Protoss

Mothership Core
When Purify is cast on a player’s Nexus, it now also grants detection to 13 range.
Energize has been removed.

Oracle
The cost of Entomb has been lowered from 100 to 75, while the duration has been increased from 50 to 60 seconds.
Revelation has been changed to the following:
This ability will now also work on buildings, granting 3 vision around every unit it hits.
The duration has been increased from 45 seconds to 60 seconds, and the cost has been increased from 50 to 75.
This ability will no longer grant detection.
This ability will not affect cloaked targets, even if you have detection of them at the time.
The button arrangement for this unit has been adjusted to list Void Siphon first and Entomb last.

Tempest
This unit’s native bonus damage to massive units has been removed.
This unit no longer requires a Fleet Beacon.
We have added a new weapon upgrade called Quantic Reactor at the Fleet Beacon which will grant Tempest attacks +35 damage to massive units.
Quantic Reactor costs 200/200.
The cost of this unit has been changed from 300/300 to 300/200.
The supply cost for this unit has changed from 6 to 4.
The scale of this unit has been lowered from 1 to 0.9.

Sentry
Hallucination no longer requires research.


Zerg

Viper
Viper acceleration has been increased from 2.125 to 3.
The radius of Blinding Cloud has increased from 1.5 to 2.

Spore Crawler
This unit no longer requires an Evolution Chamber.


Terran

Widow Mine
The setup time for this unit has been increased from 2 seconds to 3 seconds.

Battle Hellion
This unit has been renamed to “Hellbat.”[/quote]

Protoss badly needed a new form of detection, whether it came from the oracle or the mothership core. Unfortunately, moving detection from the oracle to the core makes the oracle look fucking worthless. Hallucination research was a huge pain in the ass for such a niche spell, though making it free might open up some blink shenanigans. About time they realized that the tempest was godawful as a capital ship. No idea if it's worth it now, but at least it's not god damn 300/300 and six food.

Zerg getting easy access to their AA/detection static defence is... odd. Presumably it's an anti-widow mine thing. No god damn idea if they realize that the viper completely and utterly fucks late-game PvZ, and none of their other additions un-fucks it.

Ell-oh-ell at the terran changes.
 
[quote name='j-cart']And Uriazen always goes for broke![/QUOTE]

FIGHT!

SFxT: Lars + Dudley
3s: Makoto/Dudley/Alex
TTT2: Angel + Kuni
Blazblue: Hazama/Mu/Tager
UMvC3: Zero + Dante + Vergil
AH3: Lilica
MvC: Red Venom + Strider
AE: Dudley/Makoto/Ibuki

Did I forget any?
 
Now that I think about it, fast tempests might be broken as a motherfuck against zerg.

Blizzard, stop making long range air units, god fucking dammit. The viking is bad enough.
 
[quote name='distgfx']FIGHT!

SFxT: Lars + Dudley
3s: Makoto/Dudley/Alex
TTT2: Angel + Kuni
Blazblue: Hazama/Mu/Tager
UMvC3: Zero + Dante + Vergil
AH3: Lilica
MvC: Red Venom + Strider
AE: Dudley/Makoto/Ibuki

Did I forget any?[/QUOTE]


Skullgirls and VF5 mains.


[quote name='The Crotch']Now that I think about it, fast tempests might be broken as a motherfuck against zerg.

Blizzard, stop making long range air units, god fucking dammit. The viking is bad enough.[/QUOTE]


So the zerg are going to be even hard to play as? I can only spam a key soo many times for drones :(


[quote name='CaptainJoel']I will marry that girl.[/QUOTE]


Don't get mad when she is in bed with me :mrgreen:
 
[quote name='Rei no Otaku']Definitely.

I'll take Wizorb if it's still available.[/QUOTE]

It's still there. You need the other games or u have em all? The wizorb comes as a package of all a' dose games.

Ill hit you up Crotch if I find no takers
 
[quote name='j-cart']So the zerg are going to be even hard to play as? I can only spam a key soo many times for drones :([/QUOTE]
The good news is that if you can survive the tempest harass, viper-brood lord-infestor shits on pretty much everything the protoss has.

Also, just hold the key down.
 
[quote name='RelentlessRolento']It's still there. You need the other games or u have em all? The wizorb comes as a package of all a' dose games.

Ill hit you up Crotch if I find no takers[/QUOTE]
I'll take those games too if it's a package. I did want to play Jamestown too.
 
[quote name='j-cart']Skullgirls and VF5 mains.[/QUOTE]

Jean and I don't play Skullgirls.

[quote name='Indignate']DoA and KoF.[/QUOTE]

Kula + Maxima + K' and I don't play DoA.
 
[quote name='The Crotch']The good news is that if you can survive the tempest harass, viper-brood lord-infestor shits on pretty much everything the protoss has.

Also, just hold the key down.[/QUOTE]


Like I can play a non-attacking unit aka infestors :wall:

Lets put it this way, if I don't win within 20 minutes, my chances of losing increases ten fold.
 
Because I want to list mine, too!
3s: Q/Yang/Dudley
TTT2: King+Armored King/Kunimitsu+Slim Bob
UMvC3: Vergil+Haggar+Captain America/Super Skrull
MvC: Wolverine+Captain America/Gambit/Captain Commando
AE: Super Saiyan 2 Goku
DOA: Ryu/Kasumi/Helena
KOF: Mai+Maxima+Benimaru/Andy/K'
 
[quote name='j-cart']Like I can play a non-attacking unit aka infestors :wall:

Lets put it this way, if I don't win within 20 minutes, my chances of losing increases ten fold.[/QUOTE]
That's... a pretty big problem, then.

Infestors are kinda... zerg's best unit...
 
[quote name='Indignate']Are there any specifics you want?[/QUOTE]

Gotta be a scene gurl.


Mains in fighters? Uh, dunno, I get stuck on a character, use them for a while, then move on.
 
Since I've been a real Negative Nancy Reagan, here's a little story about why I actually really like the new Xcom and also how my life got flipped, turned upside down.

Special mission: aliens have set up a bomb in the middle of Paris. The skyranger drops my squad of six off in a graveyard in the dead of night. Three turns to find and disable the bomb. Scattered about the graveyard are power nodes that I can disable to delay the explosion. In the centre of the graveyard there is a mausoleum, where I figure the bomb will be.

I fan out to find as many nodes as possible. To the left I send my two best front-line fighters: the absurdly durable Wardog (the game automatically applies nicknames to experienced soldiers, though you can change them if you wish), who charges enemy lines to take on the most powerful of enemies with his shotgun, and the heavy-weapons-specialist Kingpin, with his heavy laser and rocket launcher. The right side gets two highly inexperienced soldiers, plus my best medic, Atlas, and cover from my sniper, Hex.

The left side finds little resistance as it makes its way across the map, stopping to kill the occasional alien and deactivate the power nodes. The right side, though?

That poor right flank...

Xcom throws a lot of "special missions" at you, see, and most of the enemies on those mission are of the "Thin Man" variety. Extremely human-looking aliens. Very fragile, but very accurate. The fact that my sniper could kill an enemy with every shot did little to help the soldiers of the right flank: one dead enemy every turn doesn't help you much when you've got a ticking timer and 10+ enemies gunning for you. The right flank ran into a solid wall of entrenched Thin Men. The right flank buckled, and it panicked, and it broke. The rookie soldiers began refusing orders, firing wildly. The Thin Men cut one down, though Atlas and Hex were able to save the other during the retreat.

This left a big problem, though. Over half the power nodes on the right side were still going. The bomb - which turned out to be some distance behind the mausoleum in the middle - was extraordinarily well covered by the Thin Men that the right flank had been unable to kill. And I only had one turn to get to the bomb.

There was no other choice, see. And just because he was my absolutely favourite soldier doesn't mean I was about to save scum just to keep him alive. I'd said to myself much earlier that if Wardog died, I wanted him to go out like a glorious motherfucker. The bomb was just outside of his movement range, but the power node just shy of it - the last one on the left flank - was at the very edge of his sprinting distance. Hex, Kingpin, and Atlas converged on the mausoleum to prepare a concentrated push on the bomb.

Wardog sprinted from his cover to the power node. Five of the six Thin Men took reaction shots at him; all misses. He crouched behind the node, disabled it, and blasted the nearest alien with his shotgun. Five remaining, two of them behind him. Enemy turn.

The first Thin Man fired. Wardog - already a little scratched up from fighting earlier in the mission - loses ~40% of his remaining HP. Another Thin Man fires. Miss. Another fires. Hit. Down to 2 HP of his original total of 22 with two enemies - two god damn accurate enemies - remaining, and his cover far too small to adequately protect him. The fourth Thin Man shoots: miss. The fifth decides, "fuck, you guys are stupid. Just walk around his cover and shoot him in the back!" One of Wardog's abilities, however, is to automatically take a reaction shot at any enemy that gets too close to him. The thin man erupts a few feet away.

Thin Men explode into a poisonous cloud when they die, see. The area around Wardog was an oily fog of fuck you. But Wardog was alive.

Last chance to get that bomb. The squad cleans up the remaining Thin Men and uses the very last of its actions to shut down it down.

And six more Thin Men rush in from the edge of the map, completely surrounding us.

Kingpin proves his worth, killing two with one salvo from his RPG. Atlas and Hex get one each with their rifles. Two enemies left, and all I've got is a nearly-dead Wardog. I did want him to have a chance to die well, right?

He charges the enemy, dodging both their reaction shots. Kills one and hides behind a tombstone. Enemy turn: the Thin Man moves around for a flank. One final reaction shot from Wardog. The last enemy goes down.

Mission success. One dead squad member, two in the infirmary for god-damn-ever.

fuckin' Wardog, man.
 
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[quote name='hankmecrankme']Mains in fighters? Uh, dunno, I get stuck on a character, use them for a while, then move on.[/QUOTE]

No you don't.
 
[quote name='distgfx']No you don't.[/QUOTE]
Yes, I do. For example, I used to main Paul in Tekken, now I don't pick him often. Not that I don't like him, I just like trying different characters.
 
[quote name='hankmecrankme']Yes, I do. For example, I used to main Paul in Tekken, now I don't pick him often. Not that I don't like him, I just like trying different characters.[/QUOTE]

You're so full of shit.
 
[quote name='distgfx']You're so full of shit.[/QUOTE]
I am, and I love it. :drool:
[quote name='panzerfaust']im changing mains in AE, this is a turning point in my life[/QUOTE]
Better off changing games at this point.
 
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