[quote name='j-cart']
I will convert you young apprentice. You will see excitement, you will feel enjoyment, you will despise defeat, you will understand that time in only measured by your success and you will be welcomed with open arms until you are no longer useful.
The power is there, it only requires you to take it.[/QUOTE]
I guess I should explain what I mean when I say that it feels like the game doesn't like me.
I don't have much experience with free-to-play games. Never got in to League or anything like that. Played quite a bit of Tribes Ascend, though. Lots of flaws but still a good game.
Tribes Ascend was built as a free-to-play game. Unlocking a new class or an upgrade is pretty simple, unlocking new weapons is a massive god damn endeavour, and cosmetic stuff like skins and voicepacks is money-only. Money can also be put into EXP boosters or directly into an item purchase. Some people complain about the EXP requirements for weapons - and I'll freely admit that the prices were arbitrary as

; some of the worst items have the highest prices - but by-and-large it works.
The Old Republic does not take this approach. And I guess I can't really blame it, because it was never
meant to take this approach. Free-to-play is the cybernetic hand grafted on to its body to make up for its earlier failings.
See, whereas Tribes - and I'm willing to bet a lot of other free-to-play games - presents its money transactions as, "Give us money to make things better," The Old Republic has taken the opposite route: "Give us money to make things not
bad." Rather than spending money to
improve my play experience, it's asking me to spend money to un-

-up everything. And again, I can't particularly blame them, but it makes the whole thing inherently unwelcoming. Instead of saying, "Oh, if you were paying money, you'd get this awesome thing!" the game constantly says, "Well, normally you'd get this
totally ordinary thing, but you're not, so we're just going to show you that it exists then put it back in its box."

me, the game
lets you purchase an EXP booster - that's a good thing, that's a

ing
no shit inclusion for a game like this - and it still has the

ing balls to throw EXP
penalties on the free players.
And I hate that so much of it is an in-my-head thing. This is something that Starcraft 2, in its own weird way, went through. Way the

back when, Blizzard decided to set up a system where certain attacks did extra damage to certain enemies. It's counterintuitive as all

(any unit that has "armoured" listed as one of its attributes is actually really vulnerable because of how many enemies do extra damage against armoured enemies), but there's a bizarre bit of sense to it. A unit like the protoss immortal does 20 damage + 30 to armoured enemies, and players see that and they think, "Okay, this is a hard-hitting unit and holy

it wrecks armoured enemies." If instead the immortal was something like "50 damage -30 against light enemies", we would instead think, "Holy

the immortal is horribly gimped against light enemies." One phrasing makes you think that you're getting bonus damage, the other makes you think that you're wasting your unit. It's stupid, only-in-your-head bullshit, but god dammitsometimes it
works.
The other big problem is that The Old Republic has often been criticized for its lack of content. And in an MMO, players
are content. They
need people for their dailies or their operations or their Huttese titty

s or whatever the

these stupid god damn things are called, and by putting such heavy restrictions on free player access (and effectiveness), they're limiting content for
paying players.
In conclusion, the new Xcom is pretty fun but way too linear and its habit of ripping camera control out of your hands for its shitty voice acted bits is annoying as hell.