Previews
We take the motorcycle gang for a spin in this new Liberty City-based story.
By
Greg Ford 01/22/2009
"With
The Lost and Damned, we're re-envisioning what
GTA4 was," Rockstar VP of Development Jeronimo Barrera tells me. He goes on to explain that while Liberty City returns in all its impressive glory in this first Grand Theft Auto 4 downloadable episode for Xbox 360 -- from its skyscraper-lined corridors to the scores of virtual people going about their virtual lives -- the story takes on a new direction. Rather than following the tale of an immigrant and having the player discover this grand city alongside him, The Lost and Damned tells the tale of Johnny Klebitz, the vice president of The Lost motorcycle gang (which you may remember from a mission in GTA4) and someone who knows the city well. So whereas Niko had to make friends and connections and unlock safe houses, Johnny is already an established member of the metropolis. The dichotomy between the game proper and its offshoot is immediately apparent upon setting up a game. When you choose the New Game option, you can select either Grand Theft Auto 4 or The Lost and Damned from the menu. The games are separate entities, and saves from your GTA4 game don't have any impact on your Lost and Damned experience (you can have a save in each). The only requirement is that you own GTA4 before purchasing this $20 episode. And while hopping around these menu options, you may notice some slight differences, like the menus' gold highlighted font appearing red in The Lost and Damned. More notably, the game will feature new music, weapons, characters, television programming, Internet, and minigames -- not to mention new multiplayer modes and "superpeds" (those pedestrians with one-off or multiple-mission ministories who appeared as blue people icons on the radar) that Barrera was still hush-hush about. But enough of the small details -- let's get to the goods.
Click the image above to check out all Grand Theft Auto 4: The Lost and Damned screens.
The setup has second-in-command Johnny taking The Lost, in the absence of rehabbing president Billy, from a gang steeped in violence and drugs to one more focused on profit. But when Billy returns, he immediately goes back to his old habits. The first mission I played involved retaliation against a rival gang, the Angels of Death, and it introduced the powerful grenade launcher. Sending grenades over the Angels' cover, hearing the tink-tink-tink of the settling ordnance, and then watching the resulting explosion and rag-dolling enemies proved satisfying. Also in this mission -- as will be the case with most others -- you'll be doing it with multiple members of The Lost. While you don't have any sort of squad controls, your brethren will fight alongside you, giving you the sense that you are indeed part of a larger gang. This even translates to the road. When driving your custom bikes (which have tighter controls and are harder to fall off of compared to GTA4's bikes), you're encouraged to ride in formation, with an icon appearing on the ground for you to line up in if you fall behind. The Lost's safe houses, meanwhile, are filled with gang members and minigames, including arm wrestling and a high/low card game. When I compared it to the bustling home base of the Warriors gang in Rockstar's game of the same name, Barrera said that was pretty accurate.
The next mission hammered home the idea that while, yes, this is a separate story from GTA4's, it takes place in the same time and world. Remember that rollicking house party put on by Elizabeta, with Niko and Playboy X talking drug deals? Well, now you see it from Johnny's perspective, but this time, when that twitchy, overanxious undercover cop sours the deal at the buyers' place, you tackle the cops head-on while Niko and Playboy head up to the roof. The gunplay retains the same cover-based action as before, but with the addition of some new weapons. I already talked about the grenade launcher, but you'll also come across a punchy automatic pistol, pipe bombs, and sawed-off and assault shotguns, which can be used while on the two-wheelers.
Click the image above to check out all Grand Theft Auto 4: The Lost and Damned screens.
The final mission I played also seemed familiar, but not because of the characters involved: It was a typical "turret" mission in which you ride shotgun -- in this case on the back of a motorcycle -- as the A.I. handles the driving duties. Appropriately enough, Johnny uses an unlimited-ammo automatic shotgun for the dirty work here, which packs an incredible punch as he takes out police cruisers and choppers. So yeah, this part felt like more of the same, but it was still fun in that "on-rails, light-gun" way, peppered with some cinematic yet still-interactive set-piece moments, including an exploding gas station that sees you popping through all Michael Bay-style.
It's encouraging that Rockstar had planned this content while creating GTA4. Johnny is present in some of those GTA4 cut-scenes (which fans with copious time on their hands will likely pore over now), and The Lost and Damned has been in development ever since that game finished. Still, that amounts to roughly a year, certainly a lot less time than it took to create GTA4. When I asked if they got everything they had hoped to in this first episode, Barrera says: "We never get everything we want in.... But are we happy? Absolutely...We delivered the best that we could for DLC."