[quote name='daroga']I don't know that it's thier "fault." They hardly would've suspected in 2005 that in 07 they'd have a run away hit with a sequel on a console supporting downloadable songs. To get a sufficently open-ended contract on those songs to do whatever they wanted with in the future would've made the cost insane.
In the end, however, I have a feeling this is Microsoft's doing and not the song agreements. We've read too much recently about MS forcing companies to charge a set amount for things (Geomoetry Wars, Gears DLC, etc.) for me not to believe this isn't some MS big-wig calling the shots.[/QUOTE]
Point taken. However, as someone has said, these aren't originals. Or at least they all aren't, I didn't play GHI or II for PS2. Also, it's not as if you can just copy the music on to a CD or iPod, which is the big worry that record companies (that sounds weird to say these days) have. You'd have to nail all the notes perfectly, and figure out a way to bypass the copy-protection...which is illegal in the first place.
It is a valid point: you can get the song itself for only a $1. Did the remap/bass/co-play add another buck? It may well have, and more. But is it equal value to the consumer? I'd wager no.
I'll hold out for a complete GHI pack if it ever comes, or a la carte pricing. There's not one song so far that I'd be willing to pay for, much less three.