[quote name='Kaelestis']Disappointed with the size? Too big? If you say too small, I'll be shocked.
Making a map is much much easier once you figure out how the controls work and stuff. At first it was just pissing me off because I didn't know how to rotate things slightly and all that. I made a real simple map for 6v6 banshee/falcon fights. Need to finish up the kill barriers and crap though.
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=1822444&player=KaeIestis[/QUOTE]
I'd say too small if only because it seems like every map will take place either over the island, on the field or in the arena area.
Took awhile to figure out the controls for moving things around, especially for lining different platforms/bridges/etc in mid-air. They always seemed slightly above or slightly below the other piece. I wish they had a tutorial on it in the game for things like safe/kill zone, phase cycles, and setting up objectives. I didn't like that I couldn't set up a sending teleporter to a specific receiving teleporter so having more than one teleporter proved a pain in the ass. The map I was thinking of would've required a powerful gravity lift, put all I could find in the tools was the weak one.
After matching everything up I tried using the advance options to see if I could make slight changes to the rotation on one piece yet somehow selected half of the pieces I was using and shifted everything slightly right which nearly caused me to throw my controller.
I just started reading Bungie.net to get some pointers and already learned a bunch of stuff I didn't understand, I just wish that stuff had either been in game or in the manual. I'll check yours out for pointers. I was thinking of making an aerial gametype as well as I like air combat, I was thinking the gametype should have something like an autoloadout of the jetpack ability on infinite so people could bail/hijack other vehicles. Right now I'm trying to make a demolition derby style gametype using the King of the Hill template to try and capture objective areas that are only the size of one vehicle. If every one is trying to drive into the one area I imagine it will end with a lot of cars smashing into each other. I will say that I love the fexibility of the system and the fact that you can create nearly anything from a game of golf to a board game with it.
Here's my first effort, it's a 3 tier map meant for team slayer:
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=1588176&player=Whipt1