ok so gamefaqs has a top 10 list for today, top 10 fighting games:
http://www.gamefaqs.com/features/top10/10.html
this is quite possibly the worst list ever,
no MVC2, CVS2, 3S, or Tekken which is what most ppl play these days.
instead he put stuff like Garou, Last Blade 2, and Vampire Savior.
these games are good, but NOBODY play them!!!
the onyl good thing about the list was at least DOA wasnt included.
here's the list copy pasted:
The Top 10 Greatest Fighting Games
The genre of fighting games as a whole is widely accepted as to merely remove your opponent’s entire bar at the other side of the screen you stare at. However, such a simple idea can be generated into a far more complex engine. The layout as to how to play these games might be thought as many different entities, but developers put deep thought into making gameplay that requires experienced and creative thinking beyond that concept. The most common place to find these type of games are at your local arcade, where the genre originated from and continues make up the bulk of it, which still stands strong today. So, the list below contains games in the fighting genre that are considered as the greatest among the countless ideas.
#10: Marvel vs. Capcom (ARC)
When Capcom had acquired the license to make games under Marvel Comics, they had started with X-Men: Children of the Atom, with a rather interesting fighting game engine using the stars of the comics. It expanded to an image in which characters from the X-Men franchise would join along with the characters from Street Fighter in a tag team battle using two characters on a team instead of the usual 1-on-1. Marvel vs. Capcom is an installment that includes characters ranging from both universes outside of X-Men or Street Fighters with an evolved gameplay derived from Children of the Atom.
#9: Super Street Fighter II Turbo (ARC)
Super Street Fighter II Turbo is the fifth and finalized installment to the original game that started it all in the genre. The game was a commotion worldwide so Capcom decided to create upgrades in newer versions, and the fans had eventually gotten tired of the umpteenth release of virtually the same game and this led to the desertion of a craze that will never be forgotten. Over the time in each upgrade, characters had new gameplay, the roster increased, graphics improved, and a special option was added: increasing the speed as to how the game operates.
#8: Soul Calibur (DC)
Soul Calibur for the Dreamcast is one of the best fighting game ports. Created by Namco, it is a 3D weapons-based series that was not an instant hit until the release of Soul Calibur. Improving upon every aspect that the arcade version had, with clearer graphics and animation and expands new options in the port. Soul Calibur contains a physics engine to counteract with the 3D environment. Up to its time, there was no fighting game without the depth that this provided, and the original still outshines its sequels in effort.
#7: Vampire Savior (ARC)
When you associate Capcom with fighting games, the first thing that's thought of is usually Street Fighter or the company’s cross-over games. Vampire Savior is part of the Darkstalkers series, which Capcom made during the time Street Fighter II was in the arcades, so it only earned a small fanbase. Darkstalkers is somewhat defined as Street Fighter with monsters, but it follows a dark tone and plays slightly faster than your normal Capcom fighting game. Unfortunately, it is unlikely that this series will gain any more fans, as the license has been bought out by Arc System Works.
#6: The King of Fighters '98: The Slugfest (ARC)
The King of Fighters is SNK's trademark series, and their current series that can stand up to the big guns like Capcom's Street Fighter or Namco's Tekken. A series that establishes one game for each following year, The King of Fighters games were originally intended as a dream match of SNK's most popular characters in 3-on-3 battles. This game is the most balanced entry in the entire series, and contains the favorite music tracks of the previous years in it. That is why it is the most liked in the whole series, although SNK can only keep going further with the recent release of The King of Fighters XI on the Atomiswave hardware, with improved mechanics and the decision to stop releasing yearly titles to focus more on the quality of each game.
#5: The Last Blade 2 (ARC)
Previously mentioned in another top ten list, I feel that this game needs more recognition. A sleeper hit by SNK, the two Last Blade games are fairly fast 2D weapons-based fighting games. Taking place during the Bakumatsu in Japan and having characters based on the manga Rurouni Kenshin, The Last Blade gained its share of fans, as SNK develops another 2D weapons-based fighting game series that is better known, called Samurai Shodown, which is still receiving sequels while The Last Blade 2 remains as a high point in the history of fighting games, but not as well known.
#4: Guilty Gear XX #Reload (ARC)
A game developed by Arc System Works, Guilty Gear XX #Reload is the first of two upgrades to the game Guilty Gear XX, which has been a popular title in Japan but has a niche fanbase in the US. A rather fast 2D weapons-based fighting game, not only does it have the most resolution out of any 2D fighting game, it has innovative and balanced gameplay, an excellent and interesting character cast, and a music track heavily based on rock music. These combinations make the inspiring execution of the Guilty Gear games an awe to watch.
#3: Virtua Fighter 4: Evolution (PS2)
The signature fighting game made by Sega, Virtua Fighter 4: Evolution is a nice upgrade to the already successful Virtua Fighter 4, which is easily the greatest that 3D fighting has to offer. The beautiful graphics and realistic effects pertain to style of the game. Every one of the characters can be learned and accustomed with the balance and learning curve the game has to offer, along with the speed and thinking required for battle. An appealing option inserted is the quest mode, where you take the role of a player who fights other AI-controlled players acting as to how fighting game competition is employed.
#2: Garou: Mark of the Wolves (ARC)
Known as Garou Densetsu in Japan and Fatal Fury everywhere else, Garou: Mark of the Wolves is the latest installment to the franchise, and takes place a decade after the previous game. Fatal Fury was SNK's first fighting game that would have not been made into a series if Street Fighter II was not so popular. It was the game that started the King of Fighters tournament which spawned the yearly games, so its roots start from here and continue to grow. Terry Bogard remains as the legendary wolf and passes his mark down to the new hero, Rock Howard in the game that occurs years after the concept of the King of Fighters, and the game that began SNK's fighting game career. This is a powerful figure in the entire series.
#1: Samurai Shodown II (ARC)
Back when Street Fighter II was all the craze, does anyone remember which game was the only competition for it? Samurai Shodown and its sequel, which have had six installments, remains as SNK’s standing point in their fighting games in the early 90s. SNK developed games like Art of Fighting and Fatal Fury to try and compete with Street Fighter II, but were unsuccessful until the release of the original Samurai Shodown which defined innovation by being the first 2D weapons-based fighting game to grace the arcades, with its sequel improving upon every factor. Being ahead of its time, with beautiful graphics, fluid animation, and a new, entertaining style in gameplay, Samurai Shodown II remains as the greatest fighting game advanced from a simple concept to this day.
These ten fighting games are not necessarily my favorites, nor are they decided by influence or popular choice, but these games are what I feel are the deepest and most enjoyable features that the genre has to offer. 2D and 3D fighting play completely different, but it is still amusing to see how much has changed over the time that the concept was born. Fighting games remain as my favorite genre because of variety and fun it supplies; along with the competition it brings to push people even further to play more.
List by FrostHarpy