If you can't slam with the best (aka RPG Thread XVIII), then jam with the rest!

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I'm all about the Yveltal (I'm also someone that decides on version purely on legendaries).  Xerneas looks majestic, but Yveltal looks like he could fuck someone up real good.

Hoping to convince my brother in law to get X though, so we can rock those game-specific trades :D

(also this may be the first time I don't have all three starters in a pokemon game.  Previous games had someone around to borrow a game and I did the work of constantly restarting a copy to hord starters on one cart then finally trade em back.  The friends I did that with either don't have a 3DS or live around me anymore :(  )

 
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I left the decision up to the fiancee. Just figured I'd grab the opposite of what she wanted. Thankfully she's into Xerneas, because I reeeeally dig Yveltal. Dark 4 life.

 
I beat Xillia at around 64 hours. I explore and do sidequests. I was around level 71. There are also 4 Chapters in the game, as another way to gauge progress.

 
Pretty close to finishing off Hexyz Force. Just the last  2-3 final bosses to go. (And cutscenes to watch)

I've put about 29 hours into the game so far.

If I have to do any major grinding to make it past these few bosses I'm  likely to just move on. The game's been so -average-. Nothing spectacular, yet not quite broken or dull enough to make me want to quit.

I've got numerous other things on the :psp: to play, but am a little wary of starting them up. If there's a good Vita deal this Black Friday I think I'll pick one up. (say, under $150). Then I'll just play my PSP games on there, along with all of my free PS + Vita content I've saved up.

Might start up Kingdom Hearts 3D on the :3ds: next. Have EO IV as well, but need a bit of a turn-based break, I think.

 
I'm almost done with Tales of Grace f. I think I have 1 more chapter to finish. After that I'm going to jump into Tales of Xillia.

 
Tales of Graces f > Tales of Xillia

At least so far. I am only about 10 hours into Xilia. Graces got the combat almost perfect. Xilia seems like a step backwards.
 
I am about to beat chapter 2 in Xillia. Like many have said, I found the battle system to be better in Graces, but the story to be better in Xillia. I also liked the skill system better in Graces.

 
I finally beat Final Fantasy XIII at about the 51 hour mark (I did a lot of grinding on Gran Pulse once I got to Eden). The final Bartandulus fight was pretty simple as was the final boss fight. The one sandwiched in between them, the first form of Orphan, gave me the most trouble, but I was over leveled (all three primary crystariums had been filled up) and powered through it. I wanted Fang to be on my final team, but I had to keep Light in there because Tri-disaster is so godlike. Final team was Lightning, Sazh and Vanille.

Overall, it was a great experience, far more than I remembered on my first PT when it was first released. I think I'll skip re-playing XIII-2 and just wait for Lightning Returns. 

 
I'm enjoying Graces a lot.  Unfortunately, so do my kids.  They like watching me play, so now I have to slow it down some so they can enjoy the story too.

 
I'm enjoying Graces a lot. Unfortunately, so do my kids. They like watching me play, so now I have to slow it down some so they can enjoy the story too.
I'm loving Grace right now. It's sad that I'm almost at the end but I can't wait to play Xillia. It's the same with my son. He love watching me play the game. I have to kick him out from time to time because he asks to many questions. :whee: = :joystick:

 
There are a few heavy bits that don't match the general tone of the story, but overall, it's pretty kid friendly for an RPG IMO.  My daughter however, is confused by Richard's behavior.  She keeps asking if he's really a bad guy or not. 

 
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Hell it confuses me too during the battle in Chapter 8:

Especially after the Emeraude battle when Richard fused back with Lambda.

 
I finally beat Final Fantasy XIII at about the 51 hour mark (I did a lot of grinding on Gran Pulse once I got to Eden). The final Bartandulus fight was pretty simple as was the final boss fight. The one sandwiched in between them, the first form of Orphan, gave me the most trouble, but I was over leveled (all three primary crystariums had been filled up) and powered through it. I wanted Fang to be on my final team, but I had to keep Light in there because Tri-disaster is so godlike. Final team was Lightning, Sazh and Vanille.

Overall, it was a great experience, far more than I remembered on my first PT when it was first released. I think I'll skip re-playing XIII-2 and just wait for Lightning Returns.
Ah, I remember the days when you could pick your FF party members. Crappy monsters and Dirge of Cerberus 2 don't count. Though a 12-18 hour tutorial "beginning" of game was a tad annoying.

I did like some things of 13-2, but for what they added they took away more. It felt like half a (FF) game. Easily beat in 20-25 hours.

Hell it confuses me too during the battle in Chapter 8:

Especially after the Emeraude battle when Richard fused back with Lambda.
Well...did you get farther and/or finish the game yet?

Richard did that because he felt sorry for Lambda. As kids, Asbel showed him that some of humanity is good. So he wanted to help Lambda out because he and Lambda were the same, kinda, he felt abandoned and alone once so he didn't want Lambda to feel that way. f arc spoiler
And then Asbel pulls the same thing Richard does, but succeeds because friendship

So...both Graces f and Xillia spoilers

What's with "No one is actually a bad guy" theme? Richard is possessed. Lambda was put in human child form and forced to watch his "father" die, and used for evil. The Queen was actually just trying to protect her planet, Alvin's reasons become clear when you find out who he really is. Nactigal was power hungry, but friend of Rowen and repents only to be assassinated by Gilland, ok Gilland was evil but also stranded on a foreign world for 20 years, a world with "mutants" or "magic people" who could use magic w/o spyrix. The Chimeriad aren't all that bad, just trying to protect their King (I did not see the last fights since I was on Milla storyline). The King just wants to unite the world, and then the 2 worlds, sure his views are skewed by only powerful people can lead sheep. Muzet just wants a purpose. Maxwell just wanted to protect human kind from spyrix 2,000 years ago, etc. Just a list off the top of my head.

 
I beat Xillia at around 64 hours. I explore and do sidequests. I was around level 71. There are also 4 Chapters in the game, as another way to gauge progress.
This kinda worries me because I'm around level 40 and still in Chapter 1. I saw Old Vicalle Mine and I died there so I got mad, and then I leveled up there with foods so now I'm way too strong. Whoops.

Wait I'm actually in Chapter 2?

I am so confused. lol

 
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This kinda worries me because I'm around level 40 and still in Chapter 1. I saw Old Vicalle Mine and I died there so I got mad, and then I leveled up there with foods so now I'm way too strong. Whoops.

Wait I'm actually in Chapter 2?

I am so confused. lol
You're level 40 there? Sweet mother of god, I was like level 18 there at most. I only fought enemies to get them into the books, but avoided most combat. Also didn't use any exp food.

And you can tell the chapter your in by going to trophies and scrolling fairly far down. They give you a trophy/title at the end of every chapter.

 
You're level 40 there? Sweet mother of god, I was like level 18 there at most. I only fought enemies to get them into the books, but avoided most combat. Also didn't use any exp food.

And you can tell the chapter your in by going to trophies and scrolling fairly far down. They give you a trophy/title at the end of every chapter.
Well, I killed those giant floppy guys and I got a level after the fight.

So I thought, hey, there's EXPx2 food...

10/15 minutes later I'm level 30 and am starting my second Lilium Orb.

 
Ruh Roh, just shy of 40 hours into Graces, should be getting the
ship
any time now, and it's starting to drag.  It may just be my usual waning interest towards the last leg of most RPGs...  Maybe I'll go back and wrap up Ni No Kuni then come back to this...

 
Ruh Roh, just shy of 40 hours into Graces, should be getting the
ship
any time now, and it's starting to drag. It may just be my usual waning interest towards the last leg of most RPGs... Maybe I'll go back and wrap up Ni No Kuni then come back to this...
I did the same thing. After I got to that point I just stop and went to playing something else.

 
Ruh Roh, just shy of 40 hours into Graces, should be getting the
ship
any time now, and it's starting to drag. It may just be my usual waning interest towards the last leg of most RPGs... Maybe I'll go back and wrap up Ni No Kuni then come back to this...
Its not you. I found the story in Graces to be fairly fast pace at first, and then it sorta hit a wall. I didn't want to put it down for the first few days I had it.

 
Its not you. I found the story in Graces to be fairly fast pace at first, and then it sorta hit a wall. I didn't want to put it down for the first few days I had it.
This was the first game I played all day straight with no sleep. I never wanted to put the game down. When I got close to the end, that's when the story got kind of boring for me.

 
Think I'll shelve Hexyz Force for now.

After realizing the last boss is a back-to-back boss battle, and the full heal items in this game are one use only. (meaning, you either fill up all of your weapon/item slots with them or try to pace them very conseratively. add in to the fact that you must farm items to fuse them....)

Too much of an effort of a game I was just playing through that I only found average at best.

 Might move on to my :3ds: games now and save my few remaining PSP Go titles for the Vita.

(Unchained Blades, Valkyrie Chronicles 2, FF7, etc)

 
lCIWTpd.jpg


 
Someone in class today said that a civilzation is when you start to use tool and build things.

So someone else said "So Beavers are civlized?"

Good joke. Everybody laugh. Roll on snare drum. Curtains.

 
To take a break from Graces, I started Fire Emblem Awakening.  I'm not a big fan of tactical RPG, but this one is really well done.

Last FE game I played was Sacred Stones.  >_<

 
To take a break from Graces, I started Fire Emblem Awakening. I'm not a big fan of tactical RPG, but this one is really well done.

Last FE game I played was Sacred Stones. &gt;_&lt;
*Cue Twilight Zone music*

I'm on mission 6 of FE:A while I take a break from Graces... (Though last and only FE I played was Path of Radiance.)

Also, imho FE:A has some of the best 3D on the system. Great depth, and numerous times I've thought there was something on the screen but it was the embers/ash effects. good "pop" to those.

 
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Well I finished the main story of Grace last night. I'll finish the extra content over the weekend. I wish I had FE:A. I'm just waiting on a decent sale.

 
Greetings from PAX!  :wave:
 
Checked out a couple of RPG demos yesterday: Barkley 2's looking good (though very wordy in spots). The demo just had me walking around near the beginning of the game, ostensibly looking for the Cyberdwarf and talking to people. They also had some spare Cyberdwarf body pillow cases for sale, and no, I didn't buy one :razz:
 
The other game was Pokemon X/Y. Hot damn it looks gorgeous :drool: Saw the "mega evolution" of Mewtwo near the end of the demo; not quite sure what to make of it yet, other than that it's interesting. Other than that, it's typical Pokemon: a professor named after a tree, battles in tall grass, etc. RPG-relevant non-sequitur: the girl playing the demo next to me at the same booth was cosplaying as Lucca from Chrono Trigger.

Also tried out Sonic Lost World (Sonic's move set isn't as snappy/sticky as in other Modern Sonic games. Bleah.), Project Diva F (hard, but all right), and Audiosurf 2 (my overall favorite from yesterday's show floor excursions-- gimme gimme gimme).

 
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*Cue Twilight Zone music*

I'm on mission 6 of FE:A while I take a break from Graces... (Though last and only FE I played was Path of Radiance.)

Also, imho FE:A has some of the best 3D on the system. Great depth, and numerous times I've thought there was something on the screen but it was the embers/ash effects. good "pop" to those.

That is odd. Yes, the 3D and the art direction in general are superb. I'm nervous though because the game supposedly gets hard at later levels. That might make me stop playing when I hit that spot. &gt;_&lt;

Greetings from PAX! :wave:

Checked out a couple of RPG demos yesterday: Barkley 2's looking good (though very wordy in spots). The demo just had me walking around near the beginning of the game, ostensibly looking for the Cyberdwarf and talking to people. They also had some spare Cyberdwarf body pillow cases for sale, and no, I didn't buy one :razz:

The other game was Pokemon X/Y. Hot damn it looks gorgeous :drool: Saw the "mega evolution" of Mewtwo near the end of the demo; not quite sure what to make of it yet, other than that it's interesting. Other than that, it's typical Pokemon: a professor named after a tree, battles in tall grass, etc. RPG-relevant non-sequitur: the girl playing the demo next to me at the same booth was cosplaying as Lucca from Chrono Trigger.

Also tried out Sonic Lost World (Sonic's move set isn't as snappy/sticky as in other Modern Sonic games. Bleah.), Project Diva F (hard, but all right), and Audiosurf 2 (my overall favorite from yesterday's show floor excursions-- gimme gimme gimme).

Greetings! I am looking forward to Pokemans X/Y an Sonic Lost World. I picked up Diva F, but mainly as a curiosity. I'm not sure I'll keep it.

 
I knew the story in Kingdom Hearts 3D would be convoluted, but they didnt need to throw in the same additions to the combat at all.

Really, all I need is attack, magic, block. (And I could live without block).

Instead they add flowmotion attacks, a "dream spirit" character you have to level up and take care of, and who knows what else mess.

 
I knew the story in Kingdom Hearts 3D would be convoluted, but they didnt need to throw in the same additions to the combat at all.

Really, all I need is attack, magic, block. (And I could live without block).

Instead they add flowmotion attacks, a "dream spirit" character you have to level up and take care of, and who knows what else mess.
You could wait for Kingdom Hearts HD Remake 2.5 and 2.8 and they'll just put the portable games in video-only form. You even get a trophy for watching them all.

 
It's your favourite time, Indignate: Project Eternity update time!

By Tim Cain, Senior Code Wizard and Systems Designer


Hello! I have spent much of my time for the last few weeks devoted to making the game’s stronghold system, which was one of our Kickstarter project’s biggest stretch goals, into one of the best systems in the game. Josh has created an amazing and detailed stronghold design, with lots of upgrades and activities and random events that really make owning a stronghold fun and exciting. I want to spend this update explaining what we have made in the game, but first, let’s talk about the stronghold itself.

First, a caveat: I am going to describe the stronghold as it is currently designed. This design is mostly programmed already too, but as with all development, it might change as we finish the art and audio, fix any bugs, and tune the game play. So please view this as a snapshot of the stronghold development as it exists today.

You will be offered the stronghold early in the game, before you finish Act 1. But the stronghold itself is old and dilapidated, and you will want to upgrade it as soon as you can. These upgrades will, in turn, open up new activities and events that can happen, which will make the stronghold a dynamic and fun place to own.

So let’s go through the many reasons why you will want to have a stronghold.

Bonuses
There are five bonuses you will receive for getting and upgrading your stronghold.

  1. Resting bonuses. Some of the upgrades to your stronghold will grant temporary bonuses to your attributes or non-combat skills when you rest there. As examples, you can build Training Grounds to improve your Strength or a Library to improve your Lore skill. Some of these upgrades are expensive, but you’re worth it.
  2. Adventures for idle companions. You will eventually have more companions than will fit in your party, so you will have leave some of them behind. While they are idling away at the stronghold, they can take part in their own adventures, earning additional experience for themselves and extra money, items and reputation bonuses for you!
  3. Ingredients. Many of the stronghold upgrades will generate ingredients used by non-combat skills. For example, Botanical Gardens create Survival ingredients over time, and a Curio Shop produces ingredients for use by both Lore and Mechanics.
  4. Special offers. Sometimes visitors to your stronghold will have rare items for sale, or perhaps they will offer you items in return for something else. Pay attention to these visitors. Some of these items may be nearly impossible to find any other way!
  5. Wealth. Don’t forget that by owning a stronghold, you also own all of the surrounding lands and impose a tax on all of the inhabitants. It will feel nice for a change to have someone recognize your high standing and give you the money that you so richly deserve.

These bonuses all sound great, right? Well, they are great, but they are just the passive benefits from owning and upgrading a stronghold. There are a lot of activities you can do too, once you take possession of your stronghold.

Tim in his typical Stronghold creation attire.

Activities
First and foremost, when you get your stronghold, you are going to want to upgrade it. Upgrades are improvements to various parts of the castle, usually to add to the security or prestige of the place. Security affects how much taxes you collect as well as helps reduce the number of “bad” random events, while prestige increases the number of “good” random events as well as increasing tax collections, too. Upgrades can also serve as prerequisites for other upgrades. For example, you cannot build your Training Grounds (and get your Strength bonus after resting at the stronghold) until you have repaired the inner bailey of the stronghold.

Every upgrade costs money and takes time to build, but as long as you have the prerequisites completed, you can have as many upgrades building simultaneously as you can afford. And you don’t have to wait at the stronghold while they are built, either. You can continue adventuring, and you will be notified when they are built.

You can begin collecting taxes from your populace as soon as you gain the stronghold. The amount of taxes you collect increases with your prestige (because people know of you and like you), but the amount also increases with higher security, since some taxes are lost to banditry. You will want to keep both of those values high.

You can also employ hirelings to stay at your stronghold. These people will provide bonuses to your prestige and security, but they cost money to employ. Some will leave your castle if you stop paying them, but others will wait around to get paid again (but not provide any bonuses until they are).

If you have cleared the dungeon and built a prison under your stronghold, then when you are fighting some of the named NPC’s in the game, you will be given an option to take them prisoner instead of killing them. Prisoners are kept in a cell in your prison, where you can visit them and talk to them, and occasionally use them as leverage later in the game. But you will need to keep your security level high, or you might suffer from a prison break!
Finally, several upgrades will produce ingredients used by non-combat skills. This feature, along with upgrades that can improve your skills, makes your stronghold a great place to craft and store items. You can stop by your castle occasionally and make food, potions, scrolls, armors and weapons, and any that you don’t need immediately can be stored in chests and other containers in a variety of places around the stronghold. You know, in case of an emergency.

Which brings us to random stronghold events.

Random Events
As you play the game after getting the stronghold, whether or not you are physically there, you will be told if a random event happens at the stronghold. Sometimes, you will need to deal with the event immediately, but usually you are given some time to decide what to do.

The most common event at your stronghold is having a visitor arrive. There are all kinds of visitors, but they all share one thing. They can adjust your prestige and/or security just by being at your stronghold. Some visitors are wonderful and give good bonuses, and you will want them to stay as long as possible. Some of these visitors can even be employed as hirelings and will stay on as long as you pay them. Others are not so great, and you will want to offer them one of your companions to act as an escort to their next location, or perhaps simply pay them to leave. Some visitors will offer rare items for sale, and some might even offer a very rare item in exchange for one of the prisoners in your dungeon. As you can see, visitors require some decision making on your part.

As mentioned above, your idle companions can take part in adventures as those events arise. You will be informed of what adventures are available, how long they will last, and what the rewards will be (in general terms). If you send a companion on an adventure, he or she is unavailable until they complete it and return with the rewards. You can recall any companions early, but then they earn nothing. Why would you ever want to recall them then? Because your stronghold can get attacked!

Attacks are the most potentially dangerous of all stronghold events. Occasionally troublemakers (of various sorts) will decide to attack your castle. You will be warned ahead of time of any such attack, so you can return to the stronghold and take part in it directly, if you want. Otherwise, the attack is simulated and you are told the results. A well-defended stronghold can repel any but the most concerted attacks, but there is always a chance of damage which can destroy upgrades, kill hirelings, and cost money. The threat of attacks is the most important reason to keep your security level as high as you can afford.

I hope you have enjoyed this sneak peek into the world of Project Eternity and the role your stronghold will play in the game. No matter how you play the game, your stronghold is certain to provide many benefits and also be a lot fun too!

This bit:
If you have cleared the dungeon and built a prison under your stronghold, then when you are fighting some of the named NPC’s in the game, you will be given an option to take them prisoner instead of killing them. Prisoners are kept in a cell in your prison, where you can visit them and talk to them, and occasionally use them as leverage later in the game. But you will need to keep your security level high, or you might suffer from a prison break!
Is kickin' rad.
 
Despite everything I say, I do want that game to be great. Stronghold stuff sounds amazing.

Now hopefully they can clean up that engine. So not kawaii.

 
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