[quote name='eastx']I got Kinect Rush: A Disney Pixar Adventure in a bit early (it comes out on Tuesday).
Some impressions (a full review should come within a week or two):
The profile shenanigans and poor running controls so far are hampering my fun, but I was playing with my young daughter. I think it will be more fun to do solo.[/QUOTE]
would you mind if I copy and paste your response in a kinect forum I visit? (123kinect)
Some impressions (a full review should come within a week or two):
- You have to navigate around a hub world sort of like Kinect Disneyland Adventures. But you actually wave your arms like you're running to move forward, not just hold them in place as with KDA. You turn by leaning your shoulders (rather than reaching with an arm), which is lame. You will wish for a controller.
- Several of the minigames use the annoying running mechanic, but you also have to jump and do other crap too. Would be much better with a controller.
- In the cars minigames you pretend you're holding a steering wheel like Kinect Joyride. These are actually fun and intuitive.
- Each of the five main minigames (Cars, Ratootie (sp), Toy Story, Incredibles, and Up) has something like 8 separate levels, all of which have different story scenes, visuals, etc. You have to earn points in the prior level (accumulative) to unlock new levels. It seems like there's a lot of content despite only having 5 movie properties.
- The graphics are some of the best in a Kinect game.
- In co-op, the game often forgot who we were and switched us to guests. Worse than even KDA, which was pretty bad on this front. Thankfully, you do still get Achievements as long as your Live profile is signed in. Both players get Achievements.
The profile shenanigans and poor running controls so far are hampering my fun, but I was playing with my young daughter. I think it will be more fun to do solo.[/QUOTE]
would you mind if I copy and paste your response in a kinect forum I visit? (123kinect)